//----------------------------------------------------------------// extern "C" JNIEXPORT void JNICALL Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode ( JNIEnv* env, jclass obj, jint eventID, jint code ) { ZLLog::LogF ( ZLLog::CONSOLE, "Java_com_ziplinegames_moai_MoaiTapjoy_AKUInvokeListenerWithCode\n" ); MOAIScopedLuaState state = MOAILuaRuntime::Get ().State (); if ( MOAITapjoyAndroid::Get ().PushListener ( eventID, state )) { state.Push ( code ); state.DebugCall ( 1, 0 ); } }
//----------------------------------------------------------------// static int _cpCollisionFunc ( cpArbiter* arb, void* data, u32 eventType, bool checkResult ) { MOAICpCollisionHandler* handler = ( MOAICpCollisionHandler* )data; if ( handler->mMask & eventType ) { // this can be called during shutdown, so make sure the runtime is still valid if ( MOAILuaRuntime::IsValid ()) { MOAIScopedLuaState state = MOAILuaRuntime::Get ().State (); if ( handler->mHandler.PushRef ( state )) { cpShape* a; cpShape* b; cpArbiterGetShapes ( arb, &a, &b ); if ( a && b ) { state.Push ( eventType ); (( MOAICpShape* )a->data )->PushLuaUserdata ( state ); (( MOAICpShape* )b->data )->PushLuaUserdata ( state ); MOAICpArbiter* arbiter = handler->mSpace->GetArbiter (); arbiter->SetArbiter ( arb ); arbiter->PushLuaUserdata ( state ); state.DebugCall ( 4, 1 ); //lua_call ( state, 4, 1 ); if ( checkResult ) { bool result = state.GetValue < bool >( -1, true ); return result ? cpTrue : cpFalse; } } } } } return cpTrue; }