コード例 #1
0
ファイル: property_layout.cpp プロジェクト: untgames/funner
///Обновление
  void Update ()
  {
    buffer_size = 0;
    
    PropertyDesc* desc = &properties [0];

    for (size_t i=0; i<properties.size (); i++, desc++)
    {
      desc->name    = 0;
      desc->offset  = buffer_size;      
      buffer_size  += get_size (desc->type) * desc->elements_count;
    }
      
    hash = crc32 (&properties [0], properties.size () * sizeof (PropertyDesc), crc32 (names.Buffer (), names.BufferSize ()));

    desc = &properties [0];    

    for (size_t i=0; i<properties.size (); i++, desc++)
      desc->name = names [i];

    need_update = false;    
  }