void LLNetMap::draw() { static LLFrameTimer map_timer; if (mObjectImagep.isNull()) { createObjectImage(); } if (gSavedSettings.getS32( "MiniMapCenter") != MAP_CENTER_NONE) { mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f)); mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f)); } F32 rotation = 0; // Prepare a scissor region { LLGLEnable scissor(GL_SCISSOR_TEST); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLLocalClipRect clip(getLocalRect()); gGL.matrixMode(LLRender::MM_MODELVIEW); // Draw background rectangle if(isBackgroundVisible()) { LLColor4 background_color = isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV; gGL.color4fv( background_color.mV ); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); static LLCachedControl<bool> rotate_map("MiniMapRotate", true); if (rotate_map) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is LLColor4 this_region_color = gColors.getColor( "NetMapThisRegion" ); LLColor4 live_region_color = gColors.getColor( "NetMapLiveRegion" ); LLColor4 dead_region_color = gColors.getColor( "NetMapDeadRegion" ); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; S32 region_width = llround(regionp->getWidth()); // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + mScale ; F32 right = left + mScale ; gGL.color4fv(regionp == gAgent.getRegion() ? this_region_color.mV : live_region_color.mV); if (!regionp->isAlive()) { gGL.color4fv(dead_region_color.mV); } // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } // Redraw object layer periodically if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = false; // Locate the centre of the object layer, accounting for panning LLVector3 new_center = globalPosToView(gAgentCamera.getCameraPositionGlobal(), rotate_map); new_center.mV[VX] -= mCurPanX; new_center.mV[VY] -= mCurPanY; new_center.mV[VZ] = 0.f; mObjectImageCenterGlobal = viewPosToGlobal(llround(new_center.mV[VX]), llround(new_center.mV[VY]), rotate_map); // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw buildings gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); map_center_agent -= gAgentCamera.getCameraPositionAgent(); map_center_agent.mV[0] *= mScale/LLWorld::getInstance()->getRegionWidthInMeters(); map_center_agent.mV[1] *= mScale/LLWorld::getInstance()->getRegionWidthInMeters(); gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); LLVector3d pos_global; LLVector3 pos_map; // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist = F32_MAX; F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE; // Draw avatars // LLColor4 mapcolor = gAvatarMapColor; static const LLCachedControl<LLColor4> standard_color(gColors,"MapAvatar",LLColor4(0.f,1.f,0.f,1.f)); static const LLCachedControl<LLColor4> friend_color_stored("AscentFriendColor",LLColor4(1.f,1.f,0.f,1.f)); static const LLCachedControl<LLColor4> em_color("AscentEstateOwnerColor",LLColor4(1.f,0.6f,1.f,1.f)); static const LLCachedControl<LLColor4> linden_color("AscentLindenColor",LLColor4(0.f,0.f,1.f,1.f)); static const LLCachedControl<LLColor4> muted_color("AscentMutedColor",LLColor4(0.7f,0.7f,0.7f,1.f)); // Draw avatars // [RLVa:KB] - Version: 1.23.4 | Alternate: Snowglobe-1.2.4 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b LLColor4 friend_color = (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? friend_color_stored : standard_color; // [/RLVa:KB] std::vector<LLUUID> avatar_ids; std::vector<LLVector3d> positions; LLWorld::getInstance()->getAvatars(&avatar_ids, &positions); for(U32 i=0; i<avatar_ids.size(); i++) { LLColor4 avColor = standard_color; // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. // just be careful to sort the avatar IDs along with the positions. -MG pos_map = globalPosToView(positions[i], rotate_map); if (positions[i].mdV[VZ] == 0.f) { pos_map.mV[VZ] = 16000.f; } std::string avName; gCacheName->getFullName(avatar_ids[i], avName); if(LLMuteList::getInstance()->isMuted(avatar_ids[i])) { avColor = muted_color; } LLViewerRegion* avatar_region = LLWorld::getInstance()->getRegionFromPosGlobal(positions[i]); LLUUID estate_owner = avatar_region? avatar_region->getOwner() : LLUUID::null; // MOYMOD Minimap custom av colors. boost::unordered_map<const LLUUID,LLColor4>::const_iterator it = mm_MarkerColors.find(avatar_ids[i]); if(it != mm_MarkerColors.end()) { avColor = it->second; } //Lindens are always more Linden than your friend, make that take precedence else if(LLMuteList::getInstance()->isLinden(avName)) { avColor = linden_color; } //check if they are an estate owner at their current position else if(estate_owner.notNull() && avatar_ids[i] == estate_owner) { avColor = em_color; } //without these dots, SL would suck. else if(is_agent_friend(avatar_ids[i])) { avColor = friend_color; } LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], avColor, pos_map.mV[VZ], mDotRadius); F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist) { closest_dist = dist_to_cursor; mClosestAgentToCursor = avatar_ids[i]; mClosestAgentPosition = positions[i]; } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking(gAgent.getAutoPilotTargetGlobal(), rotate_map, gTrackColor); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking(LLAvatarTracker::instance().getGlobalPos(), rotate_map, gTrackColor); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking(LLTracker::getTrackedPositionGlobal(), rotate_map, gTrackColor); } } // Draw dot for self avatar position pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global, rotate_map); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; S32 dot_width = llround(mDotRadius * 2.f); you->draw( llround(pos_map.mV[VX] - mDotRadius), llround(pos_map.mV[VY] - mDotRadius), dot_width, dot_width); // Draw frustum F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (rotate_map) { gGL.color4fv(gColors.getColor("NetMapFrustum").mV); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv(gColors.getColor("NetMapFrustumRotating").mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } // Rotation of 0 means that North is up setDirectionPos( getChild<LLTextBox>("e_label"), rotation); setDirectionPos( getChild<LLTextBox>("n_label"), rotation + F_PI_BY_TWO); setDirectionPos( getChild<LLTextBox>("w_label"), rotation + F_PI); setDirectionPos( getChild<LLTextBox>("s_label"), rotation + F_PI + F_PI_BY_TWO); setDirectionPos( getChild<LLTextBox>("ne_label"), rotation + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("nw_label"), rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("sw_label"), rotation + F_PI + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("se_label"), rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2); LLView::draw(); }
void LLNetMap::draw() { static LLFrameTimer map_timer; if (mObjectImagep.isNull()) { createObjectImage(); } mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f)); mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f)); F32 rotation = 0; // Prepare a scissor region { LLGLEnable scissor(GL_SCISSOR_TEST); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLLocalClipRect clip(getLocalRect()); glMatrixMode(GL_MODELVIEW); // Draw background rectangle if(isBackgroundVisible()) { gGL.color4fv(isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); BOOL rotate_map = gSavedSettings.getBOOL( "MiniMapRotate" ); if( rotate_map ) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters()); LLColor4 this_region_color = gColors.getColor( "NetMapThisRegion" ); LLColor4 live_region_color = gColors.getColor( "NetMapLiveRegion" ); LLColor4 dead_region_color = gColors.getColor( "NetMapDeadRegion" ); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + mScale ; F32 right = left + mScale ; gGL.color4fv(regionp == gAgent.getRegion() ? this_region_color.mV : live_region_color.mV); if (!regionp->isAlive()) { gGL.color4fv(dead_region_color.mV); } // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } LLVector3d old_center = mObjectImageCenterGlobal; LLVector3d new_center = gAgent.getCameraPositionGlobal(); new_center.mdV[0] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[0]); new_center.mdV[1] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[1]); new_center.mdV[2] = 0.f; if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = FALSE; mObjectImageCenterGlobal = new_center; // Center moved enough. // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw buildings gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); map_center_agent -= gAgent.getCameraPositionAgent(); map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); LLVector3d pos_global; LLVector3 pos_map; // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist = F32_MAX; F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE; // Draw avatars LLColor4 avatar_color = gColors.getColor( "MapAvatar" ); LLColor4 friend_color = gColors.getColor( "MapFriend" ); std::vector<LLUUID> avatar_ids; std::vector<LLVector3d> positions; LLWorld::getInstance()->getAvatars(&avatar_ids, &positions); for(U32 i=0; i<avatar_ids.size(); i++) { // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. // just be careful to sort the avatar IDs along with the positions. -MG pos_map = globalPosToView(positions[i], rotate_map); LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], is_agent_friend(avatar_ids[i]) ? friend_color : avatar_color, pos_map.mV[VZ], mDotRadius); F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist) { closest_dist = dist_to_cursor; mClosestAgentToCursor = avatar_ids[i]; } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking( gAgent.getAutoPilotTargetGlobal(), rotate_map, gTrackColor ); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), rotate_map, gTrackColor ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking( LLTracker::getTrackedPositionGlobal(), rotate_map, gTrackColor ); } } // Draw dot for self avatar position pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global, rotate_map); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; S32 dot_width = llround(mDotRadius * 2.f); you->draw( llround(pos_map.mV[VX] - mDotRadius), llround(pos_map.mV[VY] - mDotRadius), dot_width, dot_width); // Draw frustum F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if( rotate_map ) { gGL.color4fv(gColors.getColor("NetMapFrustum").mV); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv(gColors.getColor("NetMapFrustumRotating").mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } // Rotation of 0 means that North is up setDirectionPos( getChild<LLTextBox>("e_label"), rotation); setDirectionPos( getChild<LLTextBox>("n_label"), rotation + F_PI_BY_TWO); setDirectionPos( getChild<LLTextBox>("w_label"), rotation + F_PI); setDirectionPos( getChild<LLTextBox>("s_label"), rotation + F_PI + F_PI_BY_TWO); setDirectionPos( getChild<LLTextBox>("ne_label"), rotation + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("nw_label"), rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("sw_label"), rotation + F_PI + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("se_label"), rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2); LLView::draw(); }
void LLNetMap::draw() { // Ansariel: Synchronize netmap scale throughout instances if (mScale != sScale) { setScale(sScale); } static LLFrameTimer map_timer; static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white); static LLUIColor map_avatar_linden_color = LLUIColorTable::instance().getColor("MapAvatarLindenColor", LLColor4::blue); static LLUIColor map_avatar_muted_color = LLUIColorTable::instance().getColor("MapAvatarMutedColor", LLColor4::grey3); static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white); static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white); static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white); static LLUIColor map_chat_ring_color = LLUIColorTable::instance().getColor("MapChatRingColor", LLColor4::yellow); static LLUIColor map_shout_ring_color = LLUIColorTable::instance().getColor("MapShoutRingColor", LLColor4::red); if (mObjectImagep.isNull()) { createObjectImage(); } static LLUICachedControl<bool> auto_center("MiniMapAutoCenter", true); if (auto_center) { mCurPan = lerp(mCurPan, mTargetPan, LLCriticalDamp::getInterpolant(0.1f)); } // Prepare a scissor region F32 rotation = 0; gGL.pushMatrix(); gGL.pushUIMatrix(); LLVector3 offset = gGL.getUITranslation(); LLVector3 scale = gGL.getUIScale(); gGL.loadIdentity(); gGL.loadUIIdentity(); gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]); gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); { LLLocalClipRect clip(getLocalRect()); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.matrixMode(LLRender::MM_MODELVIEW); // Draw background rectangle LLColor4 background_color = mBackgroundColor.get(); gGL.color4fv( background_color.mV ); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPan.mV[VX]); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPan.mV[VY]); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); static LLUICachedControl<bool> rotate_map("MiniMapRotate", true); if( rotate_map ) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters()); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + mScale ; F32 right = left + mScale ; if (regionp == gAgent.getRegion()) { gGL.color4f(1.f, 1.f, 1.f, 1.f); } else { gGL.color4f(0.8f, 0.8f, 0.8f, 1.f); } if (!regionp->isAlive()) { gGL.color4f(1.f, 0.5f, 0.5f, 1.f); } // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } // Redraw object layer periodically if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = false; // Locate the centre of the object layer, accounting for panning LLVector3 new_center = globalPosToView(gAgentCamera.getCameraPositionGlobal()); new_center.mV[VX] -= mCurPan.mV[VX]; new_center.mV[VY] -= mCurPan.mV[VY]; new_center.mV[VZ] = 0.f; mObjectImageCenterGlobal = viewPosToGlobal(llfloor(new_center.mV[VX]), llfloor(new_center.mV[VY])); // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw objects gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); LLVector3 camera_position = gAgentCamera.getCameraPositionAgent(); map_center_agent -= camera_position; map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; //localMouse(&local_mouse_x, &local_mouse_y); LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE); LLVector3 pos_map; uuid_vec_t avatar_ids; std::vector<LLVector3d> positions; bool unknown_relative_z; LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal()); // Draw avatars for (U32 i = 0; i < avatar_ids.size(); i++) { pos_map = globalPosToView(positions[i]); LLUUID uuid = avatar_ids[i]; bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; // <FS:Ansariel> Check for unknown Z-offset => AVATAR_UNKNOWN_Z_OFFSET //unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z && // camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z; unknown_relative_z = false; if (positions[i].mdV[VZ] == AVATAR_UNKNOWN_Z_OFFSET) { if (camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z) { // No exact data and cam >=1020 => we don't know if // other avatar is above or below us => unknown unknown_relative_z = true; } else { // No exact data but cam is below 1020 => other avatar // is definitely above us => bump Z-offset to F32_MAX // so we get the up chevron pos_map.mV[VZ] = F32_MAX; } } // </FS:Ansariel> // Colorize muted avatars and Lindens std::string fullName; LLMuteList* muteListInstance = LLMuteList::getInstance(); if (muteListInstance->isMuted(uuid)) color = map_avatar_muted_color; else if (gCacheName->getFullName(uuid, fullName) && muteListInstance->isLinden(fullName)) color = map_avatar_linden_color; // Mark Avatars with special colors - Ansariel if (LLNetMap::sAvatarMarksMap.find(uuid) != LLNetMap::sAvatarMarksMap.end()) { color = LLNetMap::sAvatarMarksMap[uuid]; } //color based on contact sets prefs if(LGGContactSets::getInstance()->hasFriendColorThatShouldShow(uuid,FALSE,FALSE,FALSE,TRUE)) { color = LGGContactSets::getInstance()->getFriendColor(uuid); } // [RLVa:KB] - Checked: 2010-04-19 (RLVa-1.2.0f) | Modified: RLVa-1.2.0f | FS-Specific LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], ((!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? color : map_avatar_color.get()), pos_map.mV[VZ], mDotRadius, unknown_relative_z); // [/RLVa:KB] // LLWorldMapView::drawAvatar( // pos_map.mV[VX], pos_map.mV[VY], // color, // pos_map.mV[VZ], mDotRadius, // unknown_relative_z); if(uuid.notNull()) { bool selected = false; uuid_vec_t::iterator sel_iter = gmSelected.begin(); for (; sel_iter != gmSelected.end(); sel_iter++) { if(*sel_iter == uuid) { selected = true; break; } } if(selected) { if( (pos_map.mV[VX] < 0) || (pos_map.mV[VY] < 0) || (pos_map.mV[VX] >= getRect().getWidth()) || (pos_map.mV[VY] >= getRect().getHeight()) ) { S32 x = llround( pos_map.mV[VX] ); S32 y = llround( pos_map.mV[VY] ); LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); } else { LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); } } } F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) { closest_dist_squared = dist_to_cursor_squared; mClosestAgentToCursor = uuid; mClosestAgentPosition = positions[i]; } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking( gAgent.getAutoPilotTargetGlobal(), map_track_color ); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking( LLTracker::getTrackedPositionGlobal(), map_track_color ); } } // Draw dot for self avatar position LLVector3d pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); S32 dot_width = llround(mDotRadius * 2.f); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; if (you) { you->draw(llround(pos_map.mV[VX] - mDotRadius), llround(pos_map.mV[VY] - mDotRadius), dot_width, dot_width); F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) { mClosestAgentToCursor = gAgent.getID(); mClosestAgentPosition = pos_global; } // Draw chat range ring(s) static LLUICachedControl<bool> chat_ring("MiniMapChatRing", true); if(chat_ring) { drawRing(LLWorld::getInstance()->getSayDistance(), pos_map, map_chat_ring_color); drawRing(LLWorld::getInstance()->getShoutDistance(), pos_map, map_shout_ring_color); } } // Draw frustum F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if( rotate_map ) { gGL.color4fv((map_frustum_color()).mV); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv((map_frustum_rotating_color()).mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } gGL.popMatrix(); gGL.popUIMatrix(); LLUICtrl::draw(); }
void LLNetMap::draw() { static LLFrameTimer map_timer; static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white); static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); //static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white); static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white); static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white); if (mObjectImagep.isNull()) { createObjectImage(); } static LLUICachedControl<bool> auto_center("MiniMapAutoCenter", true); if (auto_center) { mCurPan = lerp(mCurPan, mTargetPan, LLSmoothInterpolation::getInterpolant(0.1f)); } // Prepare a scissor region F32 rotation = 0; gGL.pushMatrix(); gGL.pushUIMatrix(); LLVector3 offset = gGL.getUITranslation(); LLVector3 scale = gGL.getUIScale(); gGL.loadIdentity(); gGL.loadUIIdentity(); gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]); gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); { LLLocalClipRect clip(getLocalRect()); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.matrixMode(LLRender::MM_MODELVIEW); // Draw background rectangle LLColor4 background_color = mBackgroundColor.get(); gGL.color4fv( background_color.mV ); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPan.mV[VX]); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPan.mV[VY]); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); static LLUICachedControl<bool> rotate_map("MiniMapRotate", true); if( rotate_map ) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is S32 region_width = ll_round(LLWorld::getInstance()->getRegionWidthInMeters()); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgentCamera.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + mScale ; F32 right = left + mScale ; if (regionp == gAgent.getRegion()) { gGL.color4f(1.f, 1.f, 1.f, 1.f); } else { gGL.color4f(0.8f, 0.8f, 0.8f, 1.f); } if (!regionp->isAlive()) { gGL.color4f(1.f, 0.5f, 0.5f, 1.f); } // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } // Redraw object layer periodically if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = false; // Locate the centre of the object layer, accounting for panning LLVector3 new_center = globalPosToView(gAgentCamera.getCameraPositionGlobal()); new_center.mV[VX] -= mCurPan.mV[VX]; new_center.mV[VY] -= mCurPan.mV[VY]; new_center.mV[VZ] = 0.f; mObjectImageCenterGlobal = viewPosToGlobal(llfloor(new_center.mV[VX]), llfloor(new_center.mV[VY])); // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw objects gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); LLVector3 camera_position = gAgentCamera.getCameraPositionAgent(); map_center_agent -= camera_position; map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; //localMouse(&local_mouse_x, &local_mouse_y); LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE); LLVector3 pos_map; uuid_vec_t avatar_ids; std::vector<LLVector3d> positions; bool unknown_relative_z; LLWorld::getInstance()->getAvatars(&avatar_ids, &positions, gAgentCamera.getCameraPositionGlobal()); // Draw avatars for (U32 i = 0; i < avatar_ids.size(); i++) { LLUUID uuid = avatar_ids[i]; // Skip self, we'll draw it later if (uuid == gAgent.getID()) continue; pos_map = globalPosToView(positions[i]); bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL); LLColor4 color = show_as_friend ? map_avatar_friend_color : map_avatar_color; unknown_relative_z = positions[i].mdV[VZ] == COARSEUPDATE_MAX_Z && camera_position.mV[VZ] >= COARSEUPDATE_MAX_Z; LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], color, pos_map.mV[VZ], mDotRadius, unknown_relative_z); if(uuid.notNull()) { bool selected = false; uuid_vec_t::iterator sel_iter = gmSelected.begin(); for (; sel_iter != gmSelected.end(); sel_iter++) { if(*sel_iter == uuid) { selected = true; break; } } if(selected) { if( (pos_map.mV[VX] < 0) || (pos_map.mV[VY] < 0) || (pos_map.mV[VX] >= getRect().getWidth()) || (pos_map.mV[VY] >= getRect().getHeight()) ) { S32 x = ll_round( pos_map.mV[VX] ); S32 y = ll_round( pos_map.mV[VY] ); LLWorldMapView::drawTrackingCircle( getRect(), x, y, color, 1, 10); } else { LLWorldMapView::drawTrackingDot(pos_map.mV[VX],pos_map.mV[VY],color,0.f); } } } F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) { closest_dist_squared = dist_to_cursor_squared; mClosestAgentToCursor = uuid; } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking( gAgent.getAutoPilotTargetGlobal(), map_track_color ); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking( LLTracker::getTrackedPositionGlobal(), map_track_color ); } } // Draw dot for self avatar position LLVector3d pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); S32 dot_width = ll_round(mDotRadius * 2.f); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; if (you) { you->draw(ll_round(pos_map.mV[VX] - mDotRadius), ll_round(pos_map.mV[VY] - mDotRadius), dot_width, dot_width); F32 dist_to_cursor_squared = dist_vec_squared(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor_squared < min_pick_dist_squared && dist_to_cursor_squared < closest_dist_squared) { mClosestAgentToCursor = gAgent.getID(); } } // Draw frustum F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if( rotate_map ) { gGL.color4fv((map_frustum_color()).mV); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv((map_frustum_rotating_color()).mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } gGL.popMatrix(); gGL.popUIMatrix(); LLUICtrl::draw(); }
LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host) { llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl; LLViewerRegion *regionp = getRegionFromHandle(region_handle); if (regionp) { llinfos << "Region exists, removing it " << llendl; LLHost old_host = regionp->getHost(); // region already exists! if (host == old_host && regionp->isAlive()) { // This is a duplicate for the same host and it's alive, don't bother. return regionp; } if (host != old_host) { llwarns << "LLWorld::addRegion exists, but old host " << old_host << " does not match new host " << host << llendl; } if (!regionp->isAlive()) { llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl; } // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host // matches, because all the agent state for the new camera is completely different. removeRegion(old_host); } U32 iindex = 0; U32 jindex = 0; from_region_handle(region_handle, &iindex, &jindex); // <FS:CR> Aurora Sim //S32 x = (S32)(iindex/mWidth); //S32 y = (S32)(jindex/mWidth); S32 x = (S32)(iindex/256); //MegaRegion S32 y = (S32)(jindex/256); //MegaRegion // </FS:CR> Aurora Sim llinfos << "Adding new region (" << x << ":" << y << ")" << llendl; llinfos << "Host: " << host << llendl; LLVector3d origin_global; origin_global = from_region_handle(region_handle); regionp = new LLViewerRegion(region_handle, host, mWidth, WORLD_PATCH_SIZE, getRegionWidthInMeters() ); if (!regionp) { llerrs << "Unable to create new region!" << llendl; } //Classic clouds #if ENABLE_CLASSIC_CLOUDS regionp->mCloudLayer.create(regionp); regionp->mCloudLayer.setWidth((F32)mWidth); regionp->mCloudLayer.setWindPointer(®ionp->mWind); #endif mRegionList.push_back(regionp); mActiveRegionList.push_back(regionp); mCulledRegionList.push_back(regionp); // Find all the adjacent regions, and attach them. // Generate handles for all of the adjacent regions, and attach them in the correct way. // connect the edges F32 adj_x = 0.f; F32 adj_y = 0.f; F32 region_x = 0.f; F32 region_y = 0.f; U64 adj_handle = 0; F32 width = getRegionWidthInMeters(); LLViewerRegion *neighborp; from_region_handle(region_handle, ®ion_x, ®ion_y); // Iterate through all directions, and connect neighbors if there. S32 dir; for (dir = 0; dir < 8; dir++) { adj_x = region_x + width * gDirAxes[dir][0]; adj_y = region_y + width * gDirAxes[dir][1]; if (mWidth == 256 && mLength == 256) { to_region_handle(adj_x, adj_y, &adj_handle); neighborp = getRegionFromHandle(adj_handle); if (neighborp) { //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl; regionp->connectNeighbor(neighborp, dir); } } else // Unconventional region size { LLViewerRegion* last_neighborp = NULL; if(gDirAxes[dir][0] < 0) adj_x = region_x - WORLD_PATCH_SIZE; if(gDirAxes[dir][1] < 0) adj_y = region_y - WORLD_PATCH_SIZE; for (S32 offset = 0; offset < width; offset += WORLD_PATCH_SIZE) { to_region_handle(adj_x, adj_y, &adj_handle); neighborp = getRegionFromHandle(adj_handle); if (neighborp && last_neighborp != neighborp) { //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl; regionp->connectNeighbor(neighborp, dir); last_neighborp = neighborp; } if (dir == NORTH || dir == SOUTH) adj_x += WORLD_PATCH_SIZE; else if (dir == EAST || dir == WEST) adj_y += WORLD_PATCH_SIZE; else if (dir == NORTHEAST || dir == NORTHWEST || dir == SOUTHWEST || dir == SOUTHEAST) break; } } } updateWaterObjects(); return regionp; }
LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host) { LLMemType mt(LLMemType::MTYPE_REGIONS); llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl; LLViewerRegion *regionp = getRegionFromHandle(region_handle); if (regionp) { llinfos << "Region exists, removing it " << llendl; LLHost old_host = regionp->getHost(); // region already exists! if (host == old_host && regionp->isAlive()) { // This is a duplicate for the same host and it's alive, don't bother. return regionp; } if (host != old_host) { llwarns << "LLWorld::addRegion exists, but old host " << old_host << " does not match new host " << host << llendl; } if (!regionp->isAlive()) { llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl; } // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host // matches, because all the agent state for the new camera is completely different. removeRegion(old_host); } U32 iindex = 0; U32 jindex = 0; from_region_handle(region_handle, &iindex, &jindex); S32 x = (S32)(iindex/mWidth); S32 y = (S32)(jindex/mWidth); llinfos << "Adding new region (" << x << ":" << y << ")" << llendl; llinfos << "Host: " << host << llendl; LLVector3d origin_global; origin_global = from_region_handle(region_handle); regionp = new LLViewerRegion(region_handle, host, mWidth, WORLD_PATCH_SIZE, getRegionWidthInMeters() ); if (!regionp) { llerrs << "Unable to create new region!" << llendl; } regionp->mCloudLayer.create(regionp); regionp->mCloudLayer.setWidth((F32)mWidth); regionp->mCloudLayer.setWindPointer(®ionp->mWind); mRegionList.push_back(regionp); mActiveRegionList.push_back(regionp); mCulledRegionList.push_back(regionp); // Find all the adjacent regions, and attach them. // Generate handles for all of the adjacent regions, and attach them in the correct way. // connect the edges F32 adj_x = 0.f; F32 adj_y = 0.f; F32 region_x = 0.f; F32 region_y = 0.f; U64 adj_handle = 0; F32 width = getRegionWidthInMeters(); LLViewerRegion *neighborp; from_region_handle(region_handle, ®ion_x, ®ion_y); // Iterate through all directions, and connect neighbors if there. S32 dir; for (dir = 0; dir < 8; dir++) { adj_x = region_x + width * gDirAxes[dir][0]; adj_y = region_y + width * gDirAxes[dir][1]; to_region_handle(adj_x, adj_y, &adj_handle); neighborp = getRegionFromHandle(adj_handle); if (neighborp) { //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl; regionp->connectNeighbor(neighborp, dir); } } updateWaterObjects(); return regionp; }
// static // Called every frame - send render weight requests to every region void LLAvatarRenderInfoAccountant::idle() { if (sRenderInfoReportTimer.hasExpired()) { const F32 SECS_BETWEEN_REGION_SCANS = 5.f; // Scan the region list every 5 seconds const F32 SECS_BETWEEN_REGION_REQUEST = 60.0; // Update each region every 60 seconds S32 num_avs = LLCharacter::sInstances.size(); if (logRenderInfo()) { LL_INFOS() << "LRI: Scanning all regions and checking for render info updates" << LL_ENDL; } // Check all regions and see if it's time to fetch/send data for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp && regionp->isAlive() && regionp->capabilitiesReceived() && // Region has capability URLs available regionp->getRenderInfoRequestTimer().hasExpired()) // Time to make request { sendRenderInfoToRegion(regionp); getRenderInfoFromRegion(regionp); // Reset this regions timer, moving to longer intervals if there are lots of avatars around regionp->getRenderInfoRequestTimer().resetWithExpiry(SECS_BETWEEN_REGION_REQUEST + (2.f * num_avs)); } } // We scanned all the regions, reset the request timer. sRenderInfoReportTimer.resetWithExpiry(SECS_BETWEEN_REGION_SCANS); } /* Singu TODO: RenderAutoMuteFunctions static LLCachedControl<U32> render_auto_mute_functions(gSavedSettings, "RenderAutoMuteFunctions", 0); static U32 prev_render_auto_mute_functions = (U32) -1; if (prev_render_auto_mute_functions != render_auto_mute_functions) { prev_render_auto_mute_functions = render_auto_mute_functions; // Adjust menus BOOL show_items = (BOOL)(render_auto_mute_functions & 0x04); gMenuAvatarOther->setItemVisible( std::string("Normal"), show_items); gMenuAvatarOther->setItemVisible( std::string("Always use impostor"), show_items); gMenuAvatarOther->setItemVisible( std::string("Never use impostor"), show_items); gMenuAvatarOther->setItemVisible( std::string("Impostor seperator"), show_items); gMenuAttachmentOther->setItemVisible( std::string("Normal"), show_items); gMenuAttachmentOther->setItemVisible( std::string("Always use impostor"), show_items); gMenuAttachmentOther->setItemVisible( std::string("Never use impostor"), show_items); gMenuAttachmentOther->setItemVisible( std::string("Impostor seperator"), show_items); if (!show_items) { // Turning off visual muting for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { // Make sure all AVs have the setting cleared LLVOAvatar* inst = (LLVOAvatar*) *iter; inst->setCachedVisualMute(false); } } }*/ }
void LLNetMap::draw() { static LLFrameTimer map_timer; if (mObjectImagep.isNull()) { createObjectImage(); } mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f)); mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f)); // Prepare a scissor region F32 rotation = 0; { LLGLEnable scissor(GL_SCISSOR_TEST); { LLGLSNoTexture no_texture; LLLocalClipRect clip(getLocalRect()); glMatrixMode(GL_MODELVIEW); // Draw background rectangle gGL.color4fv( mBackgroundColor.mV ); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); if( LLNetMap::sRotateMap ) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters()); for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->mActiveRegionList.begin(); iter != LLWorld::getInstance()->mActiveRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * gMiniMapScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * gMiniMapScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + gMiniMapScale ; F32 right = left + gMiniMapScale ; if (regionp == gAgent.getRegion()) { gGL.color4f(1.f, 1.f, 1.f, 1.f); } else { gGL.color4f(0.8f, 0.8f, 0.8f, 1.f); } if (!regionp->isAlive()) { gGL.color4f(1.f, 0.5f, 0.5f, 1.f); } // Draw using texture. LLViewerImage::bindTexture(regionp->getLand().getSTexture()); gGL.begin(LLVertexBuffer::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { LLViewerImage::bindTexture(regionp->getLand().getWaterTexture()); gGL.begin(LLVertexBuffer::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } LLVector3d old_center = mObjectImageCenterGlobal; LLVector3d new_center = gAgent.getCameraPositionGlobal(); new_center.mdV[0] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[0]); new_center.mdV[1] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[1]); new_center.mdV[2] = 0.f; if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = FALSE; mObjectImageCenterGlobal = new_center; // Center moved enough. // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw buildings gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); map_center_agent -= gAgent.getCameraPositionAgent(); map_center_agent.mV[VX] *= gMiniMapScale/region_width; map_center_agent.mV[VY] *= gMiniMapScale/region_width; LLViewerImage::bindTexture(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLVertexBuffer::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); LLVector3d pos_global; LLVector3 pos_map; // Draw avatars for (LLWorld::region_list_t::iterator iter = LLWorld::getInstance()->mActiveRegionList.begin(); iter != LLWorld::getInstance()->mActiveRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; const LLVector3d& origin_global = regionp->getOriginGlobal(); S32 count = regionp->mMapAvatars.count(); S32 i; LLVector3 pos_local; U32 compact_local; U8 bits; // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. // just be careful to sort the avatar IDs along with the positions. -MG for (i = 0; i < count; i++) { compact_local = regionp->mMapAvatars.get(i); bits = compact_local & 0xFF; pos_local.mV[VZ] = F32(bits) * 4.f; compact_local >>= 8; bits = compact_local & 0xFF; pos_local.mV[VY] = (F32)bits; compact_local >>= 8; bits = compact_local & 0xFF; pos_local.mV[VX] = (F32)bits; pos_global.setVec( pos_local ); pos_global += origin_global; pos_map = globalPosToView(pos_global); BOOL show_as_friend = FALSE; if( i < regionp->mMapAvatarIDs.count()) { show_as_friend = is_agent_friend(regionp->mMapAvatarIDs.get(i)); } LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], show_as_friend ? gFriendMapColor : gAvatarMapColor, pos_map.mV[VZ]); } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking( gAgent.getAutoPilotTargetGlobal(), gTrackColor ); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), gTrackColor ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking( LLTracker::getTrackedPositionGlobal(), gTrackColor ); } } // Draw dot for self avatar position pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); LLUIImagePtr you = LLWorldMapView::sAvatarYouSmallImage; you->draw( llround(pos_map.mV[VX]) - you->getWidth()/2, llround(pos_map.mV[VY]) - you->getHeight()/2); // Draw frustum F32 meters_to_pixels = gMiniMapScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; LLGLSNoTexture no_texture; if( LLNetMap::sRotateMap ) { gGL.color4fv(gFrustumMapColor.mV); gGL.begin( LLVertexBuffer::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv(gRotatingFrustumMapColor.mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLVertexBuffer::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } // Rotation of 0 means that North is up setDirectionPos( mTextBoxEast, rotation ); setDirectionPos( mTextBoxNorth, rotation + F_PI_BY_TWO ); setDirectionPos( mTextBoxWest, rotation + F_PI ); setDirectionPos( mTextBoxSouth, rotation + F_PI + F_PI_BY_TWO ); setDirectionPos( mTextBoxNorthEast, rotation + F_PI_BY_TWO / 2); setDirectionPos( mTextBoxNorthWest, rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2); setDirectionPos( mTextBoxSouthWest, rotation + F_PI + F_PI_BY_TWO / 2); setDirectionPos( mTextBoxSouthEast, rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2); LLUICtrl::draw(); }
void LLNetMap::draw() { static LLFrameTimer map_timer; static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); static LLUIColor map_avatar_friend_color = LLUIColorTable::instance().getColor("MapAvatarFriendColor", LLColor4::white); static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); static LLUIColor map_track_disabled_color = LLUIColorTable::instance().getColor("MapTrackDisabledColor", LLColor4::white); static LLUIColor map_frustum_color = LLUIColorTable::instance().getColor("MapFrustumColor", LLColor4::white); static LLUIColor map_frustum_rotating_color = LLUIColorTable::instance().getColor("MapFrustumRotatingColor", LLColor4::white); if (mObjectImagep.isNull()) { createObjectImage(); } mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f)); mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f)); // Prepare a scissor region F32 rotation = 0; gGL.pushMatrix(); gGL.pushUIMatrix(); LLVector3 offset = gGL.getUITranslation(); LLVector3 scale = gGL.getUIScale(); glLoadIdentity(); gGL.loadUIIdentity(); glScalef(scale.mV[0], scale.mV[1], scale.mV[2]); gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); { LLLocalClipRect clip(getLocalRect()); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glMatrixMode(GL_MODELVIEW); // Draw background rectangle LLColor4 background_color = mBackgroundColor.get(); gGL.color4fv( background_color.mV ); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); static LLUICachedControl<bool> rotate_map("MiniMapRotate", true); if( rotate_map ) { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters()); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + mScale ; F32 right = left + mScale ; if (regionp == gAgent.getRegion()) { gGL.color4f(1.f, 1.f, 1.f, 1.f); } else { gGL.color4f(0.8f, 0.8f, 0.8f, 1.f); } if (!regionp->isAlive()) { gGL.color4f(1.f, 0.5f, 0.5f, 1.f); } // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } LLVector3d old_center = mObjectImageCenterGlobal; LLVector3d new_center = gAgent.getCameraPositionGlobal(); new_center.mdV[0] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[0]); new_center.mdV[1] = (5.f/mObjectMapTPM)*floor(0.2f*mObjectMapTPM*new_center.mdV[1]); new_center.mdV[2] = 0.f; if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = FALSE; mObjectImageCenterGlobal = new_center; // Center moved enough. // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw buildings gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); map_center_agent -= gAgent.getCameraPositionAgent(); map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); LLVector3d pos_global; LLVector3 pos_map; // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; //localMouse(&local_mouse_x, &local_mouse_y); LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist = F32_MAX; F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE; // Draw avatars for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; const LLVector3d& origin_global = regionp->getOriginGlobal(); S32 count = regionp->mMapAvatars.count(); S32 i; LLVector3 pos_local; U32 compact_local; U8 bits; // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. // just be careful to sort the avatar IDs along with the positions. -MG for (i = 0; i < count; i++) { compact_local = regionp->mMapAvatars.get(i); bits = compact_local & 0xFF; pos_local.mV[VZ] = F32(bits) * 4.f; compact_local >>= 8; bits = compact_local & 0xFF; pos_local.mV[VY] = (F32)bits; compact_local >>= 8; bits = compact_local & 0xFF; pos_local.mV[VX] = (F32)bits; pos_global.setVec( pos_local ); pos_global += origin_global; pos_map = globalPosToView(pos_global); BOOL show_as_friend = FALSE; if( i < regionp->mMapAvatarIDs.count()) { show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(regionp->mMapAvatarIDs.get(i)) != NULL); } LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], show_as_friend ? map_avatar_friend_color : map_avatar_color, pos_map.mV[VZ], mDotRadius); F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist) { closest_dist = dist_to_cursor; mClosestAgentToCursor = regionp->mMapAvatarIDs.get(i); } } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking( gAgent.getAutoPilotTargetGlobal(), map_track_color ); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking( LLTracker::getTrackedPositionGlobal(), map_track_color ); } } // Draw dot for self avatar position pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; S32 dot_width = llround(mDotRadius * 2.f); you->draw(llround(pos_map.mV[VX] - mDotRadius), llround(pos_map.mV[VY] - mDotRadius), dot_width, dot_width); // Draw frustum F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if( rotate_map ) { gGL.color4fv((map_frustum_color()).mV); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv((map_frustum_rotating_color()).mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } gGL.popMatrix(); gGL.popUIMatrix(); LLUICtrl::draw(); }
void LLNetMap::draw() { static LLFrameTimer map_timer; if (mObjectImagep.isNull()) { createObjectImage(); } LLCachedControl<S32> minimap_center(gSavedSettings, "MiniMapCenter"); if (minimap_center != MAP_CENTER_NONE) { mCurPanX = lerp(mCurPanX, mTargetPanX, LLCriticalDamp::getInterpolant(0.1f)); mCurPanY = lerp(mCurPanY, mTargetPanY, LLCriticalDamp::getInterpolant(0.1f)); } LLViewerCamera* camera = LLViewerCamera::getInstance(); F32 rotation = 0; // Prepare a scissor region { LLGLEnable scissor(GL_SCISSOR_TEST); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLLocalClipRect clip(getLocalRect()); glMatrixMode(GL_MODELVIEW); // Draw background rectangle if(isBackgroundVisible()) { gGL.color4fv(isBackgroundOpaque() ? getBackgroundColor().mV : getTransparentColor().mV); gl_rect_2d(0, getRect().getHeight(), getRect().getWidth(), 0); } } // region 0,0 is in the middle S32 center_sw_left = getRect().getWidth() / 2 + llfloor(mCurPanX); S32 center_sw_bottom = getRect().getHeight() / 2 + llfloor(mCurPanY); gGL.pushMatrix(); gGL.translatef( (F32) center_sw_left, (F32) center_sw_bottom, 0.f); BOOL rotate_map = gSavedSettings.getBOOL( "MiniMapRotate" ); if( rotate_map ) { // rotate subsequent draws to agent rotation rotation = atan2( camera->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is S32 region_width = llround(LLWorld::getInstance()->getRegionWidthInMeters()); LLColor4 this_region_color = gColors.getColor( "NetMapThisRegion" ); LLColor4 live_region_color = gColors.getColor( "NetMapLiveRegion" ); LLColor4 dead_region_color = gColors.getColor( "NetMapDeadRegion" ); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; // Find x and y position relative to camera's center. LLVector3 origin_agent = regionp->getOriginAgent(); LLVector3 rel_region_pos = origin_agent - gAgent.getCameraPositionAgent(); F32 relative_x = (rel_region_pos.mV[0] / region_width) * mScale; F32 relative_y = (rel_region_pos.mV[1] / region_width) * mScale; // background region rectangle F32 bottom = relative_y; F32 left = relative_x; F32 top = bottom + mScale ; F32 right = left + mScale ; gGL.color4fv(regionp == gAgent.getRegion() ? this_region_color.mV : live_region_color.mV); if (!regionp->isAlive()) { gGL.color4fv(dead_region_color.mV); } // Draw using texture. gGL.getTexUnit(0)->bind(regionp->getLand().getSTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); // Draw water gGL.setAlphaRejectSettings(LLRender::CF_GREATER, ABOVE_WATERLINE_ALPHA / 255.f); { if (regionp->getLand().getWaterTexture()) { gGL.getTexUnit(0)->bind(regionp->getLand().getWaterTexture()); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(left, top); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(right, top); gGL.end(); } } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); } // Redraw object layer periodically if (mUpdateNow || (map_timer.getElapsedTimeF32() > 0.5f)) { mUpdateNow = FALSE; // Locate the centre of the object layer, accounting for panning LLVector3 new_center = globalPosToView(gAgent.getCameraPositionGlobal(), rotate_map); new_center.mV[0] -= mCurPanX; new_center.mV[1] -= mCurPanY; new_center.mV[2] = 0.f; mObjectImageCenterGlobal = viewPosToGlobal(llround(new_center.mV[0]), llround(new_center.mV[1]), rotate_map); // Create the base texture. U8 *default_texture = mObjectRawImagep->getData(); memset( default_texture, 0, mObjectImagep->getWidth() * mObjectImagep->getHeight() * mObjectImagep->getComponents() ); // Draw buildings //gObjectList.renderObjectsForMap(*this); LLCachedControl<bool> mm_fastminimap(gSavedSettings, "mm_fastminimap"); if (!mm_fastminimap) { gObjectList.renderObjectsForMap(*this); mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); } mObjectImagep->setSubImage(mObjectRawImagep, 0, 0, mObjectImagep->getWidth(), mObjectImagep->getHeight()); map_timer.reset(); } LLVector3 map_center_agent = gAgent.getPosAgentFromGlobal(mObjectImageCenterGlobal); map_center_agent -= gAgent.getCameraPositionAgent(); map_center_agent.mV[VX] *= mScale/region_width; map_center_agent.mV[VY] *= mScale/region_width; gGL.getTexUnit(0)->bind(mObjectImagep); F32 image_half_width = 0.5f*mObjectMapPixels; F32 image_half_height = 0.5f*mObjectMapPixels; gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, image_half_height + map_center_agent.mV[VY]); gGL.texCoord2f(0.f, 0.f); gGL.vertex2f(map_center_agent.mV[VX] - image_half_width, map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 0.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], map_center_agent.mV[VY] - image_half_height); gGL.texCoord2f(1.f, 1.f); gGL.vertex2f(image_half_width + map_center_agent.mV[VX], image_half_height + map_center_agent.mV[VY]); gGL.end(); gGL.popMatrix(); LLVector3d pos_global; LLVector3 pos_map; // Mouse pointer in local coordinates S32 local_mouse_x; S32 local_mouse_y; LLUI::getCursorPositionLocal(this, &local_mouse_x, &local_mouse_y); mClosestAgentToCursor.setNull(); F32 closest_dist = F32_MAX; F32 min_pick_dist = mDotRadius * MIN_PICK_SCALE; // Draw avatars // LLColor4 mapcolor = gAvatarMapColor; static LLCachedControl<LLColor4U> sMapAvatar(gColors, "MapAvatar"); LLColor4 avatar_color = (LLColor4)sMapAvatar; LLColor4 standard_color = avatar_color; //LLColor4 friend_color = gColors.getColor( "MapFriend" ); // [RLVa:KB] - Version: 1.23.4 | Alternate: Snowglobe-1.2.4 | Checked: 2009-07-08 (RLVa-1.0.0e) | Modified: RLVa-0.2.0b LLColor4 friend_color = (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? gColors.getColor("MapFriend") : avatar_color; // [/RLVa:KB] LLColor4 linden_color = gColors.getColor( "MapLinden" ); LLColor4 muted_color = gColors.getColor( "MapMuted" ); std::vector<LLUUID> avatar_ids; std::vector<LLVector3d> positions; LLWorld::getInstance()->getAvatars(&avatar_ids, &positions); U32 a; static LLCachedControl<bool> friendsGroupsOnMinimap(gSavedSettings, "PhoenixContactSetsColorizeMiniMap"); for(U32 i=0; i<avatar_ids.size(); i++) { avatar_color = standard_color; // TODO: it'd be very cool to draw these in sorted order from lowest Z to highest. // just be careful to sort the avatar IDs along with the positions. -MG LLVector3d currentPos(positions[i]); bool isHeightUnknown = (currentPos.mdV[VZ] == 0.f); if (avatar_ids[i].notNull() && isHeightUnknown) { LLViewerObject* viewerObject = gObjectList.findObject(avatar_ids[i]); if (viewerObject) { currentPos.mdV[VZ] = viewerObject->getPositionGlobal().mdV[VZ]; isHeightUnknown = false; } } pos_map = globalPosToView(currentPos, rotate_map); std::string first, last; gCacheName->getName(avatar_ids[i], first, last); if (LLMuteList::getInstance()->isMuted(avatar_ids[i])) avatar_color = muted_color; if (is_agent_friend(avatar_ids[i]) || LGGContactSets::getInstance()->isNonFriend(avatar_ids[i])) { if(friendsGroupsOnMinimap) { LLColor4 fgColor = LGGContactSets::getInstance()->getFriendColor(avatar_ids[i]); if(fgColor!=LGGContactSets::getInstance()->getDefaultColor()) avatar_color=fgColor; }else avatar_color = friend_color; } if((last == "Linden") || (last == "Tester")) avatar_color = linden_color; // MOYMOD Minimap custom av colors. for(a=0;a<mm_netmapnum;a+=1)if(avatar_ids[i]==mm_mapkeys[a])avatar_color=mm_mapcols[a]; // [RLVa:KB] - Alternate: Phoenix-370 | Checked: 2009-07-21 (RLVa-1.0.0) | Added: RLVa-1.0.0 // Phoenix-specific: shouldn't be able to tell anything "personal" about anyone from the minimap under @shownames=n LLWorldMapView::drawAvatar( pos_map.mV[VX], pos_map.mV[VY], (!gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)) ? avatar_color : standard_color, pos_map.mV[VZ],mDotRadius, isHeightUnknown); // [/RLVa:KB] // LLWorldMapView::drawAvatar( // pos_map.mV[VX], pos_map.mV[VY], avatar_color, pos_map.mV[VZ],mDotRadius); F32 dist_to_cursor = dist_vec(LLVector2(pos_map.mV[VX], pos_map.mV[VY]), LLVector2(local_mouse_x,local_mouse_y)); if(dist_to_cursor < min_pick_dist && dist_to_cursor < closest_dist) { closest_dist = dist_to_cursor; mClosestAgentToCursor = avatar_ids[i]; mClosestAgentPosition = currentPos; } } // Draw dot for autopilot target if (gAgent.getAutoPilot()) { drawTracking( gAgent.getAutoPilotTargetGlobal(), rotate_map, gTrackColor ); } else { LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), rotate_map, gTrackColor ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { drawTracking( LLTracker::getTrackedPositionGlobal(), rotate_map, gTrackColor ); } } // Draw dot for self avatar position pos_global = gAgent.getPositionGlobal(); pos_map = globalPosToView(pos_global, rotate_map); LLUIImagePtr you = LLWorldMapView::sAvatarYouLargeImage; S32 dot_width = llround(mDotRadius * 2.f); you->draw( llround(pos_map.mV[VX] - mDotRadius), llround(pos_map.mV[VY] - mDotRadius), dot_width, dot_width); // Draw frustum F32 meters_to_pixels = mScale/ LLWorld::getInstance()->getRegionWidthInMeters(); F32 horiz_fov = camera->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = camera->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = (F32)center_sw_left; F32 ctr_y = (F32)center_sw_bottom; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if( rotate_map ) { gGL.color4fv(gColors.getColor("NetMapFrustum").mV); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( ctr_x, ctr_y ); gGL.vertex2f( ctr_x - half_width_pixels, ctr_y + far_clip_pixels ); gGL.vertex2f( ctr_x + half_width_pixels, ctr_y + far_clip_pixels ); gGL.end(); } else { gGL.color4fv(gColors.getColor("NetMapFrustumRotating").mV); // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); glRotatef( atan2( camera->getAtAxis().mV[VX], camera->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } } // Rotation of 0 means that North is up setDirectionPos( getChild<LLTextBox>("e_label"), rotation); setDirectionPos( getChild<LLTextBox>("n_label"), rotation + F_PI_BY_TWO); setDirectionPos( getChild<LLTextBox>("w_label"), rotation + F_PI); setDirectionPos( getChild<LLTextBox>("s_label"), rotation + F_PI + F_PI_BY_TWO); setDirectionPos( getChild<LLTextBox>("ne_label"), rotation + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("nw_label"), rotation + F_PI_BY_TWO + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("sw_label"), rotation + F_PI + F_PI_BY_TWO / 2); setDirectionPos( getChild<LLTextBox>("se_label"), rotation + F_PI + F_PI_BY_TWO + F_PI_BY_TWO / 2); LLView::draw(); }