void GamesModel::updateGameList(ServerInfo_Game *_game) { ServerInfo_Game *game = new ServerInfo_Game(_game->getGameId(), _game->getDescription(), _game->getHasPassword(), _game->getPlayerCount(), _game->getMaxPlayers(), new ServerInfo_User(_game->getCreatorInfo()), _game->getSpectatorsAllowed(), _game->getSpectatorsNeedPassword(), _game->getSpectatorCount()); for (int i = 0; i < gameList.size(); i++) if (gameList[i]->getGameId() == game->getGameId()) { if (game->getPlayerCount() == 0) { beginRemoveRows(QModelIndex(), i, i); delete gameList.takeAt(i); endRemoveRows(); } else { delete gameList[i]; gameList[i] = game; emit dataChanged(index(i, 0), index(i, 4)); } return; } if (game->getPlayerCount() == 0) return; beginInsertRows(QModelIndex(), gameList.size(), gameList.size()); gameList.append(game); endInsertRows(); }
bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourceParent*/) const { if (fullGamesVisible) return true; GamesModel *model = qobject_cast<GamesModel *>(sourceModel()); if (!model) return false; ServerInfo_Game *game = model->getGame(sourceRow); if (game->getPlayerCount() == game->getMaxPlayers()) return false; return true; }
QVariant GamesModel::data(const QModelIndex &index, int role) const { if (!index.isValid()) return QVariant(); if (role == Qt::UserRole) return index.row(); if (role != Qt::DisplayRole) return QVariant(); if ((index.row() >= gameList.size()) || (index.column() >= columnCount())) return QVariant(); ServerInfo_Game *g = gameList[index.row()]; switch (index.column()) { case 0: return g->getDescription(); case 1: return g->getCreatorInfo()->getName(); case 2: return g->getHasPassword() ? (g->getSpectatorsNeedPassword() ? tr("yes") : tr("yes, free for spectators")) : tr("no"); case 3: return QString("%1/%2").arg(g->getPlayerCount()).arg(g->getMaxPlayers()); case 4: return g->getSpectatorsAllowed() ? QVariant(g->getSpectatorCount()) : QVariant(tr("not allowed")); default: return QVariant(); } }