void GL::init(int* argcp, char** argv, const char* name, const char* init_data, const int screen_x, const int screen_y) { /* データ準備 */ // 基本となる正方形を初期化 glNewList(PRI_SQUARE, GL_COMPILE); glBegin(GL_QUADS); glVertex3d(0.0, 0.0, 0.0); glVertex3d(1.0, 0.0, 0.0); glVertex3d(1.0, 1.0, 0.0); glVertex3d(0.0, 1.0, 0.0); glEnd(); glEndList(); mMap = new Map(name, init_data); mStructureManager = new StructureManager(); Structure* t = new SimpleStructure(); t->setLocate(1, 1); mStructureManager->addStructure(t); mViewpoint.setComp(mMap->width() / 2.0, mMap->height() / 2.0, 0.0); mCameraDir.setComp(0.0, 1.0, 10.0); mCameraDir.normalize(); mMagni = 10.0; mScreenX = screen_x; mScreenY = screen_y; /* OpenGL, GLUTの設定 */ glutInitWindowSize(mScreenX, mScreenY); glutInit(argcp, argv); glutInitDisplayMode(GLUT_RGBA/* | GLUT_DEPTH*/); glutCreateWindow("My Sim"); glutDisplayFunc(GL::display); glutReshapeFunc(GL::resize); glutMouseFunc(GL::mouse); glutMotionFunc(GL::motion); glutKeyboardFunc(GL::keyboard); //glEnable(GL_DEPTH_TEST); glClearColor(1.0, 1.0, 1.0, 1.0); }