void BallGoalFlyState::execute(SoccerBall &b){ b.set_motion_type(SoccerBall::GOAL_FLY); b.move(); }
////////////////////////////// // BallCrossState void BallCrossState::execute(SoccerBall &b) { b.move(); }
void BallDribbledState::execute(SoccerBall &b) { b.move(); }
////////////////////////////// // BallRollState void BallRollState::execute(SoccerBall &b) { b.move(); }