bool FMaterialEditorUtilities::CanPasteNodes(const class UEdGraph* Graph) { bool bCanPaste = false; TSharedPtr<class IMaterialEditor> MaterialEditor = GetIMaterialEditorForObject(Graph); if(MaterialEditor.IsValid()) { bCanPaste = MaterialEditor->CanPasteNodes(); } return bCanPaste; }
bool FSoundCueEditorUtilities::CanPasteNodes(const class UEdGraph* Graph) { bool bCanPaste = false; TSharedPtr<class ISoundCueEditor> SoundCueEditor = GetISoundCueEditorForObject(Graph); if(SoundCueEditor.IsValid()) { bCanPaste = SoundCueEditor->CanPasteNodes(); } return bCanPaste; }