コード例 #1
0
ファイル: SkBlitter_Sprite.cpp プロジェクト: google/skia
    void setup(const SkPixmap& dst, int left, int top, const SkPaint& paint) override {
        fDst  = dst;
        fLeft = left;
        fTop  = top;
        fPaintColor = paint.getColor4f();

        SkRasterPipeline p(fAlloc);
        p.append_load(fSource.colorType(), &fSrcPtr);

        if (fSource.colorType() == kAlpha_8_SkColorType) {
            // The color for A8 images comes from the (sRGB) paint color.
            p.append_set_rgb(fAlloc, fPaintColor);
            p.append(SkRasterPipeline::premul);
        }
        if (auto dstCS = fDst.colorSpace()) {
            auto srcCS = fSource.colorSpace();
            if (!srcCS || fSource.colorType() == kAlpha_8_SkColorType) {
                // We treat untagged images as sRGB.
                // A8 images get their r,g,b from the paint color, so they're also sRGB.
                srcCS = sk_srgb_singleton();
            }
            auto srcAT = fSource.isOpaque() ? kOpaque_SkAlphaType
                                            : kPremul_SkAlphaType;
            fAlloc->make<SkColorSpaceXformSteps>(srcCS, srcAT,
                                                 dstCS, kPremul_SkAlphaType)
                ->apply(&p, fSource.colorType());
        }
        if (fPaintColor.fA != 1.0f) {
            p.append(SkRasterPipeline::scale_1_float, &fPaintColor.fA);
        }

        bool is_opaque = fSource.isOpaque() && fPaintColor.fA == 1.0f;
        fBlitter = SkCreateRasterPipelineBlitter(fDst, paint, p, is_opaque, fAlloc);
    }
コード例 #2
0
// Even with kEntirePaint_Bits, we always ensure that the master paint's
// text-encoding is respected, since that controls how we interpret the
// text/length parameters of a draw[Pos]Text call.
void SkLayerDrawLooper::LayerDrawLooperContext::ApplyInfo(
        SkPaint* dst, const SkPaint& src, const LayerInfo& info) {
    SkColor4f srcColor = src.getColor4f();
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
    // The framework may respect the alpha value on the original paint.
    // Match this legacy behavior.
    if (src.getAlpha() == 255) {
        srcColor.fA = dst->getColor4f().fA;
    }
#endif
    dst->setColor4f(xferColor(srcColor, dst->getColor4f(), (SkBlendMode)info.fColorMode),
                    sk_srgb_singleton());

    BitFlags bits = info.fPaintBits;
    SkPaint::TextEncoding encoding = dst->getTextEncoding();

    if (0 == bits) {
        return;
    }
    if (kEntirePaint_Bits == bits) {
        // we've already computed these, so save it from the assignment
        uint32_t f = dst->getFlags();
        SkColor4f c = dst->getColor4f();
        *dst = src;
        dst->setFlags(f);
        dst->setColor4f(c, sk_srgb_singleton());
        dst->setTextEncoding(encoding);
        return;
    }

    if (bits & kStyle_Bit) {
        dst->setStyle(src.getStyle());
        dst->setStrokeWidth(src.getStrokeWidth());
        dst->setStrokeMiter(src.getStrokeMiter());
        dst->setStrokeCap(src.getStrokeCap());
        dst->setStrokeJoin(src.getStrokeJoin());
    }

    if (bits & kTextSkewX_Bit) {
        dst->setTextSkewX(src.getTextSkewX());
    }

    if (bits & kPathEffect_Bit) {
        dst->setPathEffect(src.refPathEffect());
    }
    if (bits & kMaskFilter_Bit) {
        dst->setMaskFilter(src.refMaskFilter());
    }
    if (bits & kShader_Bit) {
        dst->setShader(src.refShader());
    }
    if (bits & kColorFilter_Bit) {
        dst->setColorFilter(src.refColorFilter());
    }
    if (bits & kXfermode_Bit) {
        dst->setBlendMode(src.getBlendMode());
    }

    // we don't override these
#if 0
    dst->setTypeface(src.getTypeface());
    dst->setTextSize(src.getTextSize());
    dst->setTextScaleX(src.getTextScaleX());
    dst->setRasterizer(src.getRasterizer());
    dst->setLooper(src.getLooper());
    dst->setTextEncoding(src.getTextEncoding());
    dst->setHinting(src.getHinting());
#endif
}
コード例 #3
0
 void makeGrPaint(GrMaskFormat, const SkPaint& skPaint, const SkMatrix&,
                  GrPaint* grPaint) override {
     grPaint->setColor4f(GrColor4f::FromRGBA4f(skPaint.getColor4f().premul()));
 }