void AttackLayer::EndMenu(Ref * sender){ shield->setVisible(false); auto maticmenu = (Menu*)this->getChildByName("menuMaticItem"); auto maticItem = (MenuItemImage*)maticmenu->getChildByName("automatic"); maticItem->setEnabled(true); auto menu1 = (Menu*)this->getChildByName("Menu"); auto menuItem1 = (MenuItemImage*)menu1->getChildByName("EndGame"); menuItem1->setVisible(false); CocosDenshion::SimpleAudioEngine::getInstance()->resumeBackgroundMusic(); auto menu = (Menu* )this->getChildByName("stop"); auto menuitem = (MenuItem*)menu->getChildByName("name"); menuitem->setEnabled(true); MenuItemImage * item = (MenuItemImage *)sender; auto menuP = (Menu* )item->getParent(); menuP->setVisible(false); item->setVisible(false); Director::getInstance()->resume(); }