void RenderView::pushLayoutState(LayoutState& layoutState) { if (m_flowThreadController) { RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); if (currentFlowThread) currentFlowThread->pushFlowThreadLayoutState(layoutState.renderer()); } m_layoutState = &layoutState; }
void RenderView::pushLayoutStateForCurrentFlowThread(const RenderObject* object) { if (!m_flowThreadController) return; RenderFlowThread* currentFlowThread = m_flowThreadController->currentRenderFlowThread(); if (!currentFlowThread) return; currentFlowThread->pushFlowThreadLayoutState(object); }