コード例 #1
0
ファイル: MailHandler.cpp プロジェクト: armm77/AscEmu
WorldPacket* Mailbox::BuildMailboxListingPacket()
{
    WorldPacket* data = new WorldPacket(SMSG_MAIL_LIST_RESULT, 200);
    uint32_t realCount = 0;
    uint8_t mailsCount = 0;
    uint32_t t = (uint32_t)UNIXTIME;
    *data << uint32_t(0);     // real mail's count
    *data << uint8_t(0);      // mail's count

    for (MessageMap::iterator itr = Messages.begin(); itr != Messages.end(); ++itr)
    {
        if (itr->second.expire_time && t > itr->second.expire_time)
            continue;       // expired mail -> skip it

        if ((uint32_t)UNIXTIME < itr->second.delivery_time)
            continue;        // undelivered

        if (mailsCount >= 50)
        {
            realCount += 1;
            continue;
        }

        uint8_t item_count = static_cast<uint8_t>(itr->second.items.size());

        size_t next_mail_size = 2 + 4 + 1 + (itr->second.message_type == MAIL_TYPE_NORMAL ? 8 : 4) + 4 * 8 + (itr->second.subject.size() + 1) + (itr->second.body.size() + 1) + 1 + item_count*(1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);


        *data << uint16_t(next_mail_size);                    // Message size
        *data << uint32_t(itr->second.message_id);            // Message ID
        *data << uint8_t(itr->second.message_type);           // Message Type

        switch (itr->second.message_type)
        {
            case MAIL_TYPE_NORMAL:
                *data << uint64_t((itr->second.sender_guid));
                break;
            case MAIL_TYPE_COD:
            case MAIL_TYPE_AUCTION:
            case MAIL_TYPE_ITEM:
                *data << uint32_t(Arcemu::Util::GUID_LOPART((itr->second.sender_guid)));
                break;
            case MAIL_TYPE_GAMEOBJECT:
            case MAIL_TYPE_CREATURE:
                *data << uint32_t(static_cast<uint32_t>((itr->second.sender_guid)));
                break;
        }

        *data << uint64_t(itr->second.cod);
        *data << uint32_t(0);                                                 // Package.dbc ID ?
        *data << uint32_t(itr->second.stationery);                            // stationery (Stationery.dbc)
        *data << uint64_t(itr->second.money);
        *data << uint32_t(itr->second.checked_flag);
        *data << float(float((itr->second.expire_time - uint32_t(UNIXTIME)) / DAY));
        *data << uint32_t(itr->second.message_id);                            // mail template (MailTemplate.dbc)
        *data << itr->second.subject;                                       // Subject string - once 00, when mail type = 3, max 256
        *data << itr->second.body;                                          // message? max 8000
        *data << uint8_t(item_count);                                         // client limit is 0x10

        std::vector<uint32_t>::iterator itr2;
        for (uint8_t i = 0; i < item_count; ++i)
        {
            Item * pItem = objmgr.LoadItem(itr->second.items[i]);
            *data << uint8_t(i);                                              // item index (0-6)
            *data << uint32_t((pItem ? pItem->getGuidLow() : 0));
            *data << uint32_t((pItem ? pItem->getEntry() : 0));
            for (uint8_t j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
            {
                *data << uint32_t((pItem ? pItem->getEnchantmentId((EnchantmentSlot)j) : 0));
                *data << uint32_t((pItem ? pItem->getEnchantmentDuration((EnchantmentSlot)j) : 0));
                *data << uint32_t((pItem ? pItem->getEnchantmentCharges((EnchantmentSlot)j) : 0));
            }

            *data << int32_t((pItem ? pItem->getRandomPropertiesId() : 0)); // can be negative
            *data << uint32_t((pItem ? pItem->getPropertySeed() : 0));
            *data << uint32_t((pItem ? pItem->getStackCount() : 0));
            *data << uint32_t((pItem ? pItem->GetChargesLeft() : 0));
            *data << uint32_t((pItem ? pItem->getMaxDurability() : 0));
            *data << uint32_t((pItem ? pItem->getDurability() : 0));
            *data << uint8_t(0);
        }
        ++realCount;
        ++mailsCount;
    }

    data->put<uint32_t>(0, realCount);        // this will display warning about undelivered mail to player if realCount > mailsCount
    data->put<uint8_t>(4, mailsCount);        // set real send mails to client

                                            // do cleanup on request mail
    CleanupExpiredMessages();
    return data;
}
コード例 #2
0
ファイル: MailHandler.cpp プロジェクト: hpljack/AscEmu
/// \todo refactoring
bool MailMessage::AddMessageDataToPacket(WorldPacket& data)
{
    uint8 i = 0;
    uint32 j;
    std::vector<uint32>::iterator itr;
    Item* pItem;

    // add stuff
    if (deleted_flag)
        return false;

    uint8 guidsize;
    if (message_type == 0)
        guidsize = 8;
    else
        guidsize = 4;

    size_t msize = 2 + 4 + 1 + guidsize + 7 * 4 + (subject.size() + 1) + (body.size() + 1) + 1 + (items.size() * (1 + 2 * 4 + 7 * (3 * 4) + 6 * 4 + 1));

    data << uint16(msize);     // message size
    data << uint32(message_id);
    data << uint8(message_type);

    switch (message_type)
    {
        case NORMAL:
            data << uint64(sender_guid);
            break;
        case COD:
        case AUCTION:
        case GAMEOBJECT:
        case ITEM:
            data << uint32(Arcemu::Util::GUID_LOPART(sender_guid));
            break;
        case CREATURE:
            data << uint32(Arcemu::Util::GET_CREATURE_ENTRY_FROM_GUID(sender_guid));
            break;
    }

    data << uint32(cod);            // cod
    data << uint32(0);
    data << uint32(stationery);
    data << uint32(money);        // money
    data << uint32(checked_flag);           // "checked" flag
    data << float((expire_time - uint32(UNIXTIME)) / 86400.0f);
    data << uint32(0);    // mail template
    data << subject;
    data << body;

    data << uint8(items.size());        // item count

    if (!items.empty())
    {
        for (itr = items.begin(); itr != items.end(); ++itr)
        {
            pItem = objmgr.LoadItem(*itr);
            if (pItem == NULL)
                continue;

            data << uint8(i++);
            data << uint32(pItem->GetLowGUID());
            data << uint32(pItem->GetEntry());

            for (j = 0; j < 7; ++j)
            {
                data << uint32(pItem->GetEnchantmentId(j));
                data << uint32(pItem->GetEnchantmentDuration(j));
                data << uint32(0);
            }

            data << uint32(pItem->GetItemRandomPropertyId());
            data << uint32(pItem->GetItemRandomSuffixFactor());
            data << uint32(pItem->GetStackCount());
            data << uint32(pItem->GetChargesLeft());
            data << uint32(pItem->GetDurabilityMax());
            data << uint32(pItem->GetDurability());
            data << uint8(0);   // unknown

            delete pItem;
        }

    }

    return true;
}
コード例 #3
0
ファイル: MailSystem.cpp プロジェクト: wow4all/wowtbc
bool MailMessage::AddMessageDataToPacket(WorldPacket& data)
{
	uint8 i = 0;
	uint32 j;
	size_t pos;
	vector<uint64>::iterator itr;
	Item * pItem;

	// add stuff
	if(deleted_flag)
		return false;

	data << uint16(0x0032);
	data << message_id;
	data << uint8(message_type);
	if(message_type)
		data << uint32(sender_guid);
	else
		data << sender_guid;

	data << cod;			// cod
	data << message_id;		// itempageid
	data << uint32(0);
	data << stationary;
	data << money;		// money
	data << uint32(0x10);
	data << float(float(expire_time - (uint32)UNIXTIME) / 86400.0f);
	data << uint32(0);
	data << subject;
	pos = data.wpos();
	data << uint8(items.empty() ? 0 : items.size());		// item count

	if( !items.empty( ) )
	{
		for( itr = items.begin( ); itr != items.end( ); ++itr )
		{
			pItem = objmgr.LoadItem( *itr );
			if( pItem == NULL )
				continue;

			data << uint8(i++);
			data << pItem->GetUInt32Value(OBJECT_FIELD_GUID);
			data << pItem->GetEntry();

			for( j = 0; j < 6; ++j )
			{
				data << pItem->GetUInt32Value( ITEM_FIELD_ENCHANTMENT + ( j * 3 ) );
				data << pItem->GetUInt32Value( ITEM_FIELD_ENCHANTMENT_01 + ( j * 3 ) );
				data << pItem->GetUInt32Value( ITEM_FIELD_ENCHANTMENT_02 + ( j * 3 ) );
			}

			data << pItem->GetUInt32Value( ITEM_FIELD_RANDOM_PROPERTIES_ID );
			if( ( (int32)pItem->GetUInt32Value( ITEM_FIELD_RANDOM_PROPERTIES_ID ) ) < 0 )
                data << pItem->GetItemRandomSuffixFactor();
			else
				data << uint32( 0 );

			data << uint8( pItem->GetUInt32Value(ITEM_FIELD_STACK_COUNT) );
			data << uint32( pItem->GetChargesLeft() );
			data << pItem->GetUInt32Value( ITEM_FIELD_MAXDURABILITY );
			data << pItem->GetUInt32Value( ITEM_FIELD_DURABILITY );
		}

		data.put< uint8 >( pos, i );
	}

	return true;
/*
	data << uint16(0);
	data << message_id;
	data << uint8(message_type);
	if(message_type)
		data << uint32(sender_guid);
	else
		data << sender_guid;

	data << subject;
	data << message_id;	  // itempageid
	data << message_id;

	data << stationary;

	uint32 itementry = 0, itemcount = 0;
	uint32 charges = 0, durability = 0, maxdurability = 0;

	if(attached_item_guid)
	{
		QueryResult * result = CharacterDatabase.Query("SELECT `entry`, `count`, `charges`, `durability` FROM playeritems WHERE guid='%u'", GUID_LOPART(attached_item_guid));
		if(result)
		{
			itementry = result->Fetch()[0].GetUInt32();
			itemcount = result->Fetch()[1].GetUInt32();
			charges = result->Fetch()[2].GetUInt32();
			durability = result->Fetch()[3].GetUInt32();
			ItemPrototype * it = ItemPrototypeStorage.LookupEntry(itementry);
			maxdurability = it ? it->MaxDurability : durability;

			delete result;
		}
	}

	if(external_attached_item_guid)
	{
		QueryResult * result = CharacterDatabase.Query("SELECT `entry`, `count`, `charges`, `durability` FROM playeritems_external WHERE guid='%u'", GUID_LOPART(external_attached_item_guid));
		if(result)
		{
			itementry = result->Fetch()[0].GetUInt32();
			itemcount = result->Fetch()[1].GetUInt32();
			charges = result->Fetch()[2].GetUInt32();
			durability = result->Fetch()[3].GetUInt32();
			ItemPrototype * it = ItemPrototypeStorage.LookupEntry(itementry);
			maxdurability = it ? it->MaxDurability : durability;

			delete result;
		}
	}

	data << itementry;
	data << uint32(0);  // unk
	data << uint32(0);  // unk
	data << uint32(0);  // unk
	for(uint32 i = 0; i < 17; ++i)
		data << uint32(0);

	data << (itemcount ? uint8(itemcount) : uint8(1));
	data << charges;
	data << maxdurability;
	data << durability;
	data << money;
	data << cod;
	data << uint32(read_flag);

	if(expire_time)
		data << float(float(expire_time - (uint32)UNIXTIME) / 86400.0f);
	else
		data << float(0);

	data << uint32(0);

	return true;*/
}
コード例 #4
0
ファイル: MailSystem.cpp プロジェクト: Refuge89/Arc_Mind
bool Mailbox::AddMessageToListingPacket(WorldPacket& data,MailMessage *msg)
{
	uint8 i = 0;
	uint32 j;
	size_t pos;
	vector<uint64>::iterator itr;
	Item* pItem;

	// add stuff
	if(msg->deleted_flag || msg->Expired() || (uint32)UNIXTIME < msg->delivery_time)
		return false;

	data << uint16(0x0032);
	data << msg->message_id;
	data << uint8(msg->message_type);
	if(msg->message_type)
		data << uint32(msg->sender_guid);
	else
		data << msg->sender_guid;

	data << msg->cod;
	data << uint32(0);
	data << msg->stationary;
	data << msg->money; // money
	data << uint32(0);
	data << uint32(0x10);
	data << uint32((msg->expire_time - uint32(UNIXTIME)) / 86400.0f);
	data << msg->subject;
	data << msg->body; // subjectbody
	pos = data.wpos();
	data << uint8(0);		// item count

	if( !msg->items.empty( ) )
	{
		for( itr = msg->items.begin( ); itr != msg->items.end( ); ++itr )
		{
			pItem = objmgr.LoadItem( *itr );
			if( pItem == NULL )
				continue;

			data << uint8(i++);
			data << pItem->GetUInt32Value(OBJECT_FIELD_GUID);
			data << pItem->GetEntry();

			for( j = 0; j < 7; ++j )
			{
				data << pItem->GetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_1 + ( j * 3 ) );
				data << pItem->GetUInt32Value( (ITEM_FIELD_ENCHANTMENT_1_1 + 1) + ( j * 3 ) );
				data << pItem->GetUInt32Value( ITEM_FIELD_ENCHANTMENT_1_3 + ( j * 3 ) );
			}

			data << pItem->GetUInt32Value( ITEM_FIELD_RANDOM_PROPERTIES_ID );
			if( ( (int32)pItem->GetUInt32Value( ITEM_FIELD_RANDOM_PROPERTIES_ID ) ) < 0 )
				data << pItem->GetItemRandomSuffixFactor();
			else
				data << uint32( 0 );

			data << uint8( pItem->GetUInt32Value(ITEM_FIELD_STACK_COUNT) );
			data << uint32( pItem->GetChargesLeft() );
			data << pItem->GetUInt32Value( ITEM_FIELD_MAXDURABILITY );
			data << pItem->GetUInt32Value( ITEM_FIELD_DURABILITY );
			data << uint32(0);
			delete pItem;
		}
		data.put< uint8 >( pos, i );
	}

	return true;
}
コード例 #5
0
ファイル: MailHandler.cpp プロジェクト: armm77/AscEmu
/// \todo refactoring
bool MailMessage::AddMessageDataToPacket(WorldPacket& data)
{
    uint8 i = 0;
    std::vector<uint32>::iterator itr;
    Item* pItem;

    // add stuff
    if (deleted_flag)
        return false;

    uint8 guidsize;
    if (message_type == 0)
        guidsize = 8;
    else
        guidsize = 4;

    size_t msize = 2 + 4 + 1 + guidsize + 4 * 8 + (subject.size() + 1) + (body.size() + 1) + 1 + (items.size() * (1 + 2 * 4 + 7 * (3 * 4) + 6 * 4 + 1));

    data << uint16(msize);     // message size
    data << uint32(message_id);
    data << uint8(message_type);

    switch (message_type)
    {
        case MAIL_TYPE_NORMAL:
            data << uint64(sender_guid);
            break;
        case MAIL_TYPE_COD:
        case MAIL_TYPE_AUCTION:
        case MAIL_TYPE_ITEM:
            data << uint32(Arcemu::Util::GUID_LOPART(sender_guid));
            break;
        case MAIL_TYPE_GAMEOBJECT:
        case MAIL_TYPE_CREATURE:
            data << uint32(static_cast<uint32>(sender_guid));
            break;
    }

    data << uint32(cod);            // cod
    data << uint32(0);
    data << uint32(stationery);
    data << uint32(money);        // money
    data << uint32(checked_flag);           // "checked" flag
    data << float((expire_time - uint32(UNIXTIME)) / 86400.0f);
    data << uint32(0);    // mail template
    data << subject;
    data << body;

    data << uint8(items.size());        // item count

    if (!items.empty())
    {
        for (itr = items.begin(); itr != items.end(); ++itr)
        {
            pItem = objmgr.LoadItem(*itr);
            if (pItem == nullptr)
                continue;

            data << uint8(i++);
            data << uint32(pItem->getGuidLow());
            data << uint32(pItem->getEntry());

            for (uint8_t j = 0; j < MAX_ENCHANTMENT_SLOT; ++j)
            {
                data << uint32(pItem->getEnchantmentId(j));
                data << uint32(pItem->getEnchantmentDuration(j));
                data << uint32(0);
            }

            data << uint32(pItem->getRandomPropertiesId());
            data << uint32(pItem->getPropertySeed());
            data << uint32(pItem->getStackCount());
            data << uint32(pItem->GetChargesLeft());
            data << uint32(pItem->getMaxDurability());
            data << uint32(pItem->getDurability());
            data << uint8(0);   // unknown

            delete pItem;
        }

    }

    return true;
}
コード例 #6
0
WorldPacket* Mailbox::BuildMailboxListingPacket()
{
    WorldPacket* data = new WorldPacket(SMSG_MAIL_LIST_RESULT, 200);
    MessageMap::iterator itr;
    uint8 i = 0;
    uint32 realCount = 0;
    uint32 mailsCount = 0;
    uint32 t = (uint32)UNIXTIME;
    *data << uint32(0);                                      // real mail's count
    *data << uint8(0);                                       // mail's count

    for (itr = Messages.begin(); itr != Messages.end(); ++itr)
    {
        if (itr->second.expire_time && t > itr->second.expire_time)
            continue;       // expired mail -> skip it

        if ((uint32)UNIXTIME < itr->second.delivery_time)
            continue;        // undelivered

        if (mailsCount >= 50) //VLack: We could calculate message sizes instead of this, but the original code did a break at 50, so I won't fix this up if no one felt the need to do so before ;-)
        {
            realCount += 1;
            continue;
        }

        uint8 item_count = itr->second.items.size();            // max count is MAX_MAIL_ITEMS (12)

        size_t next_mail_size = 2 + 4 + 1 + (itr->second.message_type == NORMAL ? 8 : 4) + 4 * 8 + (itr->second.subject.size() + 1) + (itr->second.body.size() + 1) + 1 + item_count*(1 + 4 + 4 + MAX_INSPECTED_ENCHANTMENT_SLOT * 3 * 4 + 4 + 4 + 4 + 4 + 4 + 4 + 1);


        *data << uint16(next_mail_size);                    // Message size
        *data << uint32(itr->second.message_id);                 // Message ID
        *data << uint8(itr->second.message_type);                // Message Type

        switch (itr->second.message_type)
        {
        case NORMAL:
            *data << uint64((itr->second.sender_guid));
            break;
        case COD:
        case AUCTION:
        case ITEM:
            *data << uint32(Arcemu::Util::GUID_LOPART((itr->second.sender_guid)));
            break;
        case GAMEOBJECT:
        case CREATURE:
            *data << uint32(static_cast<uint32>((itr->second.sender_guid)));
            break;
        }

        *data << uint64(itr->second.cod);                         // COD
        *data << uint32(0);                                   // Package.dbc ID ?
        *data << uint32(itr->second.stationery);                  // stationery (Stationery.dbc)
        *data << uint64(itr->second.money);                       // Gold
        *data << uint32(itr->second.checked_flag);                     // flags
        *data << float(float((itr->second.expire_time - uint32(UNIXTIME)) / DAY)); // Time
        *data << uint32(itr->second.message_id);              // mail template (MailTemplate.dbc)
        *data << itr->second.subject;                             // Subject string - once 00, when mail type = 3, max 256
        *data << itr->second.body;                                // message? max 8000
        *data << uint8(item_count);                           // client limit is 0x10

        Item* pItem;
        std::vector<uint32>::iterator itr2;
        for (uint8 i = 0; i < item_count; ++i)
        {
            pItem = objmgr.LoadItem(itr->second.items[i]);
            // item index (0-6?)
            *data << uint8(i);
            // item guid low?
            *data << uint32((pItem ? pItem->GetLowGUID() : 0));
            // entry
            *data << uint32((pItem ? pItem->GetEntry() : 0));
            for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
            {
                *data << uint32((pItem ? pItem->GetEnchantmentId((EnchantmentSlot)j) : 0));
                *data << uint32((pItem ? pItem->GetEnchantmentDuration((EnchantmentSlot)j) : 0));
                *data << uint32((pItem ? pItem->GetEnchantmentCharges((EnchantmentSlot)j) : 0));
            }

            // can be negative
            *data << int32((pItem ? pItem->GetItemRandomPropertyId() : 0));
            // unk
            *data << uint32((pItem ? pItem->GetItemRandomSuffixFactor() : 0));
            // stack count
            *data << uint32((pItem ? pItem->GetStackCount() : 0));
            // charges
            *data << uint32((pItem ? pItem->GetChargesLeft() : 0));
            // durability
            *data << uint32((pItem ? pItem->GetDurabilityMax() : 0));
            // durability
            *data << uint32((pItem ? pItem->GetDurability() : 0));
            // unknown wotlk
            *data << uint8(0);
        }

        ++realCount;
        ++mailsCount;
    }

    data->put<uint32>(0, realCount);                         // this will display warning about undelivered mail to player if realCount > mailsCount
    data->put<uint8>(4, mailsCount);                        // set real send mails to client

    // do cleanup on request mail
    CleanupExpiredMessages();
    return data;
}