void DrawRenderProgressBar() { int rp = renderImage.GetNumRenderedPixels(); int np = renderImage.GetWidth() * renderImage.GetHeight(); if ( rp >= np ) return; float done = (float) rp / (float) np; DrawProgressBar(done); }
void GlutIdle() { static int lastRenderedPixels = 0; if ( mode == MODE_RENDERING ) { int nrp = renderImage.GetNumRenderedPixels(); if ( lastRenderedPixels != nrp ) { lastRenderedPixels = nrp; if ( renderImage.IsRenderDone() ) { mode = MODE_RENDER_DONE; int endTime = (int) time(NULL); int t = endTime - startTime; int h = t / 3600; int m = (t % 3600) / 60; int s = t % 60; printf("\nRender time is %d:%02d:%02d.\n",h,m,s); } glutPostRedisplay(); } } }