コード例 #1
0
ファイル: cmd_palette_editor.cpp プロジェクト: 93i/aseprite
void PaletteEntryEditor::getPicks(PalettePicks& picks)
{
    PaletteView* palView = ColorBar::instance()->getPaletteView();
    palView->getSelectedEntries(picks);
    if (picks.picks() == 0) {
        int i = palView->getSelectedEntry();
        if (i >= 0 && i < picks.size())
            picks[i] = true;
    }
}
コード例 #2
0
ファイル: cmd_palette_editor.cpp プロジェクト: 93i/aseprite
void PaletteEntryEditor::setColor(const app::Color& color)
{
    m_rgbSliders.setColor(color);
    m_hsvSliders.setColor(color);
    if (!m_disableHexUpdate)
        m_hexColorEntry.setColor(color);

    PalettePicks entries;
    getPicks(entries);
    int i, j, i2;

    // Find the first selected entry
    for (i=0; i<(int)entries.size(); ++i)
        if (entries[i])
            break;

    // Find the first unselected entry after i
    for (i2=i+1; i2<(int)entries.size(); ++i2)
        if (!entries[i2])
            break;

    // Find the last selected entry
    for (j=entries.size()-1; j>=0; --j)
        if (entries[j])
            break;

    if (i == j) {
        m_entryLabel.setTextf(" Entry: %d", i);
    }
    else if (j-i+1 == i2-i) {
        m_entryLabel.setTextf(" Range: %d-%d", i, j);
    }
    else if (i == int(entries.size())) {
        m_entryLabel.setText(" No Entry");
    }
    else {
        m_entryLabel.setText(" Multiple Entries");
    }

    m_topBox.layout();
}
コード例 #3
0
void ColorQuantizationCommand::onExecute(Context* context)
{
  try {
    ContextWriter writer(UIContext::instance(), 500);
    Sprite* sprite = writer.sprite();
    frame_t frame = writer.frame();
    if (sprite) {
      PalettePicks entries;
      ColorBar::instance()->getPaletteView()->getSelectedEntries(entries);

      entries.pickAllIfNeeded();
      int n = entries.picks();

      Palette palette(frame, n);
      render::create_palette_from_rgb(sprite, frame, &palette);

      Palette newPalette(*get_current_palette());

      int i = 0, j = 0;
      for (bool state : entries) {
        if (state)
          newPalette.setEntry(i, palette.getEntry(j++));
        ++i;
      }

      Transaction transaction(writer.context(), "Color Quantization", ModifyDocument);
      transaction.execute(new cmd::SetPalette(sprite, frame, &newPalette));
      transaction.commit();

      set_current_palette(&newPalette, false);
      ui::Manager::getDefault()->invalidate();
    }
  }
  catch (base::Exception& e) {
    Console::showException(e);
  }
}
コード例 #4
0
void ColorQuantizationCommand::onExecute(Context* context)
{
  try {
    app::gen::PaletteFromSprite window;
    PalettePicks entries;

    Sprite* sprite;
    frame_t frame;
    Palette* curPalette;
    {
      ContextReader reader(context);
      Site site = context->activeSite();
      sprite = site.sprite();
      frame = site.frame();
      curPalette = sprite->palette(frame);

      window.newPalette()->setSelected(true);
      window.alphaChannel()->setSelected(
        App::instance()->preferences().quantization.withAlpha());
      window.ncolors()->setText("256");

      ColorBar::instance()->getPaletteView()->getSelectedEntries(entries);
      if (entries.picks() > 1) {
        window.currentRange()->setTextf(
          "%s, %d color(s)",
          window.currentRange()->text().c_str(),
          entries.picks());
      }
      else
        window.currentRange()->setEnabled(false);

      window.currentPalette()->setTextf(
        "%s, %d color(s)",
        window.currentPalette()->text().c_str(),
        curPalette->size());
    }

    window.openWindowInForeground();
    if (window.closer() != window.ok())
      return;

    bool withAlpha = window.alphaChannel()->isSelected();
    App::instance()->preferences().quantization.withAlpha(withAlpha);

    bool createPal = false;
    if (window.newPalette()->isSelected()) {
      int n = window.ncolors()->textInt();
      n = MAX(1, n);
      entries = PalettePicks(n);
      entries.all();
      createPal = true;
    }
    else if (window.currentPalette()->isSelected()) {
      entries.all();
    }
    if (entries.picks() == 0)
      return;

    Palette tmpPalette(frame, entries.picks());
    ColorQuantizationJob job(sprite, withAlpha, &tmpPalette);
    job.startJob();
    job.waitJob();
    if (job.isCanceled())
      return;

    base::UniquePtr<Palette> newPalette(
      new Palette(createPal ? tmpPalette:
                              *get_current_palette()));

    if (createPal) {
      entries = PalettePicks(newPalette->size());
      entries.all();
    }

    int i = 0, j = 0;
    for (bool state : entries) {
      if (state)
        newPalette->setEntry(i, tmpPalette.getEntry(j++));
      ++i;
    }

    if (*curPalette != *newPalette) {
      ContextWriter writer(UIContext::instance(), 500);
      Transaction transaction(writer.context(), "Color Quantization", ModifyDocument);
      transaction.execute(new cmd::SetPalette(sprite, frame, newPalette.get()));
      transaction.commit();

      set_current_palette(newPalette.get(), false);
      ui::Manager::getDefault()->invalidate();
    }
  }
  catch (base::Exception& e) {
    Console::showException(e);
  }
}
コード例 #5
0
void ColorQuantizationCommand::onExecute(Context* context)
{
  try {
    app::gen::PaletteFromSprite window;
    PalettePicks entries;

    Sprite* sprite;
    frame_t frame;
    Palette* curPalette;
    {
      ContextReader reader(context);
      Site site = context->activeSite();
      sprite = site.sprite();
      frame = site.frame();
      curPalette = sprite->palette(frame);

      window.newPalette()->setSelected(true);
      window.alphaChannel()->setSelected(
        App::instance()->preferences().quantization.withAlpha());
      window.ncolors()->setText("256");

      ColorBar::instance()->getPaletteView()->getSelectedEntries(entries);
      if (entries.picks() > 1) {
        window.currentRange()->setTextf(
          "%s, %d color(s)",
          window.currentRange()->text().c_str(),
          entries.picks());
      }
      else
        window.currentRange()->setEnabled(false);

      window.currentPalette()->setTextf(
        "%s, %d color(s)",
        window.currentPalette()->text().c_str(),
        curPalette->size());
    }

    window.openWindowInForeground();
    if (window.closer() != window.ok())
      return;

    bool withAlpha = window.alphaChannel()->isSelected();
    App::instance()->preferences().quantization.withAlpha(withAlpha);

    bool createPal = false;
    if (window.newPalette()->isSelected()) {
      int n = window.ncolors()->textInt();
      n = MAX(1, n);
      entries = PalettePicks(n);
      entries.all();
      createPal = true;
    }
    else if (window.currentPalette()->isSelected()) {
      entries.all();
    }
    if (entries.picks() == 0)
      return;

    Palette tmpPalette(frame, entries.picks());

    ContextReader reader(context);
    SpriteJob job(reader, "Color Quantization");
    const bool newBlend = Preferences::instance().experimental.newBlend();
    job.startJobWithCallback(
      [sprite, withAlpha, &tmpPalette, &job, newBlend]{
        render::create_palette_from_sprite(
          sprite, 0, sprite->lastFrame(),
          withAlpha, &tmpPalette,
          &job,
          newBlend);     // SpriteJob is a render::TaskDelegate
      });
    job.waitJob();
    if (job.isCanceled())
      return;

    std::unique_ptr<Palette> newPalette(
      new Palette(createPal ? tmpPalette:
                              *get_current_palette()));

    if (createPal) {
      entries = PalettePicks(newPalette->size());
      entries.all();
    }

    int i = 0, j = 0;
    for (bool state : entries) {
      if (state)
        newPalette->setEntry(i, tmpPalette.getEntry(j++));
      ++i;
    }

    if (*curPalette != *newPalette)
      job.tx()(new cmd::SetPalette(sprite, frame, newPalette.get()));

    set_current_palette(newPalette.get(), false);
    ui::Manager::getDefault()->invalidate();
  }
  catch (const base::Exception& e) {
    Console::showException(e);
  }
}
コード例 #6
0
ファイル: cmd_palette_editor.cpp プロジェクト: 93i/aseprite
void PaletteEntryEditor::setAbsolutePaletteEntryChannel(ColorSliders::Channel channel, const app::Color& color)
{
    PalettePicks entries;
    getPicks(entries);
    int picksCount = entries.picks();

    uint32_t src_color;
    int r, g, b;

    Palette* palette = get_current_palette();
    for (int c=0; c<palette->size(); c++) {
        if (!entries[c])
            continue;

        // Get the current RGB values of the palette entry
        src_color = palette->getEntry(c);
        r = rgba_getr(src_color);
        g = rgba_getg(src_color);
        b = rgba_getb(src_color);

        switch (m_type) {

        case app::Color::RgbType:
            // Modify one entry
            if (picksCount == 1) {
                r = color.getRed();
                g = color.getGreen();
                b = color.getBlue();
            }
            // Modify one channel a set of entries
            else {
                // Setup the new RGB values depending of the modified channel.
                switch (channel) {
                case ColorSliders::Red:
                    r = color.getRed();
                case ColorSliders::Green:
                    g = color.getGreen();
                    break;
                case ColorSliders::Blue:
                    b = color.getBlue();
                    break;
                }
            }
            break;

        case app::Color::HsvType:
        {
            Hsv hsv;

            // Modify one entry
            if (picksCount == 1) {
                hsv.hue(color.getHue());
                hsv.saturation(double(color.getSaturation()) / 100.0);
                hsv.value(double(color.getValue()) / 100.0);
            }
            // Modify one channel a set of entries
            else {
                // Convert RGB to HSV
                hsv = Hsv(Rgb(r, g, b));

                // Only modify the desired HSV channel
                switch (channel) {
                case ColorSliders::Hue:
                    hsv.hue(color.getHue());
                    break;
                case ColorSliders::Saturation:
                    hsv.saturation(double(color.getSaturation()) / 100.0);
                    break;
                case ColorSliders::Value:
                    hsv.value(double(color.getValue()) / 100.0);
                    break;
                }
            }

            // Convert HSV back to RGB
            Rgb rgb(hsv);
            r = rgb.red();
            g = rgb.green();
            b = rgb.blue();
        }
        break;
        }

        palette->setEntry(c, doc::rgba(r, g, b, 255));
    }
}