bool Session::LoadProfile (std::string profileName) { this->profileName = profileName; language = "ENG"; allGold = 0; if (profileName == "") return false; GOOGLE_PROTOBUF_VERIFY_VERSION; std::fstream profileFile(("Saves/" + profileName + ".pro").c_str(), std::ios::in | std::ios::binary); if (!profileFile.is_open()) { return false; } Profile gameProfile; if (!gameProfile.ParseFromIstream(&profileFile)) { google::protobuf::ShutdownProtobufLibrary(); return false; } // LOAD DATA === allGold = gameProfile.allgold(); TINI::TINIObject conf("Saves/" + profileName + ".ini"); profileName = profileName; language = conf.GetValue("", "language"); Game->Create(Convert->ToNum<int>(conf.GetValue("", "clientwidth")), Convert->ToNum<int>(conf.GetValue("", "clientheight")), conf.GetValue("", "fullscr") == "1" ? true : false); Sounds->SetVol_Master(Convert->ToNum<float>(conf.GetValue("", "vol_master"))); Sounds->SetVol_Music(Convert->ToNum<float>(conf.GetValue("", "vol_music"))); Sounds->SetVol_Effect(Convert->ToNum<float>(conf.GetValue("", "vol_effect"))); // === LOAD DATA google::protobuf::ShutdownProtobufLibrary(); return true; }