コード例 #1
0
        void UpdateAI(uint32 diff)
        {
            // Some nice visuals
            dropSludgeTimer += diff;
            if (!me->IsInCombat() && dropSludgeTimer >= 5000)
            {
                if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
                    me->CastSpell(3128.96f+irand(-20, 20), -3312.96f+irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);

                dropSludgeTimer = 0;
            }

            if (!UpdateVictim())
                return;

            events.Update(diff);
            if (me->HasUnitState(UNIT_STATE_CASTING))
                return;

            switch (events.GetEvent())
            {
                case EVENT_SPELL_POISON_CLOUD:
                    me->CastSpell(me, SPELL_POISON_CLOUD, true);
                    events.RepeatEvent(15000);
                    break;
                case EVENT_SPELL_BERSERK:
                    me->CastSpell(me, SPELL_BERSERK, true);
                    events.PopEvent();
                    break;
                case EVENT_SPELL_SLIME_SPRAY:
                    me->MonsterTextEmote("Grobbulus sprays slime across the room!", 0, true);
                    me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25), false);
                    events.RepeatEvent(20000);
                    break;
                case EVENT_SPELL_MUTATING_INJECTION:
                    if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100.0f, true, -SPELL_MUTATING_INJECTION))
                        me->CastSpell(target, SPELL_MUTATING_INJECTION, false);

                    events.RepeatEvent(8000 + uint32(120 * me->GetHealthPct()));
                    break;
            }

            DoMeleeAttackIfReady();
        }