コード例 #1
0
    static bool HandleLearnAllMyPetTalentsCommand(ChatHandler* handler, char const* /*args*/)
    {
        Player* player = handler->GetSession()->GetPlayer();

        Pet* pet = player->GetPet();
        if (!pet)
        {
            handler->SendSysMessage(LANG_NO_PET_FOUND);
            handler->SetSentErrorMessage(true);
            return false;
        }

        CreatureTemplate const* creatureInfo = pet->GetCreatureTemplate();
        if (!creatureInfo)
        {
            handler->SendSysMessage(LANG_WRONG_PET_TYPE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        CreatureFamilyEntry const* petFamily = sCreatureFamilyStore.LookupEntry(creatureInfo->family);
        if (!petFamily)
        {
            handler->SendSysMessage(LANG_WRONG_PET_TYPE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        if (petFamily->petTalentType < 0)                       // not hunter pet
        {
            handler->SendSysMessage(LANG_WRONG_PET_TYPE);
            handler->SetSentErrorMessage(true);
            return false;
        }

        for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
        {
            TalentEntry const* talentInfo = sTalentStore.LookupEntry(i);
            if (!talentInfo)
                continue;

            TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
            if (!talentTabInfo)
                continue;

            // prevent learn talent for different family (cheating)
            if (((1 << petFamily->petTalentType) & talentTabInfo->petTalentMask) == 0)
                continue;

            // search highest talent rank
            uint32 spellId = 0;

            for (int8 rank = MAX_TALENT_RANK-1; rank >= 0; --rank)
            {
                if (talentInfo->RankID[rank] != 0)
                {
                    spellId = talentInfo->RankID[rank];
                    break;
                }
            }

            if (!spellId)                                        // ??? none spells in talent
                continue;

            SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
            if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer(), false))
                continue;

            // learn highest rank of talent and learn all non-talent spell ranks (recursive by tree)
            pet->learnSpellHighRank(spellId);
        }

        pet->SetFreeTalentPoints(0);

        handler->SendSysMessage(LANG_COMMAND_LEARN_PET_TALENTS);
        return true;
    }