コード例 #1
0
    static bool Supports(const SkPixmap& dst, const SkPixmap& src, const SkPaint& paint) {
        if (dst.colorType() != src.colorType()) {
            return false;
        }
        if (dst.info().gammaCloseToSRGB() != src.info().gammaCloseToSRGB()) {
            return false;
        }
        if (paint.getMaskFilter() || paint.getColorFilter() || paint.getImageFilter()) {
            return false;
        }
        if (0xFF != paint.getAlpha()) {
            return false;
        }
        SkBlendMode mode = paint.getBlendMode();
        if (SkBlendMode::kSrc == mode) {
            return true;
        }
        if (SkBlendMode::kSrcOver == mode && src.isOpaque()) {
            return true;
        }

        // At this point memcpy can't be used. The following check for using SrcOver.

        if (dst.colorType() != kN32_SkColorType || !dst.info().gammaCloseToSRGB()) {
            return false;
        }

        return SkBlendMode::kSrcOver == mode;
    }
コード例 #2
0
SkPaint SkColorSpaceXformer::apply(const SkPaint& src) {
    const AutoCachePurge autoPurge(this);

    SkPaint dst = src;

    // All SkColorSpaces have the same black point.
    if (src.getColor() & 0xffffff) {
        dst.setColor(this->apply(src.getColor()));
    }

    if (auto shader = src.getShader()) {
        dst.setShader(this->apply(shader));
    }

    if (auto cf = src.getColorFilter()) {
        dst.setColorFilter(this->apply(cf));
    }

    if (auto looper = src.getDrawLooper()) {
        dst.setDrawLooper(looper->makeColorSpace(this));
    }

    if (auto imageFilter = src.getImageFilter()) {
        dst.setImageFilter(this->apply(imageFilter));
    }

    return dst;
}
コード例 #3
0
ファイル: SkOverdrawCanvas.cpp プロジェクト: molikto/Skia
void SkOverdrawCanvas::onDrawPaint(const SkPaint& paint) {
    if (0 == paint.getColor() && !paint.getColorFilter() && !paint.getShader()) {
        // This is a clear, ignore it.
    } else {
        fList[0]->onDrawPaint(this->overdrawPaint(paint));
    }
}
コード例 #4
0
 static bool Supports(const SkPixmap& dst, const SkPixmap& src, const SkPaint& paint) {
     if (dst.colorType() != src.colorType()) {
         return false;
     }
     if (dst.info().profileType() != src.info().profileType()) {
         return false;
     }
     if (paint.getMaskFilter() || paint.getColorFilter() || paint.getImageFilter()) {
         return false;
     }
     if (0xFF != paint.getAlpha()) {
         return false;
     }
     SkXfermode::Mode mode;
     if (!SkXfermode::AsMode(paint.getXfermode(), &mode)) {
         return false;
     }
     if (SkXfermode::kSrc_Mode == mode) {
         return true;
     }
     if (SkXfermode::kSrcOver_Mode == mode && src.isOpaque()) {
         return true;
     }
     return false;
 }
コード例 #5
0
SkRGB16_Black_Blitter::SkRGB16_Black_Blitter(const SkPixmap& device, const SkPaint& paint)
    : INHERITED(device, paint) {
    SkASSERT(paint.getShader() == nullptr);
    SkASSERT(paint.getColorFilter() == nullptr);
    SkASSERT(paint.isSrcOver());
    SkASSERT(paint.getColor() == SK_ColorBLACK);
}
コード例 #6
0
SkRGB16_Black_Blitter::SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
    : INHERITED(device, paint) {
    SkASSERT(paint.getShader() == NULL);
    SkASSERT(paint.getColorFilter() == NULL);
    SkASSERT(paint.getXfermode() == NULL);
    SkASSERT(paint.getColor() == SK_ColorBLACK);
}
コード例 #7
0
ファイル: SkJSONCanvas.cpp プロジェクト: atyenoria/skia
static void apply_paint_colorfilter(const SkPaint& paint, Json::Value* target, bool sendBinaries) {
    SkFlattenable* colorFilter = paint.getColorFilter();
    if (colorFilter != nullptr) {
        Json::Value jsonColorFilter;
        flatten(colorFilter, &jsonColorFilter, sendBinaries);
        (*target)[SKJSONCANVAS_ATTRIBUTE_COLORFILTER] = jsonColorFilter;
    }
}
コード例 #8
0
ファイル: SkRecordOpts.cpp プロジェクト: dylanseago/gecko-dev
static bool fold_opacity_layer_color_to_paint(const SkPaint& layerPaint,
                                              bool isSaveLayer,
                                              SkPaint* paint) {
    // We assume layerPaint is always from a saveLayer.  If isSaveLayer is
    // true, we assume paint is too.

    // The alpha folding can proceed if the filter layer paint does not have properties which cause
    // the resulting filter layer to be "blended" in complex ways to the parent layer. For example,
    // looper drawing unmodulated filter layer twice and then modulating the result produces
    // different image to drawing modulated filter layer twice.
    // TODO: most likely the looper and only some xfer modes are the hard constraints
    if (paint->getXfermode() || paint->getLooper()) {
        return false;
    }

    if (!isSaveLayer && paint->getImageFilter()) {
        // For normal draws, the paint color is used as one input for the color for the draw. Image
        // filter will operate on the result, and thus we can not change the input.
        // For layer saves, the image filter is applied to the layer contents. The layer is then
        // modulated with the paint color, so it's fine to proceed with the fold for saveLayer
        // paints with image filters.
        return false;
    }

    if (paint->getColorFilter()) {
        // Filter input depends on the paint color.

        // Here we could filter the color if we knew the draw is going to be uniform color.  This
        // should be detectable as drawPath/drawRect/.. without a shader being uniform, while
        // drawBitmap/drawSprite or a shader being non-uniform. However, current matchers don't
        // give the type out easily, so just do not optimize that at the moment.
        return false;
    }

    const uint32_t layerColor = layerPaint.getColor();
    // The layer paint color must have only alpha component.
    if (SK_ColorTRANSPARENT != SkColorSetA(layerColor, SK_AlphaTRANSPARENT)) {
        return false;
    }

    // The layer paint can not have any effects.
    if (layerPaint.getPathEffect() ||
        layerPaint.getShader()      ||
        layerPaint.getXfermode()    ||
        layerPaint.getMaskFilter()  ||
        layerPaint.getColorFilter() ||
        layerPaint.getRasterizer()  ||
        layerPaint.getLooper()      ||
        layerPaint.getImageFilter()) {
        return false;
    }

    paint->setAlpha(SkMulDiv255Round(paint->getAlpha(), SkColorGetA(layerColor)));

    return true;
}
コード例 #9
0
// Is the supplied paint simply a color?
static bool is_simple(const SkPaint& p) {
    return NULL == p.getPathEffect() &&
           NULL == p.getShader() &&
           NULL == p.getXfermode() &&
           NULL == p.getMaskFilter() &&
           NULL == p.getColorFilter() &&
           NULL == p.getRasterizer() &&
           NULL == p.getLooper() &&
           NULL == p.getImageFilter();
}
コード例 #10
0
ファイル: SkRecordOpts.cpp プロジェクト: AOSC-Dev/Pale-Moon
 static bool HasAnyEffect(const SkPaint& paint) {
     return paint.getPathEffect()  ||
            paint.getShader()      ||
            paint.getXfermode()    ||
            paint.getMaskFilter()  ||
            paint.getColorFilter() ||
            paint.getRasterizer()  ||
            paint.getLooper()      ||
            paint.getImageFilter();
 }
コード例 #11
0
ファイル: SkPipeCanvas.cpp プロジェクト: aseprite/skia
static uint16_t compute_nondef(const SkPaint& paint, PaintUsage usage) {
    // kRespectsStroke_PaintUsage is only valid if other bits are also set
    SkASSERT(0 != (usage & ~kRespectsStroke_PaintUsage));

    const SkScalar kTextSize_Default    = 12;
    const SkScalar kTextScaleX_Default  = 1;
    const SkScalar kTextSkewX_Default   = 0;
    const SkScalar kStrokeWidth_Default = 0;
    const SkScalar kStrokeMiter_Default = 4;
    const SkColor  kColor_Default       = SK_ColorBLACK;

    unsigned bits = (paint.getColor() != kColor_Default) ? kColor_NonDef : 0;

    if (usage & kText_PaintUsage) {
        bits |= (paint.getTextSize() != kTextSize_Default       ? kTextSize_NonDef : 0);
        bits |= (paint.getTextScaleX() != kTextScaleX_Default   ? kTextScaleX_NonDef : 0);
        bits |= (paint.getTextSkewX() != kTextSkewX_Default     ? kTextSkewX_NonDef : 0);
        bits |= (paint.getTypeface()                            ? kTypeface_NonDef : 0);
    }

    // TODO: kImage_PaintUsage only needs the shader/maskfilter IF its colortype is kAlpha_8

    if (usage & (kVertices_PaintUsage | kDrawPaint_PaintUsage | kImage_PaintUsage |
                 kText_PaintUsage | kGeometry_PaintUsage | kTextBlob_PaintUsage)) {
        bits |= (paint.getShader()      ? kShader_NonDef : 0);
    }

    if (usage & (kText_PaintUsage | kGeometry_PaintUsage | kTextBlob_PaintUsage)) {
        bits |= (paint.getPathEffect()  ? kPathEffect_NonDef : 0);
        bits |= (paint.getRasterizer()  ? kRasterizer_NonDef : 0);

        if (paint.getStyle() != SkPaint::kFill_Style || (usage & kRespectsStroke_PaintUsage)) {
            bits |= (paint.getStrokeWidth() != kStrokeWidth_Default ? kStrokeWidth_NonDef : 0);
            bits |= (paint.getStrokeMiter() != kStrokeMiter_Default ? kStrokeMiter_NonDef : 0);
        }
    }

    if (usage &
        (kText_PaintUsage | kGeometry_PaintUsage | kImage_PaintUsage | kTextBlob_PaintUsage))
    {
        bits |= (paint.getMaskFilter()  ? kMaskFilter_NonDef : 0);
    }

    bits |= (paint.getColorFilter() ? kColorFilter_NonDef : 0);
    bits |= (paint.getImageFilter() ? kImageFilter_NonDef : 0);
    bits |= (paint.getDrawLooper()  ? kDrawLooper_NonDef : 0);

    return SkToU16(bits);
}
コード例 #12
0
ファイル: SkBlitter_Sprite.cpp プロジェクト: google/skia
    static bool Supports(const SkPixmap& dst, const SkPixmap& src, const SkPaint& paint) {
        // the caller has already inspected the colorspace on src and dst
        SkASSERT(!SkColorSpaceXformSteps::Required(src.colorSpace(), dst.colorSpace()));

        if (dst.colorType() != src.colorType()) {
            return false;
        }
        if (paint.getMaskFilter() || paint.getColorFilter() || paint.getImageFilter()) {
            return false;
        }
        if (0xFF != paint.getAlpha()) {
            return false;
        }
        SkBlendMode mode = paint.getBlendMode();
        return SkBlendMode::kSrc == mode || (SkBlendMode::kSrcOver == mode && src.isOpaque());
    }
コード例 #13
0
 static bool Supports(const SkPixmap& dst, const SkPixmap& src, const SkPaint& paint) {
     if (dst.colorType() != src.colorType()) {
         return false;
     }
     if (!SkColorSpace::Equals(dst.colorSpace(), src.colorSpace())) {
         return false;
     }
     if (paint.getMaskFilter() || paint.getColorFilter() || paint.getImageFilter()) {
         return false;
     }
     if (0xFF != paint.getAlpha()) {
         return false;
     }
     SkBlendMode mode = paint.getBlendMode();
     return SkBlendMode::kSrc == mode || (SkBlendMode::kSrcOver == mode && src.isOpaque());
 }
コード例 #14
0
// Returns true if all pixels painted will be opaque.
static inline bool paintIsOpaque(const SkPaint& paint, const SkBitmap* bitmap = 0, bool checkFillOnly = false)
{
    if (paint.getAlpha() < 0xFF)
        return false;
    if (!checkFillOnly && paint.getStyle() != SkPaint::kFill_Style && paint.isAntiAlias())
        return false;
    SkShader* shader = paint.getShader();
    if (shader && !shader->isOpaque())
        return false;
    if (bitmap && !bitmap->isOpaque())
        return false;
    if (paint.getLooper())
        return false;
    if (paint.getImageFilter())
        return false;
    if (paint.getMaskFilter())
        return false;
    SkColorFilter* colorFilter = paint.getColorFilter();
    if (colorFilter && !(colorFilter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag))
        return false;
    return true;
}
コード例 #15
0
    Sprite_D32_XferFilter(const SkBitmap& source, const SkPaint& paint)
        : SkSpriteBlitter(source) {
        fColorFilter = paint.getColorFilter();
        SkSafeRef(fColorFilter);

        fXfermode = paint.getXfermode();
        SkSafeRef(fXfermode);

        fBufferSize = 0;
        fBuffer = NULL;

        unsigned flags32 = 0;
        if (255 != paint.getAlpha()) {
            flags32 |= SkBlitRow::kGlobalAlpha_Flag32;
        }
        if (!source.isOpaque()) {
            flags32 |= SkBlitRow::kSrcPixelAlpha_Flag32;
        }

        fProc32 = SkBlitRow::Factory32(flags32);
        fAlpha = paint.getAlpha();
    }
コード例 #16
0
ファイル: SkDevice.cpp プロジェクト: abyvaltsev/putty-nd3.x
bool SkDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
    if (!paint.isLCDRenderText()) {
        // we're cool with the paint as is
        return false;
    }

    if (SkBitmap::kARGB_8888_Config != fBitmap.config() ||
        paint.getShader() ||
        paint.getXfermode() || // unless its srcover
        paint.getMaskFilter() ||
        paint.getRasterizer() ||
        paint.getColorFilter() ||
        paint.getPathEffect() ||
        paint.isFakeBoldText() ||
        paint.getStyle() != SkPaint::kFill_Style) {
        // turn off lcd
        flags->fFlags = paint.getFlags() & ~SkPaint::kLCDRenderText_Flag;
        flags->fHinting = paint.getHinting();
        return true;
    }
    // we're cool with the paint as is
    return false;
}
コード例 #17
0
static inline bool skpaint_to_grpaint_impl(GrContext* context,
                                           const GrColorSpaceInfo& colorSpaceInfo,
                                           const SkPaint& skPaint,
                                           const SkMatrix& viewM,
                                           std::unique_ptr<GrFragmentProcessor>* shaderProcessor,
                                           SkBlendMode* primColorMode,
                                           GrPaint* grPaint) {
    grPaint->setAllowSRGBInputs(colorSpaceInfo.isGammaCorrect());

    // Convert SkPaint color to 4f format, including optional linearizing and gamut conversion.
    GrColor4f origColor = SkColorToUnpremulGrColor4f(skPaint.getColor(), colorSpaceInfo);

    const GrFPArgs fpArgs(context, &viewM, skPaint.getFilterQuality(), &colorSpaceInfo);

    // Setup the initial color considering the shader, the SkPaint color, and the presence or not
    // of per-vertex colors.
    std::unique_ptr<GrFragmentProcessor> shaderFP;
    if (!primColorMode || blend_requires_shader(*primColorMode)) {
        if (shaderProcessor) {
            shaderFP = std::move(*shaderProcessor);
        } else if (const auto* shader = as_SB(skPaint.getShader())) {
            shaderFP = shader->asFragmentProcessor(fpArgs);
            if (!shaderFP) {
                return false;
            }
        }
    }

    // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is
    // a known constant value. In that case we can simply apply a color filter during this
    // conversion without converting the color filter to a GrFragmentProcessor.
    bool applyColorFilterToPaintColor = false;
    if (shaderFP) {
        if (primColorMode) {
            // There is a blend between the primitive color and the shader color. The shader sees
            // the opaque paint color. The shader's output is blended using the provided mode by
            // the primitive color. The blended color is then modulated by the paint's alpha.

            // The geometry processor will insert the primitive color to start the color chain, so
            // the GrPaint color will be ignored.

            GrColor4f shaderInput = origColor.opaque();
            shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput);
            shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP),
                                                                         *primColorMode);

            // The above may return null if compose results in a pass through of the prim color.
            if (shaderFP) {
                grPaint->addColorFragmentProcessor(std::move(shaderFP));
            }

            // We can ignore origColor here - alpha is unchanged by gamma
            GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor());
            if (GrColor_WHITE != paintAlpha) {
                // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
                // color channels. It's value should be treated as the same in ANY color space.
                grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make(
                    GrColor4f::FromGrColor(paintAlpha),
                    GrConstColorProcessor::InputMode::kModulateRGBA));
            }
        } else {
            // The shader's FP sees the paint unpremul color
            grPaint->setColor4f(origColor);
            grPaint->addColorFragmentProcessor(std::move(shaderFP));
        }
    } else {
        if (primColorMode) {
            // There is a blend between the primitive color and the paint color. The blend considers
            // the opaque paint color. The paint's alpha is applied to the post-blended color.
            auto processor = GrConstColorProcessor::Make(origColor.opaque(),
                                                         GrConstColorProcessor::InputMode::kIgnore);
            processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(processor),
                                                                          *primColorMode);
            if (processor) {
                grPaint->addColorFragmentProcessor(std::move(processor));
            }

            grPaint->setColor4f(origColor.opaque());

            // We can ignore origColor here - alpha is unchanged by gamma
            GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor());
            if (GrColor_WHITE != paintAlpha) {
                // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
                // color channels. It's value should be treated as the same in ANY color space.
                grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make(
                    GrColor4f::FromGrColor(paintAlpha),
                    GrConstColorProcessor::InputMode::kModulateRGBA));
            }
        } else {
            // No shader, no primitive color.
            grPaint->setColor4f(origColor.premul());
            applyColorFilterToPaintColor = true;
        }
    }

    SkColorFilter* colorFilter = skPaint.getColorFilter();
    if (colorFilter) {
        if (applyColorFilterToPaintColor) {
            // If we're in legacy mode, we *must* avoid using the 4f version of the color filter,
            // because that will combine with the linearized version of the stored color.
            if (colorSpaceInfo.isGammaCorrect()) {
                grPaint->setColor4f(GrColor4f::FromSkColor4f(
                    colorFilter->filterColor4f(origColor.toSkColor4f())).premul());
            } else {
                grPaint->setColor4f(SkColorToPremulGrColor4fLegacy(
                        colorFilter->filterColor(skPaint.getColor())));
            }
        } else {
            auto cfFP = colorFilter->asFragmentProcessor(context, colorSpaceInfo);
            if (cfFP) {
                grPaint->addColorFragmentProcessor(std::move(cfFP));
            } else {
                return false;
            }
        }
    }

    SkMaskFilterBase* maskFilter = as_MFB(skPaint.getMaskFilter());
    if (maskFilter) {
        if (auto mfFP = maskFilter->asFragmentProcessor(fpArgs)) {
            grPaint->addCoverageFragmentProcessor(std::move(mfFP));
        }
    }

    // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field on
    // the GrPaint to also be null (also kSrcOver).
    SkASSERT(!grPaint->getXPFactory());
    if (!skPaint.isSrcOver()) {
        grPaint->setXPFactory(SkBlendMode_AsXPFactory(skPaint.getBlendMode()));
    }

#ifndef SK_IGNORE_GPU_DITHER
    // Conservative default, in case GrPixelConfigToColorType() fails.
    SkColorType ct = SkColorType::kRGB_565_SkColorType;
    GrPixelConfigToColorType(colorSpaceInfo.config(), &ct);
    if (SkPaintPriv::ShouldDither(skPaint, ct) && grPaint->numColorFragmentProcessors() > 0 &&
        !colorSpaceInfo.isGammaCorrect()) {
        auto ditherFP = GrDitherEffect::Make(colorSpaceInfo.config());
        if (ditherFP) {
            grPaint->addColorFragmentProcessor(std::move(ditherFP));
        }
    }
#endif
    return true;
}
コード例 #18
0
static bool just_solid_color(const SkPaint& p) {
    return SK_AlphaOPAQUE == p.getAlpha() && !p.getColorFilter() && !p.getShader();
}
コード例 #19
0
ファイル: SkImagePriv.cpp プロジェクト: llluiop/skia
static bool needs_layer(const SkPaint& paint) {
    return  0xFF != paint.getAlpha() ||
    paint.getColorFilter() ||
    paint.getImageFilter() ||
    SkXfermode::IsMode(paint.getXfermode(), SkXfermode::kSrcOver_Mode);
}
コード例 #20
0
ファイル: SkGr.cpp プロジェクト: picmonkey/skia
static inline bool skpaint_to_grpaint_impl(GrContext* context,
                                           const SkPaint& skPaint,
                                           const SkMatrix& viewM,
                                           const GrFragmentProcessor** shaderProcessor,
                                           SkXfermode::Mode* primColorMode,
                                           bool primitiveIsSrc,
                                           GrPaint* grPaint) {
    grPaint->setAntiAlias(skPaint.isAntiAlias());

    // Setup the initial color considering the shader, the SkPaint color, and the presence or not
    // of per-vertex colors.
    SkAutoTUnref<const GrFragmentProcessor> aufp;
    const GrFragmentProcessor* shaderFP = nullptr;
    if (!primColorMode || blend_requires_shader(*primColorMode, primitiveIsSrc)) {
        if (shaderProcessor) {
            shaderFP = *shaderProcessor;
        } else if (const SkShader* shader = skPaint.getShader()) {
            aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr,
                                                   skPaint.getFilterQuality()));
            shaderFP = aufp;
            if (!shaderFP) {
                return false;
            }
        }
    }

    // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is
    // a known constant value. In that case we can simply apply a color filter during this
    // conversion without converting the color filter to a GrFragmentProcessor.
    bool applyColorFilterToPaintColor = false;
    if (shaderFP) {
        if (primColorMode) {
            // There is a blend between the primitive color and the shader color. The shader sees
            // the opaque paint color. The shader's output is blended using the provided mode by
            // the primitive color. The blended color is then modulated by the paint's alpha.

            // The geometry processor will insert the primitive color to start the color chain, so
            // the GrPaint color will be ignored.

            GrColor shaderInput = SkColorToOpaqueGrColor(skPaint.getColor());

            shaderFP = GrFragmentProcessor::OverrideInput(shaderFP, shaderInput);
            aufp.reset(shaderFP);

            if (primitiveIsSrc) {
                shaderFP = GrXfermodeFragmentProcessor::CreateFromDstProcessor(shaderFP,
                                                                               *primColorMode);
            } else {
                shaderFP = GrXfermodeFragmentProcessor::CreateFromSrcProcessor(shaderFP,
                                                                               *primColorMode);
            }
            aufp.reset(shaderFP);
            // The above may return null if compose results in a pass through of the prim color.
            if (shaderFP) {
                grPaint->addColorFragmentProcessor(shaderFP);
            }

            GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor());
            if (GrColor_WHITE != paintAlpha) {
                grPaint->addColorFragmentProcessor(GrConstColorProcessor::Create(
                    paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))->unref();
            }
        } else {
            // The shader's FP sees the paint unpremul color
            grPaint->setColor(SkColorToUnpremulGrColor(skPaint.getColor()));
            grPaint->addColorFragmentProcessor(shaderFP);
        }
    } else {
        if (primColorMode) {
            // There is a blend between the primitive color and the paint color. The blend considers
            // the opaque paint color. The paint's alpha is applied to the post-blended color.
            SkAutoTUnref<const GrFragmentProcessor> processor(
                GrConstColorProcessor::Create(SkColorToOpaqueGrColor(skPaint.getColor()),
                                              GrConstColorProcessor::kIgnore_InputMode));
            if (primitiveIsSrc) {
                processor.reset(GrXfermodeFragmentProcessor::CreateFromDstProcessor(processor,
                                                                                *primColorMode));
            } else {
                processor.reset(GrXfermodeFragmentProcessor::CreateFromSrcProcessor(processor,
                                                                                *primColorMode));

            }
            if (processor) {
                grPaint->addColorFragmentProcessor(processor);
            }

            grPaint->setColor(SkColorToOpaqueGrColor(skPaint.getColor()));

            GrColor paintAlpha = SkColorAlphaToGrColor(skPaint.getColor());
            if (GrColor_WHITE != paintAlpha) {
                grPaint->addColorFragmentProcessor(GrConstColorProcessor::Create(
                    paintAlpha, GrConstColorProcessor::kModulateRGBA_InputMode))->unref();
            }
        } else {
            // No shader, no primitive color.
            grPaint->setColor(SkColorToPremulGrColor(skPaint.getColor()));
            applyColorFilterToPaintColor = true;
        }
    }

    SkColorFilter* colorFilter = skPaint.getColorFilter();
    if (colorFilter) {
        if (applyColorFilterToPaintColor) {
            grPaint->setColor(SkColorToPremulGrColor(colorFilter->filterColor(skPaint.getColor())));
        } else {
            SkAutoTUnref<const GrFragmentProcessor> cfFP(
                colorFilter->asFragmentProcessor(context));
            if (cfFP) {
                grPaint->addColorFragmentProcessor(cfFP);
            } else {
                return false;
            }
        }
    }

    SkXfermode* mode = skPaint.getXfermode();
    GrXPFactory* xpFactory = nullptr;
    if (!SkXfermode::AsXPFactory(mode, &xpFactory)) {
        // Fall back to src-over
        // return false here?
        xpFactory = GrPorterDuffXPFactory::Create(SkXfermode::kSrcOver_Mode);
    }
    SkASSERT(xpFactory);
    grPaint->setXPFactory(xpFactory)->unref();

#ifndef SK_IGNORE_GPU_DITHER
    if (skPaint.isDither() && grPaint->numColorFragmentProcessors() > 0) {
        grPaint->addColorFragmentProcessor(GrDitherEffect::Create())->unref();
    }
#endif
    return true;
}
コード例 #21
0
static bool changes_alpha(const SkPaint& paint) {
    SkColorFilter* cf = paint.getColorFilter();
    return cf && !(cf->getFlags() & SkColorFilter::kAlphaUnchanged_Flag);
}
コード例 #22
0
ファイル: SkLayerDrawLooper.cpp プロジェクト: ghub/NVprSDK
// Even with kEntirePaint_Bits, we always ensure that the master paint's
// text-encoding is respected, since that controls how we interpret the
// text/length parameters of a draw[Pos]Text call.
void SkLayerDrawLooper::ApplyInfo(SkPaint* dst, const SkPaint& src,
                                  const LayerInfo& info) {

    uint32_t mask = info.fFlagsMask;
    dst->setFlags((dst->getFlags() & ~mask) | (src.getFlags() & mask));
    dst->setColor(xferColor(src.getColor(), dst->getColor(), info.fColorMode));

    BitFlags bits = info.fPaintBits;
    SkPaint::TextEncoding encoding = dst->getTextEncoding();

    if (0 == bits) {
        return;
    }
    if (kEntirePaint_Bits == bits) {
        // we've already computed these, so save it from the assignment
        uint32_t f = dst->getFlags();
        SkColor c = dst->getColor();
        *dst = src;
        dst->setFlags(f);
        dst->setColor(c);
        dst->setTextEncoding(encoding);
        return;
    }

    if (bits & kStyle_Bit) {
        dst->setStyle(src.getStyle());
        dst->setStrokeWidth(src.getStrokeWidth());
        dst->setStrokeMiter(src.getStrokeMiter());
        dst->setStrokeCap(src.getStrokeCap());
        dst->setStrokeJoin(src.getStrokeJoin());
    }

    if (bits & kTextSkewX_Bit) {
        dst->setTextSkewX(src.getTextSkewX());
    }

    if (bits & kPathEffect_Bit) {
        dst->setPathEffect(src.getPathEffect());
    }
    if (bits & kMaskFilter_Bit) {
        dst->setMaskFilter(src.getMaskFilter());
    }
    if (bits & kShader_Bit) {
        dst->setShader(src.getShader());
    }
    if (bits & kColorFilter_Bit) {
        dst->setColorFilter(src.getColorFilter());
    }
    if (bits & kXfermode_Bit) {
        dst->setXfermode(src.getXfermode());
    }

    // we don't override these
#if 0
    dst->setTypeface(src.getTypeface());
    dst->setTextSize(src.getTextSize());
    dst->setTextScaleX(src.getTextScaleX());
    dst->setRasterizer(src.getRasterizer());
    dst->setLooper(src.getLooper());
    dst->setTextEncoding(src.getTextEncoding());
    dst->setHinting(src.getHinting());
#endif
}
 static bool paintIsDefault(const SkPaint& paint) {
     return paint.getAlpha() == 255
             && paint.getColorFilter() == nullptr
             && paint.getShader() == nullptr;
 }
 static bool paintsAreEquivalent(const SkPaint& a, const SkPaint& b) {
     // Note: don't check color, since all currently mergeable ops can merge across colors
     return a.getAlpha() == b.getAlpha()
             && a.getColorFilter() == b.getColorFilter()
             && a.getShader() == b.getShader();
 }
コード例 #25
0
SkA8_Coverage_Blitter::SkA8_Coverage_Blitter(const SkPixmap& device,
                             const SkPaint& paint) : SkRasterBlitter(device) {
    SkASSERT(nullptr == paint.getShader());
    SkASSERT(paint.isSrcOver());
    SkASSERT(nullptr == paint.getColorFilter());
}
コード例 #26
0
void SkPDFDevice::updateGSFromPaint(const SkPaint& paint, bool forText) {
    SkASSERT(paint.getPathEffect() == NULL);

    NOT_IMPLEMENTED(paint.getMaskFilter() != NULL, false);
    NOT_IMPLEMENTED(paint.getColorFilter() != NULL, false);

    SkPaint newPaint = paint;

    // PDF treats a shader as a color, so we only set one or the other.
    SkRefPtr<SkPDFShader> pdfShader;
    const SkShader* shader = newPaint.getShader();
    if (shader) {
        // PDF positions patterns relative to the initial transform, so
        // we need to apply the current transform to the shader parameters.
        SkMatrix transform = fGraphicStack[fGraphicStackIndex].fTransform;
        if (fFlipOrigin == kFlip_OriginTransform) {
            transform.postScale(1, -1);
            transform.postTranslate(0, fHeight);
        }

        // PDF doesn't support kClamp_TileMode, so we simulate it by making
        // a pattern the size of the drawing service.
        SkIRect bounds = fGraphicStack[fGraphicStackIndex].fClip.getBounds();
        pdfShader = SkPDFShader::getPDFShader(*shader, transform, bounds);
        SkSafeUnref(pdfShader.get());  // getShader and SkRefPtr both took a ref

        // A color shader is treated as an invalid shader so we don't have
        // to set a shader just for a color.
        if (pdfShader.get() == NULL) {
            newPaint.setColor(0);

            // Check for a color shader.
            SkShader::GradientInfo gradientInfo;
            SkColor gradientColor;
            gradientInfo.fColors = &gradientColor;
            gradientInfo.fColorOffsets = NULL;
            gradientInfo.fColorCount = 1;
            if (shader->asAGradient(&gradientInfo) ==
                    SkShader::kColor_GradientType) {
                newPaint.setColor(gradientColor);
            }
        }
    }

    if (pdfShader) {
        // pdfShader has been canonicalized so we can directly compare
        // pointers.
        if (fGraphicStack[fGraphicStackIndex].fShader != pdfShader.get()) {
            int resourceIndex = fShaderResources.find(pdfShader.get());
            if (resourceIndex < 0) {
                resourceIndex = fShaderResources.count();
                fShaderResources.push(pdfShader.get());
                pdfShader->ref();
            }
            fContent.writeText("/Pattern CS /Pattern cs /P");
            fContent.writeDecAsText(resourceIndex);
            fContent.writeText(" SCN /P");
            fContent.writeDecAsText(resourceIndex);
            fContent.writeText(" scn\n");
            fGraphicStack[fGraphicStackIndex].fShader = pdfShader.get();
        }
    } else {
        SkColor newColor = newPaint.getColor();
        newColor = SkColorSetA(newColor, 0xFF);
        if (fGraphicStack[fGraphicStackIndex].fShader ||
                fGraphicStack[fGraphicStackIndex].fColor != newColor) {
            emitPDFColor(newColor, &fContent);
            fContent.writeText("RG ");
            emitPDFColor(newColor, &fContent);
            fContent.writeText("rg\n");
            fGraphicStack[fGraphicStackIndex].fColor = newColor;
            fGraphicStack[fGraphicStackIndex].fShader = NULL;
        }
    }

    SkRefPtr<SkPDFGraphicState> newGraphicState =
        SkPDFGraphicState::getGraphicStateForPaint(newPaint);
    newGraphicState->unref();  // getGraphicState and SkRefPtr both took a ref.
    // newGraphicState has been canonicalized so we can directly compare
    // pointers.
    if (fGraphicStack[fGraphicStackIndex].fGraphicState !=
            newGraphicState.get()) {
        int resourceIndex = fGraphicStateResources.find(newGraphicState.get());
        if (resourceIndex < 0) {
            resourceIndex = fGraphicStateResources.count();
            fGraphicStateResources.push(newGraphicState.get());
            newGraphicState->ref();
        }
        fContent.writeText("/G");
        fContent.writeDecAsText(resourceIndex);
        fContent.writeText(" gs\n");
        fGraphicStack[fGraphicStackIndex].fGraphicState = newGraphicState.get();
    }

    if (forText) {
        if (fGraphicStack[fGraphicStackIndex].fTextScaleX !=
                newPaint.getTextScaleX()) {
            SkScalar scale = newPaint.getTextScaleX();
            SkScalar pdfScale = SkScalarMul(scale, SkIntToScalar(100));
            SkPDFScalar::Append(pdfScale, &fContent);
            fContent.writeText(" Tz\n");
            fGraphicStack[fGraphicStackIndex].fTextScaleX = scale;
        }

        if (fGraphicStack[fGraphicStackIndex].fTextFill !=
                newPaint.getStyle()) {
            SK_COMPILE_ASSERT(SkPaint::kFill_Style == 0, enum_must_match_value);
            SK_COMPILE_ASSERT(SkPaint::kStroke_Style == 1,
                              enum_must_match_value);
            SK_COMPILE_ASSERT(SkPaint::kStrokeAndFill_Style == 2,
                              enum_must_match_value);
            fContent.writeDecAsText(newPaint.getStyle());
            fContent.writeText(" Tr\n");
            fGraphicStack[fGraphicStackIndex].fTextFill = newPaint.getStyle();
        }
    }
}
コード例 #27
0
ファイル: SkGr.cpp プロジェクト: huqingyu/skia
bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPaint& skPaint,
                             GrColor paintColor, bool constantColor, GrPaint* grPaint) {

    grPaint->setDither(skPaint.isDither());
    grPaint->setAntiAlias(skPaint.isAntiAlias());

    SkXfermode* mode = skPaint.getXfermode();
    GrXPFactory* xpFactory = NULL;
    if (!SkXfermode::AsXPFactory(mode, &xpFactory)) {
        // Fall back to src-over
        // return false here?
        xpFactory = GrPorterDuffXPFactory::Create(SkXfermode::kSrcOver_Mode);
    }
    SkASSERT(xpFactory);
    grPaint->setXPFactory(xpFactory)->unref();

    //set the color of the paint to the one of the parameter
    grPaint->setColor(paintColor);

    SkColorFilter* colorFilter = skPaint.getColorFilter();
    if (colorFilter) {
        // if the source color is a constant then apply the filter here once rather than per pixel
        // in a shader.
        if (constantColor) {
            SkColor filtered = colorFilter->filterColor(skPaint.getColor());
            grPaint->setColor(SkColor2GrColor(filtered));
        } else {
            SkTDArray<GrFragmentProcessor*> array;
            // return false if failed?
            if (colorFilter->asFragmentProcessors(context, grPaint->getProcessorDataManager(),
                                                  &array)) {
                for (int i = 0; i < array.count(); ++i) {
                    grPaint->addColorProcessor(array[i]);
                    array[i]->unref();
                }
            }
        }
    }

#ifndef SK_IGNORE_GPU_DITHER
    // If the dither flag is set, then we need to see if the underlying context
    // supports it. If not, then install a dither effect.
    if (skPaint.isDither() && grPaint->numColorStages() > 0) {
        // What are we rendering into?
        SkASSERT(rt);

        // Suspect the dithering flag has no effect on these configs, otherwise
        // fall back on setting the appropriate state.
        if (GrPixelConfigIs8888(rt->config()) ||
            GrPixelConfigIs8888(rt->config())) {
            // The dither flag is set and the target is likely
            // not going to be dithered by the GPU.
            SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create());
            if (fp.get()) {
                grPaint->addColorProcessor(fp);
                grPaint->setDither(false);
            }
        }
    }
#endif
    return true;
}
コード例 #28
0
void SkFlatPaint::dump() const {
    SkPaint defaultPaint;
    SkFlattenableReadBuffer buffer(fPaintData);
    SkTypeface* typeface = (SkTypeface*) buffer.readPtr();
    char pBuffer[DUMP_BUFFER_SIZE];
    char* bufferPtr = pBuffer;
    bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
        "paint: ");
    if (typeface != defaultPaint.getTypeface())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "typeface:%p ", typeface);
    SkScalar textSize = buffer.readScalar();
    if (textSize != defaultPaint.getTextSize())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "textSize:%g ", SkScalarToFloat(textSize));
    SkScalar textScaleX = buffer.readScalar();
    if (textScaleX != defaultPaint.getTextScaleX())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "textScaleX:%g ", SkScalarToFloat(textScaleX));
    SkScalar textSkewX = buffer.readScalar();
    if (textSkewX != defaultPaint.getTextSkewX())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "textSkewX:%g ", SkScalarToFloat(textSkewX));
    const SkPathEffect* pathEffect = (const SkPathEffect*) buffer.readFlattenable();
    if (pathEffect != defaultPaint.getPathEffect())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "pathEffect:%p ", pathEffect);
    SkDELETE(pathEffect);
    const SkShader* shader = (const SkShader*) buffer.readFlattenable();
    if (shader != defaultPaint.getShader())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "shader:%p ", shader);
    SkDELETE(shader);
    const SkXfermode* xfermode = (const SkXfermode*) buffer.readFlattenable();
    if (xfermode != defaultPaint.getXfermode())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "xfermode:%p ", xfermode);
    SkDELETE(xfermode);
    const SkMaskFilter* maskFilter = (const SkMaskFilter*) buffer.readFlattenable();
    if (maskFilter != defaultPaint.getMaskFilter())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "maskFilter:%p ", maskFilter);
    SkDELETE(maskFilter);
    const SkColorFilter* colorFilter = (const SkColorFilter*) buffer.readFlattenable();
    if (colorFilter != defaultPaint.getColorFilter())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "colorFilter:%p ", colorFilter);
    SkDELETE(colorFilter);
    const SkRasterizer* rasterizer = (const SkRasterizer*) buffer.readFlattenable();
    if (rasterizer != defaultPaint.getRasterizer())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "rasterizer:%p ", rasterizer);
    SkDELETE(rasterizer);
    const SkDrawLooper* drawLooper = (const SkDrawLooper*) buffer.readFlattenable();
    if (drawLooper != defaultPaint.getLooper())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "drawLooper:%p ", drawLooper);
    SkDELETE(drawLooper);
    unsigned color = buffer.readU32();
    if (color != defaultPaint.getColor())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "color:0x%x ", color);
    SkScalar strokeWidth = buffer.readScalar();
    if (strokeWidth != defaultPaint.getStrokeWidth())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "strokeWidth:%g ", SkScalarToFloat(strokeWidth));
    SkScalar strokeMiter = buffer.readScalar();
    if (strokeMiter != defaultPaint.getStrokeMiter())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "strokeMiter:%g ", SkScalarToFloat(strokeMiter));
    unsigned flags = buffer.readU16();
    if (flags != defaultPaint.getFlags())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "flags:0x%x ", flags);
    int align = buffer.readU8();
    if (align != defaultPaint.getTextAlign())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "align:0x%x ", align);
    int strokeCap = buffer.readU8();
    if (strokeCap != defaultPaint.getStrokeCap())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "strokeCap:0x%x ", strokeCap);
    int strokeJoin = buffer.readU8();
    if (strokeJoin != defaultPaint.getStrokeJoin())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "align:0x%x ", strokeJoin);
    int style = buffer.readU8();
    if (style != defaultPaint.getStyle())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "style:0x%x ", style);
    int textEncoding = buffer.readU8();
    if (textEncoding != defaultPaint.getTextEncoding())
        bufferPtr += snprintf(bufferPtr, DUMP_BUFFER_SIZE - (bufferPtr - pBuffer), 
            "textEncoding:0x%x ", textEncoding);
    SkDebugf("%s\n", pBuffer);
}