bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh, SMESH_MesherHelper* aHelper) { MESSAGE("NETGENPlugin_NETGEN_3D::Compute with maxElmentsize = " << _maxElementVolume); const int invalid_ID = -1; bool _quadraticMesh = false; typedef map< const SMDS_MeshNode*, int, TIDCompare > TNodeToIDMap; TNodeToIDMap nodeToNetgenID; list< const SMDS_MeshElement* > triangles; SMESHDS_Mesh* MeshDS = aHelper->GetMeshDS(); SMESH_MesherHelper::MType MeshType = aHelper->IsQuadraticMesh(); if(MeshType == SMESH_MesherHelper::COMP) return error( COMPERR_BAD_INPUT_MESH, SMESH_Comment("Mesh with linear and quadratic elements given.")); else if (MeshType == SMESH_MesherHelper::QUADRATIC) _quadraticMesh = true; StdMeshers_QuadToTriaAdaptor Adaptor; Adaptor.Compute(aMesh); SMDS_FaceIteratorPtr fIt = MeshDS->facesIterator(); TIDSortedElemSet sortedFaces; // 0020279: control the "random" use when using mesh algorithms while( fIt->more()) sortedFaces.insert( fIt->next() ); TIDSortedElemSet::iterator itFace = sortedFaces.begin(), fEnd = sortedFaces.end(); for ( ; itFace != fEnd; ++itFace ) { // check element const SMDS_MeshElement* elem = *itFace; if ( !elem ) return error( COMPERR_BAD_INPUT_MESH, "Null element encounters"); bool isTraingle = ( elem->NbNodes()==3 || (_quadraticMesh && elem->NbNodes()==6 )); if ( !isTraingle ) { //return error( COMPERR_BAD_INPUT_MESH, // SMESH_Comment("Not triangle element ")<<elem->GetID()); // using adaptor const list<const SMDS_FaceOfNodes*>* faces = Adaptor.GetTriangles(elem); if(faces==0) { return error( COMPERR_BAD_INPUT_MESH, SMESH_Comment("Not triangles in adaptor for element ")<<elem->GetID()); } list<const SMDS_FaceOfNodes*>::const_iterator itf = faces->begin(); for(; itf!=faces->end(); itf++ ) { triangles.push_back( (*itf) ); // put triange's nodes to nodeToNetgenID map SMDS_ElemIteratorPtr triangleNodesIt = (*itf)->nodesIterator(); while ( triangleNodesIt->more() ) { const SMDS_MeshNode * node = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next()); if(aHelper->IsMedium(node)) continue; nodeToNetgenID.insert( make_pair( node, invalid_ID )); } } } else { // keep a triangle triangles.push_back( elem ); // put elem nodes to nodeToNetgenID map SMDS_ElemIteratorPtr triangleNodesIt = elem->nodesIterator(); while ( triangleNodesIt->more() ) { const SMDS_MeshNode * node = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next()); if(aHelper->IsMedium(node)) continue; nodeToNetgenID.insert( make_pair( node, invalid_ID )); } } } // --------------------------------- // Feed the Netgen with surface mesh // --------------------------------- int Netgen_NbOfNodes = 0; int Netgen_param2ndOrder = 0; double Netgen_paramFine = 1.; double Netgen_paramSize = pow( 72, 1/6. ) * pow( _maxElementVolume, 1/3. ); double Netgen_point[3]; int Netgen_triangle[3]; int Netgen_tetrahedron[4]; Ng_Init(); Ng_Mesh * Netgen_mesh = Ng_NewMesh(); // set nodes and remember thier netgen IDs TNodeToIDMap::iterator n_id = nodeToNetgenID.begin(); for ( ; n_id != nodeToNetgenID.end(); ++n_id ) { const SMDS_MeshNode* node = n_id->first; Netgen_point [ 0 ] = node->X(); Netgen_point [ 1 ] = node->Y(); Netgen_point [ 2 ] = node->Z(); Ng_AddPoint(Netgen_mesh, Netgen_point); n_id->second = ++Netgen_NbOfNodes; // set netgen ID } // set triangles list< const SMDS_MeshElement* >::iterator tria = triangles.begin(); for ( ; tria != triangles.end(); ++tria) { int i = 0; SMDS_ElemIteratorPtr triangleNodesIt = (*tria)->nodesIterator(); while ( triangleNodesIt->more() ) { const SMDS_MeshNode * node = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next()); if(aHelper->IsMedium(node)) continue; Netgen_triangle[ i ] = nodeToNetgenID[ node ]; ++i; } Ng_AddSurfaceElement(Netgen_mesh, NG_TRIG, Netgen_triangle); } // ------------------------- // Generate the volume mesh // ------------------------- Ng_Meshing_Parameters Netgen_param; Netgen_param.secondorder = Netgen_param2ndOrder; Netgen_param.fineness = Netgen_paramFine; Netgen_param.maxh = Netgen_paramSize; Ng_Result status; try { #if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100 OCC_CATCH_SIGNALS; #endif status = Ng_GenerateVolumeMesh(Netgen_mesh, &Netgen_param); } catch (Standard_Failure& exc) { error(COMPERR_OCC_EXCEPTION, exc.GetMessageString()); status = NG_VOLUME_FAILURE; } catch (...) { error("Bad mesh input!!!"); status = NG_VOLUME_FAILURE; } if ( GetComputeError()->IsOK() ) { error( status, "Bad mesh input!!!"); } int Netgen_NbOfNodesNew = Ng_GetNP(Netgen_mesh); int Netgen_NbOfTetra = Ng_GetNE(Netgen_mesh); MESSAGE("End of Volume Mesh Generation. status=" << status << ", nb new nodes: " << Netgen_NbOfNodesNew - Netgen_NbOfNodes << ", nb tetra: " << Netgen_NbOfTetra); // ------------------------------------------------------------------- // Feed back the SMESHDS with the generated Nodes and Volume Elements // ------------------------------------------------------------------- bool isOK = ( Netgen_NbOfTetra > 0 );// get whatever built if ( isOK ) { // vector of nodes in which node index == netgen ID vector< const SMDS_MeshNode* > nodeVec ( Netgen_NbOfNodesNew + 1 ); // insert old nodes into nodeVec for ( n_id = nodeToNetgenID.begin(); n_id != nodeToNetgenID.end(); ++n_id ) { nodeVec.at( n_id->second ) = n_id->first; } // create and insert new nodes into nodeVec int nodeIndex = Netgen_NbOfNodes + 1; for ( ; nodeIndex <= Netgen_NbOfNodesNew; ++nodeIndex ) { Ng_GetPoint( Netgen_mesh, nodeIndex, Netgen_point ); SMDS_MeshNode * node = aHelper->AddNode(Netgen_point[0], Netgen_point[1], Netgen_point[2]); nodeVec.at(nodeIndex) = node; } // create tetrahedrons for ( int elemIndex = 1; elemIndex <= Netgen_NbOfTetra; ++elemIndex ) { Ng_GetVolumeElement(Netgen_mesh, elemIndex, Netgen_tetrahedron); aHelper->AddVolume (nodeVec.at( Netgen_tetrahedron[0] ), nodeVec.at( Netgen_tetrahedron[1] ), nodeVec.at( Netgen_tetrahedron[2] ), nodeVec.at( Netgen_tetrahedron[3] )); } } Ng_DeleteMesh(Netgen_mesh); Ng_Exit(); NETGENPlugin_Mesher::RemoveTmpFiles(); return (status == NG_OK); }
void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop, SoCoordinate3* coords, SoIndexedFaceSet* faces) const { const Fem::PropertyFemMesh* mesh = static_cast<const Fem::PropertyFemMesh*>(prop); SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(mesh->getValue().getSMesh())->GetMeshDS(); const SMDS_MeshInfo& info = data->GetMeshInfo(); int numNode = info.NbNodes(); int numTria = info.NbTriangles(); int numQuad = info.NbQuadrangles(); //int numPoly = info.NbPolygons(); //int numVolu = info.NbVolumes(); int numTetr = info.NbTetras(); //int numHexa = info.NbHexas(); //int numPyrd = info.NbPyramids(); //int numPris = info.NbPrisms(); //int numHedr = info.NbPolyhedrons(); int index=0; std::map<const SMDS_MeshNode*, int> mapNodeIndex; // set the point coordinates coords->point.setNum(numNode); SMDS_NodeIteratorPtr aNodeIter = data->nodesIterator(); unsigned int i=0; SbVec3f* verts = coords->point.startEditing(); for (;aNodeIter->more();) { const SMDS_MeshNode* aNode = aNodeIter->next(); verts[i++].setValue((float)aNode->X(),(float)aNode->Y(),(float)aNode->Z()); mapNodeIndex[aNode] = index++; } coords->point.finishEditing(); // set the face indices index=0; faces->coordIndex.setNum(4*numTria + 5*numQuad + 16*numTetr); int32_t* indices = faces->coordIndex.startEditing(); SMDS_FaceIteratorPtr aFaceIter = data->facesIterator(); for (;aFaceIter->more();) { const SMDS_MeshFace* aFace = aFaceIter->next(); int num = aFace->NbNodes(); if (num != 3 && num != 4) continue; for (int j=0; j<num;j++) { const SMDS_MeshNode* node = aFace->GetNode(j); indices[index++] = mapNodeIndex[node]; } indices[index++] = SO_END_FACE_INDEX; } SMDS_VolumeIteratorPtr aVolIter = data->volumesIterator(); for (;aVolIter->more();) { const SMDS_MeshVolume* aVol = aVolIter->next(); int num = aVol->NbNodes(); if (num != 4) continue; int i1 = mapNodeIndex[aVol->GetNode(0)]; int i2 = mapNodeIndex[aVol->GetNode(1)]; int i3 = mapNodeIndex[aVol->GetNode(2)]; int i4 = mapNodeIndex[aVol->GetNode(3)]; indices[index++] = i1; indices[index++] = i3; indices[index++] = i2; indices[index++] = SO_END_FACE_INDEX; indices[index++] = i1; indices[index++] = i2; indices[index++] = i4; indices[index++] = SO_END_FACE_INDEX; indices[index++] = i1; indices[index++] = i4; indices[index++] = i3; indices[index++] = SO_END_FACE_INDEX; indices[index++] = i2; indices[index++] = i3; indices[index++] = i4; indices[index++] = SO_END_FACE_INDEX; } faces->coordIndex.finishEditing(); }