コード例 #1
0
ファイル: Game.cpp プロジェクト: kev280/Frogger
void Game::Update()
{
	Rectangle* frogRect = new Rectangle(frog->GetX() ,frog->GetY() , 21, 15);
	
	// Check if frog collides with cars
	for (int i = 0; i < cars.size(); i++)
	{
		Rectangle* carRect = new Rectangle(cars[i]->GetX(), cars[i]->GetY(), 21, 15);
		if (frogRect->CollidesWith(carRect))
		{
			// Respawn frog to start position and lose 1 life
			frog->Die();
		}
	}

	// Check if frog collides with logs
	for (int i = 0; i < logs.size(); i++)
	{
		Rectangle* logRect = new Rectangle(logs[i]->GetX(), logs[i]->GetY(), 96, 17);
		if (frogRect->CollidesWith(logRect))
		{
			frog->MatchSpeed(logs[i]->GetSpeed());

			//  Make frog stay on the log while moving
			//frog->SetPosition(logs[i]->GetX(), logs[i]->GetY());
		}
	}

	// Check if frog collides with turtles
	for (int i = 0; i < turtles.size(); i++)
	{
		Rectangle* turtleRect = new Rectangle(turtles[i]->GetX(), turtles[i]->GetY(), 21, 15);
		if (frogRect->CollidesWith(turtleRect))
		{
			// Make frog stay on turtles while moving
			frog->SetPosition(turtles[i]->GetX(), turtles[i]->GetY());
		}
	}

	// Prevent the player to get out of bounds
	if (frog->GetX() <= 0 || frog->GetX() >= 516 || frog->GetY() <= 0 || frog->GetY() >= 560)
	{
		frog->Die();
	}
}