void LLToolBrushLand::modifyLandInSelectionGlobal() { if (LLViewerParcelMgr::getInstance()->selectionEmpty()) { return; } if (LLToolMgr::getInstance()->getCurrentTool() == LLToolSelectLand::getInstance()) { // selecting land, don't do anything return; } LLVector3d min; LLVector3d max; LLViewerParcelMgr::getInstance()->getSelection(min, max); S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction"); mLastAffectedRegions.clear(); determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], min.mdV[VY], 0)); determineAffectedRegions(mLastAffectedRegions, LLVector3d(min.mdV[VX], max.mdV[VY], 0)); determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], min.mdV[VY], 0)); determineAffectedRegions(mLastAffectedRegions, LLVector3d(max.mdV[VX], max.mdV[VY], 0)); LLRegionPosition mid_point_region((min + max) * 0.5); LLViewerRegion* center_region = mid_point_region.getRegion(); if (center_region) { LLVector3 pos_region = mid_point_region.getPositionRegion(); U32 grids = center_region->getLand().mGridsPerEdge; S32 i = llclamp( (S32)pos_region.mV[VX], 0, (S32)grids ); S32 j = llclamp( (S32)pos_region.mV[VY], 0, (S32)grids ); mStartingZ = center_region->getLand().getZ(i+j*grids); } else { mStartingZ = 0.f; } // Stop if our selection include a no-terraform region for(region_list_t::iterator iter = mLastAffectedRegions.begin(); iter != mLastAffectedRegions.end(); ++iter) { LLViewerRegion* regionp = *iter; if (!canTerraform(regionp)) { alertNoTerraform(regionp); return; } } for(region_list_t::iterator iter = mLastAffectedRegions.begin(); iter != mLastAffectedRegions.end(); ++iter) { LLViewerRegion* regionp = *iter; //BOOL is_changed = FALSE; LLVector3 min_region = regionp->getPosRegionFromGlobal(min); LLVector3 max_region = regionp->getPosRegionFromGlobal(max); min_region.clamp(0.f, regionp->getWidth()); max_region.clamp(0.f, regionp->getWidth()); F32 seconds = gSavedSettings.getF32("LandBrushForce"); LLSurface &land = regionp->getLand(); char action = E_LAND_LEVEL; switch (radioAction) { case 0: // // average toward mStartingZ action = E_LAND_LEVEL; seconds *= 0.25f; break; case 1: action = E_LAND_RAISE; seconds *= 0.25f; break; case 2: action = E_LAND_LOWER; seconds *= 0.25f; break; case 3: action = E_LAND_SMOOTH; seconds *= 5.0f; break; case 4: action = E_LAND_NOISE; seconds *= 0.5f; break; case 5: action = E_LAND_REVERT; seconds = 0.5f; break; default: //action = E_LAND_INVALID; //seconds = 0.0f; return; break; } // Don't send a message to the region if nothing changed. //if(!is_changed) continue; // Now to update the patch information so it will redraw correctly. LLSurfacePatch *patchp= land.resolvePatchRegion(min_region); if (patchp) { patchp->dirtyZ(); } // Also force the property lines to update, normals to recompute, etc. regionp->forceUpdate(); // tell the simulator what we've done LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ModifyLand); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ModifyBlock); msg->addU8Fast(_PREHASH_Action, (U8)action); msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex()); msg->addF32Fast(_PREHASH_Seconds, seconds); msg->addF32Fast(_PREHASH_Height, mStartingZ); BOOL parcel_selected = LLViewerParcelMgr::getInstance()->getParcelSelection()->getWholeParcelSelected(); LLParcel* selected_parcel = LLViewerParcelMgr::getInstance()->getParcelSelection()->getParcel(); if (parcel_selected && selected_parcel) { msg->nextBlockFast(_PREHASH_ParcelData); msg->addS32Fast(_PREHASH_LocalID, selected_parcel->getLocalID()); msg->addF32Fast(_PREHASH_West, min_region.mV[VX] ); msg->addF32Fast(_PREHASH_South, min_region.mV[VY] ); msg->addF32Fast(_PREHASH_East, max_region.mV[VX] ); msg->addF32Fast(_PREHASH_North, max_region.mV[VY] ); } else { msg->nextBlockFast(_PREHASH_ParcelData); msg->addS32Fast(_PREHASH_LocalID, -1); msg->addF32Fast(_PREHASH_West, min_region.mV[VX] ); msg->addF32Fast(_PREHASH_South, min_region.mV[VY] ); msg->addF32Fast(_PREHASH_East, max_region.mV[VX] ); msg->addF32Fast(_PREHASH_North, max_region.mV[VY] ); } msg->nextBlock("ModifyBlockExtended"); msg->addF32("BrushSize", mBrushSize); msg->sendMessage(regionp->getHost()); } }
void LLToolBrushLand::modifyLandAtPointGlobal(const LLVector3d &pos_global, MASK mask) { S32 radioAction = gSavedSettings.getS32("RadioLandBrushAction"); mLastAffectedRegions.clear(); determineAffectedRegions(mLastAffectedRegions, pos_global); for(region_list_t::iterator iter = mLastAffectedRegions.begin(); iter != mLastAffectedRegions.end(); ++iter) { LLViewerRegion* regionp = *iter; //BOOL is_changed = FALSE; LLVector3 pos_region = regionp->getPosRegionFromGlobal(pos_global); LLSurface &land = regionp->getLand(); char action = E_LAND_LEVEL; switch (radioAction) { case 0: // // average toward mStartingZ action = E_LAND_LEVEL; break; case 1: action = E_LAND_RAISE; break; case 2: action = E_LAND_LOWER; break; case 3: action = E_LAND_SMOOTH; break; case 4: action = E_LAND_NOISE; break; case 5: action = E_LAND_REVERT; break; default: action = E_LAND_INVALID; break; } // Don't send a message to the region if nothing changed. //if(!is_changed) continue; // Now to update the patch information so it will redraw correctly. LLSurfacePatch *patchp= land.resolvePatchRegion(pos_region); if (patchp) { patchp->dirtyZ(); } // Also force the property lines to update, normals to recompute, etc. regionp->forceUpdate(); // tell the simulator what we've done F32 seconds = (1.0f / gFPSClamped) * gSavedSettings.getF32("LandBrushForce"); F32 x_pos = (F32)pos_region.mV[VX]; F32 y_pos = (F32)pos_region.mV[VY]; LLMessageSystem* msg = gMessageSystem; msg->newMessageFast(_PREHASH_ModifyLand); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_ModifyBlock); msg->addU8Fast(_PREHASH_Action, (U8)action); msg->addU8Fast(_PREHASH_BrushSize, getBrushIndex()); msg->addF32Fast(_PREHASH_Seconds, seconds); msg->addF32Fast(_PREHASH_Height, mStartingZ); msg->nextBlockFast(_PREHASH_ParcelData); msg->addS32Fast(_PREHASH_LocalID, -1); msg->addF32Fast(_PREHASH_West, x_pos ); msg->addF32Fast(_PREHASH_South, y_pos ); msg->addF32Fast(_PREHASH_East, x_pos ); msg->addF32Fast(_PREHASH_North, y_pos ); msg->nextBlock("ModifyBlockExtended"); msg->addF32("BrushSize", mBrushSize); msg->sendMessage(regionp->getHost()); } }