static void android_view_ThreadedRenderer_detachSurfaceTexture(JNIEnv* env, jobject clazz, jlong proxyPtr, jlong layerPtr) { RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr); DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerPtr); proxy->detachSurfaceTexture(layer); }