コード例 #1
0
void DnDController::chat_message (const PlayerPointer& receiver,
                                  const QString& message)
{
  int flags = 0;
  Uuid dst_uuid;

  if (receiver)
    dst_uuid = receiver->get_uuid ();
  else
    flags |= CHAT_BROADCAST;

  _client->chat_message (_me->get_uuid (), dst_uuid, message, flags);
}