static void MoveDiagonal( SEG& aDiagonal, const SHAPE_LINE_CHAIN& aVertices, int aClearance ) { int dist; aVertices.NearestPoint( aDiagonal, dist ); dist -= HULL_MARGIN; VECTOR2I moveBy = ( aDiagonal.A - aDiagonal.B ).Perpendicular().Resize( dist - aClearance ); aDiagonal.A += moveBy; aDiagonal.B += moveBy; }
void GRID_HELPER::computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos ) { VECTOR2I origin; switch( aItem->Type() ) { case PCB_MODULE_T: { MODULE* mod = static_cast<MODULE*>( aItem ); addAnchor( mod->GetPosition(), ORIGIN | SNAPPABLE, mod ); for( D_PAD* pad = mod->Pads(); pad; pad = pad->Next() ) addAnchor( pad->GetPosition(), CORNER | SNAPPABLE, pad ); break; } case PCB_PAD_T: { D_PAD* pad = static_cast<D_PAD*>( aItem ); addAnchor( pad->GetPosition(), CORNER | SNAPPABLE, pad ); break; } case PCB_MODULE_EDGE_T: case PCB_LINE_T: { DRAWSEGMENT* dseg = static_cast<DRAWSEGMENT*>( aItem ); VECTOR2I start = dseg->GetStart(); VECTOR2I end = dseg->GetEnd(); //LAYER_ID layer = dseg->GetLayer(); switch( dseg->GetShape() ) { case S_CIRCLE: { int r = ( start - end ).EuclideanNorm(); addAnchor( start, ORIGIN | SNAPPABLE, dseg ); addAnchor( start + VECTOR2I( -r, 0 ), OUTLINE | SNAPPABLE, dseg ); addAnchor( start + VECTOR2I( r, 0 ), OUTLINE | SNAPPABLE, dseg ); addAnchor( start + VECTOR2I( 0, -r ), OUTLINE | SNAPPABLE, dseg ); addAnchor( start + VECTOR2I( 0, r ), OUTLINE | SNAPPABLE, dseg ); break; } case S_ARC: { origin = dseg->GetCenter(); addAnchor( dseg->GetArcStart(), CORNER | SNAPPABLE, dseg ); addAnchor( dseg->GetArcEnd(), CORNER | SNAPPABLE, dseg ); addAnchor( origin, ORIGIN | SNAPPABLE, dseg ); break; } case S_SEGMENT: { origin.x = start.x + ( start.x - end.x ) / 2; origin.y = start.y + ( start.y - end.y ) / 2; addAnchor( start, CORNER | SNAPPABLE, dseg ); addAnchor( end, CORNER | SNAPPABLE, dseg ); addAnchor( origin, ORIGIN, dseg ); break; } default: { origin = dseg->GetStart(); addAnchor( origin, ORIGIN | SNAPPABLE, dseg ); break; } } break; } case PCB_TRACE_T: { TRACK* track = static_cast<TRACK*>( aItem ); VECTOR2I start = track->GetStart(); VECTOR2I end = track->GetEnd(); origin.x = start.x + ( start.x - end.x ) / 2; origin.y = start.y + ( start.y - end.y ) / 2; addAnchor( start, CORNER | SNAPPABLE, track ); addAnchor( end, CORNER | SNAPPABLE, track ); addAnchor( origin, ORIGIN, track); break; } case PCB_VIA_T: addAnchor( aItem->GetPosition(), CORNER | SNAPPABLE, aItem ); break; case PCB_ZONE_AREA_T: { const CPolyLine* outline = static_cast<const ZONE_CONTAINER*>( aItem )->Outline(); int cornersCount = outline->GetCornersCount(); SHAPE_LINE_CHAIN lc; lc.SetClosed( true ); for( int i = 0; i < cornersCount; ++i ) { const VECTOR2I p ( outline->GetPos( i ) ); addAnchor( p, CORNER, aItem ); lc.Append( p ); } addAnchor( lc.NearestPoint( aRefPos ), OUTLINE, aItem ); break; } case PCB_MODULE_TEXT_T: case PCB_TEXT_T: addAnchor( aItem->GetPosition(), ORIGIN, aItem ); default: break; } }