コード例 #1
0
ファイル: pns_utils.cpp プロジェクト: cpavlina/kicad
static void MoveDiagonal( SEG& aDiagonal, const SHAPE_LINE_CHAIN& aVertices, int aClearance )
{
    int dist;

    aVertices.NearestPoint( aDiagonal, dist );
    dist -= HULL_MARGIN;
    VECTOR2I moveBy = ( aDiagonal.A - aDiagonal.B ).Perpendicular().Resize( dist - aClearance );
    aDiagonal.A += moveBy;
    aDiagonal.B += moveBy;
}
コード例 #2
0
void GRID_HELPER::computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos )
{
    VECTOR2I origin;

    switch( aItem->Type() )
    {
        case PCB_MODULE_T:
        {
            MODULE* mod = static_cast<MODULE*>( aItem );
            addAnchor( mod->GetPosition(), ORIGIN | SNAPPABLE, mod );

            for( D_PAD* pad = mod->Pads(); pad; pad = pad->Next() )
                addAnchor( pad->GetPosition(), CORNER | SNAPPABLE, pad );

            break;
        }


        case PCB_PAD_T:
        {
            D_PAD* pad = static_cast<D_PAD*>( aItem );
            addAnchor( pad->GetPosition(), CORNER | SNAPPABLE, pad );

            break;
        }

        case PCB_MODULE_EDGE_T:
        case PCB_LINE_T:
        {
            DRAWSEGMENT* dseg = static_cast<DRAWSEGMENT*>( aItem );
            VECTOR2I start = dseg->GetStart();
            VECTOR2I end = dseg->GetEnd();
            //LAYER_ID layer = dseg->GetLayer();

            switch( dseg->GetShape() )
            {
                case S_CIRCLE:
                {
                    int r = ( start - end ).EuclideanNorm();

                    addAnchor( start, ORIGIN | SNAPPABLE, dseg );
                    addAnchor( start + VECTOR2I( -r, 0 ), OUTLINE | SNAPPABLE, dseg );
                    addAnchor( start + VECTOR2I( r, 0 ), OUTLINE | SNAPPABLE, dseg );
                    addAnchor( start + VECTOR2I( 0, -r ), OUTLINE | SNAPPABLE, dseg );
                    addAnchor( start + VECTOR2I( 0, r ), OUTLINE | SNAPPABLE, dseg );
                    break;
                }

                case S_ARC:
                {
                    origin = dseg->GetCenter();
                    addAnchor( dseg->GetArcStart(), CORNER | SNAPPABLE, dseg );
                    addAnchor( dseg->GetArcEnd(), CORNER | SNAPPABLE, dseg );
                    addAnchor( origin, ORIGIN | SNAPPABLE, dseg );
                    break;
                }

                case S_SEGMENT:
                {
                    origin.x = start.x + ( start.x - end.x ) / 2;
                    origin.y = start.y + ( start.y - end.y ) / 2;
                    addAnchor( start, CORNER | SNAPPABLE, dseg );
                    addAnchor( end, CORNER | SNAPPABLE, dseg );
                    addAnchor( origin, ORIGIN, dseg );
                    break;
                }

                default:
                {
                    origin = dseg->GetStart();
                    addAnchor( origin, ORIGIN | SNAPPABLE, dseg );
                    break;
                }
            }
            break;
        }

        case PCB_TRACE_T:
        {
            TRACK* track = static_cast<TRACK*>( aItem );
            VECTOR2I start = track->GetStart();
            VECTOR2I end = track->GetEnd();
            origin.x = start.x + ( start.x - end.x ) / 2;
            origin.y = start.y + ( start.y - end.y ) / 2;
            addAnchor( start, CORNER | SNAPPABLE, track );
            addAnchor( end, CORNER | SNAPPABLE, track );
            addAnchor( origin, ORIGIN, track);
            break;
        }

        case PCB_VIA_T:
            addAnchor( aItem->GetPosition(), CORNER | SNAPPABLE, aItem );
            break;

        case PCB_ZONE_AREA_T:
        {
            const CPolyLine* outline = static_cast<const ZONE_CONTAINER*>( aItem )->Outline();
            int cornersCount = outline->GetCornersCount();

            SHAPE_LINE_CHAIN lc;
            lc.SetClosed( true );

            for( int i = 0; i < cornersCount; ++i )
            {
                const VECTOR2I p ( outline->GetPos( i ) );
                addAnchor( p, CORNER, aItem );
                lc.Append( p );
            }

            addAnchor( lc.NearestPoint( aRefPos ), OUTLINE, aItem );

            break;
        }

        case PCB_MODULE_TEXT_T:
        case PCB_TEXT_T:
            addAnchor( aItem->GetPosition(), ORIGIN, aItem );
        default:

        break;
   }
}