// static void LLFloaterBuyContents::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotificationsUtil::add("BuyContentsOneOnly"); return; } LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents"); if (!floater) return; LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list"); if (list) list->deleteAllItems(); floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotificationsUtil::add("BuyContentsOneOwner"); return; } floater->mSaleInfo = sale_info; // Update the display LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; if(node->mPermissions->isGroupOwned()) { gCacheName->getGroupName(owner_id, owner_name); } floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice())); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name); std::string type_currency = LLGridManager::getInstance()->getCurrency(); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[CUR]", type_currency); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); floater->registerVOInventoryListener(obj,NULL); floater->requestVOInventory(); }
// Checked: 2010-04-11 (RLVa-1.2.0b) | Modified: RLVa-0.2.0g bool rlvCanDeleteOrReturn() { bool fIsAllowed = true; if (gRlvHandler.hasBehaviour(RLV_BHVR_REZ)) { // We'll allow if none of the prims are owned by the avie or group owned LLObjectSelectionHandle handleSel = LLSelectMgr::getInstance()->getSelection(); RlvSelectIsOwnedByOrGroupOwned f(gAgent.getID()); if ( (handleSel.notNull()) && ((0 == handleSel->getRootObjectCount()) || (NULL != handleSel->getFirstRootNode(&f, FALSE))) ) fIsAllowed = false; } if ( (gRlvHandler.hasBehaviour(RLV_BHVR_UNSIT)) && (gAgent.getAvatarObject()) ) { // We'll allow if the avie isn't sitting on any of the selected objects LLObjectSelectionHandle handleSel = LLSelectMgr::getInstance()->getSelection(); RlvSelectIsSittingOn f(gAgent.getAvatarObject()->getRoot()); if ( (handleSel.notNull()) && (handleSel->getFirstRootNode(&f, TRUE)) ) fIsAllowed = false; } return fIsAllowed; }
// static void LLFloaterBuy::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotificationsUtil::add("BuyOneObjectOnly"); return; } LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object"); if (!floater) return; // Clean up the lists... floater->reset(); floater->mSaleInfo = sale_info; floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; // Set title based on sale type LLUIString title; switch (sale_info.getSaleType()) { case LLSaleInfo::FS_ORIGINAL: title = floater->getString("title_buy_text"); break; case LLSaleInfo::FS_COPY: default: title = floater->getString("title_buy_copy_text"); break; } title.setArg("[NAME]", node->mName); floater->setTitle(title); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotificationsUtil::add("BuyObjectOneOwner"); return; } LLCtrlListInterface *object_list = floater->childGetListInterface("object_list"); if (!object_list) { return; } // Update the display // Display next owner permissions LLSD row; // Compute icon for this item std::string icon_name = LLInventoryIcon::getIconName(LLAssetType::AT_OBJECT, LLInventoryType::IT_OBJECT); row["columns"][0]["column"] = "icon"; row["columns"][0]["type"] = "icon"; row["columns"][0]["value"] = icon_name; // Append the permissions that you will acquire (not the current // permissions). U32 next_owner_mask = node->mPermissions->getMaskNextOwner(); std::string text = node->mName; if (!(next_owner_mask & PERM_COPY)) { text.append(floater->getString("no_copy_text")); } if (!(next_owner_mask & PERM_MODIFY)) { text.append(floater->getString("no_modify_text")); } if (!(next_owner_mask & PERM_TRANSFER)) { text.append(floater->getString("no_transfer_text")); } row["columns"][1]["column"] = "text"; row["columns"][1]["value"] = text; row["columns"][1]["font"] = "SANSSERIF"; // Add after columns added so appropriate heights are correct. object_list->addElement(row); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice())); floater->getChild<LLUICtrl>("buy_name_text")->setTextArg("[NAME]", owner_name); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); floater->registerVOInventoryListener(obj,NULL); floater->requestVOInventory(); }
// static void LLFloaterBuyContents::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotifications::instance().add("BuyContentsOneOnly"); return; } // Create a new instance only if needed if (sInstance) { LLScrollListCtrl* list = sInstance->getChild<LLScrollListCtrl>("item_list"); if (list) list->deleteAllItems(); } else { sInstance = new LLFloaterBuyContents(); } sInstance->open(); /*Flawfinder: ignore*/ sInstance->setFocus(TRUE); sInstance->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); // Always center the dialog. User can change the size, // but purchases are important and should be center screen. // This also avoids problems where the user resizes the application window // mid-session and the saved rect is off-center. sInstance->center(); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotifications::instance().add("BuyContentsOneOwner"); return; } sInstance->mSaleInfo = sale_info; // Update the display LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; if(node->mPermissions->isGroupOwned()) { gCacheName->getGroupName(owner_id, owner_name); } sInstance->childSetTextArg("contains_text", "[NAME]", node->mName); sInstance->childSetTextArg("buy_text", "[AMOUNT]", llformat("%d", sale_info.getSalePrice())); sInstance->childSetTextArg("buy_text", "[NAME]", owner_name); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); sInstance->registerVOInventoryListener(obj,NULL); sInstance->requestVOInventory(); }
void LLToolMgr::toggleBuildMode() { if (inBuildMode()) { if (gSavedSettings.getBOOL("EditCameraMovement")) { // just reset the view, will pull us out of edit mode handle_reset_view(); } else { // manually disable edit mode, but do not affect the camera gAgentCamera.resetView(false); gFloaterTools->close(); gViewerWindow->showCursor(); } // avoid spurious avatar movements pulling out of edit mode LLViewerJoystick::getInstance()->setNeedsReset(); } else { ECameraMode camMode = gAgentCamera.getCameraMode(); if (CAMERA_MODE_MOUSELOOK == camMode || CAMERA_MODE_CUSTOMIZE_AVATAR == camMode) { // pull the user out of mouselook or appearance mode when entering build mode handle_reset_view(); } if (gSavedSettings.getBOOL("EditCameraMovement")) { // camera should be set if (LLViewerJoystick::getInstance()->getOverrideCamera()) { handle_toggle_flycam(); } if (gAgentCamera.getFocusOnAvatar()) { // zoom in if we're looking at the avatar gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); gAgentCamera.setFocusGlobal(gAgent.getPositionGlobal() + 2.0 * LLVector3d(gAgent.getAtAxis())); gAgentCamera.cameraZoomIn(0.666f); gAgentCamera.cameraOrbitOver( 30.f * DEG_TO_RAD ); } } // [RLVa:KB] - Checked: 2009-07-05 (RLVa-1.0.0b) bool fRlvCanEdit = (!gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) && (!gRlvHandler.hasBehaviour(RLV_BHVR_EDITOBJ)); if (!fRlvCanEdit) { LLObjectSelectionHandle hSel = LLSelectMgr::getInstance()->getSelection(); RlvSelectIsEditable f; if ((hSel.notNull()) && ((hSel->getFirstRootNode(&f, TRUE)) != NULL)) LLSelectMgr::getInstance()->deselectAll(); } // [/RLVa:KB] setCurrentToolset(gBasicToolset); getCurrentToolset()->selectTool( LLToolCompCreate::getInstance() ); // Could be first use LLFirstUse::useBuild(); gAgentCamera.resetView(false); // avoid spurious avatar movements LLViewerJoystick::getInstance()->setNeedsReset(); } }
// static void LLFloaterBuy::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotifications::instance().add("BuyOneObjectOnly"); return; } // Create a new instance only if one doesn't exist if (sInstance) { // Clean up the lists... sInstance->reset(); } else { sInstance = new LLFloaterBuy(); } sInstance->open(); /*Flawfinder: ignore*/ sInstance->setFocus(TRUE); sInstance->mSaleInfo = sale_info; sInstance->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); // Always center the dialog. User can change the size, // but purchases are important and should be center screen. // This also avoids problems where the user resizes the application window // mid-session and the saved rect is off-center. sInstance->center(); LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; // Set title based on sale type LLUIString title; switch (sale_info.getSaleType()) { case LLSaleInfo::FS_ORIGINAL: title = sInstance->getString("title_buy_text"); break; case LLSaleInfo::FS_COPY: default: title = sInstance->getString("title_buy_copy_text"); break; } title.setArg("[NAME]", node->mName); sInstance->setTitle(title); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotifications::instance().add("BuyObjectOneOwner"); return; } LLCtrlListInterface *object_list = sInstance->childGetListInterface("object_list"); if (!object_list) { return; } // Update the display // Display next owner permissions LLSD row; // Compute icon for this item std::string icon_name = get_item_icon_name(LLAssetType::AT_OBJECT, LLInventoryType::IT_OBJECT, 0x0, FALSE); row["columns"][0]["column"] = "icon"; row["columns"][0]["type"] = "icon"; row["columns"][0]["color"] = gColors.getColor("DefaultListIcon").getValue(); row["columns"][0]["value"] = icon_name; // Append the permissions that you will acquire (not the current // permissions). U32 next_owner_mask = node->mPermissions->getMaskNextOwner(); std::string text = node->mName; if (!(next_owner_mask & PERM_COPY)) { text.append(sInstance->getString("no_copy_text")); } if (!(next_owner_mask & PERM_MODIFY)) { text.append(sInstance->getString("no_modify_text")); } if (!(next_owner_mask & PERM_TRANSFER)) { text.append(sInstance->getString("no_transfer_text")); } row["columns"][1]["column"] = "text"; row["columns"][1]["color"] = gColors.getColor("DefaultListText").getValue(); row["columns"][1]["value"] = text; row["columns"][1]["font"] = "SANSSERIF"; // Add after columns added so appropriate heights are correct. object_list->addElement(row); sInstance->childSetTextArg("buy_text", "[AMOUNT]", llformat("%d", sale_info.getSalePrice())); sInstance->childSetTextArg("buy_text", "[NAME]", owner_name); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); sInstance->registerVOInventoryListener(obj,NULL); sInstance->requestVOInventory(); }