コード例 #1
0
//create_enum_attribute
void Ocio_test::create_enum_attribute(std::string attribute_name, 
										std::vector<std::string>& value_list, 
										MObject& node)
{
	//eAttr
	MFnEnumAttribute eAttr;

	//a_attribute
	MObject a_attribute = eAttr.create(attribute_name.c_str(), attribute_name.c_str(), 0);
	eAttr.setStorable(true);
	//iterate and add values
	for(int index = 0; index < value_list.size(); index++)
		eAttr.addField(value_list[index].c_str(), index);

	//dg_modifier
	MDGModifier dg_modifier;
	dg_modifier.addAttribute(node, a_attribute);
	dg_modifier.doIt();

	//reload AE
	MGlobal::executeCommandOnIdle(MString("openAEWindow;"));

	//tmp
	MGlobal::displayInfo(MString("Reopened AE"));
};
コード例 #2
0
ファイル: GDExporter.cpp プロジェクト: Burnsidious/FSGDEngine
void MFnCompoundAttrAddEnum( MFnCompoundAttribute &attr, const char* full, const char* brief, const char** pEnumStrings, unsigned short count, unsigned short def )
{
	MStatus status;
	MFnEnumAttribute enumAttr;
	MObject enumObj = enumAttr.create( full, brief, def, &status );

	for(short index = 0; index < count; ++index)
		enumAttr.addField( pEnumStrings[index], index );

	attr.addChild( enumObj );
}
コード例 #3
0
ファイル: testDeformer.cpp プロジェクト: yaoyansi/mymagicbox
MStatus TestDeformer::initialize()
{
	MFnNumericAttribute numericAttr;
	MFnTypedAttribute polyMeshAttr;
	MFnEnumAttribute enumAttr;

	MStatus status; // Status will be used to hold the MStatus value

	// vertSnapInput
	driver_mesh = polyMeshAttr.create( "vertSnapInput", "vsnpin", MFnData::kMesh, &status );
	CHECK_MSTATUS( status );
	CHECK_MSTATUS( polyMeshAttr.setStorable( false ) );
	CHECK_MSTATUS( polyMeshAttr.setArray(true) );
	CHECK_MSTATUS( polyMeshAttr.setConnectable( true ) );
	CHECK_MSTATUS( addAttribute(driver_mesh) );
	CHECK_MSTATUS( attributeAffects(driver_mesh, outputGeom) );

	// initialize is used to mark this node's state
	initialized_data = enumAttr.create( "initialize", "inl", 0/*default*/, &status );
	CHECK_MSTATUS( status );
	CHECK_MSTATUS( enumAttr.addField(	"Off", 0) );
	CHECK_MSTATUS( enumAttr.addField(	"Re-Set Bind", 1) );
	CHECK_MSTATUS( enumAttr.addField(	"Bound", 2) );
	CHECK_MSTATUS( enumAttr.setKeyable(true) );
	CHECK_MSTATUS( enumAttr.setStorable(true) );
	CHECK_MSTATUS( enumAttr.setReadable(true) );
	CHECK_MSTATUS( enumAttr.setWritable(true) );
	CHECK_MSTATUS( enumAttr.setDefault(0) );
	CHECK_MSTATUS( addAttribute( initialized_data ) );
	CHECK_MSTATUS( attributeAffects( initialized_data, outputGeom ) );

    // hold the vertex index mapping
	vert_map = numericAttr.create( "vtxIndexMap", "vtximp", MFnNumericData::kLong, 0/*default*/, &status );
	CHECK_MSTATUS( status );
    CHECK_MSTATUS( numericAttr.setKeyable(false) );
	CHECK_MSTATUS( numericAttr.setArray(true) );
	CHECK_MSTATUS( numericAttr.setStorable(true) );
	CHECK_MSTATUS( numericAttr.setReadable(true) );
	CHECK_MSTATUS( numericAttr.setWritable(true) );
	CHECK_MSTATUS( addAttribute( vert_map ) );
	CHECK_MSTATUS( attributeAffects( vert_map, outputGeom ) );

	CHECK_MSTATUS( MGlobal::executePythonCommand("import maya.cmds; maya.cmds.makePaintable('"+TestDeformer::cTypeName()+"', 'weights', attrType='multiFloat')") );

	return( MS::kSuccess );
}
コード例 #4
0
MStatus sgLockAngleMatrix::initialize()	
{
	MStatus status;

	MFnMatrixAttribute mAttr;
	MFnNumericAttribute nAttr;
	MFnEnumAttribute   eAttr;

	aBaseMatrix = mAttr.create( "baseMatrix", "baseMatrix" );
	CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aBaseMatrix ) );

	aInputMatrix = mAttr.create( "inputMatrix", "inputMatrix" );
	CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aInputMatrix ) );

	aAngleAxis = eAttr.create( "angleAxis", "angleAxis" );
	eAttr.addField( " X", 0 );eAttr.addField( " Y", 1 );eAttr.addField( " Z", 2 );
	eAttr.addField( "-X", 3 );eAttr.addField( "-Y", 4 );eAttr.addField( "-Z", 5 );
	eAttr.setStorable( true );
	CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aAngleAxis ) );

	aInputAngle = nAttr.create( "inputAngle", "inputAngle", MFnNumericData::kDouble, 45 );
	nAttr.setStorable( true );
	CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aInputAngle ) );

	aOutputMatrix = mAttr.create( "outputMatrix", "outputMatrix" );
	mAttr.setStorable( false );
	CHECK_MSTATUS_AND_RETURN_IT( addAttribute( aOutputMatrix ) );

	CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aBaseMatrix, aOutputMatrix ) );
	CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aInputMatrix, aOutputMatrix ) );
	CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aAngleAxis, aOutputMatrix ) );
	CHECK_MSTATUS_AND_RETURN_IT( attributeAffects( aInputAngle, aOutputMatrix ) );

	return MS::kSuccess;
}
コード例 #5
0
ファイル: basicLocator.cpp プロジェクト: jonntd/mayaPlugins
MStatus BasicLocator::initialize()
{
	//standard attribute creation for the locator node 
	MStatus status;

	MFnNumericAttribute nAttr;
	MFnEnumAttribute eAttr;
	//output attribute
	aIsDrawing = nAttr.create("draw", "d", MFnNumericData::kBoolean, 1);
	nAttr.setWritable(true);
	nAttr.setStorable(true);
	addAttribute(aIsDrawing);
	
	aIsTransparent = nAttr.create("transparent", "tpart", MFnNumericData::kFloat, 0.5);
	nAttr.setMin(0.0);
	nAttr.setMax(1.0);
	nAttr.setWritable(true);
	nAttr.setStorable(true);
	addAttribute(aIsTransparent);

	aShapeColor = nAttr.createColor("color", "col");
	nAttr.setDefault(0.1, 0.1, 0.8);
	nAttr.setStorable(true);
	nAttr.setWritable(true);
	addAttribute(aShapeColor);

	aShapeType = eAttr.create("shapeType", "styp", 0);
	eAttr.setStorable(true);
	eAttr.setKeyable(true);
	eAttr.addField("arrow", 0);
	eAttr.addField("disc", 1);
	addAttribute(aShapeType);

	return MS::kSuccess;
}
コード例 #6
0
MStatus liqCoordSysNode::initialize()
{
  MFnEnumAttribute      eAttr;
  MFnNumericAttribute   numAttr;
  MStatus               status;

  aCoordType = eAttr.create( "type", "t", 0, &status );
  eAttr.addField( "Card",           0 );
  eAttr.addField( "Sphere",         1 );
  eAttr.addField( "Cylinder",       2 );
  eAttr.addField( "Cube",           3 );
  eAttr.addField( "Deep Card",      4 );
  eAttr.addField( "Clipping Plane", 5 );
  MAKE_INPUT(eAttr);
  CHECK_MSTATUS(eAttr.setConnectable(false));
  CHECK_MSTATUS( addAttribute( aCoordType ) );

  aCoordColor = numAttr.createColor( "coordColor", "cc", &status );
  MAKE_INPUT(numAttr);
  CHECK_MSTATUS( numAttr.setMin( 0.0, 0.0, 0.0 ) );
  CHECK_MSTATUS( numAttr.setMax( 1.0, 1.0, 1.0 ) );
  CHECK_MSTATUS( numAttr.setDefault( 0.0, 0.0, 0.5) );
  CHECK_MSTATUS( addAttribute( aCoordColor ) );

  aCoordOpacity = numAttr.create( "coordOpacity", "co", MFnNumericData::kFloat, 0.0, &status );
  MAKE_INPUT(numAttr);
  CHECK_MSTATUS( numAttr.setMin( 0.0 ) );
  CHECK_MSTATUS( numAttr.setMax( 1.0 ) );
  CHECK_MSTATUS( addAttribute( aCoordOpacity ) );

  return MS::kSuccess;
}
コード例 #7
0
//-----------------------------------------------------------------------------
// Purpose: Initialize the node, add static attributes, etc...
// Output : MStatus::kSuccess if everything was ok
//-----------------------------------------------------------------------------
MStatus CVstExampleLocator::Initialize()
{
	// Add a little enum attribute to control how it's drawn

	MFnEnumAttribute eFn;
	s_iaDisplayStyle = eFn.create( "displayStyle", "ds", 0 );
	eFn.setKeyable ( true );
	eFn.addField( "maya",		0 );
	eFn.addField( "shaded",		1 );
	eFn.addField( "wireframe",	2 );
	eFn.addField( "points",		3 );

	addAttribute(s_iaDisplayStyle);

	return MS::kSuccess;
}
コード例 #8
0
ファイル: mpBox.cpp プロジェクト: scroll/mpLocators.c
MStatus mpBox::initialize()
{

    MFnNumericAttribute nAttr;
    MFnEnumAttribute enumAttr;
    // add the custom attributes for mpBox  //
    _COMMON_ATTR_INIT_;
    aXsize = nAttr.create( "xsize", "xsz", MFnNumericData::kFloat);
    nAttr.setDefault(0.5f);
    nAttr.setKeyable(1);
    nAttr.setReadable(1);
    nAttr.setWritable(1);
    nAttr.setStorable(1);

    aYsize = nAttr.create( "ysize", "ysz", MFnNumericData::kFloat);
    nAttr.setDefault(0.5f);
    nAttr.setKeyable(1);
    nAttr.setReadable(1);
    nAttr.setWritable(1);
    nAttr.setStorable(1);

    aZsize = nAttr.create( "zsize", "zsz", MFnNumericData::kFloat);
    nAttr.setDefault(0.5f);
    nAttr.setKeyable(1);
    nAttr.setReadable(1);
    nAttr.setWritable(1);
    nAttr.setStorable(1);

    aDrawType = enumAttr.create( "drawType" , "dt");
    enumAttr.addField("wireframe", 0);
    enumAttr.addField("shaded", 1);
    enumAttr.addField("normal", 2);
    enumAttr.setHidden(false);
    enumAttr.setKeyable(true);
    enumAttr.setDefault(2);

    addAttribute(aXsize);
    addAttribute(aYsize);
    addAttribute(aZsize);
    addAttribute(aDrawType);

    return MS::kSuccess;
}
コード例 #9
0
//initialize
//-----------------------------------------------
MStatus TesselationVisualization::initialize()
{
	
	//Attr functionsets
	MFnEnumAttribute eAttr;
	MFnTypedAttribute tAttr;
	MFnNumericAttribute nAttr;

	//aVerbose
	aVerbose = eAttr.create("verbose", "verbose", 0);
	eAttr.addField("noVerbose", 0);
	eAttr.addField("Verbose", 1);
	addAttribute(aVerbose);

	//aTesselationType
	aTesselationType = eAttr.create("tesselationType", "tesselationType", 0);
	eAttr.addField("Structural", 0);
	eAttr.addField("Shear", 1);
	addAttribute(aTesselationType);
	
	//aInputGeo
	aInputGeo = tAttr.create("inputGeo", "inputGeo", MFnData::kMesh);
	tAttr.setReadable(false);
	addAttribute(aInputGeo);
	
	//aOutputGeo
	aOutputGeo = tAttr.create("outputGeo", "outputGeo", MFnData::kMesh);
	tAttr.setWritable(false);
	tAttr.setStorable(false);
	addAttribute(aOutputGeo);

	//aCurrentFrame
	aCurrentFrame = nAttr.create("currentFrame", "currentFrame", MFnNumericData::kFloat);
	addAttribute(aCurrentFrame);

	//AttributeAffects
	attributeAffects(aTesselationType, aOutputGeo);
	attributeAffects(aInputGeo, aOutputGeo);
	attributeAffects(aCurrentFrame, aOutputGeo);

	return MStatus::kSuccess;
};
コード例 #10
0
ファイル: fresnelTexture.cpp プロジェクト: UIKit0/OpenMaya
//
// DESCRIPTION:
MStatus fresnel::initialize()
{
	MFnNumericAttribute nAttr;
	MFnTypedAttribute tAttr;
	MFnGenericAttribute gAttr;
	MFnEnumAttribute eAttr;
	MFnMessageAttribute mAttr;

	MStatus status;

	outColor = nAttr.createColor("outColor", "outColor");
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( outColor ));

//---------------------------- automatically created attributes start ------------------------------------
	filename = tAttr.create("filename", "filename",  MFnNumericData::kString);
	CHECK_MSTATUS(addAttribute( filename ));

	name = eAttr.create("name", "name", 0, &status);
	status = eAttr.addField( "aluminium", 0 );
	status = eAttr.addField( "amorphous carbon", 1 );
	status = eAttr.addField( "silver", 2 );
	status = eAttr.addField( "gold", 3 );
	status = eAttr.addField( "copper", 4 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( name ));

	luxOutFresnel = nAttr.create("luxOutFresnel", "luxOutFresnel",  MFnNumericData::kFloat);
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( luxOutFresnel ));

	CHECK_MSTATUS ( attributeAffects( filename, luxOutFresnel));
	CHECK_MSTATUS ( attributeAffects( filename, outColor));
//---------------------------- automatically created attributes end ------------------------------------

    return MS::kSuccess;
}
コード例 #11
0
MStatus LSSolverNode::initialize()
{
	MFnNumericAttribute nAttr;
	MFnUnitAttribute uAttr;
	MFnTypedAttribute tAttr;
	MFnEnumAttribute eAttr;
	MFnMatrixAttribute mAttr;

	tetWorldMatrix = mAttr.create("tet_world_matrix","twm",MFnMatrixAttribute::kDouble,&returnStatus);
	McheckErr(returnStatus, "ERROR creating LSTetgenNode worldMatrix attribute\n");
	MAKE_INPUT(mAttr);
	mAttr.setHidden(true);

	restShape = tAttr.create("restShape", "rs", MFnMeshData::kMesh, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode restShape attribute\n");
	MAKE_INPUT(tAttr);

	restElements = tAttr.create("restElements", "re", MFnData::kIntArray, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode restShape attribute\n");
	MAKE_INPUT(tAttr);

	restVertices = tAttr.create("restVertices", "rv", MFnData::kDoubleArray, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode restShape attribute\n");
	MAKE_INPUT(tAttr);

	selectedConstraintVerts = tAttr.create("selectedConstraintVerts", "scv", MFnData::kIntArray, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode selectedConstraintVerts attribute\n");
	MAKE_INPUT(tAttr);

	selectedForceVerts = tAttr.create("selectedForceVerts", "sfv", MFnData::kIntArray, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode selectedForceVerts attribute\n");
	MAKE_INPUT(tAttr);

	time = uAttr.create("time", "t", MFnUnitAttribute::kTime,0.0, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode time attribute\n");
	MAKE_INPUT(uAttr);

	deformed = tAttr.create("deformed", "d", MFnMeshData::kMesh, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode deformed attribute\n");
	MAKE_OUTPUT(tAttr);

	poissonRatio = nAttr.create("poissonRatio", "pr", MFnNumericData::kDouble, 0.45, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode poisson ratio\n");
	MAKE_INPUT(nAttr);
	nAttr.setMax(0.45);
	nAttr.setMin(0);

	youngsModulus = nAttr.create("youngsModulus", "ym", MFnNumericData::kDouble, 90000000000, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode youngsModulus\n");
	MAKE_INPUT(nAttr);
	//nAttr.setMax(50000);
	//nAttr.setMin(1);

	objectDensity = nAttr.create("density", "objd", MFnNumericData::kDouble, 1000, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode objectDensity\n");
	MAKE_INPUT(nAttr);
	nAttr.setMax(10000);
	nAttr.setMin(1);

	friction = nAttr.create("friction", "f", MFnNumericData::kDouble, 0.98, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode friction\n");
	MAKE_INPUT(nAttr);
	nAttr.setMax(1);
	nAttr.setMin(0);

	restitution = nAttr.create("restitution", "r", MFnNumericData::kDouble, 0.4, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode restitution\n");
	MAKE_INPUT(nAttr);
	nAttr.setMax(1);
	nAttr.setMin(0);

	damping = nAttr.create("damping", "dmp", MFnNumericData::kDouble, 0.0, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode damping\n");
	MAKE_INPUT(nAttr);
	nAttr.setMax(1);
	nAttr.setMin(0);

	userSuppliedDt = nAttr.create("timeStep","ts",MFnNumericData::kDouble,0.01, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode userSuppliedDt\n");
	MAKE_INPUT(nAttr);
	nAttr.setMax(1);
	nAttr.setMin(0.00001);

	forceApplicationTime = nAttr.create("forceApplicationTime", "fat", MFnNumericData::kInt, 50, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceApplicationTime ratio\n");
	MAKE_INPUT(nAttr);

	forceReleasedTime = nAttr.create("forceReleasedTime", "frt", MFnNumericData::kInt, 100, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceReleasedTime ratio\n");
	MAKE_INPUT(nAttr);

	forceIncrementTime = nAttr.create("forceIncrementTime", "fit", MFnNumericData::kInt, 10, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceIncrementTime ratio\n");
	MAKE_INPUT(nAttr);

	forceStartTime = nAttr.create("forceStartTime", "fst", MFnNumericData::kInt,100, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceStartTime\n");
	MAKE_INPUT(nAttr);

	forceStopTime = nAttr.create("forceStopTime", "fet", MFnNumericData::kInt, 200, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceStopTime\n");
	MAKE_INPUT(nAttr);

	forceMagnitude = nAttr.create("forceMagnitude", "fm", MFnNumericData::kDouble, 10.0, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceIdleTime ratio\n");
	MAKE_INPUT(nAttr);

	forceDirection = nAttr.create("forceDirection", "fd", MFnNumericData::k3Double, 0.0 , &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceIdleTime ratio\n");
	MAKE_INPUT(nAttr);

	useSuppliedConstraints = nAttr.create("useSuppliedConstraints", "usc", MFnNumericData::kBoolean,1, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode useSuppliedConstraints ratio\n");
	MAKE_INPUT(nAttr);

	useSuppliedForce = nAttr.create("useSuppliedForce", "usf", MFnNumericData::kBoolean, 0, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode useSuppliedForces ratio\n");
	MAKE_INPUT(nAttr);




	integrationType = eAttr.create("timeIntegrationMethod","it",0,&returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode integrationType\n");
	eAttr.addField("Implicit Backward Euler",0);
	eAttr.addField("Implicit Newmark",1);
	eAttr.addField("Central Differences",2);
	eAttr.addField("Symplectic Euler",3);
	MAKE_INPUT(eAttr);

	forceModelType = eAttr.create("system","ft",0,&returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode forceModelType\n");
	eAttr.addField("Corotational Linear FEM",0);
	eAttr.addField("Mass Spring System",1);
	MAKE_INPUT(eAttr);
	
	contactKs = nAttr.create("contactSpringForce", "cKs", MFnNumericData::kDouble, 1000.0, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode contactSpringForces\n");
	MAKE_INPUT(nAttr);

	contactKd = nAttr.create("contactDampForce", "cKd", MFnNumericData::kDouble, 50.0, &returnStatus);
	McheckErr(returnStatus, "ERROR creating LSSolverNode contactDampForces\n");
	MAKE_INPUT(nAttr);

	returnStatus = addAttribute(tetWorldMatrix);
	McheckErr(returnStatus, "ERROR adding LSSolverNode world matrix attribute\n");

	returnStatus = addAttribute(restShape);
	McheckErr(returnStatus, "ERROR adding LSSolverNode step attribute\n");
	
	returnStatus = addAttribute(restElements);
	McheckErr(returnStatus, "ERROR adding LSSolverNode restElements attribute\n");

	returnStatus = addAttribute(restVertices);
	McheckErr(returnStatus, "ERROR adding LSSolverNode restVertices attribute\n");

	returnStatus = addAttribute(selectedConstraintVerts);
	McheckErr(returnStatus, "ERROR adding LSSolverNode selectedConstraintVerts attribute\n");

	returnStatus = addAttribute(selectedForceVerts);
	McheckErr(returnStatus, "ERROR adding LSSolverNode selectedForceVerts attribute\n");

	returnStatus = addAttribute(time);
	McheckErr(returnStatus, "ERROR adding LSSolverNode time attribute\n");

	returnStatus = addAttribute(deformed);
	McheckErr(returnStatus, "ERROR adding LSSolverNode deformed attribute\n");

	returnStatus = addAttribute(youngsModulus);
	McheckErr(returnStatus, "ERROR adding LSSolverNode youngsModulus\n");

	returnStatus = addAttribute(poissonRatio);
	McheckErr(returnStatus, "ERROR adding LSSolverNode poissonRation\n");

	returnStatus = addAttribute(objectDensity);
	McheckErr(returnStatus, "ERROR adding LSSolverNode objectDensity\n");

	returnStatus = addAttribute(friction);
	McheckErr(returnStatus, "ERROR adding LSSolverNode friction\n");

	returnStatus = addAttribute(restitution);
	McheckErr(returnStatus, "ERROR adding LSSolverNode resitution\n");

	returnStatus = addAttribute(damping);
	McheckErr(returnStatus, "ERROR adding LSSolverNode damping\n");

	returnStatus = addAttribute(userSuppliedDt);
	McheckErr(returnStatus, "ERROR adding LSSolverNode userSuppliedDt\n");

	returnStatus = addAttribute(useSuppliedConstraints);
	McheckErr(returnStatus, "ERROR adding LSSolverNode useSuppliedConstraints\n");
	
	returnStatus = addAttribute(useSuppliedForce);
	McheckErr(returnStatus, "ERROR adding LSSolverNode useSuppliedForce\n");
	
	returnStatus = addAttribute(forceMagnitude);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceMagnitude\n");

	returnStatus = addAttribute(forceDirection);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceDirection\n");
	
	returnStatus = addAttribute(forceApplicationTime);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceApplicationTime\n");
	
	returnStatus = addAttribute(forceReleasedTime);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceReleasedTime\n");
	
	returnStatus = addAttribute(forceIncrementTime);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceIncrementTime\n");

	returnStatus = addAttribute(forceStartTime);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceIdleTime\n");
	
	returnStatus = addAttribute(forceStopTime);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceIdleTime\n");	

//	returnStatus = addAttribute(inputFilePath);
//	McheckErr(returnStatus, "ERROR adding LSSolverNode inputFilePath\n");

	returnStatus = addAttribute(integrationType);
	McheckErr(returnStatus, "ERROR adding LSSolverNode integrationType\n");

	returnStatus = addAttribute(forceModelType);
	McheckErr(returnStatus, "ERROR adding LSSolverNode forceModelType\n");

	returnStatus = addAttribute(contactKd);
	McheckErr(returnStatus, "ERROR adding LSSolverNode contactKd\n");

	returnStatus = addAttribute(contactKs);
	McheckErr(returnStatus, "ERROR adding LSSolverNode contactKs\n");

	returnStatus = attributeAffects(restShape, deformed);
	McheckErr(returnStatus, "ERROR in attributeAffects: restShape - deformed\n");
	
	returnStatus = attributeAffects(time, deformed);
	McheckErr(returnStatus, "ERROR in attributeAffects: time - deformed\n");
	

	return MS::kSuccess;
}
コード例 #12
0
ファイル: mayaPolySmooth.cpp プロジェクト: AiYong/OpenSubdiv
// Create and Add Attributes
//
//  Description:
//      This method is called to create and initialize all of the attributes
//      and attribute dependencies for this node type.  This is only called
//      once when the node type is registered with Maya.
//
//  Return Values:
//      MS::kSuccess
//      MS::kFailure
//
MStatus
MayaPolySmooth::initialize() {

    MStatus stat;

    MFnCompoundAttribute  cAttr;
    MFnEnumAttribute      eAttr;
    MFnGenericAttribute   gAttr;
    MFnLightDataAttribute lAttr;
    MFnMatrixAttribute    mAttr;
    MFnMessageAttribute   msgAttr;
    MFnNumericAttribute   nAttr;
    MFnTypedAttribute     tAttr;
    MFnUnitAttribute      uAttr;

    // MAYA_NODE_BUILDER:BEG [ATTRIBUTE CREATION] ==========
    // a_inputPolymesh : This is a description for this attribute
    a_inputPolymesh = tAttr.create("inputPolymesh", "ip", MFnData::kMesh, MObject::kNullObj, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::inputPolymesh" );
    stat = tAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setReadable()" );
    stat = tAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setWritable()" );
    stat = tAttr.setHidden(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::inputPolymesh.setHidden()" );
    stat = addAttribute( a_inputPolymesh );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_inputPolymesh)" );

    // a_output : This is a description for this attribute
    a_output = tAttr.create("output", "out", MFnData::kMesh, MObject::kNullObj, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::output" );
    stat = tAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::output.setReadable()" );
    stat = tAttr.setWritable(false);
    MCHECKERR( stat, "cannot MayaPolySmooth::output.setWritable()" );
    stat = tAttr.setHidden(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::output.setHidden()" );
    stat = addAttribute( a_output );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_output)" );

    // a_subdivisionLevels : The number of recursive quad subdivisions to perform on each face.
    a_subdivisionLevels = nAttr.create("subdivisionLevels", "sl", MFnNumericData::kInt, 0.0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::subdivisionLevels" );
    stat = nAttr.setDefault(2);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setDefault(2)" );
    stat = nAttr.setMin(0);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setMin(0)" );
    stat = nAttr.setMax(10);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setMax(10)" );
    stat = nAttr.setSoftMax(4);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setSoftMax(4)" );
    stat = nAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setReadable()" );
    stat = nAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::subdivisionLevels.setWritable()" );
    stat = addAttribute( a_subdivisionLevels );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_subdivisionLevels)" );

    // a_recommendedIsolation : The number of recursive quad subdivisions to perform on each face.
    a_recommendedIsolation = nAttr.create("recommendedIsolation", "ri", MFnNumericData::kInt, 0.0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::recommendedIsolation" );
    stat = nAttr.setDefault(2);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setDefault(0)" );
    stat = nAttr.setMin(0);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setMin(0)" );
    stat = nAttr.setMax(10);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setSoftMax(10)" );
    stat = nAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setReadable()" );
    stat = nAttr.setWritable(false);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setWritable()" );
    stat = nAttr.setHidden(false);
    MCHECKERR( stat, "cannot MayaPolySmooth::recommendedIsolation.setHidden()" );
    stat = addAttribute( a_recommendedIsolation );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_recommendedIsolation)" );

    // a_vertBoundaryMethod : Controls how boundary edges and vertices are interpolated. <ul> <li>Smooth, Edges: Renderman: InterpolateBoundaryEdgeOnly</li> <li>Smooth, Edges and Corners: Renderman: InterpolateBoundaryEdgeAndCorner</li> </ul>
    a_vertBoundaryMethod = eAttr.create("vertBoundaryMethod", "vbm", 0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::vertBoundaryMethod" );
    stat = eAttr.addField("Interpolate Edges", k_BoundaryMethod_InterpolateBoundaryEdgeOnly);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.addField(Interpolate Edges, k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" );
    stat = eAttr.addField("Interpolate Edges And Corners", k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.addField(Interpolate Edges And Corners, k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner)" );
    stat = eAttr.setDefault(k_BoundaryMethod_InterpolateBoundaryEdgeOnly);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setDefault(k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" );
    stat = eAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setReadable()" );
    stat = eAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::vertBoundaryMethod.setWritable()" );
    stat = addAttribute( a_vertBoundaryMethod );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_vertBoundaryMethod)" );

    // a_fvarBoundaryMethod : Controls how boundaries are treated for face-varying data (UVs and Vertex Colors). <ul> <li>Bi-linear (None): Renderman: InterpolateBoundaryNone</li> <li>Smooth, (Edge Only): Renderman: InterpolateBoundaryEdgeOnly</li> <li>Smooth, (Edges and Corners: Renderman: InterpolateBoundaryEdgeAndCorner</li> <li>Smooth, (ZBrush and Maya "Smooth Internal Only"): Renderman: InterpolateBoundaryAlwaysSharp</li> </ul>
    a_fvarBoundaryMethod = eAttr.create("fvarBoundaryMethod", "fvbm", 0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::fvarBoundaryMethod" );
    stat = eAttr.addField("Bi-linear (None)", k_BoundaryMethod_InterpolateBoundaryNone);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Bi-linear (None), k_BoundaryMethod_InterpolateBoundaryNone)" );
    stat = eAttr.addField("Smooth (Edge Only)", k_BoundaryMethod_InterpolateBoundaryEdgeOnly);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Smooth (Edge Only), k_BoundaryMethod_InterpolateBoundaryEdgeOnly)" );
    stat = eAttr.addField("Smooth (Edge and Corner)", k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Smooth (Edge and Corner), k_BoundaryMethod_InterpolateBoundaryEdgeAndCorner)" );
    stat = eAttr.addField("Smooth (Always Sharp)", k_BoundaryMethod_InterpolateBoundaryAlwaysSharp);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.addField(Smooth (Always Sharp), k_BoundaryMethod_InterpolateBoundaryAlwaysSharp)" );
    stat = eAttr.setDefault(k_BoundaryMethod_InterpolateBoundaryNone);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.setDefault(k_BoundaryMethod_InterpolateBoundaryNone)" );
    stat = eAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.setReadable()" );
    stat = eAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarBoundaryMethod.setWritable()" );
    stat = addAttribute( a_fvarBoundaryMethod );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_fvarBoundaryMethod)" );

    // a_fvarPropagateCorners :
    a_fvarPropagateCorners = nAttr.create("fvarPropagateCorners", "fvpc", MFnNumericData::kBoolean, 0.0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::fvarPropagateCorners" );
    stat = nAttr.setDefault(false);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarPropagateCorners.setDefault(false)" );
    stat = nAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarPropagateCorners.setReadable()" );
    stat = nAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::fvarPropagateCorners.setWritable()" );
    stat = addAttribute( a_fvarPropagateCorners );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_fvarPropagateCorners)" );

    // a_smoothTriangles : Apply a special subdivision rule be applied to all triangular faces that was empirically determined to make triangles subdivide more smoothly.
    a_smoothTriangles = nAttr.create("smoothTriangles", "stri", MFnNumericData::kBoolean, 0.0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::smoothTriangles" );
    stat = nAttr.setDefault(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::smoothTriangles.setDefault(true)" );
    stat = nAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::smoothTriangles.setReadable()" );
    stat = nAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::smoothTriangles.setWritable()" );
    stat = addAttribute( a_smoothTriangles );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_smoothTriangles)" );

    // a_creaseMethod : Controls how boundary edges and vertices are interpolated. <ul> <li>Normal</li> <li>Chaikin: Improves the appearance of multiedge creases with varying weight</li> </ul>
    a_creaseMethod = eAttr.create("creaseMethod", "crm", 0, &stat);
    MCHECKERR( stat, "cannot create MayaPolySmooth::creaseMethod" );
    stat = eAttr.addField("Normal", k_creaseMethod_normal);
    MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.addField(Normal, k_creaseMethod_normal)" );
    stat = eAttr.addField("Chaikin", k_creaseMethod_chaikin);
    MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.addField(Chaikin, k_creaseMethod_chaikin)" );
    stat = eAttr.setDefault(0);
    MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.setDefault(0)" );
    stat = eAttr.setReadable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.setReadable()" );
    stat = eAttr.setWritable(true);
    MCHECKERR( stat, "cannot MayaPolySmooth::creaseMethod.setWritable()" );
    stat = addAttribute( a_creaseMethod );
    MCHECKERR( stat, "cannot MayaPolySmooth::addAttribute(a_creaseMethod)" );

    // MAYA_NODE_BUILDER:END [ATTRIBUTE CREATION] ==========


    // Set up a dependency between the input and the output.  This will cause
    // the output to be marked dirty when the input changes.  The output will
    // then be recomputed the next time the value of the output is requested.
    //
    // MAYA_NODE_BUILDER:BEG [ATTRIBUTE DEPENDS] ==========
    stat = attributeAffects( a_creaseMethod, a_output );
    MCHECKERR( stat, "cannot have attribute creaseMethod affect output" );
    stat = attributeAffects( a_inputPolymesh, a_output );
    MCHECKERR( stat, "cannot have attribute inputPolymesh affect output" );
    stat = attributeAffects( a_subdivisionLevels, a_output );
    MCHECKERR( stat, "cannot have attribute subdivisionLevels affect output" );
    stat = attributeAffects( a_smoothTriangles, a_output );
    MCHECKERR( stat, "cannot have attribute smoothTriangles affect output" );
    stat = attributeAffects( a_fvarPropagateCorners, a_output );
    MCHECKERR( stat, "cannot have attribute fvarPropagateCorners affect output" );
    stat = attributeAffects( a_vertBoundaryMethod, a_output );
    MCHECKERR( stat, "cannot have attribute vertBoundaryMethod affect output" );
    stat = attributeAffects( a_fvarBoundaryMethod, a_output );
    MCHECKERR( stat, "cannot have attribute fvarBoundaryMethod affect output" );

    stat = attributeAffects( a_creaseMethod, a_recommendedIsolation );
    MCHECKERR( stat, "cannot have attribute creaseMethod affect .si output" );
    stat = attributeAffects( a_inputPolymesh, a_recommendedIsolation );
    MCHECKERR( stat, "cannot have attribute inputPolymesh affect .si output" );
    stat = attributeAffects( a_subdivisionLevels, a_recommendedIsolation );
    MCHECKERR( stat, "cannot have attribute subdivisionLevels affect .si output" );
    stat = attributeAffects( a_smoothTriangles, a_recommendedIsolation );
    MCHECKERR( stat, "cannot have attribute smoothTriangles affect .si output" );
    stat = attributeAffects( a_fvarPropagateCorners, a_recommendedIsolation );
    MCHECKERR( stat, "cannot have attribute fvarPropagateCorners affect .si output" );
    stat = attributeAffects( a_vertBoundaryMethod, a_recommendedIsolation );
    MCHECKERR( stat, "cannot have attribute vertBoundaryMethod affect .si output" );
    stat = attributeAffects( a_fvarBoundaryMethod, a_recommendedIsolation );
    MCHECKERR( stat, "cannot have attribute fvarBoundaryMethod affect .si output" );
    // MAYA_NODE_BUILDER:END [ATTRIBUTE DEPENDS] ==========

    return MS::kSuccess;
}
コード例 #13
0
//----------------------------------------------------------------------------------------------------------------------
// this method creates the attributes for our node and sets some default values etc
//----------------------------------------------------------------------------------------------------------------------
MStatus	OceanNode::initialize(){
    // Attributes to check whether the amplitude or wind vector have changed
    m_wdx = 0.0;
    m_wdz = 1.0;
    m_ws = 100.0;
    m_amp = 100.0;
    m_res = 0;

    MStatus status;

    // an emum attribute for use with the resolution
    MFnEnumAttribute enumAttr;

    // resolution
    m_resolution = enumAttr.create("resolution", "res", 0, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to create \"resolution\" attribute");
    enumAttr.addField("128x128", RES128);
    enumAttr.addField("256x256", RES256);
    enumAttr.addField("512x512", RES512);
    enumAttr.addField("1024x1024", RES1024);
    enumAttr.setKeyable(true);
    status = addAttribute(m_resolution);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"resolution\" attribute to OceanNode");

    // now we are going to add several number attributes
    MFnNumericAttribute	numAttr;

    // amplitde
    m_amplitude = numAttr.create( "amplitude", "amp", MFnNumericData::kDouble, 100.0, &status );
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status , "Unable to create \"amplitude\" attribute" );
    numAttr.setChannelBox( true );
    // add attribute
    status = addAttribute( m_amplitude );
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status , "Unable to add \"amplitude\" attribute to OceanNode" );

    // frequency
    m_frequency = numAttr.create("frequency", "frq", MFnNumericData::kDouble, 0.5, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to create \"frequency\" attribute");
    numAttr.setChannelBox(true);
    status = addAttribute(m_frequency);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"frequency\" attribute to OceanNodee");

    // the wind speed inputs
    MFnNumericAttribute	windDirectionAttr;
    m_windDirectionX = windDirectionAttr.create( "windDirectionX", "wdx", MFnNumericData::kDouble, 0.0, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status, "Unable to create \"wdx\" attribute");
    windDirectionAttr.setChannelBox(true);
    windDirectionAttr.setMin(0.0);
    windDirectionAttr.setMax(1.0);
    // add attribute
    status = addAttribute( m_windDirectionX );
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"wdx\" attribute to OceanNode")

    m_windDirectionZ = windDirectionAttr.create( "windDirectionZ", "wdz", MFnNumericData::kDouble, 0.5, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status, "Unable to create \"wdy\" attribute");
    windDirectionAttr.setChannelBox(true);
    windDirectionAttr.setMin(0.0);
    windDirectionAttr.setMax(1.0);
    // add attribute
    status = addAttribute( m_windDirectionZ );
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"wdz\" attribute to OceanNode");

    m_windSpeed = numAttr.create( "windSpeed", "ws", MFnNumericData::kDouble, 100.0, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL( status, "Unable to create \"ws\" attribute");
    numAttr.setChannelBox(true);
    // add attribute
    status = addAttribute( m_windSpeed );
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"ws\" attribute to OceanNode");

    MFnNumericAttribute	chopAttr;
    m_choppiness = chopAttr.create("chopiness", "chp", MFnNumericData::kDouble, 0.0, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to create \"chopiness\" attribute");
    chopAttr.setChannelBox(true);
    chopAttr.setMax(2.0);
    chopAttr.setMin(0.0);
    // add attribute
    status = addAttribute(m_choppiness);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"choppiness\" attribute to OceanNode");

    // now the time inputs
    MFnNumericAttribute	timeAttr;
    m_time = timeAttr.create("time", "t", MFnNumericData::kDouble, 0.0, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to create \"t\" attribute");
    // Add the attribute
    status = addAttribute(m_time);
    timeAttr.setHidden(true);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"t\" attribute to OceanNode");

    // create the output attribute
    MFnTypedAttribute typeAttr;
    m_output = typeAttr.create("output", "out", MFnData::kMesh, &status);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to create \"output\" attribute");
    typeAttr.setStorable(false);
    typeAttr.setHidden(true);
    status = addAttribute(m_output);
    CHECK_STATUS_AND_RETURN_MSTATUS_IF_FAIL(status, "Unable to add \"output\" attribute to OceanNode");

    // this links the different elements together forcing a re-compute each time the values are changed
    attributeAffects(m_resolution, m_output);
    attributeAffects(m_amplitude,m_output);
    attributeAffects(m_windDirectionX, m_output);
    attributeAffects(m_windDirectionZ, m_output);
    attributeAffects(m_windSpeed, m_output);
    attributeAffects(m_choppiness, m_output);
    attributeAffects(m_time, m_output);

    // report all was good
    return MStatus::kSuccess;
}
コード例 #14
0
ファイル: volume_select.cpp プロジェクト: 3doki/Maya_API_RnD
	static MStatus initialize()
	{
		MFnEnumAttribute enumAttrFn;
		MFnNumericAttribute numericAttrFn;
		MFnGenericAttribute genericAttrFn;
		MFnTypedAttribute typeAttrFn;

		// enable node
		aEnable = numericAttrFn.create( "enbale", "e", MFnNumericData::kBoolean, 0, &status );
		numericAttrFn.setDefault(0);
		numericAttrFn.setKeyable(true);
		addAttribute(aEnable);

		aFixPanel = numericAttrFn.create( "fixPanel", "fpn", MFnNumericData::kBoolean, 0, &status);
		numericAttrFn.setDefault(1);
		numericAttrFn.setConnectable(true);
		addAttribute(aFixPanel);

		aKeepSel = numericAttrFn.create( "keepSelection", "ks", MFnNumericData::kBoolean, 0, &status);
		numericAttrFn.setDefault(0);
		addAttribute(aKeepSel);

		// component type
		aComponentType = enumAttrFn.create( "componetType", "ct", 0, &status );
		CHECK_MSTATUS( status );
		enumAttrFn.setDefault(0);
		enumAttrFn.addField( "vertex", 0 );
		enumAttrFn.addField( "edge", 1 );
		enumAttrFn.addField( "face", 2 );
		enumAttrFn.addField( "uv", 3 );
		addAttribute( aComponentType );
		
		// source object
		aSourceObj = genericAttrFn.create( "sourceObject", "so", &status );
		genericAttrFn.addAccept(MFnData::kMesh);
		genericAttrFn.setStorable(false);
		addAttribute( aSourceObj );
		CHECK_MSTATUS( status );

		// volume object
		aVolumeObj = genericAttrFn.create( "volumeObject", "vo", &status );
		genericAttrFn.addAccept(MFnData::kMesh);
		genericAttrFn.setArray(true);
		addAttribute( aVolumeObj );
		CHECK_MSTATUS( status );

				
		aClosedObj = numericAttrFn.create( "closedVolumeObject", "cvo", MFnNumericData::kBoolean, 1, &status );
		numericAttrFn.setDefault(1);
		addAttribute( aClosedObj );


		// ouput attribute
		//
		aOutValue = numericAttrFn.create( "outValue", "ov", MFnNumericData::kInt,  0, &status );
		CHECK_MSTATUS( status );
		numericAttrFn.setReadable(false);
		addAttribute( aOutValue );

		aOutCompList = typeAttrFn.create( "outComponent", "ocp", MFnComponentListData::kComponentList, &status );
		CHECK_MSTATUS( status );
		addAttribute(aOutCompList);

		aOutMesh = typeAttrFn.create( "outMesh", "om", MFnData::kMesh, &status );
		CHECK_MSTATUS( status );
		addAttribute(aOutMesh);


		// Attribute Affects for aOutValue
		attributeAffects( aEnable, aOutValue );
		attributeAffects( aFixPanel, aOutValue );
		attributeAffects( aComponentType, aOutValue );
		attributeAffects( aKeepSel, aOutValue );
		attributeAffects( aClosedObj, aOutValue );
		attributeAffects( aSourceObj, aOutValue );
		attributeAffects( aVolumeObj, aOutValue );

		//Attribute Affects for aOutCompList
		attributeAffects( aEnable, aOutCompList);
		attributeAffects( aFixPanel, aOutCompList );
		attributeAffects( aComponentType, aOutCompList );
		attributeAffects( aKeepSel, aOutCompList );
		attributeAffects( aClosedObj, aOutCompList );
		attributeAffects( aSourceObj, aOutCompList );
		attributeAffects( aVolumeObj, aOutCompList );

		//Attribute Affects for aOutMesh
		attributeAffects( aEnable, aOutMesh);
		attributeAffects( aFixPanel, aOutMesh );
		attributeAffects( aComponentType, aOutMesh );
		attributeAffects( aKeepSel, aOutMesh );
		attributeAffects( aClosedObj, aOutMesh );
		attributeAffects( aSourceObj, aOutMesh );
		attributeAffects( aVolumeObj, aOutMesh );


		return MS::kSuccess;
	}
コード例 #15
0
MStatus
OpenSubdivPtexShader::initialize()
{
    MFnTypedAttribute typedAttr;
    MFnNumericAttribute numAttr;
    MFnEnumAttribute enumAttr;

    // level
    aLevel = numAttr.create("level", "lv", MFnNumericData::kLong, 3);
    numAttr.setInternal(true);
    numAttr.setMin(1);
    numAttr.setSoftMax(5);
    numAttr.setMax(10);

    // tessFactor
    aTessFactor = numAttr.create("tessFactor", "tessf", MFnNumericData::kLong, 2);
    numAttr.setInternal(true);
    numAttr.setMin(1);
    numAttr.setMax(10);

    // scheme
    aScheme = enumAttr.create("scheme", "sc", OsdPtexMeshData::kCatmark);
    enumAttr.addField("Catmull-Clark",  OsdPtexMeshData::kCatmark);
    enumAttr.addField("Loop",           OsdPtexMeshData::kLoop);
    enumAttr.addField("Bilinear",       OsdPtexMeshData::kBilinear);
    enumAttr.setInternal(true);

    // kernel
    aKernel = enumAttr.create("kernel", "kn", OsdPtexMeshData::kCPU);
    enumAttr.addField("CPU",    OsdPtexMeshData::kCPU);
#ifdef OPENSUBDIV_HAS_OPENMP
    enumAttr.addField("OpenMP", OsdPtexMeshData::kOPENMP);
#endif
#ifdef OPENSUBDIV_HAS_OPENCL
    enumAttr.addField("CL",     OsdPtexMeshData::kCL);
#endif
#ifdef OPENSUBDIV_HAS_CUDA
    enumAttr.addField("CUDA",   OsdPtexMeshData::kCUDA);
#endif
    enumAttr.setInternal(true);

    // interpolateBoundary
    aInterpolateBoundary = enumAttr.create("interpolateBoundary", "ib",
                                           OsdPtexMeshData::kInterpolateBoundaryNone);
    enumAttr.addField("None",            OsdPtexMeshData::kInterpolateBoundaryNone);
    enumAttr.addField("Edge Only",       OsdPtexMeshData::kInterpolateBoundaryEdgeOnly);
    enumAttr.addField("Edge and Corner", OsdPtexMeshData::kInterpolateBoundaryEdgeAndCorner);
    enumAttr.addField("Always Sharp",    OsdPtexMeshData::kInterpolateBoundaryAlwaysSharp);
    enumAttr.setInternal(true);

    // adaptive
    aAdaptive = numAttr.create("adaptive", "adp", MFnNumericData::kBoolean, true);
    numAttr.setInternal(true);

    // wireframe
    aWireframe = numAttr.create("wireframe", "wf", MFnNumericData::kBoolean, false);

    // material attributes
    aDiffuse = numAttr.createColor("diffuse",   "d");
    numAttr.setDefault(0.6f, 0.6f, 0.7f);
    aAmbient = numAttr.createColor("ambient",   "a");
    numAttr.setDefault(0.1f, 0.1f, 0.1f);
    aSpecular = numAttr.createColor("specular", "s");
    numAttr.setDefault(0.3f, 0.3f, 0.3f);

    // Ptex Texture Attributes
    //
    // diffuseEnvironmentMapFile;
    aDiffuseEnvironmentMapFile = typedAttr.create("diffuseEnvironmentMap", "difenv", MFnData::kString);
    typedAttr.setInternal(true);
    // don't let maya hold on to string when fileNode is disconnected
    typedAttr.setDisconnectBehavior(MFnAttribute::kReset);

    // specularEnvironmentMapFile;
    aSpecularEnvironmentMapFile = typedAttr.create("specularEnvironmentMap", "specenv", MFnData::kString);
    typedAttr.setInternal(true);
    // don't let maya hold on to string when fileNode is disconnected
    typedAttr.setDisconnectBehavior(MFnAttribute::kReset);

    // colorFile;
    aColorFile = typedAttr.create("colorFile", "cf", MFnData::kString);
    typedAttr.setInternal(true);

    // displacementFile;
    aDisplacementFile = typedAttr.create("displacementFile", "df", MFnData::kString);
    typedAttr.setInternal(true);

    // occlusionFile;
    aOcclusionFile = typedAttr.create("occlusionFile", "of", MFnData::kString);
    typedAttr.setInternal(true);

    // enableDisplacement;
    aEnableDisplacement = numAttr.create("enableDisplacement", "end", MFnNumericData::kBoolean, 1);
    numAttr.setInternal(true);

    // enableColor;
    aEnableColor = numAttr.create("enableColor", "enc", MFnNumericData::kBoolean, 1);
    numAttr.setInternal(true);

    // enableOcclusion;
    aEnableOcclusion = numAttr.create("enableOcclusion", "eno", MFnNumericData::kBoolean, 1);
    numAttr.setInternal(true);

    // enableNormal;
    aEnableNormal = numAttr.create("enableNormal", "enn", MFnNumericData::kBoolean, 1);
    numAttr.setInternal(true);

    // fresnelBias;
    aFresnelBias = numAttr.create("fresnelBias", "fb", MFnNumericData::kFloat, 0.2f);
    numAttr.setMin(0);
    numAttr.setMax(1);

    // fresnelScale;
    aFresnelScale = numAttr.create("fresnelScale", "fs", MFnNumericData::kFloat, 1.0f);
    numAttr.setMin(0);
    numAttr.setSoftMax(1);

    // fresnelPower;
    aFresnelPower = numAttr.create("fresnelPower", "fp", MFnNumericData::kFloat, 5.0f);
    numAttr.setMin(0);
    numAttr.setSoftMax(10);

    // shaderSource;
    aShaderSource = typedAttr.create("shaderSource", "ssrc", MFnData::kString);
    typedAttr.setInternal(true);


    // add attributes
    addAttribute(aLevel);
    addAttribute(aTessFactor);
    addAttribute(aScheme);
    addAttribute(aKernel);
    addAttribute(aInterpolateBoundary);
    addAttribute(aAdaptive);
    addAttribute(aWireframe);

    addAttribute(aDiffuse);
    addAttribute(aAmbient);
    addAttribute(aSpecular);

    addAttribute(aShaderSource);

    addAttribute(aDiffuseEnvironmentMapFile);
    addAttribute(aSpecularEnvironmentMapFile);
    addAttribute(aColorFile);
    addAttribute(aDisplacementFile);
    addAttribute(aOcclusionFile);

    addAttribute(aEnableDisplacement);
    addAttribute(aEnableColor);
    addAttribute(aEnableOcclusion);
    addAttribute(aEnableNormal);

    addAttribute(aFresnelBias);
    addAttribute(aFresnelScale);
    addAttribute(aFresnelPower);

    return MS::kSuccess;
}
コード例 #16
0
MStatus woodTexNode::initialize()
{
    MStatus stat;
    MFnNumericAttribute numAttr;
    MFnEnumAttribute enumAttr;

    woodTurbulence=numAttr.create("Turbulence","tl",MFnNumericData::kFloat,5.0);
    MAKE_INPUT(numAttr);
    numAttr.setMin(0.0);
    numAttr.setMax(200.0);

    woodSize=numAttr.create("WoodSize","ws",MFnNumericData::kFloat,4.0);
    MAKE_INPUT(numAttr);
    numAttr.setMin(0.0);
    numAttr.setMax(32.0);

    woodHard=numAttr.create("Hard","hr",MFnNumericData::kBoolean,false);
    MAKE_INPUT(numAttr);

    woodType=enumAttr.create("WoodType","wt",0);
    enumAttr.addField("bands",0);
    enumAttr.addField("rings",1);
    MAKE_INPUT(enumAttr);

    woodShape=enumAttr.create("WoodShape","wosh",0);
    enumAttr.addField("sin",0);
    enumAttr.addField("saw",1);
    enumAttr.addField("tri",2);

    NoiseType=enumAttr.create("NoiseType","noty",0);
    enumAttr.addField("newperlin",0);
    enumAttr.addField("stdperlin",1);
    enumAttr.addField("voronoi_f1",2);
    enumAttr.addField("voronoi_f2",3);
    enumAttr.addField("voronoi_f3",4);
    enumAttr.addField("voronoi_f4",5);
    enumAttr.addField("voronoi_f2fl",6);
    enumAttr.addField("voronoi_crackle",7);
    enumAttr.addField("cellnoise",8);
    MAKE_INPUT(enumAttr);

    mappingMethod=enumAttr.create("MappingMethod","mame",0);
    enumAttr.addField("uv",0);
    enumAttr.addField("orco",1);
    enumAttr.addField("global",2);
    enumAttr.addField("window",3);
    MAKE_INPUT(enumAttr);

    texCo=enumAttr.create("TextureCoordinate","texco",0);
    enumAttr.addField("plain",0);
    enumAttr.addField("cube",1);
    enumAttr.addField("tube",2);
    enumAttr.addField("sphere",3);
    MAKE_INPUT(enumAttr);

    //*******************************layer texture attribute*********************************//
    layerMix=enumAttr.create("MixMethod","mm1",0);
    enumAttr.addField("mix",0);
    enumAttr.addField("add",1);
    enumAttr.addField("multiply",2);
    enumAttr.addField("subtract",3);
    enumAttr.addField("screen",4);
    enumAttr.addField("divide",5);
    enumAttr.addField("difference",6);
    enumAttr.addField("darken",7);
    enumAttr.addField("lighten",8);
    MAKE_INPUT(enumAttr);

    textureColor=numAttr.createColor("TextureColor","teco");
    numAttr.setDefault(1.0,0.0,1.0);
    MAKE_INPUT(numAttr);

    texColorFact=numAttr.create("TextureColorWeight","tcw",MFnNumericData::kFloat,1.0);
    numAttr.setMin(0.0);
    numAttr.setMax(1.0);
    MAKE_INPUT(numAttr);

    defVal=numAttr.create("DefValue","dev",MFnNumericData::kFloat,1.0);
    numAttr.setMin(0.0);
    numAttr.setMax(1.0);
    MAKE_INPUT(numAttr);

    valFact=numAttr.create("ValueWeight","vaw",MFnNumericData::kFloat,1.0);
    numAttr.setMin(0.0);
    numAttr.setMax(1.0);
    MAKE_INPUT(numAttr);

    doColor=numAttr.create("DoColor","doco",MFnNumericData::kBoolean,true);
    MAKE_INPUT(numAttr);

    negative=numAttr.create("Negative","nega",MFnNumericData::kBoolean,false);
    MAKE_INPUT(numAttr);

    noRGB=numAttr.create("NoRGB","nr",MFnNumericData::kBoolean,false);
    MAKE_INPUT(numAttr);

    stencil=numAttr.create("Stencil","sten",MFnNumericData::kBoolean,false);
    MAKE_INPUT(numAttr);
    //*******************************layer texture attribute end*********************************//

    MObject u=numAttr.create("uCoord","u",MFnNumericData::kFloat);
    MObject v=numAttr.create("vCoord","v",MFnNumericData::kFloat);
    UV=numAttr.create("uvCoord","uv",u,v);
    MAKE_INPUT(numAttr);

    MObject filterX=numAttr.create("uvFilterSizeX", "fsx", MFnNumericData::kFloat);
    MObject filterY=numAttr.create( "uvFilterSizeY", "fsy", MFnNumericData::kFloat);
    UVFilterSize=numAttr.create("uvFilterSize", "fs", filterX, filterY);
    MAKE_INPUT(numAttr);

    Output=numAttr.createColor("outColor","oc");
    numAttr.setHidden(true);
    MAKE_OUTPUT(numAttr);


    addAttribute(woodTurbulence);
    addAttribute(woodSize);
    addAttribute(woodHard);
    addAttribute(woodType);
    addAttribute(woodShape);
    addAttribute(NoiseType);
    addAttribute(mappingMethod);
    addAttribute(texCo);

    addAttribute(layerMix);
    addAttribute(textureColor);
    addAttribute(texColorFact);
    addAttribute(defVal);
    addAttribute(valFact);
    addAttribute(doColor);
    addAttribute(negative);
    addAttribute(noRGB);
    addAttribute(stencil);

    addAttribute(UV);
    addAttribute(UVFilterSize);
    addAttribute(Output);


    attributeAffects(woodTurbulence,Output);
    attributeAffects(woodSize,Output);
    attributeAffects(woodHard,Output);
    attributeAffects(woodType,Output);
    attributeAffects(woodShape,Output);
    attributeAffects(NoiseType,Output);
    attributeAffects(mappingMethod,Output);
    attributeAffects(texCo,Output);

    attributeAffects(layerMix,Output);
    attributeAffects(textureColor,Output);
    attributeAffects(texColorFact,Output);
    attributeAffects(defVal,Output);
    attributeAffects(valFact,Output);
    attributeAffects(doColor,Output);
    attributeAffects(negative,Output);
    attributeAffects(noRGB,Output);
    attributeAffects(stencil,Output);

    attributeAffects(UV,Output);
    attributeAffects(UVFilterSize,Output);

    return stat;
}
コード例 #17
0
ファイル: AlembicNode.cpp プロジェクト: matsbtegner/alembic
MStatus AlembicNode::initialize()
{
    MStatus status;

    MFnUnitAttribute    uAttr;
    MFnTypedAttribute   tAttr;
    MFnNumericAttribute nAttr;
    MFnGenericAttribute gAttr;
    MFnEnumAttribute    eAttr;

    // add the input attributes: time, file, sequence time
    mTimeAttr = uAttr.create("time", "tm", MFnUnitAttribute::kTime, 0.0);
    status = uAttr.setStorable(true);
    status = addAttribute(mTimeAttr);

    // input file name
    MFnStringData fileFnStringData;
    MObject fileNameDefaultObject = fileFnStringData.create("");
    mAbcFileNameAttr = tAttr.create("abc_File", "fn",
        MFnData::kString, fileNameDefaultObject);
    status = tAttr.setStorable(true);
    status = tAttr.setUsedAsFilename(true);
    status = addAttribute(mAbcFileNameAttr);

    // playback speed
    mSpeedAttr = nAttr.create("speed", "sp",
        MFnNumericData::kDouble, 1.0, &status);
    status = nAttr.setWritable(true);
    status = nAttr.setStorable(true);
    status = nAttr.setKeyable(true);
    status = addAttribute(mSpeedAttr);

    // frame offset
    mOffsetAttr = nAttr.create("offset", "of",
        MFnNumericData::kDouble, 0, &status);
    status = nAttr.setWritable(true);
    status = nAttr.setStorable(true);
    status = nAttr.setKeyable(true);
    status = addAttribute(mOffsetAttr);

    // cycle type
    mCycleTypeAttr = eAttr.create("cycleType", "ct", 0,  &status );
    status = eAttr.addField("Hold", PLAYTYPE_HOLD);
    status = eAttr.addField("Loop", PLAYTYPE_LOOP);
    status = eAttr.addField("Reverse", PLAYTYPE_REVERSE);
    status = eAttr.addField("Bounce", PLAYTYPE_BOUNCE);
    status = eAttr.setWritable(true);
    status = eAttr.setStorable(true);
    status = eAttr.setKeyable(true);
    status = addAttribute(mCycleTypeAttr);

    // Regex Filter
    // This is a hidden variable to preserve a regexIncludefilter string
    // into a .ma file.
    mIncludeFilterAttr = tAttr.create("regexIncludeFilter", "ift",
        MFnData::kString);
    status = tAttr.setStorable(true);
    status = tAttr.setHidden(true);
    status = addAttribute(mIncludeFilterAttr);

    // Regex Filter
    // This is a hidden variable to preserve a regexExcludefilter string
    // into a .ma file.
    mExcludeFilterAttr = tAttr.create("regexExcludeFilter", "eft",
        MFnData::kString);
    status = tAttr.setStorable(true);
    status = tAttr.setHidden(true);
    status = addAttribute(mExcludeFilterAttr);

    // sequence min and max in frames
    mStartFrameAttr = nAttr.create("startFrame", "sf",
        MFnNumericData::kDouble, 0, &status);
    status = nAttr.setWritable(false);
    status = nAttr.setStorable(true);
    status = addAttribute(mStartFrameAttr);

    mEndFrameAttr = nAttr.create("endFrame", "ef",
        MFnNumericData::kDouble, 0, &status);
    status = nAttr.setWritable(false);
    status = nAttr.setStorable(true);
    status = addAttribute(mEndFrameAttr);

    // add the output attributes
    // sampled subD mesh
    MFnMeshData fnMeshData;
    MObject meshDefaultObject = fnMeshData.create(&status);
    mOutSubDArrayAttr = tAttr.create("outSubDMesh", "osubd",
        MFnData::kMesh, meshDefaultObject);
    status = tAttr.setStorable(false);
    status = tAttr.setWritable(false);
    status = tAttr.setKeyable(false);
    status = tAttr.setArray(true);
    status = tAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutSubDArrayAttr);

    // sampled poly mesh
    mOutPolyArrayAttr = tAttr.create("outPolyMesh", "opoly",
        MFnData::kMesh, meshDefaultObject);
    status = tAttr.setStorable(false);
    status = tAttr.setWritable(false);
    status = tAttr.setKeyable(false);
    status = tAttr.setArray(true);
    status = tAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutPolyArrayAttr);

    // sampled nurbs surface
    MFnNurbsSurfaceData fnNSData;
    MObject nsDefaultObject = fnNSData.create(&status);
    mOutNurbsSurfaceArrayAttr = tAttr.create("outNSurface", "ons",
        MFnData::kNurbsSurface, nsDefaultObject);
    status = tAttr.setStorable(false);
    status = tAttr.setWritable(false);
    status = tAttr.setKeyable(false);
    status = tAttr.setArray(true);
    status = tAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutNurbsSurfaceArrayAttr);

    // sampled nurbs curve group
    MFnNurbsCurveData fnNCData;
    MObject ncDefaultObject = fnNCData.create(&status);
    mOutNurbsCurveGrpArrayAttr = tAttr.create("outNCurveGrp", "onc",
        MFnData::kNurbsCurve, ncDefaultObject);
    status = tAttr.setStorable(false);
    status = tAttr.setWritable(false);
    status = tAttr.setKeyable(false);
    status = tAttr.setArray(true);
    status = tAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutNurbsCurveGrpArrayAttr);

    // sampled locator
    mOutLocatorPosScaleArrayAttr = nAttr.create("outLoc", "olo",
        MFnNumericData::kDouble, 0.0, &status);
    status = nAttr.setStorable(false);
    status = nAttr.setWritable(false);
    status = nAttr.setArray(true);
    status = nAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutLocatorPosScaleArrayAttr);

    // sampled transform operations
    mOutTransOpArrayAttr = nAttr.create("transOp", "to",
        MFnNumericData::kDouble, 0.0, &status);
    status = nAttr.setStorable(false);
    status = nAttr.setWritable(false);
    status = nAttr.setArray(true);
    status = nAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutTransOpArrayAttr);

    // sampled camera
    // assume the boolean variables cannot be keyed
    mOutCameraArrayAttr = nAttr.create("outCamera", "ocam",
        MFnNumericData::kDouble, 0.0, &status);
    status = nAttr.setStorable(false);
    status = nAttr.setWritable(false);
    status = nAttr.setArray(true);
    status = nAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutCameraArrayAttr);

    // sampled custom-attributes
    mOutPropArrayAttr = gAttr.create("prop", "pr", &status);
    status = gAttr.addNumericDataAccept(MFnNumericData::kBoolean);
    status = gAttr.addNumericDataAccept(MFnNumericData::kByte);
    status = gAttr.addNumericDataAccept(MFnNumericData::kShort);
    status = gAttr.addNumericDataAccept(MFnNumericData::k2Short);
    status = gAttr.addNumericDataAccept(MFnNumericData::k3Short);
    status = gAttr.addNumericDataAccept(MFnNumericData::kInt);
    status = gAttr.addNumericDataAccept(MFnNumericData::k2Int);
    status = gAttr.addNumericDataAccept(MFnNumericData::k3Int);
    status = gAttr.addNumericDataAccept(MFnNumericData::kFloat);
    status = gAttr.addNumericDataAccept(MFnNumericData::k2Float);
    status = gAttr.addNumericDataAccept(MFnNumericData::k3Float);
    status = gAttr.addNumericDataAccept(MFnNumericData::kDouble);
    status = gAttr.addNumericDataAccept(MFnNumericData::k2Double);
    status = gAttr.addNumericDataAccept(MFnNumericData::k3Double);
    status = gAttr.addNumericDataAccept(MFnNumericData::k4Double);
    status = gAttr.addDataAccept(MFnData::kString);
    status = gAttr.addDataAccept(MFnData::kIntArray);
    status = gAttr.addDataAccept(MFnData::kDoubleArray);
    status = gAttr.addDataAccept(MFnData::kVectorArray);
    status = gAttr.addDataAccept(MFnData::kPointArray);

    status = gAttr.setWritable(false);
    status = gAttr.setKeyable(false);
    status = gAttr.setArray(true);
    status = gAttr.setUsesArrayDataBuilder(true);
    status = addAttribute(mOutPropArrayAttr);

    // set up affection relationships
    status = attributeAffects(mTimeAttr, mOutSubDArrayAttr);
    status = attributeAffects(mTimeAttr, mOutPolyArrayAttr);
    status = attributeAffects(mTimeAttr, mOutNurbsSurfaceArrayAttr);
    status = attributeAffects(mTimeAttr, mOutNurbsCurveGrpArrayAttr);
    status = attributeAffects(mTimeAttr, mOutTransOpArrayAttr);
    status = attributeAffects(mTimeAttr, mOutCameraArrayAttr);
    status = attributeAffects(mTimeAttr, mOutPropArrayAttr);
    status = attributeAffects(mTimeAttr, mOutLocatorPosScaleArrayAttr);

    status = attributeAffects(mSpeedAttr, mOutSubDArrayAttr);
    status = attributeAffects(mSpeedAttr, mOutPolyArrayAttr);
    status = attributeAffects(mSpeedAttr, mOutNurbsSurfaceArrayAttr);
    status = attributeAffects(mSpeedAttr, mOutNurbsCurveGrpArrayAttr);
    status = attributeAffects(mSpeedAttr, mOutTransOpArrayAttr);
    status = attributeAffects(mSpeedAttr, mOutCameraArrayAttr);
    status = attributeAffects(mSpeedAttr, mOutPropArrayAttr);
    status = attributeAffects(mSpeedAttr, mOutLocatorPosScaleArrayAttr);

    status = attributeAffects(mOffsetAttr, mOutSubDArrayAttr);
    status = attributeAffects(mOffsetAttr, mOutPolyArrayAttr);
    status = attributeAffects(mOffsetAttr, mOutNurbsSurfaceArrayAttr);
    status = attributeAffects(mOffsetAttr, mOutNurbsCurveGrpArrayAttr);
    status = attributeAffects(mOffsetAttr, mOutTransOpArrayAttr);
    status = attributeAffects(mOffsetAttr, mOutCameraArrayAttr);
    status = attributeAffects(mOffsetAttr, mOutPropArrayAttr);
    status = attributeAffects(mOffsetAttr, mOutLocatorPosScaleArrayAttr);

    status = attributeAffects(mCycleTypeAttr, mOutSubDArrayAttr);
    status = attributeAffects(mCycleTypeAttr, mOutPolyArrayAttr);
    status = attributeAffects(mCycleTypeAttr, mOutNurbsSurfaceArrayAttr);
    status = attributeAffects(mCycleTypeAttr, mOutNurbsCurveGrpArrayAttr);
    status = attributeAffects(mCycleTypeAttr, mOutTransOpArrayAttr);
    status = attributeAffects(mCycleTypeAttr, mOutCameraArrayAttr);
    status = attributeAffects(mCycleTypeAttr, mOutPropArrayAttr);
    status = attributeAffects(mCycleTypeAttr, mOutLocatorPosScaleArrayAttr);

    MGlobal::executeCommand( UITemplateMELScriptStr );

    return status;
}
コード例 #18
0
MStatus sphericalBlendShape::initialize()
{
	MStatus status;

	MFnMatrixAttribute mAttr;
	MFnEnumAttribute   eAttr;

	aSpaceMatrix = mAttr.create("spaceMatrix", "spaceMatrix", MFnMatrixAttribute::kDouble, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);

	aPoleAxis = eAttr.create("poleAxis", "poleAxis", 1, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("+X", 0);
	eAttr.addField("+Y", 1);
	eAttr.addField("+Z", 2);
	eAttr.addField("-X", 3);
	eAttr.addField("-Y", 4);
	eAttr.addField("-Z", 5);
	eAttr.setDefault(1);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	aSeamAxis = eAttr.create("seamAxis", "seamAxis", 0, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("+X", 0);
	eAttr.addField("+Y", 1);
	eAttr.addField("+Z", 2);
	eAttr.addField("-X", 3);
	eAttr.addField("-Y", 4);
	eAttr.addField("-Z", 5);
	eAttr.setDefault(0);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	aWarpMatrix = mAttr.create("warpMatrix", "warpMatrix", MFnMatrixAttribute::kDouble, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);

	aMethod = eAttr.create("conversionMethod", "conversionMethod", 0, &status);
	CHECK_MSTATUS_AND_RETURN_IT(status);
	eAttr.addField("xyzToSpherical", 0);
	eAttr.addField("sphericalToXyz", 1);
	eAttr.setDefault(0);
	eAttr.setKeyable(true);
	eAttr.setStorable(true);
	eAttr.setWritable(true);

	addAttribute(aSpaceMatrix);
	addAttribute(aPoleAxis);
	addAttribute(aSeamAxis);
	addAttribute(aWarpMatrix);
	addAttribute(aMethod);

	attributeAffects(aSpaceMatrix, outputGeom);
	attributeAffects(aPoleAxis, outputGeom);
	attributeAffects(aSeamAxis, outputGeom);
	attributeAffects(aWarpMatrix, outputGeom);
	attributeAffects(aMethod, outputGeom);

	return MS::kSuccess;
}
コード例 #19
0
//initialize
//-----------------------------------------------
MStatus Ocio_test::initialize()
{
	
	//MFnSets
	MFnEnumAttribute eAttr;
	MFnNumericAttribute nAttr;
	MFnCompoundAttribute cAttr;
	MFnTypedAttribute tAttr;

	
	//a_verbose
	a_verbose = eAttr.create("verbose", "verbose", 0);
	eAttr.addField("no verbose", 0);
	eAttr.addField("verbose", 1);
	addAttribute(a_verbose);

	//a_change_list
	a_change_list = eAttr.create("change_list", "change_list", 0);
	eAttr.addField("type 1", 0);
	eAttr.addField("type 2", 1);
	addAttribute(a_change_list);

	//a_last_change_index
	a_last_change_index = nAttr.create("last_change_index", "last_change_index", MFnNumericData::kInt, 9999);
	nAttr.setStorable(false);
	addAttribute(a_last_change_index);

	//a_input_color
	a_input_color = nAttr.createColor("input_color", "input_color");
	nAttr.setUsedAsColor(true);
	nAttr.setStorable(false);
	addAttribute(a_input_color);

	//a_width
	a_width = nAttr.create("width", "width", MFnNumericData::kInt);
	nAttr.setStorable(false);
	addAttribute(a_width);

	//a_height
	a_height = nAttr.create("height", "height", MFnNumericData::kInt);
	nAttr.setStorable(false);
	addAttribute(a_height);

	//a_config_path
	a_config_path = tAttr.create("config_path", "config_path", MFnData::kString);
	tAttr.setUsedAsFilename(true);
	tAttr.setStorable(true);
	addAttribute(a_config_path);
	
	//a_output_color
	a_output_color = nAttr.createColor("output_color", "output_color");
	nAttr.setStorable(false);
	addAttribute(a_output_color);
	


	//Attribute affects
	attributeAffects(a_change_list, a_output_color);
	attributeAffects(a_input_color, a_output_color);
	attributeAffects(a_width, a_output_color);
	attributeAffects(a_height, a_output_color);

	return MStatus::kSuccess;
}
コード例 #20
0
ファイル: marbleTexture.cpp プロジェクト: UIKit0/OpenMaya
//
// DESCRIPTION:
MStatus marble::initialize()
{
	MFnNumericAttribute nAttr;
	MFnTypedAttribute tAttr;
	MFnGenericAttribute gAttr;
	MFnEnumAttribute eAttr;
	MFnMessageAttribute mAttr;

	MStatus status;

	outColor = nAttr.createColor("outColor", "outColor");
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( outColor ));

//---------------------------- automatically created attributes start ------------------------------------
	scale = nAttr.create("scale", "scale",  MFnNumericData::kFloat, 1);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( scale ));

	octaves = nAttr.create("octaves", "octaves",  MFnNumericData::kInt, 8);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( octaves ));

	coordinates = eAttr.create("coordinates", "coordinates", 0, &status);
	status = eAttr.addField( "global", 0 );
	status = eAttr.addField( "local", 1 );
	status = eAttr.addField( "global normal", 2 );
	status = eAttr.addField( "localnormal", 3 );
	status = eAttr.addField( "uv", 4 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( coordinates ));

	roughness = nAttr.create("roughness", "roughness",  MFnNumericData::kFloat, 0.5);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( roughness ));

	MObject rotateX = nAttr.create("rotateX", "rotatex", MFnNumericData::kDouble, 0.0);
	MObject rotateY = nAttr.create("rotateY", "rotatey", MFnNumericData::kDouble, 0.0);
	MObject rotateZ = nAttr.create("rotateZ", "rotatez", MFnNumericData::kDouble, 0.0);
	rotate = nAttr.create("rotate", "rotate", rotateX, rotateY, rotateZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(0,0,0);
	CHECK_MSTATUS(addAttribute( rotate ));

	variation = nAttr.create("variation", "variation",  MFnNumericData::kFloat, 0.2);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( variation ));

	MObject translateX = nAttr.create("translateX", "translatex", MFnNumericData::kDouble, 0.0);
	MObject translateY = nAttr.create("translateY", "translatey", MFnNumericData::kDouble, 0.0);
	MObject translateZ = nAttr.create("translateZ", "translatez", MFnNumericData::kDouble, 0.0);
	translate = nAttr.create("translate", "translate", translateX, translateY, translateZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(0,0,0);
	CHECK_MSTATUS(addAttribute( translate ));

	luxOutColor = nAttr.createColor("luxOutColor", "luxOutColor");
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( luxOutColor ));

	CHECK_MSTATUS ( attributeAffects( scale, luxOutColor));
	CHECK_MSTATUS ( attributeAffects( scale, outColor));
//---------------------------- automatically created attributes end ------------------------------------

    return MS::kSuccess;
}
コード例 #21
0
ファイル: brickTexture.cpp プロジェクト: UIKit0/OpenMaya
//
// DESCRIPTION:
MStatus brick::initialize()
{
	MFnNumericAttribute nAttr;
	MFnTypedAttribute tAttr;
	MFnGenericAttribute gAttr;
	MFnEnumAttribute eAttr;
	MFnMessageAttribute mAttr;

	MStatus status;

	outColor = nAttr.createColor("outColor", "outColor");
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( outColor ));

//---------------------------- automatically created attributes start ------------------------------------
	MObject scaleX = nAttr.create("scaleX", "scalex", MFnNumericData::kDouble, 0.0);
	MObject scaleY = nAttr.create("scaleY", "scaley", MFnNumericData::kDouble, 0.0);
	MObject scaleZ = nAttr.create("scaleZ", "scalez", MFnNumericData::kDouble, 0.0);
	scale = nAttr.create("scale", "scale", scaleX, scaleY, scaleZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(1,1,1);
	CHECK_MSTATUS(addAttribute( scale ));

	brickbevel = nAttr.create("brickbevel", "brickbevel",  MFnNumericData::kFloat, 0.0);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( brickbevel ));

	brickbond = eAttr.create("brickbond", "brickbond", 0, &status);
	status = eAttr.addField( "stacked", 0 );
	status = eAttr.addField( "flemish", 1 );
	status = eAttr.addField( "english", 2 );
	status = eAttr.addField( "herringbone", 3 );
	status = eAttr.addField( "basket", 4 );
	status = eAttr.addField( "chain link", 5 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( brickbond ));

	mortarsize = nAttr.create("mortarsize", "mortarsize",  MFnNumericData::kFloat, 0.01);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( mortarsize ));

	brickwidth = nAttr.create("brickwidth", "brickwidth",  MFnNumericData::kFloat, 0.3);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( brickwidth ));

	bricktex = nAttr.createColor("bricktex", "bricktex");
	MAKE_INPUT(nAttr);
	nAttr.setDefault(1.0,1.0,1.0);
	CHECK_MSTATUS(addAttribute( bricktex ));

	brickdepth = nAttr.create("brickdepth", "brickdepth",  MFnNumericData::kFloat, 0.15);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( brickdepth ));

	coordinates = eAttr.create("coordinates", "coordinates", 0, &status);
	status = eAttr.addField( "global", 0 );
	status = eAttr.addField( "local", 1 );
	status = eAttr.addField( "global normal", 2 );
	status = eAttr.addField( "localnormal", 3 );
	status = eAttr.addField( "uv", 4 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( coordinates ));

	brickmodtex = nAttr.create("brickmodtex", "brickmodtex",  MFnNumericData::kFloat, 1.0);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( brickmodtex ));

	MObject rotateX = nAttr.create("rotateX", "rotatex", MFnNumericData::kDouble, 0.0);
	MObject rotateY = nAttr.create("rotateY", "rotatey", MFnNumericData::kDouble, 0.0);
	MObject rotateZ = nAttr.create("rotateZ", "rotatez", MFnNumericData::kDouble, 0.0);
	rotate = nAttr.create("rotate", "rotate", rotateX, rotateY, rotateZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(0,0,0);
	CHECK_MSTATUS(addAttribute( rotate ));

	motartex = nAttr.createColor("motartex", "motartex");
	MAKE_INPUT(nAttr);
	nAttr.setDefault(0.2,0.2,0.2);
	CHECK_MSTATUS(addAttribute( motartex ));

	brickrun = nAttr.create("brickrun", "brickrun",  MFnNumericData::kFloat, 0.75);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( brickrun ));

	MObject translateX = nAttr.create("translateX", "translatex", MFnNumericData::kDouble, 0.0);
	MObject translateY = nAttr.create("translateY", "translatey", MFnNumericData::kDouble, 0.0);
	MObject translateZ = nAttr.create("translateZ", "translatez", MFnNumericData::kDouble, 0.0);
	translate = nAttr.create("translate", "translate", translateX, translateY, translateZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(0,0,0);
	CHECK_MSTATUS(addAttribute( translate ));

	brickheight = nAttr.create("brickheight", "brickheight",  MFnNumericData::kFloat, 0.1);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( brickheight ));

	luxOutFloat = nAttr.create("luxOutFloat", "luxOutFloat",  MFnNumericData::kFloat);
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( luxOutFloat ));

	luxOutColor = nAttr.createColor("luxOutColor", "luxOutColor");
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( luxOutColor ));

	CHECK_MSTATUS ( attributeAffects( scale, luxOutFloat));
	CHECK_MSTATUS ( attributeAffects( scale, luxOutColor));
	CHECK_MSTATUS ( attributeAffects( scale, outColor));
//---------------------------- automatically created attributes end ------------------------------------

    return MS::kSuccess;
}
コード例 #22
0
//
// DESCRIPTION:
MStatus blender_marble::initialize()
{
	MFnNumericAttribute nAttr;
	MFnTypedAttribute tAttr;
	MFnGenericAttribute gAttr;
	MFnEnumAttribute eAttr;
	MFnMessageAttribute mAttr;

	MStatus status;

	outColor = nAttr.createColor("outColor", "outColor");
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( outColor ));

//---------------------------- automatically created attributes start ------------------------------------
	noisesize = nAttr.create("noisesize", "noisesize",  MFnNumericData::kFloat, 0.25);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( noisesize ));

	noisebasis2 = eAttr.create("noisebasis2", "noisebasis2", 0, &status);
	status = eAttr.addField( "blender_original", 0 );
	status = eAttr.addField( "original_perlin", 1 );
	status = eAttr.addField( "improved_perlin", 2 );
	status = eAttr.addField( "voronoi_f1", 3 );
	status = eAttr.addField( "voronoi_f2", 4 );
	status = eAttr.addField( "voronoi_f3", 5 );
	status = eAttr.addField( "voronoi_f4", 6 );
	status = eAttr.addField( "voronoi_f2f1", 7 );
	status = eAttr.addField( "voronoi_crackle", 8 );
	status = eAttr.addField( "cell_noise", 9 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( noisebasis2 ));

	noisebasis = eAttr.create("noisebasis", "noisebasis", 0, &status);
	status = eAttr.addField( "sin", 0 );
	status = eAttr.addField( "saw", 1 );
	status = eAttr.addField( "tri", 2 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( noisebasis ));

	MObject scaleX = nAttr.create("scaleX", "scalex", MFnNumericData::kDouble, 0.0);
	MObject scaleY = nAttr.create("scaleY", "scaley", MFnNumericData::kDouble, 0.0);
	MObject scaleZ = nAttr.create("scaleZ", "scalez", MFnNumericData::kDouble, 0.0);
	scale = nAttr.create("scale", "scale", scaleX, scaleY, scaleZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(1,1,1);
	CHECK_MSTATUS(addAttribute( scale ));

	noisedepth = nAttr.create("noisedepth", "noisedepth",  MFnNumericData::kInt, 2);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( noisedepth ));

	turbulance = nAttr.create("turbulance", "turbulance",  MFnNumericData::kFloat, 5.0);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( turbulance ));

	coordinates = eAttr.create("coordinates", "coordinates", 0, &status);
	status = eAttr.addField( "global", 0 );
	status = eAttr.addField( "local", 1 );
	status = eAttr.addField( "global normal", 2 );
	status = eAttr.addField( "localnormal", 3 );
	status = eAttr.addField( "uv", 4 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( coordinates ));

	bright = nAttr.create("bright", "bright",  MFnNumericData::kFloat, 1.0);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( bright ));

	MObject rotateX = nAttr.create("rotateX", "rotatex", MFnNumericData::kDouble, 0.0);
	MObject rotateY = nAttr.create("rotateY", "rotatey", MFnNumericData::kDouble, 0.0);
	MObject rotateZ = nAttr.create("rotateZ", "rotatez", MFnNumericData::kDouble, 0.0);
	rotate = nAttr.create("rotate", "rotate", rotateX, rotateY, rotateZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(0,0,0);
	CHECK_MSTATUS(addAttribute( rotate ));

	noisetype = eAttr.create("noisetype", "noisetype", 1, &status);
	status = eAttr.addField( "soft_noise", 0 );
	status = eAttr.addField( "hard_noise", 1 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( noisetype ));

	MObject translateX = nAttr.create("translateX", "translatex", MFnNumericData::kDouble, 0.0);
	MObject translateY = nAttr.create("translateY", "translatey", MFnNumericData::kDouble, 0.0);
	MObject translateZ = nAttr.create("translateZ", "translatez", MFnNumericData::kDouble, 0.0);
	translate = nAttr.create("translate", "translate", translateX, translateY, translateZ);
	MAKE_INPUT(nAttr);
	nAttr.setDefault(0,0,0);
	CHECK_MSTATUS(addAttribute( translate ));

	type = eAttr.create("type", "type", 0, &status);
	status = eAttr.addField( "soft", 0 );
	status = eAttr.addField( "sharp", 1 );
	status = eAttr.addField( "sharper", 2 );
	MAKE_INPUT(eAttr);
	CHECK_MSTATUS(addAttribute( type ));

	contrast = nAttr.create("contrast", "contrast",  MFnNumericData::kFloat, 1.0);
	MAKE_INPUT(nAttr);
	CHECK_MSTATUS(addAttribute( contrast ));

	luxOutFloat = nAttr.create("luxOutFloat", "luxOutFloat",  MFnNumericData::kFloat);
	MAKE_OUTPUT(nAttr);
	CHECK_MSTATUS(addAttribute( luxOutFloat ));

	CHECK_MSTATUS ( attributeAffects( noisesize, luxOutFloat));
	CHECK_MSTATUS ( attributeAffects( noisesize, outColor));
//---------------------------- automatically created attributes end ------------------------------------

    return MS::kSuccess;
}
コード例 #23
0
ファイル: quatcurve.cpp プロジェクト: jonntd/Public
MStatus n_tentacle::initialize()
{

	MFnNumericAttribute numericAttr;
	MFnMatrixAttribute matrixAttr;
	MFnTypedAttribute typedAttr;
	MFnUnitAttribute unitAttribute;
	MFnEnumAttribute enumAttr;
	MStatus				stat;


	stretch = numericAttr.create("stretch", "st", MFnNumericData::kDouble, 0.0);
	numericAttr.setMin(0.0);
	numericAttr.setMax(1.0);

	globalScale = numericAttr.create("globalScale", "gs", MFnNumericData::kDouble, 1.0);
	numericAttr.setMin(0.00001);
	numericAttr.setMax(10.0);

	iniLength = numericAttr.create("iniLength", "iln", MFnNumericData::kDouble, 0.01);

	parameter = numericAttr.create("parameter", "prm", MFnNumericData::kDouble, 0.0);
	numericAttr.setArray(true);

	blendRot = numericAttr.create("blendRot", "blr", MFnNumericData::kDouble, 0.0);
	numericAttr.setArray(true);

	interval = numericAttr.create("interval", "itv", MFnNumericData::kInt, 0);
	numericAttr.setArray(true);

	matrix = matrixAttr.create("matrix", "mtx");
	matrixAttr.setArray(true);
	matrixAttr.setHidden(true);

	curve = typedAttr.create("curve", "crv", MFnData::kNurbsCurve);

	outTranslate = numericAttr.create("outTranslate", "ot", MFnNumericData::k3Double);
	numericAttr.setArray(true);
	numericAttr.setHidden(true);
    numericAttr.setUsesArrayDataBuilder(true);
    numericAttr.setHidden(true);

	outRotateX = unitAttribute.create("outRotateX", "orx", MFnUnitAttribute::kAngle);
	outRotateY = unitAttribute.create("outRotateY", "ory", MFnUnitAttribute::kAngle);
	outRotateZ = unitAttribute.create("outRotateZ", "orz", MFnUnitAttribute::kAngle);
	outRotate = numericAttr.create("outRotate", "or",outRotateX, outRotateY, outRotateZ);
	numericAttr.setArray(true);
	numericAttr.setHidden(true);
    numericAttr.setUsesArrayDataBuilder(true);
    numericAttr.setHidden(true);

	tangentAxis = enumAttr.create("tangentAxis", "tga", 1);
	enumAttr.addField("X", 0);
	enumAttr.addField("Y", 1);
	enumAttr.addField("Z", 2);
	enumAttr.addField("negativeX", 3);
	enumAttr.addField("negativeY", 4);
	enumAttr.addField("negativeZ", 5);


	// Add the attributes we have created to the node
	//
	stat = addAttribute( parameter );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( blendRot );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( interval );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( stretch );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( globalScale );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( iniLength );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( matrix );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( curve );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( outTranslate );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( outRotate );
		if (!stat) { stat.perror("addAttribute"); return stat;}
	stat = addAttribute( tangentAxis );
		if (!stat) { stat.perror("addAttribute"); return stat;}

	attributeAffects( parameter, outTranslate );
	attributeAffects( blendRot, outTranslate );
	attributeAffects( interval, outTranslate );
	attributeAffects( stretch, outTranslate );
	attributeAffects( globalScale, outTranslate );
	attributeAffects( iniLength, outTranslate );
	attributeAffects( matrix, outTranslate );
	attributeAffects( curve, outTranslate );
	attributeAffects( tangentAxis, outTranslate );

	attributeAffects( parameter, outRotate );
	attributeAffects( blendRot, outRotate );
	attributeAffects( interval, outRotate );
	attributeAffects( stretch, outRotate );
	attributeAffects( globalScale, outRotate );
	attributeAffects( iniLength, outRotate );
	attributeAffects( matrix, outRotate );
	attributeAffects( curve, outRotate );
	attributeAffects( tangentAxis, outRotate );

	attributeAffects( parameter, outRotateX );
	attributeAffects( blendRot, outRotateX );
	attributeAffects( interval, outRotateX );
	attributeAffects( stretch, outRotateX );
	attributeAffects( globalScale, outRotateX );
	attributeAffects( iniLength, outRotateX );
	attributeAffects( matrix, outRotateX );
	attributeAffects( curve, outRotateX );
	attributeAffects( tangentAxis, outRotateX );

	attributeAffects( parameter, outRotateY );
	attributeAffects( blendRot, outRotateY );
	attributeAffects( interval, outRotateY );
	attributeAffects( stretch, outRotateY );
	attributeAffects( globalScale, outRotateY );
	attributeAffects( iniLength, outRotateY );
	attributeAffects( matrix, outRotateY );
	attributeAffects( curve, outRotateY );
	attributeAffects( tangentAxis, outRotateY );

	attributeAffects( parameter, outRotateZ );
	attributeAffects( blendRot, outRotateZ );
	attributeAffects( interval, outRotateZ );
	attributeAffects( stretch, outRotateZ );
	attributeAffects( globalScale, outRotateZ );
	attributeAffects( iniLength, outRotateZ );
	attributeAffects( matrix, outRotateZ );
	attributeAffects( curve, outRotateZ );
	attributeAffects( tangentAxis, outRotateZ );


	return MS::kSuccess;

}
コード例 #24
0
ファイル: mtm_envlight.cpp プロジェクト: MassW/OpenMaya
MStatus mtmEnvLight::initialize()
{
    MFnTypedAttribute tAttr; 
    MFnNumericAttribute nAttr; 
    MFnLightDataAttribute lAttr;
	MFnEnumAttribute eAttr;
	MFnMessageAttribute mAttr;
	MStatus stat;

    //aColor = nAttr.createColor( "color", "c" );
    //CHECK_MSTATUS ( nAttr.setKeyable(true) );
    //CHECK_MSTATUS ( nAttr.setStorable(true) );
    //CHECK_MSTATUS ( nAttr.setDefault(0.0f, 0.58824f, 0.644f) );

    aLightColor = nAttr.createColor( "lightColor", "lightColor" );
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );
    nAttr.setDefault(0.7f, 0.58824f, 0.344f);

	aShadowColor = nAttr.createColor( "shadowColor", "sc" );
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );
    CHECK_MSTATUS ( nAttr.setDefault(0.0f, 0.0f, 0.0f) );

    aPosition = nAttr.createPoint( "position", "pos" );
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );

    aInputDirection = nAttr.createPoint( "inputDirection", "id" );
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );
    CHECK_MSTATUS ( nAttr.setDefault(-1.0f, 0.0f, 0.0f) );

    aInputAmbient = nAttr.create( "ambientOn", "an", MFnNumericData::kBoolean);
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );
    CHECK_MSTATUS ( nAttr.setHidden(false) );
    CHECK_MSTATUS ( nAttr.setDefault(true) );

    aInputDiffuse = nAttr.create( "emitDiffuse", "dn", MFnNumericData::kBoolean);
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );
    CHECK_MSTATUS ( nAttr.setHidden(false) );
    CHECK_MSTATUS ( nAttr.setDefault(true) );

    aInputSpecular = nAttr.create( "emitSpecular", "sn", MFnNumericData::kBoolean);
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );
    CHECK_MSTATUS ( nAttr.setHidden(false) );
    CHECK_MSTATUS ( nAttr.setDefault(true) );

    aIntensity = nAttr.create( "intensity", "i", MFnNumericData::kFloat);
    CHECK_MSTATUS ( nAttr.setKeyable(true) );
    CHECK_MSTATUS ( nAttr.setStorable(true) );
    CHECK_MSTATUS ( nAttr.setHidden(false) );
    CHECK_MSTATUS ( nAttr.setDefault(1.0f) );

	samplingquality = nAttr.create( "samplingquality", "samplingquality", MFnNumericData::kFloat, 1.0);
	envmap = tAttr.create( "envmap", "envmap", MFnNumericData::kString);
	tAttr.setUsedAsFilename(true);
	areamap = tAttr.create( "areamap", "areamap", MFnNumericData::kString);
	tAttr.setUsedAsFilename(true);
	areafullsphere = nAttr.create( "areafullsphere", "areafullsphere", MFnNumericData::kBoolean, true);
	envintensity = nAttr.createColor( "envintensity", "envintensity" );
	nAttr.setDefault(1.0f, 1.0f, 1.0f);
	raybackground = nAttr.create( "raybackground", "raybackground", MFnNumericData::kBoolean, false);
	castshadow = nAttr.create( "castshadow", "castshadow", MFnNumericData::kBoolean, true);
	envtype = eAttr.create( "envtype", "envtype", 0, &stat);
	stat = eAttr.addField( "Direct Lighting", 0 );
	stat = eAttr.addField( "Ambient Occlusion", 1 );
	stat = eAttr.addField( "Full Irradiance", 2 );
	stat = eAttr.addField( "Raytrace Background", 3 );
	eAttr.setDefault(0);		
	doraysamples = nAttr.create( "doraysamples", "doraysamples", MFnNumericData::kBoolean, false);
	doadaptive = nAttr.create( "doadaptive", "doadaptive", MFnNumericData::kBoolean, false);
	domaxdist = nAttr.create( "domaxdist", "domaxdist", MFnNumericData::kBoolean, false);
	maxdist = nAttr.create( "maxdist", "maxdist", MFnNumericData::kFloat, 10.0);
	coneangle = nAttr.create( "coneangle", "coneangle", MFnNumericData::kFloat, 45.0);
	envtint = nAttr.createColor( "envtint", "envtint" );
	nAttr.setDefault(1.0f, 1.0f, 1.0f);
	shadowI = nAttr.create( "shadowI", "shadowI", MFnNumericData::kFloat, 1.0);
	samples = nAttr.create( "samples", "samples", MFnNumericData::kInt, 32);
	MFnStringData fnStringData;
	MObject defaultObjectMask;
	defaultObjectMask = fnStringData.create( "*" );
	objectmask = tAttr.create( "objectmask", "objectmask", MFnNumericData::kString, defaultObjectMask);
	usePortalGeometry = nAttr.create( "usePortalGeometry", "usePortalGeometry", MFnNumericData::kBoolean, false);
	portalGeometry = mAttr.create( "portalGeometry", "portalGeometry");
	mAttr.setConnectable(true);
	mAttr.accepts(MFnData::kAny);
	
// Outputs

    aLightDirection = nAttr.createPoint( "lightDirection", "ld" );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS ( nAttr.setDefault(-1.0f, 0.0f, 0.0f) );

    aLightIntensity = nAttr.createColor( "lightIntensity", "li" );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS ( nAttr.setDefault(1.0f, 0.5f, 0.2f) );

    aLightAmbient = nAttr.create( "lightAmbient", "la", 
								  MFnNumericData::kBoolean);
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    nAttr.setDefault(true);

    aLightDiffuse = nAttr.create( "lightDiffuse", "ldf",
								  MFnNumericData::kBoolean);
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS ( nAttr.setDefault(true) );

    aLightSpecular = nAttr.create( "lightSpecular", "ls", 
								   MFnNumericData::kBoolean);
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS ( nAttr.setDefault(true) );

    aLightShadowFraction = nAttr.create("lightShadowFraction","lsf",
										MFnNumericData::kFloat);
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS ( nAttr.setDefault(0.0f) );

    aPreShadowIntensity = nAttr.create("preShadowIntensity","psi",
									   MFnNumericData::kFloat);
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS ( nAttr.setDefault(0.0f) );

    aLightBlindData = nAttr.createAddr("lightBlindData","lbld");
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );

    aLightData = lAttr.create( "lightData", "ltd", 
                               aLightDirection, aLightIntensity, 
							   aLightAmbient, 
                               aLightDiffuse, aLightSpecular, 
							   aLightShadowFraction,
                               aPreShadowIntensity, aLightBlindData);
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS ( lAttr.setStorable(false) );
    CHECK_MSTATUS ( lAttr.setHidden(true) );
    lAttr.setDefault(-1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.2f, true, true,
					 true, 0.0f, 1.0f, NULL);

    CHECK_MSTATUS ( addAttribute(coneangle) );
    CHECK_MSTATUS ( addAttribute(samples) );
    CHECK_MSTATUS ( addAttribute(objectmask) );
    CHECK_MSTATUS ( addAttribute(shadowI) );
    CHECK_MSTATUS ( addAttribute(envtint) );
    CHECK_MSTATUS ( addAttribute(maxdist) );
    CHECK_MSTATUS ( addAttribute(domaxdist) );
    CHECK_MSTATUS ( addAttribute(doadaptive) );
    CHECK_MSTATUS ( addAttribute(doraysamples) );
    CHECK_MSTATUS ( addAttribute(envtype) );
    CHECK_MSTATUS ( addAttribute(castshadow) );
    CHECK_MSTATUS ( addAttribute(raybackground) );
    CHECK_MSTATUS ( addAttribute(envintensity) );
    CHECK_MSTATUS ( addAttribute(areafullsphere) );
    CHECK_MSTATUS ( addAttribute(areamap) );
    CHECK_MSTATUS ( addAttribute(envmap) );
    CHECK_MSTATUS ( addAttribute(samplingquality) );
    CHECK_MSTATUS ( addAttribute(usePortalGeometry) );
    CHECK_MSTATUS ( addAttribute(portalGeometry) );
	

    //CHECK_MSTATUS ( addAttribute(aColor) );
    CHECK_MSTATUS ( addAttribute(aLightColor) );
    CHECK_MSTATUS ( addAttribute(aShadowColor) );
    CHECK_MSTATUS ( addAttribute(aPosition) );
    CHECK_MSTATUS ( addAttribute(aInputDirection) );
    CHECK_MSTATUS ( addAttribute(aInputAmbient) );
    CHECK_MSTATUS ( addAttribute(aInputDiffuse) );
    CHECK_MSTATUS ( addAttribute(aInputSpecular) );
    CHECK_MSTATUS ( addAttribute(aIntensity) );
	
    CHECK_MSTATUS ( addAttribute(aLightData) );

    CHECK_MSTATUS ( attributeAffects (aLightIntensity, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aLightDirection, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aLightAmbient, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aLightDiffuse, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aLightSpecular, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aLightShadowFraction, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aPreShadowIntensity, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aLightBlindData, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aLightData, aLightData) );

    //CHECK_MSTATUS ( attributeAffects (aColor, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aPosition, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aInputDirection, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aInputAmbient, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aInputDiffuse, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aInputSpecular, aLightData) );
    CHECK_MSTATUS ( attributeAffects (aIntensity, aLightData) );

    return MS::kSuccess;
}
コード例 #25
0
ファイル: retargetLocator.cpp プロジェクト: jonntd/mayadev-1
MStatus retargetLocator::initialize()
{
    MFnNumericAttribute nAttr;
	MFnMatrixAttribute mAttr;
	MFnEnumAttribute eAttr;
	MFnUnitAttribute uAttr;
	MFnCompoundAttribute cAttr;
	MFnTypedAttribute tAttr;
	
	aOutput = nAttr.create( "output", "output", MFnNumericData::kDouble );
	nAttr.setStorable( false );
	CHECK_MSTATUS( addAttribute( aOutput ) );

	aDiscMatrix = mAttr.create( "discMatrix", "discMatrix" );
	mAttr.setStorable( true );
	CHECK_MSTATUS( addAttribute( aDiscMatrix ) );
	CHECK_MSTATUS( attributeAffects( aDiscMatrix, aOutput ) );

	aDiscAxis = eAttr.create( "discAxis", "discAxis", 0 );
	eAttr.addField( "X", 0 );
	eAttr.addField( "Y", 1 );
	eAttr.addField( "Z", 2 );
	eAttr.setStorable( true );
	eAttr.setChannelBox( true );
	eAttr.setReadable( true );
	CHECK_MSTATUS( addAttribute( aDiscAxis ) );
	CHECK_MSTATUS( attributeAffects( aDiscAxis, aOutput ) );


	aDiscDivision = nAttr.create( "discDivision", "discDivision", MFnNumericData::kInt, 32 );
	nAttr.setMin( 1 );
	nAttr.setMax( 32 );
	nAttr.setStorable( true );
	nAttr.setChannelBox( true );
	CHECK_MSTATUS( addAttribute( aDiscDivision ) );
	CHECK_MSTATUS( attributeAffects( aDiscDivision, aOutput ) );


	aDiscAngle = uAttr.create( "discAngle", "discAngle", MFnUnitAttribute::kAngle, 0.0 );
	uAttr.setStorable( true );
	uAttr.setChannelBox( true );
	CHECK_MSTATUS( addAttribute( aDiscAngle ) );
	CHECK_MSTATUS( attributeAffects( aDiscAngle, aOutput ) );


	aDiscOffsetX = nAttr.create( "discOffsetX", "discOffsetX", MFnNumericData::kDouble, 0.0 );
	aDiscOffsetY = nAttr.create( "discOffsetY", "discOffsetY", MFnNumericData::kDouble, 0.0 );
	aDiscOffsetZ = nAttr.create( "discOffsetZ", "discOffsetZ", MFnNumericData::kDouble, 0.0 );
	aDiscOffset  = nAttr.create( "discOffset", "discOffset", aDiscOffsetX, aDiscOffsetY, aDiscOffsetZ );
	uAttr.setStorable( true );
	uAttr.setChannelBox( true );
	CHECK_MSTATUS( addAttribute( aDiscOffset ) );
	CHECK_MSTATUS( attributeAffects( aDiscOffset, aOutput ) );

	aDiscSizeX = nAttr.create( "discSizeX", "discSizeX", MFnNumericData::kDouble, 1.0 );
	aDiscSizeY = nAttr.create( "discSizeY", "discSizeY", MFnNumericData::kDouble, 1.0 );
	aDiscSizeZ = nAttr.create( "discSizeZ", "discSizeZ", MFnNumericData::kDouble, 1.0 );
	aDiscSize  = nAttr.create( "discSize", "discSize", aDiscSizeX, aDiscSizeY, aDiscSizeZ );
	uAttr.setStorable( true );
	uAttr.setChannelBox( true );
	CHECK_MSTATUS( addAttribute( aDiscSize ) );
	CHECK_MSTATUS( attributeAffects( aDiscSize, aOutput ) );


	aDiscActiveColor = nAttr.createColor( "discActiveColor", "discActiveColor" );
	nAttr.setStorable( true );
	nAttr.setUsedAsColor(true);
	nAttr.setDefault(1.0f, 1.0f, 1.0f);
	CHECK_MSTATUS( addAttribute( aDiscActiveColor ) );
	CHECK_MSTATUS( attributeAffects( aDiscActiveColor, aOutput ) );


	aDiscLeadColor = nAttr.createColor( "discLeadColor", "discLeadColor" );
	nAttr.setStorable( true );
	nAttr.setUsedAsColor(true);
	nAttr.setDefault(.263f, 1.0f, .639f);
	CHECK_MSTATUS( addAttribute( aDiscLeadColor ) );
	CHECK_MSTATUS( attributeAffects( aDiscLeadColor, aOutput ) );


	aDiscDefaultColor = nAttr.createColor( "discDefaultColor", "discDefaultColor" );
	nAttr.setStorable( true );
	nAttr.setUsedAsColor(true);
	nAttr.setDefault(.0f, .016f, .376f);
	CHECK_MSTATUS( addAttribute( aDiscDefaultColor ) );
	CHECK_MSTATUS( attributeAffects( aDiscDefaultColor, aOutput ) );

	aDiscFillAlpha = nAttr.create( "discFillAlpha", "discFillAlpha", MFnNumericData::kFloat, 0.1f );
	nAttr.setStorable( true );
	nAttr.setMin( 0.0f );
	nAttr.setMax( 1.0f );
	CHECK_MSTATUS( addAttribute( aDiscFillAlpha ) );
	CHECK_MSTATUS( attributeAffects( aDiscFillAlpha, aOutput ) );

	aDiscLineAlpha = nAttr.create( "discLineAlpha", "discLineAlpha", MFnNumericData::kFloat, 1.0f );
	nAttr.setStorable( true );
	nAttr.setMin( 0.0f );
	nAttr.setMax( 1.0f );
	CHECK_MSTATUS( addAttribute( aDiscLineAlpha ) );
	CHECK_MSTATUS( attributeAffects( aDiscLineAlpha, aOutput ) );

	aArrow = cAttr.create( "arrow", "arrow" );

	aInheritMatrix = nAttr.create( "inheritMatrix", "inheritMatrix", MFnNumericData::kBoolean, false );

	aInputMesh = tAttr.create( "inputMesh", "inputMesh", MFnData::kMesh );

	aAimMatrix = mAttr.create( "aimMatrix", "aimMatrix" );

	aStartSize = nAttr.create( "startSize", "startSize", MFnNumericData::kFloat, 0.5f );

	aSize = nAttr.create( "size", "size", MFnNumericData::kFloat, 1.0f );

	aActiveColor = nAttr.createColor( "activeColor", "activeColor" );
	nAttr.setUsedAsColor(true);
	nAttr.setDefault(1.0f, 1.0f, 1.0f);
	aLeadColor = nAttr.createColor( "leadColor", "leadColor" );
	nAttr.setUsedAsColor(true);
	nAttr.setDefault(.263f, 1.0f, .639f);
	aDefaultColor = nAttr.createColor( "defaultColor", "defaultColor" );
	nAttr.setUsedAsColor(true);
	nAttr.setDefault(.0f, .016f, .376f);

	aFillAlpha = nAttr.create( "fillAlpha", "fillAlpha", MFnNumericData::kFloat, 0.1f );
	aLineAlpha = nAttr.create( "lineAlpha", "lineAlpha", MFnNumericData::kFloat, 1.0f );

	aOffsetX = nAttr.create( "offsetX", "offsetX", MFnNumericData::kDouble, 0.0 );
	aOffsetY = nAttr.create( "offsetY", "offsetY", MFnNumericData::kDouble, 0.0 );
	aOffsetZ = nAttr.create( "offsetZ", "offsetZ", MFnNumericData::kDouble, 0.0 );
	aOffset = nAttr.create( "offset", "offset", aOffsetX, aOffsetY, aOffsetZ );

	cAttr.addChild( aInheritMatrix );
	cAttr.addChild( aAimMatrix );
	cAttr.addChild( aInputMesh );
	cAttr.addChild( aStartSize );
	cAttr.addChild( aSize );
	cAttr.addChild( aActiveColor );
	cAttr.addChild( aLeadColor );
	cAttr.addChild( aDefaultColor );
	cAttr.addChild( aFillAlpha );
	cAttr.addChild( aLineAlpha );
	cAttr.addChild( aOffset );
	cAttr.setArray( true );
	cAttr.setStorable( true );
	CHECK_MSTATUS( addAttribute( aArrow ) );
	CHECK_MSTATUS( attributeAffects( aArrow, aOutput ) );

	return MS::kSuccess;
}
コード例 #26
0
MStatus	MayaToIndigoGlobals::initialize()
{
	MayaRenderGlobalsNode::initialize();

	MFnNumericAttribute nAttr;
	MFnTypedAttribute tAttr;
	MFnGenericAttribute gAttr;
	MFnEnumAttribute eAttr;
	MFnMessageAttribute mAttr;

	MStatus stat = MStatus::kSuccess;

//	------------- automatically created attributes start ----------- // 

	white_point = eAttr.create("white_point", "white_point", 4, &stat);
	stat = eAttr.addField( "User", 0 );
	stat = eAttr.addField( "A", 1 );
	stat = eAttr.addField( "B", 2 );
	stat = eAttr.addField( "C", 3 );
	stat = eAttr.addField( "D50", 4 );
	stat = eAttr.addField( "D55", 5 );
	stat = eAttr.addField( "D65", 6 );
	stat = eAttr.addField( "D75", 7 );
	stat = eAttr.addField( "E", 8 );
	stat = eAttr.addField( "F1", 9 );
	stat = eAttr.addField( "F2", 10 );
	stat = eAttr.addField( "F3", 11 );
	stat = eAttr.addField( "F4", 12 );
	stat = eAttr.addField( "F5", 13 );
	stat = eAttr.addField( "F6", 14 );
	stat = eAttr.addField( "F7", 15 );
	stat = eAttr.addField( "F8", 16 );
	stat = eAttr.addField( "F9", 17 );
	stat = eAttr.addField( "F10", 18 );
	stat = eAttr.addField( "F11", 19 );
	stat = eAttr.addField( "F12", 20 );
	CHECK_MSTATUS(addAttribute( white_point ));

	white_pointX = nAttr.create("white_pointX", "white_pointX",  MFnNumericData::kFloat, 0.0);
	CHECK_MSTATUS(addAttribute( white_pointX ));

	white_pointY = nAttr.create("white_pointY", "white_pointY",  MFnNumericData::kFloat, 0.0);
	CHECK_MSTATUS(addAttribute( white_pointY ));

	bih_tri_threshold = nAttr.create("bih_tri_threshold", "bih_tri_threshold",  MFnNumericData::kInt, 1100000);
	CHECK_MSTATUS(addAttribute( bih_tri_threshold ));

	metropolis = nAttr.create("metropolis", "metropolis",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( metropolis ));

	large_mutation_prob = nAttr.create("large_mutation_prob", "large_mutation_prob",  MFnNumericData::kFloat, 0.1);
	CHECK_MSTATUS(addAttribute( large_mutation_prob ));

	max_change = nAttr.create("max_change", "max_change",  MFnNumericData::kFloat, .01);
	CHECK_MSTATUS(addAttribute( max_change ));

	max_num_consec_rejections = nAttr.create("max_num_consec_rejections", "max_num_consec_rejections",  MFnNumericData::kInt, 1000);
	CHECK_MSTATUS(addAttribute( max_num_consec_rejections ));

	logging = nAttr.create("logging", "logging",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( logging ));

	path_tracing = eAttr.create("path_tracing", "path_tracing", 0, &stat);
	stat = eAttr.addField( "bidirectional", 0 );
	stat = eAttr.addField( "backwards", 1 );
	CHECK_MSTATUS(addAttribute( path_tracing ));

	tone_mapper = eAttr.create("tone_mapper", "tone_mapper", 1, &stat);
	stat = eAttr.addField( "linear", 0 );
	stat = eAttr.addField( "reinhard", 1 );
	stat = eAttr.addField( "camera", 2 );
	CHECK_MSTATUS(addAttribute( tone_mapper ));

	tone_linearScale = nAttr.create("tone_linearScale", "tone_linearScale",  MFnNumericData::kFloat, 1.0);
	nAttr.setMin(0.0001);
	nAttr.setMax(100);
	CHECK_MSTATUS(addAttribute( tone_linearScale ));

	tone_reinhardPreScale = nAttr.create("tone_reinhardPreScale", "tone_reinhardPreScale",  MFnNumericData::kFloat, 1.0);
	CHECK_MSTATUS(addAttribute( tone_reinhardPreScale ));

	tone_reinhardPostScale = nAttr.create("tone_reinhardPostScale", "tone_reinhardPostScale",  MFnNumericData::kFloat, 1.0);
	CHECK_MSTATUS(addAttribute( tone_reinhardPostScale ));

	tone_reinhardBurn = nAttr.create("tone_reinhardBurn", "tone_reinhardBurn",  MFnNumericData::kFloat, 10.0);
	CHECK_MSTATUS(addAttribute( tone_reinhardBurn ));

	tone_cameraResponse_function_path = tAttr.create("tone_cameraResponse_function_path", "tone_cameraResponse_function_path",  MFnNumericData::kString);
	CHECK_MSTATUS(addAttribute( tone_cameraResponse_function_path ));

	tone_cameraEv_adjust = nAttr.create("tone_cameraEv_adjust", "tone_cameraEv_adjust",  MFnNumericData::kFloat, 0.0);
	CHECK_MSTATUS(addAttribute( tone_cameraEv_adjust ));

	tone_cameraFilm_iso = nAttr.create("tone_cameraFilm_iso", "tone_cameraFilm_iso",  MFnNumericData::kFloat, 200.0);
	CHECK_MSTATUS(addAttribute( tone_cameraFilm_iso ));

	save_untonemapped_exr = nAttr.create("save_untonemapped_exr", "save_untonemapped_exr",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( save_untonemapped_exr ));

	save_tonemapped_exr = nAttr.create("save_tonemapped_exr", "save_tonemapped_exr",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( save_tonemapped_exr ));

	save_igi = nAttr.create("save_igi", "save_igi",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( save_igi ));

	image_save_period = nAttr.create("image_save_period", "image_save_period",  MFnNumericData::kFloat, 60);
	CHECK_MSTATUS(addAttribute( image_save_period ));

	halt_time = nAttr.create("halt_time", "halt_time",  MFnNumericData::kFloat, -1);
	CHECK_MSTATUS(addAttribute( halt_time ));

	halt_samples_per_pixel = nAttr.create("halt_samples_per_pixel", "halt_samples_per_pixel",  MFnNumericData::kInt, -1);
	CHECK_MSTATUS(addAttribute( halt_samples_per_pixel ));

	hybrid = nAttr.create("hybrid", "hybrid",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( hybrid ));

	auto_choose_num_threads = nAttr.create("auto_choose_num_threads", "auto_choose_num_threads",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( auto_choose_num_threads ));

	num_threads = nAttr.create("num_threads", "num_threads",  MFnNumericData::kBoolean, 1);
	CHECK_MSTATUS(addAttribute( num_threads ));

	super_sample_factor = nAttr.create("super_sample_factor", "super_sample_factor",  MFnNumericData::kInt, 2);
	CHECK_MSTATUS(addAttribute( super_sample_factor ));

	watermark = nAttr.create("watermark", "watermark",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( watermark ));

	info_overlay = nAttr.create("info_overlay", "info_overlay",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( info_overlay ));

	cache_trees = nAttr.create("cache_trees", "cache_trees",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( cache_trees ));

	aperture_diffraction = nAttr.create("aperture_diffraction", "aperture_diffraction",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( aperture_diffraction ));

	post_process_diffraction = nAttr.create("post_process_diffraction", "post_process_diffraction",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( post_process_diffraction ));

	render_foreground_alpha = nAttr.create("render_foreground_alpha", "render_foreground_alpha",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( render_foreground_alpha ));

	splat_filter = eAttr.create("splat_filter", "splat_filter", 0, &stat);
	stat = eAttr.addField( "fastbox", 0 );
	stat = eAttr.addField( "radial", 1 );
	stat = eAttr.addField( "mn_cubic", 2 );
	CHECK_MSTATUS(addAttribute( splat_filter ));

	splat_filter_cubic_b = nAttr.create("splat_filter_cubic_b", "splat_filter_cubic_b",  MFnNumericData::kFloat, 0.6);
	CHECK_MSTATUS(addAttribute( splat_filter_cubic_b ));

	splat_filter_cubic_ring = nAttr.create("splat_filter_cubic_ring", "splat_filter_cubic_ring",  MFnNumericData::kFloat, 0.2);
	CHECK_MSTATUS(addAttribute( splat_filter_cubic_ring ));

	downsize_filter = eAttr.create("downsize_filter", "downsize_filter", 0, &stat);
	stat = eAttr.addField( "mn_cubic", 0 );
	stat = eAttr.addField( "gauss", 1 );
	stat = eAttr.addField( "sharp", 2 );
	CHECK_MSTATUS(addAttribute( downsize_filter ));

	downsize_filter_cubic_radius = nAttr.create("downsize_filter_cubic_radius", "downsize_filter_cubic_radius",  MFnNumericData::kFloat, 2);
	CHECK_MSTATUS(addAttribute( downsize_filter_cubic_radius ));

	vignetting = nAttr.create("vignetting", "vignetting",  MFnNumericData::kBoolean, true);
	CHECK_MSTATUS(addAttribute( vignetting ));

	gpu = nAttr.create("gpu", "gpu",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( gpu ));

	selected_gpu_device = eAttr.create("selected_gpu_device", "selected_gpu_device", 0, &stat);
	stat = eAttr.addField( "CUDA", 0 );
	stat = eAttr.addField( "OPEN_CL", 1 );
	CHECK_MSTATUS(addAttribute( selected_gpu_device ));

	glass_acceleration = nAttr.create("glass_acceleration", "glass_acceleration",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( glass_acceleration ));

	environmentType = eAttr.create("environmentType", "environmentType", 1, &stat);
	stat = eAttr.addField( "Off", 0 );
	stat = eAttr.addField( "Color/Map", 1 );
	stat = eAttr.addField( "Sun", 2 );
	CHECK_MSTATUS(addAttribute( environmentType ));

	environmentColor = nAttr.createColor("environmentColor", "environmentColor");
	nAttr.setDefault(0.4,0.4,1.0);
	CHECK_MSTATUS(addAttribute( environmentColor ));

	environmentSun = mAttr.create("environmentSun", "environmentSun");
	CHECK_MSTATUS(addAttribute( environmentSun ));

	turbidity = nAttr.create("turbidity", "turbidity",  MFnNumericData::kFloat, 2.0);
	CHECK_MSTATUS(addAttribute( turbidity ));

	extra_atmospheric = nAttr.create("extra_atmospheric", "extra_atmospheric",  MFnNumericData::kBoolean, false);
	CHECK_MSTATUS(addAttribute( extra_atmospheric ));

	sun_layer = nAttr.create("sun_layer", "sun_layer",  MFnNumericData::kInt, 0);
	CHECK_MSTATUS(addAttribute( sun_layer ));

	sky_layer = nAttr.create("sky_layer", "sky_layer",  MFnNumericData::kInt, 0);
	CHECK_MSTATUS(addAttribute( sky_layer ));

	sky_model = eAttr.create("sky_model", "sky_model", 0, &stat);
	stat = eAttr.addField( "original", 0 );
	stat = eAttr.addField( "captured-simulation", 1 );
	CHECK_MSTATUS(addAttribute( sky_model ));

	environmentMapType = eAttr.create("environmentMapType", "environmentMapType", 0, &stat);
	stat = eAttr.addField( "Spherical", 0 );
	stat = eAttr.addField( "Lat-Long", 1 );
	CHECK_MSTATUS(addAttribute( environmentMapType ));

	environmentMapMultiplier = nAttr.create("environmentMapMultiplier", "environmentMapMultiplier",  MFnNumericData::kFloat, 1.0);
	CHECK_MSTATUS(addAttribute( environmentMapMultiplier ));

	MFnStringData	fnStringData;
	MObject	defaultString;

	defaultString = fnStringData.create( "notepad.exe" );
	preferredTextEditor = tAttr.create("preferredTextEditor", "preferredTextEditor",  MFnNumericData::kString, defaultString);
	CHECK_MSTATUS(addAttribute( preferredTextEditor ));

//	------------- automatically created attributes end ----------- // 

	return stat;

}
コード例 #27
0
bool ToMayaMeshConverter::setMeshInterpolationAttribute( MObject &object, std::string interpolation )
{
	MStatus st;
	MFnMesh fnMesh(object, &st);
	if ( !st )
	{
		return false;
	}

	int interpolationValue = 0;

	FromMayaMeshConverter fromMaya(object);
	const IECore::Parameter::PresetsContainer &presets = fromMaya.interpolationParameter()->presets();
	IECore::Parameter::PresetsContainer::const_iterator it;

	if ( interpolation != "default" )
	{
		int index = 0;

		for ( it = presets.begin(); it != presets.end(); it++, index++ )
		{
			if ( interpolation == it->first || interpolation == IECore::staticPointerCast< IECore::StringData >(it->second)->readable() )
			{
				interpolationValue = index;
				break;
			}
		}
		if ( it == presets.end() )
		{
			return false;
		}
	}

	MPlug interpPlug = fnMesh.findPlug( "ieMeshInterpolation", &st );
	
	if ( !st )
	{
		MFnEnumAttribute fnAttrib;
		MObject newAttr = fnAttrib.create( "ieMeshInterpolation", "interp", 0, &st );
		if ( !st )
		{
			return false;
		}

		int index = 0;
		for ( it = presets.begin(); it != presets.end(); it++ )
		{
			if ( it->first == "default" )
			{
				continue;
			}
			fnAttrib.addField( it->first.c_str(), index );
			index++;
		}

		// looks like the attribute does not exist yet..
		st = fnMesh.addAttribute( newAttr );
		if ( !st )
		{
			return false;
		}
		interpPlug = fnMesh.findPlug( "ieMeshInterpolation", &st );
		if ( !st )
		{
			return false;
		}
	}

	st = interpPlug.setValue( interpolationValue );
	if ( !st )
	{
		return false;
	}

	return true;
}
コード例 #28
0
ファイル: n_reduce.cpp プロジェクト: kremersa/arrayNodes
MStatus ReduceArrayNode::initialize()
{
    MStatus status;

    MFnTypedAttribute T;
    MFnNumericAttribute N;
    MFnEnumAttribute E;

    aInput = T.create("input", "i", MFnData::kDoubleArray);
    T.setKeyable(false);
    T.setChannelBox(false);
    T.setStorable(true);
    T.setWritable(true);

    aOutput = N.create("output", "o", MFnNumericData::kDouble, 0.0);
    T.setKeyable(false);
    T.setChannelBox(false);
    T.setWritable(true);
    T.setStorable(true);

    aOperation = E.create("operation", "operation");
    E.addField("No Operation", kNO_OP);
    E.addField("Sum", kSUM);
    E.addField("Difference", kDIFFERENCE);
    E.addField("Average", kAVERAGE);
    E.addField("Product", kPRODUCT);
    E.addField("Quotient", kQUOTIENT);
    E.addField("Exponent", kEXPONENT);
    E.addField("Minimum", kMIN);
    E.addField("Maximum", kMAX);
    E.addField("Length", kLENGTH);
    E.setKeyable(true);
    E.setStorable(true);
    E.setWritable(true);

    addAttribute(aOperation);
    addAttribute(aInput);
    addAttribute(aOutput);

    attributeAffects(aOperation, aOutput);
    attributeAffects(aInput, aOutput);

    return MS::kSuccess;
}
コード例 #29
0
MStatus asMicrofacet_brdf::initialize()
{
	MFnNumericAttribute nAttr;
	MFnLightDataAttribute lAttr;
	MFnTypedAttribute tAttr;
	MFnGenericAttribute gAttr;
	MFnEnumAttribute eAttr;
	MFnMessageAttribute mAttr;

    MStatus status; // Status will be used to hold the MStatus value
                    // returned by each api function call. It is important
                    // to check the status returned by a call to aid in
                    // debugging. Failed API calls can result in subtle
                    // errors that can be difficult to track down, you may
                    // wish to use the CHECK_MSTATUS macro for any API
                    // call where you do not need to provide your own
                    // error handling.
                    //

//---------------------------- automatically created attributes start ------------------------------------
	reflectance = nAttr.createColor("reflectance", "reflectance");
	nAttr.setDefault(0.5,0.5,0.5);
	CHECK_MSTATUS(addAttribute( reflectance ));

	mdf = eAttr.create("mdf", "mdf", 1, &status);
	status = eAttr.addField( "beckmann", 0 );
	status = eAttr.addField( "blinn", 1 );
	status = eAttr.addField( "ggx", 2 );
	status = eAttr.addField( "ward", 3 );
	CHECK_MSTATUS(addAttribute( mdf ));

	glossiness_multiplier = nAttr.create("glossiness_multiplier", "glossiness_multiplier",  MFnNumericData::kFloat, 1.0);
	CHECK_MSTATUS(addAttribute( glossiness_multiplier ));

	glossiness = nAttr.create("glossiness", "glossiness",  MFnNumericData::kFloat, 0.5);
	CHECK_MSTATUS(addAttribute( glossiness ));

	fresnel_multiplier = nAttr.create("fresnel_multiplier", "fresnel_multiplier",  MFnNumericData::kFloat, 1.0);
	CHECK_MSTATUS(addAttribute( fresnel_multiplier ));

	reflectance_multiplier = nAttr.create("reflectance_multiplier", "reflectance_multiplier",  MFnNumericData::kFloat, 1.0);
	CHECK_MSTATUS(addAttribute( reflectance_multiplier ));

//---------------------------- automatically created attributes end ------------------------------------

    // Input Attributes
    //
    aTranslucenceCoeff = nAttr.create( "translucenceCoeff", "tc",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setKeyable( true ) );
    CHECK_MSTATUS( nAttr.setStorable( true ) );
    CHECK_MSTATUS( nAttr.setDefault( 0.0f ) );

    aDiffuseReflectivity = nAttr.create( "diffuseReflectivity", "drfl",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setKeyable( true ) );
    CHECK_MSTATUS( nAttr.setStorable( true ) );
    CHECK_MSTATUS( nAttr.setDefault( 0.8f ) );

    aColor = nAttr.createColor( "color", "c", &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setKeyable( true ) );
    CHECK_MSTATUS( nAttr.setStorable( true ) );
    CHECK_MSTATUS( nAttr.setDefault( 0.0f, 0.58824f, 0.644f ) );

    aIncandescence = nAttr.createColor( "incandescence", "ic", &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setKeyable( true ) );
    CHECK_MSTATUS( nAttr.setStorable( true ) );
    CHECK_MSTATUS( nAttr.setDefault( 0.0f, 0.0f, 0.0f ) );

    aInTransparency = nAttr.createColor( "transparency", "it", &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setKeyable( true ) );
    CHECK_MSTATUS( nAttr.setStorable( true ) );
    CHECK_MSTATUS( nAttr.setDefault( 0.0f, 0.0f, 0.0f ) );

    // Color Output
    //
    aOutColor = nAttr.createColor( "outColor", "oc", &status );
    CHECK_MSTATUS( status );

    CHECK_MSTATUS( nAttr.setHidden( false ) );
    CHECK_MSTATUS( nAttr.setReadable( true ) );
    CHECK_MSTATUS( nAttr.setWritable( false ) );

    aOutTransparency = nAttr.createColor( "outTransparency", "ot", &status );
    CHECK_MSTATUS( status );

    CHECK_MSTATUS( nAttr.setHidden( false ) );
    CHECK_MSTATUS( nAttr.setReadable( true ) );
    CHECK_MSTATUS( nAttr.setWritable( false ) );

    // Camera Normals
    //
    aNormalCameraX = nAttr.create( "normalCameraX", "nx",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setStorable( false ) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aNormalCameraY = nAttr.create( "normalCameraY", "ny",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setStorable( false ) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aNormalCameraZ = nAttr.create( "normalCameraZ", "nz",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setStorable( false ) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aNormalCamera = nAttr.create( "normalCamera","n", aNormalCameraX,
            aNormalCameraY, aNormalCameraZ, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( nAttr.setStorable( false ) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) );
    CHECK_MSTATUS( nAttr.setHidden( true ) );


    // Light Direction
    //
    aLightDirectionX = nAttr.create( "lightDirectionX", "ldx",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aLightDirectionY = nAttr.create( "lightDirectionY", "ldy",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aLightDirectionZ = nAttr.create( "lightDirectionZ", "ldz",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aLightDirection = nAttr.create( "lightDirection", "ld",
            aLightDirectionX, aLightDirectionY, aLightDirectionZ,
            &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) );


    // Light Intensity
    //
    aLightIntensityR = nAttr.create( "lightIntensityR", "lir",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aLightIntensityG = nAttr.create( "lightIntensityG", "lig",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aLightIntensityB = nAttr.create( "lightIntensityB", "lib",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aLightIntensity = nAttr.create( "lightIntensity", "li",
            aLightIntensityR, aLightIntensityG, aLightIntensityB,
            &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f, 1.0f, 1.0f ) );


    // Light
    //
    aLightAmbient = nAttr.create( "lightAmbient", "la",
            MFnNumericData::kBoolean, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( true ) );

    aLightDiffuse = nAttr.create( "lightDiffuse", "ldf",
            MFnNumericData::kBoolean, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( true ) );

    aLightSpecular = nAttr.create( "lightSpecular", "ls",
            MFnNumericData::kBoolean, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( false ) );

    aLightShadowFraction = nAttr.create( "lightShadowFraction", "lsf",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aPreShadowIntensity = nAttr.create( "preShadowIntensity", "psi",
            MFnNumericData::kFloat, 0, &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );
    CHECK_MSTATUS( nAttr.setDefault( 1.0f ) );

    aLightBlindData = nAttr.createAddr( "lightBlindData", "lbld",
            &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS ( nAttr.setStorable(false) );
    CHECK_MSTATUS ( nAttr.setHidden(true) );
    CHECK_MSTATUS ( nAttr.setReadable(true) );
    CHECK_MSTATUS ( nAttr.setWritable(false) );

    aLightData = lAttr.create( "lightDataArray", "ltd", aLightDirection,
            aLightIntensity, aLightAmbient, aLightDiffuse, aLightSpecular,
            aLightShadowFraction, aPreShadowIntensity, aLightBlindData,
            &status );
    CHECK_MSTATUS( status );
    CHECK_MSTATUS( lAttr.setArray( true ) );
    CHECK_MSTATUS( lAttr.setStorable( false ) );
    CHECK_MSTATUS( lAttr.setHidden( true ) );
    CHECK_MSTATUS( lAttr.setDefault( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
            true, true, false, 1.0f, 1.0f, NULL ) );


    // Next we will add the attributes we have defined to the node
    //
    CHECK_MSTATUS( addAttribute( aTranslucenceCoeff ) );
    CHECK_MSTATUS( addAttribute( aDiffuseReflectivity ) );
    CHECK_MSTATUS( addAttribute( aColor ) );
    CHECK_MSTATUS( addAttribute( aIncandescence ) );
    CHECK_MSTATUS( addAttribute( aInTransparency ) );
    CHECK_MSTATUS( addAttribute( aOutColor ) );
    CHECK_MSTATUS( addAttribute( aOutTransparency ) );
    CHECK_MSTATUS( addAttribute( aNormalCamera ) );

    // Only add the parent of the compound
    CHECK_MSTATUS( addAttribute( aLightData ) );

    // The attributeAffects() method is used to indicate when the input
    // attribute affects the output attribute. This knowledge allows Maya
    // to optimize dependencies in the graph in more complex nodes where
    // there may be several inputs and outputs, but not all the inputs
    // affect all the outputs.
    //
    CHECK_MSTATUS( attributeAffects( aTranslucenceCoeff, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aDiffuseReflectivity, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aColor, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aInTransparency, aOutTransparency ) );
    CHECK_MSTATUS( attributeAffects( aInTransparency, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aIncandescence, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightIntensityR, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightIntensityB, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightIntensityG, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightIntensity, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aNormalCameraX, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aNormalCameraY, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aNormalCameraZ, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aNormalCamera, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightDirectionX, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightDirectionY, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightDirectionZ, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightDirection, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightAmbient, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightSpecular, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightDiffuse, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightShadowFraction, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aPreShadowIntensity, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightBlindData, aOutColor ) );
    CHECK_MSTATUS( attributeAffects( aLightData, aOutColor ) );

    return( MS::kSuccess );
}
コード例 #30
0
MStatus collisionShapeNode::initialize()
{
	MStatus status;
	MFnMessageAttribute fnMsgAttr;
	MFnNumericAttribute fnNumericAttr;
	MFnEnumAttribute fnEnumAttr;

	ia_type = fnEnumAttr.create("type", "tp", 7, &status);
	MCHECKSTATUS(status, "creating type attribute")
		fnEnumAttr.addField("Convex Hull", 0);
	fnEnumAttr.addField("Mesh", 1);
	fnEnumAttr.addField("Cylinder", 2);
	fnEnumAttr.addField("Capsule", 3);
	fnEnumAttr.addField("Box", 4);
	fnEnumAttr.addField("Sphere", 5);
	fnEnumAttr.addField("Plane", 6);
	fnEnumAttr.addField("BvhMesh", 7);
	fnEnumAttr.addField("HACD", 8);
	fnEnumAttr.setKeyable(true);
	status = addAttribute(ia_type);
	MCHECKSTATUS(status, "adding type attribute")

		ia_scale = fnNumericAttr.createPoint("scale", "sc", &status);
	MCHECKSTATUS(status, "creating ia_scale attribute")
		fnNumericAttr.setDefault(1.0, 1.0, 1.0);
	fnNumericAttr.setKeyable(true);
	status = addAttribute(ia_scale);
	MCHECKSTATUS(status, "adding ia_scale attribute")

		oa_collisionShape = fnMsgAttr.create("outCollisionShape", "oucs", &status);
	MCHECKSTATUS(status, "creating outCollisionShape attribute")
		status = addAttribute(oa_collisionShape);
	MCHECKSTATUS(status, "adding outCollisionShape attribute")

		ia_shape = fnMsgAttr.create("inShape", "insh", &status);
	MCHECKSTATUS(status, "creating inShape attribute")
		status = addAttribute(ia_shape);
	MCHECKSTATUS(status, "adding inShape attribute")

		ca_collisionShape = fnNumericAttr.create("ca_collisionShape", "ccs", MFnNumericData::kBoolean, 0, &status);
	MCHECKSTATUS(status, "creating ca_collisionShape attribute")
		fnNumericAttr.setWorldSpace(true);
	fnNumericAttr.setConnectable(false);
	fnNumericAttr.setHidden(true);
	fnNumericAttr.setStorable(false);
	fnNumericAttr.setKeyable(false);
	status = addAttribute(ca_collisionShape);
	MCHECKSTATUS(status, "adding ca_collisionShape attribute")

		ca_collisionShapeParam = fnNumericAttr.create("collisionShapeParam", "cspm", MFnNumericData::kBoolean, 0, &status);
	MCHECKSTATUS(status, "creating ca_collisionShapeParam attribute")
		fnNumericAttr.setConnectable(false);
	fnNumericAttr.setHidden(true);
	fnNumericAttr.setStorable(false);
	fnNumericAttr.setKeyable(false);
	status = addAttribute(ca_collisionShapeParam);
	MCHECKSTATUS(status, "adding ca_collisionShapeParam attribute")

		//
		status = attributeAffects(ia_shape, oa_collisionShape);
	MCHECKSTATUS(status, "adding attributeAffects(ia_shape, oa_collisionShape)")

		status = attributeAffects(ia_type, oa_collisionShape);
	MCHECKSTATUS(status, "adding attributeAffects(ia_type, oa_collisionShape)")

		status = attributeAffects(ia_scale, oa_collisionShape);
	MCHECKSTATUS(status, "adding attributeAffects(ia_scale, oa_collisionShape)")

		//
		status = attributeAffects(ia_shape, ca_collisionShape);
	MCHECKSTATUS(status, "adding attributeAffects(ia_shape, ca_collisionShape)")

		status = attributeAffects(ia_type, ca_collisionShape);
	MCHECKSTATUS(status, "adding attributeAffects(ia_shape, ca_collisionShape)")

		//
		status = attributeAffects(ia_shape, ca_collisionShapeParam);
	MCHECKSTATUS(status, "adding attributeAffects(ia_shape, oa_collisionShapeParam)")

		status = attributeAffects(ia_scale, ca_collisionShapeParam);
	MCHECKSTATUS(status, "adding attributeAffects(ia_scale, oa_collisionShapeParam)")

		status = attributeAffects(ia_type, ca_collisionShapeParam);
	MCHECKSTATUS(status, "adding attributeAffects(ia_type, oa_collisionShapeParam)")

		return MS::kSuccess;
}