コード例 #1
0
ファイル: LuaRules.cpp プロジェクト: azotlikid/spring
bool CLuaRules::AllowCommand(const CUnit* unit, const Command& cmd, bool fromSynced)
{
	if (!haveAllowCommand) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 10);
	static const LuaHashString cmdStr("AllowCommand");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	PushUnitAndCommand(L, unit, cmd);

	lua_pushboolean(L, fromSynced);

	// call the function
	if (!RunCallIn(cmdStr, 8, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}
	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #2
0
ファイル: LuaRules.cpp プロジェクト: DeadnightWarrior/spring
bool CLuaRules::AllowStartPosition(int playerID, const float3& pos)
{
	if (!haveAllowStartPosition) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 9);
	static const LuaHashString cmdStr("AllowStartPosition");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	// push the start position and playerID
	lua_pushnumber(L, pos.x);
	lua_pushnumber(L, pos.y);
	lua_pushnumber(L, pos.z);
	lua_pushnumber(L, playerID);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}
	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #3
0
ファイル: LuaRules.cpp プロジェクト: DeadnightWarrior/spring
bool CLuaRules::AllowResourceTransfer(int oldTeam, int newTeam,
                                      const string& type, float amount)
{
	if (!haveAllowResourceTransfer) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 6);
	static const LuaHashString cmdStr("AllowResourceTransfer");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	lua_pushnumber(L, oldTeam);
	lua_pushnumber(L, newTeam);
	lua_pushstring(L, type.c_str());
	lua_pushnumber(L, amount);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #4
0
ファイル: LuaRules.cpp プロジェクト: DeadnightWarrior/spring
bool CLuaRules::AllowDirectUnitControl(int playerID, const CUnit* unit)
{
	if (!haveAllowDirectUnitControl) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 6);
	static const LuaHashString cmdStr("AllowDirectUnitControl");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, playerID);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #5
0
ファイル: LuaRules.cpp プロジェクト: DeadnightWarrior/spring
bool CLuaRules::AllowResourceLevel(int teamID, const string& type, float level)
{
	if (!haveAllowResourceLevel) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 5);
	static const LuaHashString cmdStr("AllowResourceLevel");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	lua_pushnumber(L, teamID);
	lua_pushstring(L, type.c_str());
	lua_pushnumber(L, level);

	// call the function
	if (!RunCallIn(cmdStr, 3, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #6
0
ファイル: LuaRules.cpp プロジェクト: DeadnightWarrior/spring
bool CLuaRules::AllowUnitTransfer(const CUnit* unit, int newTeam, bool capture)
{
	if (!haveAllowUnitTransfer) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 7);
	static const LuaHashString cmdStr("AllowUnitTransfer");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, newTeam);
	lua_pushboolean(L, capture);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #7
0
ファイル: LuaRules.cpp プロジェクト: DeadnightWarrior/spring
bool CLuaRules::CommandFallback(const CUnit* unit, const Command& cmd)
{
	if (!haveCommandFallback) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 9);
	static const LuaHashString cmdStr("CommandFallback");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	// push the unit info
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);

	// push the command id
	lua_pushnumber(L, cmd.id);

	// push the params list
	lua_newtable(L);
	for (int p = 0; p < (int)cmd.params.size(); p++) {
		lua_pushnumber(L, p + 1);
		lua_pushnumber(L, cmd.params[p]);
		lua_rawset(L, -3);
	}
	HSTR_PUSH_NUMBER(L, "n", cmd.params.size());

	// push the options table
	lua_newtable(L);
	HSTR_PUSH_NUMBER(L, "coded", cmd.options);
	HSTR_PUSH_BOOL(L, "alt",   !!(cmd.options & ALT_KEY));
	HSTR_PUSH_BOOL(L, "ctrl",  !!(cmd.options & CONTROL_KEY));
	HSTR_PUSH_BOOL(L, "shift", !!(cmd.options & SHIFT_KEY));
	HSTR_PUSH_BOOL(L, "right", !!(cmd.options & RIGHT_MOUSE_KEY));
	HSTR_PUSH_BOOL(L, "meta",  !!(cmd.options & META_KEY));

	// push the command tag
	lua_pushnumber(L, cmd.tag);

	// call the function
	if (!RunCallIn(cmdStr, 7, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);

	// return 'true' to remove the command
	return retval;
}
コード例 #8
0
ファイル: LuaRules.cpp プロジェクト: azotlikid/spring
bool CLuaRules::CommandFallback(const CUnit* unit, const Command& cmd)
{
	if (!haveCommandFallback) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 9);
	static const LuaHashString cmdStr("CommandFallback");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	PushUnitAndCommand(L, unit, cmd);

	// call the function
	if (!RunCallIn(cmdStr, 7, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);

	// return 'true' to remove the command
	return retval;
}
コード例 #9
0
bool CLuaRules::AllowCommand(const CUnit* unit, const Command& cmd)
{
	if (!haveAllowCommand) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowCommand");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	// push the unit info
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);

	// push the command id
	lua_pushnumber(L, cmd.id);

	// push the params list
	lua_newtable(L);
	for (int p = 0; p < (int)cmd.params.size(); p++) {
		lua_pushnumber(L, p + 1);
		lua_pushnumber(L, cmd.params[p]);
		lua_rawset(L, -3);
	}
	HSTR_PUSH_NUMBER(L, "n", cmd.params.size());

	// push the options table
	lua_newtable(L);
	HSTR_PUSH_NUMBER(L, "coded", cmd.options);
	HSTR_PUSH_BOOL(L, "alt",   !!(cmd.options & ALT_KEY));
	HSTR_PUSH_BOOL(L, "ctrl",  !!(cmd.options & CONTROL_KEY));
	HSTR_PUSH_BOOL(L, "shift", !!(cmd.options & SHIFT_KEY));
	HSTR_PUSH_BOOL(L, "right", !!(cmd.options & RIGHT_MOUSE_KEY));

	// call the function
	if (!RunCallIn(cmdStr, 6, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
コード例 #10
0
ファイル: LuaHandle.cpp プロジェクト: Dmytry/spring
bool CLuaHandle::RunCallInTraceback(const LuaHashString& hs, int inArgs, int outArgs, int errfuncIndex)
{
	std::string traceback;
	const int error = RunCallInTraceback(inArgs, outArgs, errfuncIndex, traceback);

	if (error != 0) {
		logOutput.Print("%s::RunCallIn: error = %i, %s, %s\n", GetName().c_str(),
		                error, hs.GetString().c_str(), traceback.c_str());
		return false;
	}
	return true;
}
コード例 #11
0
bool CLuaHandle::RunCallIn(const LuaHashString& hs, int inArgs, int outArgs)
{
	CLuaHandle* orig = activeHandle;
	SetActiveHandle();
	const int error = lua_pcall(L, inArgs, outArgs, 0);
	SetActiveHandle(orig);

	if (error != 0) {
		logOutput.Print("%s::RunCallIn: error = %i, %s, %s\n", GetName().c_str(), error,
		                hs.GetString().c_str(), lua_tostring(L, -1));
		lua_pop(L, 1);
		// log only errors that lead to a crash
		callinErrors += (error == 2);
		return false;
	}
	return true;
}
コード例 #12
0
bool CLuaRules::TerraformComplete(const CUnit* unit, const CUnit* build)
{
	if (!haveTerraformComplete) {
		return false; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 8);
	static const LuaHashString cmdStr("TerraformComplete");
	if (!cmdStr.GetGlobalFunc(L)) {
		return false; // the call is not defined
	}

	// push the unit info
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);

	// push the construction info
	lua_pushnumber(L, build->id);
	lua_pushnumber(L, build->unitDef->id);
	lua_pushnumber(L, build->team);

	// call the function
	if (!RunCallIn(cmdStr, 6, 1)) {
		return false;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return false;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);

	// return 'true' to remove the command
	return retval;
}
コード例 #13
0
bool CLuaRules::AllowUnitCreation(const UnitDef* unitDef,
                                  const CUnit* builder, const float3* pos)
{
	if (!haveAllowUnitCreation) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowUnitCreation");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	lua_pushnumber(L, unitDef->id);
	lua_pushnumber(L, builder->id);
	lua_pushnumber(L, builder->team);
	if (pos) {
		lua_pushnumber(L, pos->x);
		lua_pushnumber(L, pos->y);
		lua_pushnumber(L, pos->z);
	}

	// call the function
	if (!RunCallIn(cmdStr, pos ? 6 : 4, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
コード例 #14
0
bool CLuaRules::AllowUnitCreation(const UnitDef* unitDef,
                                  const CUnit* builder, const float3* pos)
{
	if (!haveAllowUnitCreation) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 8);
	static const LuaHashString cmdStr("AllowUnitCreation");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	lua_pushnumber(L, unitDef->id);
	lua_pushnumber(L, builder->id);
	lua_pushnumber(L, builder->team);
	if (pos) {
		lua_pushnumber(L, pos->x);
		lua_pushnumber(L, pos->y);
		lua_pushnumber(L, pos->z);
	}

	// call the function
	if (!RunCallIn(cmdStr, pos ? 6 : 3, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}
	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #15
0
bool CLuaHandle::Explosion(int weaponID, const float3& pos, const CUnit* owner)
{
	if ((weaponID >= (int)watchWeapons.size()) || (weaponID < 0)) {
		return false;
	}
	if (!watchWeapons[weaponID]) {
		return false;
	}

	LUA_CALL_IN_CHECK(L);	
	lua_checkstack(L, 7);
	static const LuaHashString cmdStr("Explosion");
	if (!cmdStr.GetGlobalFunc(L)) {
		return false; // the call is not defined
	}

	lua_pushnumber(L, weaponID);
	lua_pushnumber(L, pos.x);
	lua_pushnumber(L, pos.y);
	lua_pushnumber(L, pos.z);
	if (owner != NULL) {
		lua_pushnumber(L, owner->id);
	}

	// call the routine
	RunCallIn(cmdStr, (owner == NULL) ? 4 : 5, 1);

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return false;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #16
0
bool CLuaRules::AllowFeatureCreation(const FeatureDef* featureDef,
                                     int teamID, const float3& pos)
{
	if (!haveAllowFeatureCreation) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowFeatureCreation");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	lua_pushnumber(L, featureDef->id);
	lua_pushnumber(L, teamID);
	lua_pushnumber(L, pos.x);
	lua_pushnumber(L, pos.y);
	lua_pushnumber(L, pos.z);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
コード例 #17
0
bool CLuaRules::DrawUnit(int unitID)
{
	if (!haveDrawUnit) {
		return false;
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 4);
	static const LuaHashString cmdStr("DrawUnit");
	if (!cmdStr.GetRegistryFunc(L)) {
		return false;
	}

	const bool oldGLState = LuaOpenGL::IsDrawingEnabled();
	LuaOpenGL::SetDrawingEnabled(true);

	lua_pushnumber(L, unitID);
	lua_pushnumber(L, game->GetDrawMode());

	const bool success = RunCallIn(cmdStr, 2, 1);

	LuaOpenGL::SetDrawingEnabled(oldGLState);

	if (!success) {
		return false;
	}

	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return false;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #18
0
ファイル: LuaRules.cpp プロジェクト: AlexDiede/spring
bool CLuaRules::AllowUnitCreation(const UnitDef* unitDef,
                                  const CUnit* builder, const BuildInfo* buildInfo)
{
	if (!haveAllowUnitCreation)
		return true; // the call is not defined

	LUA_CALL_IN_CHECK(L, true);
	lua_checkstack(L, 9);
	static const LuaHashString cmdStr("AllowUnitCreation");
	if (!cmdStr.GetGlobalFunc(L))
		return true; // the call is not defined

	lua_pushnumber(L, unitDef->id);
	lua_pushnumber(L, builder->id);
	lua_pushnumber(L, builder->team);

	if (buildInfo != NULL) {
		lua_pushnumber(L, buildInfo->pos.x);
		lua_pushnumber(L, buildInfo->pos.y);
		lua_pushnumber(L, buildInfo->pos.z);
		lua_pushnumber(L, buildInfo->buildFacing);
	}

	// call the function
	if (!RunCallIn(cmdStr, (buildInfo != NULL)? 7 : 3, 1))
		return true;

	// get the results
	if (!lua_isboolean(L, -1)) {
		LOG_L(L_WARNING, "%s() bad return value", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}
	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #19
0
bool CLuaRules::AllowFeatureBuildStep(const CUnit* builder,
                                      const CFeature* feature, float part)
{
	if (!haveAllowFeatureBuildStep) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowFeatureBuildStep");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	lua_pushnumber(L, builder->id);
	lua_pushnumber(L, builder->team);
	lua_pushnumber(L, feature->id);
	lua_pushnumber(L, feature->def->id);
	lua_pushnumber(L, part);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
コード例 #20
0
bool CLuaRules::AllowResourceTransfer(int oldTeam, int newTeam,
                                      const string& type, float amount)
{
	if (!haveAllowResourceTransfer) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowResourceTransfer");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	lua_pushnumber(L, oldTeam);
	lua_pushnumber(L, newTeam);
	lua_pushstring(L, type.c_str());
	lua_pushnumber(L, amount);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
コード例 #21
0
bool CLuaRules::AllowUnitTransfer(const CUnit* unit, int newTeam, bool capture)
{
	if (!haveAllowUnitTransfer) {
		return true; // the call is not defined
	}

	lua_settop(L, 0);

	static const LuaHashString cmdStr("AllowUnitTransfer");
	if (!cmdStr.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		return true; // the call is not defined
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, newTeam);
	lua_pushboolean(L, capture);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1)) {
		return true;
	}

	// get the results
	const int args = lua_gettop(L);
	if ((args != 1) || !lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value (%i)\n",
		                cmdStr.GetString().c_str(), args);
		lua_settop(L, 0);
		return true;
	}

	return !!lua_toboolean(L, -1);
}
コード例 #22
0
bool CLuaRules::MoveCtrlNotify(const CUnit* unit, int data)
{
	if (!haveMoveCtrlNotify) {
		return false; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 6);
	static const LuaHashString cmdStr("MoveCtrlNotify");
	if (!cmdStr.GetGlobalFunc(L)) {
		return false; // the call is not defined
	}

	// push the unit info
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, data);

	// call the function
	if (!RunCallIn(cmdStr, 4, 1)) {
		return false;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return false;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);

	return retval;
}
コード例 #23
0
bool CLuaRules::AllowFeatureBuildStep(const CUnit* builder,
                                      const CFeature* feature, float part)
{
	if (!haveAllowFeatureBuildStep) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 7);
	static const LuaHashString cmdStr("AllowFeatureBuildStep");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	lua_pushnumber(L, builder->id);
	lua_pushnumber(L, builder->team);
	lua_pushnumber(L, feature->id);
	lua_pushnumber(L, feature->def->id);
	lua_pushnumber(L, part);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #24
0
bool CLuaRules::AllowFeatureCreation(const FeatureDef* featureDef,
                                     int teamID, const float3& pos)
{
	if (!haveAllowFeatureCreation) {
		return true; // the call is not defined
	}

	LUA_CALL_IN_CHECK(L);
	lua_checkstack(L, 7);
	static const LuaHashString cmdStr("AllowFeatureCreation");
	if (!cmdStr.GetGlobalFunc(L)) {
		return true; // the call is not defined
	}

	lua_pushnumber(L, featureDef->id);
	lua_pushnumber(L, teamID);
	lua_pushnumber(L, pos.x);
	lua_pushnumber(L, pos.y);
	lua_pushnumber(L, pos.z);

	// call the function
	if (!RunCallIn(cmdStr, 5, 1)) {
		return true;
	}

	// get the results
	if (!lua_isboolean(L, -1)) {
		logOutput.Print("%s() bad return value\n", cmdStr.GetString().c_str());
		lua_pop(L, 1);
		return true;
	}

	const bool retval = !!lua_toboolean(L, -1);
	lua_pop(L, 1);
	return retval;
}
コード例 #25
0
void CLuaCob::CallFunction(const LuaHashString& name, const CUnit* unit,
                           int& argsCount, int args[MAX_LUA_COB_ARGS])
{
	static int callDepth = 0;
	if (callDepth >= 16) {
		logOutput.Print("CLuaCob::CallFunction() call overflow: %s\n",
		                name.GetString().c_str());
		args[0] = 0; // failure
		return;
	}

	lua_settop(L, 0);

	if (!name.GetGlobalFunc(L)) {
		lua_settop(L, 0);
		logOutput.Print("CLuaCob::CallFunction() missing function: %s\n",
		                name.GetString().c_str());
		args[0] = 0; // failure
		return;
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	for (int a = 0; a < argsCount; a++) {
		lua_pushnumber(L, args[a]);
	}

	// call the routine
	callDepth++;
	const int* oldArgs = currentArgs;
	currentArgs = args;

	const bool error = !RunCallIn(name, 3 + argsCount, LUA_MULTRET);

	currentArgs = oldArgs;
	callDepth--;

	// bail on error
	if (error) {
		args[0] = 0; // failure
		return;
	}

	// get the results
	const int retArgs = min(lua_gettop(L), (MAX_LUA_COB_ARGS - 1));
	for (int a = 1; a <= retArgs; a++) {
		if (lua_isnumber(L, a)) {
			args[a] = (int)lua_tonumber(L, a);
		}
		else if (lua_isboolean(L, a)) {
			args[a] = lua_toboolean(L, a) ? 1 : 0;
		}
		else if (lua_istable(L, a)) {
			lua_rawgeti(L, a, 1);
			lua_rawgeti(L, a, 2);
			if (lua_isnumber(L, -2) && lua_isnumber(L, -1)) {
				const int x = (int)lua_tonumber(L, -2);
				const int z = (int)lua_tonumber(L, -1);
				args[a] = PACKXZ(x, z);
			} else {
				args[a] = 0;
			}
			lua_pop(L, 2);
		}
		else {
			args[a] = 0;
		}
	}

	args[0] = 1; // success
	return;
}
コード例 #26
0
ファイル: LuaRules.cpp プロジェクト: AlexDiede/spring
/**
 * called after every damage modification (even HitByWeaponId)
 * but before the damage is applied
 *
 * expects two numbers returned by lua code:
 * 1st is stored under *newDamage if newDamage != NULL
 * 2nd is stored under *impulseMult if impulseMult != NULL
 */
bool CLuaRules::UnitPreDamaged(
	const CUnit* unit,
	const CUnit* attacker,
	float damage,
	int weaponDefID,
	int projectileID,
	bool paralyzer,
	float* newDamage,
	float* impulseMult)
{
	if (!haveUnitPreDamaged)
		return false;

	LUA_CALL_IN_CHECK(L, false);
	lua_checkstack(L, 9 + 4);

	const int errfunc = SetupTraceback(L);
	static const LuaHashString cmdStr("UnitPreDamaged");

	if (!cmdStr.GetGlobalFunc(L)) {
		if (errfunc) // remove error handler
			lua_pop(L, 1);
		return false; // the call is not defined
	}

	int argCount = 5;
	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	lua_pushnumber(L, damage);
	lua_pushboolean(L, paralyzer);

	if (GetHandleFullRead(L)) {
		lua_pushnumber(L, weaponDefID); argCount += 1;
		lua_pushnumber(L, projectileID); argCount += 1;

		if (attacker != NULL) {
			lua_pushnumber(L, attacker->id);
			lua_pushnumber(L, attacker->unitDef->id);
			lua_pushnumber(L, attacker->team);
			argCount += 3;
		}
	}

	// call the routine
	const bool success = RunCallInTraceback(cmdStr, argCount, 2, errfunc);

	if (!success)
		return false;

	if (newDamage && lua_isnumber(L, -2)) {
		*newDamage = lua_tonumber(L, -2);
	} else if (!lua_isnumber(L, -2) || lua_isnil(L, -2)) {
		// first value is obligatory, so may not be nil
		LOG_L(L_WARNING,
				"%s(): 1st value returned should be a number (newDamage)",
				cmdStr.GetString().c_str());
	}

	if (impulseMult && lua_isnumber(L, -1)) {
		*impulseMult = lua_tonumber(L, -1);
	} else if (!lua_isnumber(L, -1) && !lua_isnil(L, -1)) {
		// second value is optional, so nils are OK
		LOG_L(L_WARNING,
				"%s(): 2nd value returned should be a number (impulseMult)",
				cmdStr.GetString().c_str());
	}

	lua_pop(L, 2);
	return true;
}
コード例 #27
0
ファイル: LuaRules.cpp プロジェクト: AlexDiede/spring
void CLuaRules::Cob2Lua(const LuaHashString& name, const CUnit* unit,
                        int& argsCount, int args[MAX_LUA_COB_ARGS])
{
	static int callDepth = 0;
	if (callDepth >= 16) {
		LOG_L(L_WARNING, "CLuaRules::Cob2Lua() call overflow: %s",
				name.GetString().c_str());
		args[0] = 0; // failure
		return;
	}

	LUA_CALL_IN_CHECK(L);

	const int top = lua_gettop(L);

	if (!lua_checkstack(L, 1 + 3 + argsCount)) {
		LOG_L(L_WARNING, "CLuaRules::Cob2Lua() lua_checkstack() error: %s",
				name.GetString().c_str());
		args[0] = 0; // failure
		lua_settop(L, top);
		return;
	}

	if (!name.GetGlobalFunc(L)) {
		LOG_L(L_WARNING, "CLuaRules::Cob2Lua() missing function: %s",
				name.GetString().c_str());
		args[0] = 0; // failure
		lua_settop(L, top);
		return;
	}

	lua_pushnumber(L, unit->id);
	lua_pushnumber(L, unit->unitDef->id);
	lua_pushnumber(L, unit->team);
	for (int a = 0; a < argsCount; a++) {
		lua_pushnumber(L, args[a]);
	}

	// call the routine
	callDepth++;
	const int* oldArgs = currentCobArgs;
	currentCobArgs = args;

	const bool error = !RunCallIn(name, 3 + argsCount, LUA_MULTRET);

	currentCobArgs = oldArgs;
	callDepth--;

	// bail on error
	if (error) {
		args[0] = 0; // failure
		lua_settop(L, top);
		return;
	}

	// get the results
	const int retArgs = std::min(lua_gettop(L) - top, (MAX_LUA_COB_ARGS - 1));
	for (int a = 1; a <= retArgs; a++) {
		const int index = (a + top);
		if (lua_isnumber(L, index)) {
			args[a] = lua_toint(L, index);
		}
		else if (lua_isboolean(L, index)) {
			args[a] = lua_toboolean(L, index) ? 1 : 0;
		}
		else if (lua_istable(L, index)) {
			lua_rawgeti(L, index, 1);
			lua_rawgeti(L, index, 2);
			if (lua_isnumber(L, -2) && lua_isnumber(L, -1)) {
				const int x = lua_toint(L, -2);
				const int z = lua_toint(L, -1);
				args[a] = PACKXZ(x, z);
			} else {
				args[a] = 0;
			}
			lua_pop(L, 2);
		}
		else {
			args[a] = 0;
		}
	}

	args[0] = 1; // success
	lua_settop(L, top);
	return;
}