コード例 #1
0
DWORD
CDirect2DRMDevice::GetColor(BYTE r, BYTE g, BYTE b)
{
	HRESULT hr;
	if (m_pddsBackBuffer == NULL)
		return E_NOTINITIALIZED;

	// REVIEW: this function is heavy weight when the device is palettized
	DWORD nBPP = m_ddsd.ddpfPixelFormat.dwRGBBitCount;
	if (nBPP <= 8) {
		// palettized
		PALETTEENTRY rgpe[nMAXPALETTEENTRIES];
		LPDIRECTDRAWPALETTE pddp = NULL;
		if (FAILED(hr = m_pddsBackBuffer->GetPalette(&pddp)) ||
			FAILED(hr = pddp->GetEntries(0, 0, nMAXPALETTEENTRIES, rgpe))) {
			MMRELEASE(pddp);
			return hr;
		}
		MMRELEASE(pddp);
		return SimpleFindClosestIndex(rgpe, 1 << nBPP, r, g, b);
	} else {
		// RGB
		return m_pixi.Pack(r, g, b);
	}
	return 0;
}
コード例 #2
0
ファイル: PisteDraw.cpp プロジェクト: piotrulos/PK2remakes
int PisteDraw_Paletti_Pyorita(UCHAR eka_vari, UCHAR vika_vari)
{
	UCHAR i;
	
	if (FAILED(PD_lpddpal->GetEntries(0,0,255,PD_paletti_nyt))) {
		PisteLog_Kirjoita("[Error] Piste Draw: Palette get entries failed!\n");		
		return PD_VIRHE;
	}

	PALETTEENTRY temp_vari;
		
	temp_vari.peRed   = PD_paletti_nyt[vika_vari].peRed;
	temp_vari.peGreen = PD_paletti_nyt[vika_vari].peGreen;
	temp_vari.peBlue  = PD_paletti_nyt[vika_vari].peBlue;

	for (i=vika_vari;i>eka_vari;i--)
	{
		PD_paletti_nyt[i].peRed   = PD_paletti_nyt[i-1].peRed;
		PD_paletti_nyt[i].peGreen = PD_paletti_nyt[i-1].peGreen;
		PD_paletti_nyt[i].peBlue  = PD_paletti_nyt[i-1].peBlue;
	}

	PD_paletti_nyt[eka_vari].peRed   = temp_vari.peRed;
	PD_paletti_nyt[eka_vari].peGreen = temp_vari.peGreen;
	PD_paletti_nyt[eka_vari].peBlue  = temp_vari.peBlue;

	if (FAILED(PD_lpddpal->SetEntries(0,0,255,PD_paletti_nyt))) {
		PisteLog_Kirjoita("[Error] Piste Draw: Palette set entries failed!\n");	
		return PD_VIRHE;	
	}
	
	return 0;
}
コード例 #3
0
int Game_Shutdown(void *parms = NULL, int num_parms = 0)
{
// this is called after the game is exited and the main event
// loop while is exited, do all you cleanup and shutdown here

// kill all the surfaces


// first the palette
if (lpddpal)
   {
   lpddpal->Release();
   lpddpal = NULL;
   } // end if

// now the primary surface
if (lpddsprimary)
   {
   lpddsprimary->Release();
   lpddsprimary = NULL;
   } // end if

// now blow away the IDirectDraw4 interface
if (lpdd)
   {
   lpdd->Release();
   lpdd = NULL;
   } // end if

// return success or failure or your own return code here
return(1);

} // end Game_Shutdown
コード例 #4
0
int DD_Shutdown(void)
{
// this function release all the resources directdraw
// allocated, mainly to com objects

// release the clipper first
if (lpddclipper)
    lpddclipper->Release();

// release the palette
if (lpddpal)
   lpddpal->Release();

// release the secondary surface
if (lpddsback)
    lpddsback->Release();

// release the primary surface
if (lpddsprimary)
   lpddsprimary->Release();

// finally, the main dd object
if (lpdd)
    lpdd->Release();

// return success
return(1);
} // end DD_Shutdown
コード例 #5
0
ファイル: PisteDraw.cpp プロジェクト: piotrulos/PK2remakes
int PisteDraw_Paletti_Set(void)
{
	if (FAILED(PD_lpddpal->SetEntries(0,0,255,PD_paletti_nyt))) {
		PisteLog_Kirjoita("[Error] Piste Draw: Palette set failed!\n");
		return PD_VIRHE;	
	}

	return 0;
}
コード例 #6
0
ファイル: gfx.cpp プロジェクト: grakidov/Render3D
//-----------------------------------------------------------------------------
// Name: CleanupGraphics()
// Desc:
//-----------------------------------------------------------------------------
VOID CleanupGraphics()
{
    for( DWORD i=0; i<4; i++ )
        if( g_pddsShip[i] )
            g_pddsShip[i]->Release();
    if( g_pddsNumbers )
        g_pddsNumbers->Release();
    if( g_pddsFrontBuffer )
        g_pddsFrontBuffer->Release();
    if( g_pArtPalette )
        g_pArtPalette->Release();
    if( g_pSplashPalette )
        g_pSplashPalette->Release();
    if( !g_bFullscreen && g_pddsBackBuffer )
        g_pddsBackBuffer->Release();
    if( g_pDD )
        g_pDD->Release();
}
コード例 #7
0
ファイル: PisteDraw.cpp プロジェクト: piotrulos/PK2remakes
int PisteDraw_Paletti_Get(PALETTEENTRY *&paletti)
{
	if (FAILED(PD_lpddpal->GetEntries(0,0,255,PD_paletti_nyt))) {
		PisteLog_Kirjoita("[Error] Piste Draw: Palette get failed!\n");
		return PD_VIRHE;
	}

	paletti = (PALETTEENTRY *)PD_paletti_nyt;

	return 0;
}
コード例 #8
0
ファイル: DDrawCapture.cpp プロジェクト: CasperGemini/OBS
    void ReloadPrimarySurfacePaletteEntries()
    {
        if (!primary_surface_palette_ref)
            return;

        HRESULT err;
        ddrawPaletteSetEntries.Unhook();
        if (FAILED(err = primary_surface_palette_ref->SetEntries(0, 0, numEntries, entries)))
        {
            logOutput << CurrentTimeString() << "ReloadPrimarySurfacePaletteEntries(): could not set entires" << endl;
            printDDrawError(err);
        }
        ddrawPaletteSetEntries.Rehook();
    }
コード例 #9
0
ファイル: demo7_12.cpp プロジェクト: klobodnf/my_game
int Game_Shutdown(void *parms = NULL, int num_parms = 0)
{
// this is called after the game is exited and the main event
// loop while is exited, do all you cleanup and shutdown here


// first the palette
if (lpddpal)
   {
   lpddpal->Release();
   lpddpal = NULL;
   } // end if


// now the lpddsbackground surface
if (lpddsbackground)
   {
   lpddsbackground->Release();
   lpddsbackground = NULL;
   } // end if

// now the lpddsback surface
if (lpddsback)
   {
   lpddsback->Release();
   lpddsback = NULL;
   } // end if


// now the primary surface
if (lpddsprimary)
   {
   lpddsprimary->Release();
   lpddsprimary = NULL;
   } // end if

// now blow away the IDirectDraw4 interface
if (lpdd)
   {
   lpdd->Release();
   lpdd = NULL;
   } // end if

// unload the bitmap file, we no longer need it
Unload_Bitmap_File(&bitmap);

// return success or failure or your own return code here
return(1);

} // end Game_Shutdown
コード例 #10
0
ファイル: PisteDraw.cpp プロジェクト: piotrulos/PK2remakes
int PisteDraw_Fade_Paletti_Do(int pros)
{
	UCHAR i;
	
	if (FAILED(PD_lpddpal->GetEntries(0,0,255,PD_paletti_nyt))) {
		PisteLog_Kirjoita("[Error] Piste Draw: Palette get entries failed!\n");
		return PD_VIRHE;
	}

	for (i=0;i<255;i++)
	{
		PD_paletti_nyt[i].peRed   = (PD_paletti[i].peRed   * pros / 100);
		PD_paletti_nyt[i].peGreen = (PD_paletti[i].peGreen * pros / 100);
		PD_paletti_nyt[i].peBlue  = (PD_paletti[i].peBlue  * pros / 100);
	}

	if (FAILED(PD_lpddpal->SetEntries(0,0,255,PD_paletti_nyt))) {
		PisteLog_Kirjoita("[Error] Piste Draw: Palette set entries failed!\n");
		return PD_VIRHE;
	}
	
	return 0;
}
コード例 #11
0
ファイル: version5.cpp プロジェクト: cwilko/voxelMap
int Set_Palette_Entry(int index, int red, int blue, int green)
{
	PALETTEENTRY colour;

	colour.peRed = (BYTE)red;
	colour.peGreen = (BYTE)green;
	colour.peBlue = (BYTE)blue;
	colour.peFlags = PC_NOCOLLAPSE;

	lpddpal->SetEntries(0,index,1,&colour);

	memcpy(&colour_palette[index], &colour, sizeof(PALETTEENTRY));

	return 1;
}
コード例 #12
0
ファイル: DDrawCapture.cpp プロジェクト: CasperGemini/OBS
HRESULT STDMETHODCALLTYPE SetPalette(LPDIRECTDRAWSURFACE7 surface, LPDIRECTDRAWPALETTE lpDDPalette)
{
    //logOutput << CurrentTimeString() << "Hooked SetPalette()" << endl;

    ddrawSurfaceSetPalette.Unhook();
    HRESULT hr = surface->SetPalette(lpDDPalette);
    ddrawSurfaceSetPalette.Rehook();

    if (getFrontSurface(surface))
    {
        if (lpDDPalette)
            lpDDPalette->AddRef();
        SetupPalette(lpDDPalette);
    }

    return hr;
}
コード例 #13
0
ファイル: video_win32_ddraw.cpp プロジェクト: eswartz/emul
static void screen_updatepalette(void)
{
	HRESULT ret;
	int idx;
	if (!lpDDPal)
		return;
	//log("screen_updatepalette\n");
	
//	for (idx = 1; idx < 17; idx ++)
//		DD_RGBTOPAL(idx, win_rgbmap[idx]);
/*	ret = lpDDPal->SetEntries(0, 0, 17, pals+rand()%16);
	if (ret != DD_OK)
		error(_("videoupdatepalette:  SetPalette failed (%d)\n"), ret);*/
	for (idx = 0; idx < 17; idx ++)
		DD_RGBTOPAL(idx, win_rgbmap[idx]);
	ret = lpDDPal->SetEntries(0, 0, 17, pals);
	if (ret != DD_OK)
		module_logger(&win32DirectDrawVideo, _L|LOG_ERROR|LOG_USER, _("videoupdatepalette:  SetPalette failed (%d)\n"), ret);
}
コード例 #14
0
ファイル: DDrawCapture.cpp プロジェクト: CasperGemini/OBS
HRESULT STDMETHODCALLTYPE PaletteSetEntries(LPDIRECTDRAWPALETTE palette, DWORD dwFlags, DWORD dwStartingEntry, DWORD dwCount, LPPALETTEENTRY lpEntries)
{
    //logOutput << CurrentTimeString() << "Hooked SetEntries()" << endl;

    ddrawPaletteSetEntries.Unhook();
    HRESULT hr = palette->SetEntries(dwFlags, dwStartingEntry, dwCount, lpEntries);
    ddrawPaletteSetEntries.Rehook();

    // update buffer palette
    if (SUCCEEDED(hr))
    {
        if (g_CurrentPalette.bInitialized)
        {
            memcpy(g_CurrentPalette.entries + dwStartingEntry, lpEntries, 4 * dwCount); // each entry is 4 bytes if DDCAPS_8BITENTRIES flag is not set
        }
    }

    return hr;
}
コード例 #15
0
ファイル: PisteDraw.cpp プロジェクト: piotrulos/PK2remakes
int	PisteDraw_Lopeta()
{

	if (!PD_unload) {

		int i;

		for (i=0; i<MAX_FONTTEJA; i++)
		{
			if (PD_fontit[i] != NULL )
				delete PD_fontit[i];
			PD_fontit[i] = NULL;
		}

		for (i=2;i<MAX_BUFFEREITA;i++)		// 0 ja 1 on varattu taustapuskureille
			PisteDraw_Buffer_Tuhoa(i);

		if (PD_lpddpal)
		{
			PD_lpddpal->Release();
		}

		PisteDraw_Buffer_Tuhoa(PD_TAUSTABUFFER);

		PisteDraw_Buffer_Tuhoa(PD_TAUSTABUFFER2);

		if (PD_lpddsprimary)
		{
			PD_lpddsprimary->Release();
		} 

		if (PD_lpdd)
		{
			PD_lpdd->Release();
		}

		PD_unload = true;
	}

	return 0;
}
コード例 #16
0
ファイル: video_win32_ddraw.cpp プロジェクト: eswartz/emul
static void	win_SetFullScreenMode(void)
{
	HRESULT	ret;

//	log("win_SetFullScreenMode\n");
	if (lpDD)
	{
		/* get exclusive mode (for fullscreen and memory locking access) */
		ret = lpDD->SetCooperativeLevel(hWndScreen,
				DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN | DDSCL_ALLOWREBOOT |
				DDSCL_ALLOWMODEX);
		if (ret != DD_OK)
			DDFAIL(_("SetCooperativeLevel failed (%d)\n"), ret);
		
		/*  Set our video mode */
		ret = lpDD->SetDisplayMode(fsx, fsy, 8, 0, DDSDM_STANDARDVGAMODE);
		if (ret != DD_OK)
			DDFAIL(_("SetDisplayMode\n"), ret);
		
		/*  Use our palette */
		if (lpDDPal)
		{
			ret = lpDDPal->SetEntries(0 /*flags */, 0, 256, pals);
			if (ret != DD_OK)
				DDFAIL(_("SetEntries failed (%d)\n"), ret);
		}
		
		#warning fix this later
		// adjust rect for text mode!
		screenrect.left = 0;
		screenrect.top = 0;
		screenrect.right = 256;
		screenrect.bottom = 192;

	}
}
コード例 #17
0
int Game_Init(void *parms = NULL, int num_parms = 0)
{
// this is called once after the initial window is created and
// before the main event loop is entered, do all your initialization
// here

// create IDirectDraw interface 7.0 object and test for error
if (FAILED(DirectDrawCreateEx(NULL, (void **)&lpdd, IID_IDirectDraw7, NULL)))
   return(0);

// set cooperation to full screen
if (FAILED(lpdd->SetCooperativeLevel(main_window_handle, 
                                      DDSCL_FULLSCREEN | DDSCL_ALLOWMODEX | 
                                      DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT)))
   return(0);

// set display mode to 640x480x8
if (FAILED(lpdd->SetDisplayMode(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_BPP,0,0)))
   return(0);

// we need a complex surface system with a primary and backbuffer

// clear ddsd and set size
DDRAW_INIT_STRUCT(ddsd); 

// enable valid fields
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;

// set the backbuffer count field to 1, use 2 for triple buffering
ddsd.dwBackBufferCount = 1;

// request a complex, flippable
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP;

// create the primary surface
if (FAILED(lpdd->CreateSurface(&ddsd, &lpddsprimary, NULL)))
   return(0);

// now query for attached surface from the primary surface

// this line is needed by the call
ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;

// get the attached back buffer surface
if (FAILED(lpddsprimary->GetAttachedSurface(&ddsd.ddsCaps, &lpddsback)))
  return(0);

// build up the palette data array
for (int color=1; color < 255; color++)
    {
    // fill with random RGB values
    palette[color].peRed   = rand()%256;
    palette[color].peGreen = rand()%256;
    palette[color].peBlue  = rand()%256;

    // set flags field to PC_NOCOLLAPSE
    palette[color].peFlags = PC_NOCOLLAPSE;
    } // end for color

// now fill in entry 0 and 255 with black and white
palette[0].peRed     = 0;
palette[0].peGreen   = 0;
palette[0].peBlue    = 0;
palette[0].peFlags   = PC_NOCOLLAPSE;

palette[255].peRed   = 255;
palette[255].peGreen = 255;
palette[255].peBlue  = 255;
palette[255].peFlags = PC_NOCOLLAPSE;

// create the palette object
if (FAILED(lpdd->CreatePalette(DDPCAPS_8BIT | DDPCAPS_ALLOW256 | 
                                DDPCAPS_INITIALIZE, 
                                palette,&lpddpal, NULL)))
return(0);

// finally attach the palette to the primary surface
if (FAILED(lpddsprimary->SetPalette(lpddpal)))
   return(0);

// set clipper up on back buffer since that's where well clip
RECT screen_rect= {0,0,SCREEN_WIDTH-1,SCREEN_HEIGHT-1};
lpddclipper = DDraw_Attach_Clipper(lpddsback,1,&screen_rect);

// load the 8-bit image
if (!Load_Bitmap_File(&bitmap,"alley8.bmp"))
   return(0);

// load it's palette into directdraw
if (FAILED(lpddpal->SetEntries(0,0,MAX_COLORS_PALETTE,bitmap.palette)))
   return(0);

// clean the surfaces
DDraw_Fill_Surface(lpddsprimary,0);
DDraw_Fill_Surface(lpddsback,0);

// create the buffer to hold the background
lpddsbackground = DDraw_Create_Surface(640,480,0,-1);

// copy the background bitmap image to the background surface 

// lock the surface
lpddsbackground->Lock(NULL,&ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT,NULL);

// get video pointer to primary surfce
UCHAR *image_buffer = (UCHAR *)ddsd.lpSurface;       

// test if memory is linear
if (ddsd.lPitch == SCREEN_WIDTH)
   {
   // copy memory from double buffer to primary buffer
   memcpy((void *)image_buffer, (void *)bitmap.buffer, SCREEN_WIDTH*SCREEN_HEIGHT);
   } // end if
else
   { // non-linear

   // make copy of source and destination addresses
   UCHAR *dest_ptr = image_buffer;
   UCHAR *src_ptr  = bitmap.buffer;

   // memory is non-linear, copy line by line
   for (int y=0; y < SCREEN_HEIGHT; y++)
       {
       // copy line
       memcpy((void *)dest_ptr, (void *)src_ptr, SCREEN_WIDTH);

       // advance pointers to next line
       dest_ptr+=ddsd.lPitch;
       src_ptr +=SCREEN_WIDTH;
       } // end for

   } // end else

// now unlock the primary surface
if (FAILED(lpddsbackground->Unlock(NULL)))
   return(0);

// unload the bitmap file, we no longer need it
Unload_Bitmap_File(&bitmap);

// seed random number generator
srand(GetTickCount());

// initialize all the aliens (in real life do this in a loop or function)

// alien on level 1 of complex

aliens[0].x              = rand()%SCREEN_WIDTH;
aliens[0].y              = 116 - 72;                  
aliens[0].velocity       = 2+rand()%4;
aliens[0].current_frame  = 0;             
aliens[0].counter        = 0;       
aliens[0].width          = 72; // set real size
aliens[0].height         = 80;
aliens[0].scale          = ((float)(1+rand()%20))/10; // scale from 0.1 to 2.0
// fix up feet so they still contact floor
aliens[0].y+=(72 - aliens[0].scale*72);

// alien on level 2 of complex

aliens[1].x              = rand()%SCREEN_WIDTH;
aliens[1].y              = 246 - 72;                  
aliens[1].velocity       = 2+rand()%4;
aliens[1].current_frame  = 0;             
aliens[1].counter        = 0;  
aliens[1].width          = 72; // set real size
aliens[1].height         = 80;
aliens[1].scale          = ((float)(1+rand()%20))/10; // scale from 0.1 to 2.0
// fix up feet so they still contact floor
aliens[1].y+=(72 - aliens[1].scale*72);



// alien on level 3 of complex

aliens[2].x              = rand()%SCREEN_WIDTH;
aliens[2].y              = 382 - 72;                  
aliens[2].velocity       = 2+rand()%4;
aliens[2].current_frame  = 0;             
aliens[2].counter        = 0;  
aliens[2].width          = 72; // set real size
aliens[2].height         = 80;
aliens[2].scale          = ((float)(1+rand()%20))/10; // scale from 0.1 to 2.0

// fix up feet so they still contact floor
aliens[2].y+=(72 - aliens[2].scale*72);


// now load the bitmap containing the alien imagery
// then scan the images out into the surfaces of alien[0]
// and copy then into the other two, be careful of reference counts!

// load the 8-bit image
if (!Load_Bitmap_File(&bitmap,"dedsp0.bmp"))
   return(0);

// create each surface and load bits
for (int index = 0; index < 3; index++)
    {
    // create surface to hold image
    aliens[0].frames[index] = DDraw_Create_Surface(72,80,0);

    // now load bits...
    Scan_Image_Bitmap(&bitmap,                 // bitmap file to scan image data from
                      aliens[0].frames[index], // surface to hold data
                      index, 0);               // cell to scan image from    

    } // end for index

// unload the bitmap file, we no longer need it
Unload_Bitmap_File(&bitmap);

// now for the tricky part. There is no need to create more surfaces with the same
// data, so I'm going to copy the surface pointers member for member to each alien
// however, be careful, since the reference counts do NOT go up, you still only need
// to release() each surface once!

for (index = 0; index < 3; index++)
    aliens[1].frames[index] = aliens[2].frames[index] = aliens[0].frames[index];

// return success or failure or your own return code here
return(1);

} // end Game_Init
コード例 #18
0
ファイル: dxmain.cpp プロジェクト: kingletbv/chrome2k
/********************************************************************
* Function : WindowProc()
* Purpose : Receive and handle windows messages.
********************************************************************/
long FAR PASCAL WindowProc(HWND hwnd, UINT message,
									WPARAM wParam, LPARAM lParam)
{
	DDSURFACEDESC ddsd;
	DDBLTFX	BltFx;
	HRESULT ddreturn;

	switch (message)
	{
		case WM_ACTIVATEAPP :
			ActiveApp = wParam;
			break;

		case WM_CREATE :
			break;

		case WM_KEYDOWN :
			switch (wParam)
			{
				case VK_PAUSE :	/* Start or Stop realtime. */
					RealTime = !RealTime;
					break;
				case VK_SPACE :	/* Flip a single frame. */
					SimLoop();
					break;
				case VK_ESCAPE :
					DestroyWindow(hwnd);
					break;
				case VK_LEFT :
					bLeftKey = TRUE;
					break;
				case VK_RIGHT :
					bRightKey = TRUE;
					break;
				case VK_UP :
					bForwardKey = TRUE;
					break;
				case VK_DOWN :
					bBackKey = TRUE;
					break;
				case VK_ADD :
					nGauge++;
					break;
				case VK_SUBTRACT :
					nGauge--;
					break;
				case VK_HOME :
					nGauge = 0;
					break;
			}
			break;

		case WM_KEYUP :
			switch (wParam)
			{
				case VK_F1 :
					nState = 1;
					break;
				case VK_F2 :
					nState = 2;
					break;
				case VK_F3 :
					nState = 3;
					break;
				case VK_F4 :
					nState = 4;
					break;
				case VK_F5 :
					nState = 5;
					break;
				case VK_F6 :
					nState = 6;
					break;
				case VK_F7 :
					nState = 7;
					break;
				case VK_F8 :
					nState = 8;
					break;
				case VK_F9 :
					nState = 9;
					break;
				case VK_F10 :
					nState = 0;
					break;
				case VK_LEFT :
					bLeftKey = FALSE;
					break;
				case VK_RIGHT :
					bRightKey = FALSE;
					break;
				case VK_UP :
					bForwardKey = FALSE;
					break;
				case VK_DOWN :
					bBackKey = FALSE;
					break;
				case 'S' :
					// Screen Snapshot.
					// This is not done very reliably, infact, it's more of a hack so
					// I can show some Chrome snapshots on my website.
					// Open a file named "Snapshot.tga" and write the current content
					// of the screen as a targa file.
					HANDLE hFile;
					hFile = CreateFile("Snapshot.tga", GENERIC_WRITE, 0, NULL, 
										CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL,
										NULL);
					if (hFile != NULL)
					{
						// Write the Targa header, as appropriate for the current
						// screen type.
						DWORD dwWritten;
					   /* Targa File Header : (Little Endian / Intel)
						* Offset Length  Description
						*      0      1  ID field length
						*      1      1  Color map type.
						*      2      1  Image type.
						*      3      2  First color map entry.
						*      5      2  Color map length.
						*      7      1  Color map entry size.
						*      8      2  Image X origin.
						*     10      2  Image Y Origin.
						*     12      2  Image Width.
						*     14      2  Image Height.
						*     16      1  Bits per pixel.
						*     17      1  Image descriptor bits.
						* (from : "Graphics File Formats", David C. Kay and John R. Levine)
						*/
#						define OutB(b)\
						{	unsigned char b2;\
							b2 = b;\
							WriteFile(hFile, &b2, sizeof(b2), &dwWritten, NULL);\
						}
#						define OutW(w)\
						{	unsigned short w2;\
							w2 = w;\
							WriteFile(hFile, &w2, sizeof(w2), &dwWritten, NULL);\
						}
						OutB(0);		// No message ID field length.
						OutB(0);		// Colormap type = 0; true color.
						OutB(2);		// Image type = 2, True color, uncompressed.
						OutW(0);		// First colormap entry is 0, (Because Cmap type = 0).
						OutW(0);		// Colormap length = 0, (CMap type = 0).
						OutB(0);		// CMap entry size is 0 (because CMap type = 0)
						OutW(0);		// OriginX = 0;
						OutW(0);		// OriginY = 0;
						OutW(XRES);		// Image Width is the value of the XRES constant.
						OutW(YRES);		// Image Height is the value of the YRES constant.
						OutB(24);		// Bits per pixel.
						OutB(0x20);		// Image Descriptor Bits (0x20 = left to right, top to bottom).

						// Each pixel is written as a Blue Green Red triple.

						// Lock the surface & write each byte.
						DDSURFACEDESC ddsd;
						memset(&ddsd, 0, sizeof(DDSURFACEDESC));
						ddsd.dwSize = sizeof(ddsd);
						ddreturn = lpBackbuffer->Lock(NULL, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT | DDLOCK_SURFACEMEMORYPTR, NULL);
						if (ddreturn == DD_OK)
						{
							//DrawWorld((unsigned char *)ddsd.lpSurface, (int)ddsd.lPitch);
							int nX, nY;
							for (nY = 0; nY < YRES; nY++)
							{
								for (nX = 0; nX < XRES; nX++)
								{
									unsigned char ucByte;
									ucByte = *(((unsigned char *)ddsd.lpSurface) + ddsd.lPitch * nY + nX);

									// Index the colormap & write the BGR triple.
									OutB(WinColormap[ucByte].peBlue);
									OutB(WinColormap[ucByte].peGreen);
									OutB(WinColormap[ucByte].peRed);
								}
							}
							lpBackbuffer->Unlock(NULL);
						}
						// Close the file, we're done...
						CloseHandle(hFile);
					}
			}
			break;

		case WM_DESTROY :
			if (lpDirectDrawObject != NULL)
			{
				if (lpBackbuffer != NULL)
					lpBackbuffer->Release();
				if (lpPrimary != NULL)
					lpPrimary->Release();
				if (lpPalette != NULL)
					lpPalette->Release();
				lpDirectDrawObject->Release();
			}
			/* Free the world. */
			EndWorld();

			/* Free the font. */
			if (AppFont != NULL)
				DeleteObject(AppFont);

			ShowCursor(TRUE);
			PostQuitMessage(0);
			break;
		default:
			return DefWindowProc(hwnd, message, wParam, lParam);
	}

	return 0L;
}
コード例 #19
0
ファイル: PisteDraw.cpp プロジェクト: piotrulos/PK2remakes
int PisteDraw_Lataa_Kuva(int index, char *filename, bool lataa_paletti)
{
	BITMAP_FILE		bitmap;

	bool ok = false;

	char paate[4];

	for (int i=0;i<4;i++)
		paate[i] = toupper(filename[strlen(filename)-3+i]);
	paate[4] = '\0';

	if (strcmp(paate,"BMP")==0)
	{
		ok = true;
		if (PD_buffers[index].lpdds)
		{
			if (PisteDraw_Load_Bitmap(&bitmap, filename) != 0)
			{
				strcpy(virhe,"Could not load picture ");
				strcat(virhe,filename);
				strcat(virhe,"!");
				PisteLog_Kirjoita("[Error] Piste Draw: ");
				PisteLog_Kirjoita(virhe);
				PisteLog_Kirjoita("\n");
				return PD_VIRHE;
			}

			DD_INIT_STRUCT(PD_ddsd);
			
			if (FAILED(PD_buffers[index].lpdds->Lock(NULL,&PD_ddsd, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT,NULL)))
			{
				strcpy(virhe,"Could not lock surface after loading a picture!");
				PisteLog_Kirjoita("[Error] Piste Draw: Could not lock surface after loading a picture! \n");
				return PD_VIRHE;
			}

			UCHAR *back_buffer = (UCHAR *)PD_ddsd.lpSurface; 

			int x;
			int y;
			int leveys, korkeus;

			if (bitmap.bitmapinfoheader.biWidth > PD_buffers[index].leveys)
				leveys = PD_buffers[index].leveys;
			else
				leveys = bitmap.bitmapinfoheader.biWidth;

			if (bitmap.bitmapinfoheader.biHeight > PD_buffers[index].korkeus)
				korkeus = PD_buffers[index].korkeus;
			else
				korkeus = bitmap.bitmapinfoheader.biHeight;

			for (y=0; y<korkeus; y++)
			{
				for (x=0; x<leveys; x++)
				{
					back_buffer[x+y*PD_ddsd.lPitch] = bitmap.buffer[x+y*bitmap.bitmapinfoheader.biWidth];
				}
			}

			if (FAILED(PD_buffers[index].lpdds->Unlock(NULL)))
			{
				strcpy(virhe,"Could not unlock surface after loading a picture!");
				PisteLog_Kirjoita("[Error] Piste Draw: Could not unlock surface after loading a picture! \n");
				return PD_VIRHE;
			}


			PisteDraw_Unload_Bitmap_File(&bitmap);
			
			if (lataa_paletti)
			{
			
				if (FAILED(PD_lpddpal->SetEntries(0,0,PD_max_varit, bitmap.paletti)))
				{
					strcpy(virhe,"Could not set palette after loading a picture!");
					PisteLog_Kirjoita("[Error] Piste Draw: Could not set palette after loading a picture! \n");
					return PD_VIRHE;
				}

				for (int pi=0;pi<256;pi++)
				{
					PD_paletti[pi].peBlue  = bitmap.paletti[pi].peBlue;
					PD_paletti[pi].peRed   = bitmap.paletti[pi].peRed;
					PD_paletti[pi].peGreen = bitmap.paletti[pi].peGreen;
					PD_paletti[pi].peFlags = bitmap.paletti[pi].peFlags;
				}

			}

		}
		else
			return PD_VIRHE;
	}

	if (strcmp(paate,"PCX")==0)
	{
		ok = true;
		if (PisteDraw_Lataa_PCX(filename, index, lataa_paletti) == PD_VIRHE) {
			strcpy(virhe,"Could not load picture ");
			strcat(virhe,filename);
			strcat(virhe,"!");
			PisteLog_Kirjoita("[Error] Piste Draw: ");
			PisteLog_Kirjoita(virhe);
			PisteLog_Kirjoita("\n");
			return PD_VIRHE;
		}
	}

	if (!ok)
	{
		strcpy(virhe,"Could not load bitmap file of type ");
		strcat(virhe,paate);
		return PD_VIRHE;
	}

	return 0;
}
コード例 #20
0
ファイル: DDrawCapture.cpp プロジェクト: CasperGemini/OBS
bool SetupPalette(LPDIRECTDRAWPALETTE lpDDPalette)
{
    if (!lpDDPalette)
    {
        //logOutput << CurrentTimeString() << "Detaching palette" << endl;
        g_CurrentPalette.Free();
        g_bUsePalette = false;
        return false;
    }

    logOutput << CurrentTimeString() << "initializing palette" << endl;

    DWORD caps;
    HRESULT hr;
    if (FAILED(hr = lpDDPalette->GetCaps(&caps)))
    {
        logOutput << CurrentTimeString() << "Failed to get palette caps" << endl;
        printDDrawError(hr, "SetupPalette");
        return false;
    }

    if (caps & DDPCAPS_8BITENTRIES)
    {
        logOutput << CurrentTimeString() << "8-bit index-palette used (lookup color is an index to another lookup table), not implemented" << endl;
        return false;
    }

    DWORD numEntries = 0;
    if (caps & DDPCAPS_8BIT)
        numEntries = 0x100;
    else if (caps & DDPCAPS_4BIT)
        numEntries = 0x10;
    else if (caps & DDPCAPS_2BIT)
        numEntries = 0x04;
    else if (caps & DDPCAPS_1BIT)
        numEntries = 0x02;
    else
    {
        logOutput << CurrentTimeString() << "Unrecognized palette format" << endl;
        return false;
    }

    //logOutput << CurrentTimeString() << "Trying to retrieve " << numEntries << " palette entries" << endl;

    g_CurrentPalette.Reallocate(numEntries);
    hr = lpDDPalette->GetEntries(0, 0, numEntries, g_CurrentPalette.entries);
    if (FAILED(hr))
    {
        logOutput << CurrentTimeString() << "Failed to retrieve palette entries" << endl;
        printDDrawError(hr, "SetupPalette");
        g_CurrentPalette.Free();
        return false;
    }

    g_CurrentPalette.primary_surface_palette_ref = lpDDPalette;
    g_CurrentPalette.bInitialized = true;
    g_bUsePalette = true;

    logOutput << CurrentTimeString() << "Initialized palette with " << numEntries << " color entries" << endl;

    return true;
}