コード例 #1
0
ファイル: Continent.cpp プロジェクト: CaptnJunks/RiskGameC-
// - find and return a territory object in the list by the given name
Territory* Continent::getTerritoryByName(std::string territory)
{
	int nTerritory = this->territories.size();
	int index = nTerritory;

	for (int i = 0; i < nTerritory; i++)
	{
		if (territory == this->getTerritories().at(i)->getName())
		{
			index = i;
			break;
		}
	}

	if (index == nTerritory)
	{
		Territory* limbo = new Territory();
		limbo->setName("Limbo");

		//std::cerr << "No territory found with this name!" << std::endl;
		return limbo;
	}
	else
		return this->getTerritories().at(index);

}
コード例 #2
0
ファイル: territory.cpp プロジェクト: lpalac4/POW
/**
 * @brief Updates the city present status for a territory and all surounding territories (radius 1).
 */
void Territory::radialCityCheck()
{
    cityCheck();

    std::list<Territory*>::iterator i;
    for(i = adjacentTerritories->begin(); i != adjacentTerritories->end(); ++i) {
        Territory* currentTerritory = (*i);
        currentTerritory->cityCheck();
    }
}
コード例 #3
0
ファイル: territory.cpp プロジェクト: lpalac4/POW
/**
 * @brief Calculates the strength of the territory against attack, including
 * neighboring territories owned by the same player, but not including any ally support.
 * @return The strength of the territory against attack, not including ally support.
 */
int Territory::getDefensiveStrength()
{
    if(ownedBy == NullPlayer::getNullPlayer()) {
        // hack, fix later.
        return 1;
    }
    int strength = getStrength();
    if(boatPresent) strength += strengths::boat;
    if(wallPresent) strength += strengths::wall;

    std::list<Territory*>::iterator i;
    Territory* currentTerritory;
    for(i=adjacentTerritories->begin();i != adjacentTerritories->end(); ++i) {
        currentTerritory = (*i);
        if(currentTerritory->ownedBy == ownedBy) {
            strength += currentTerritory->getStrength();
        }
    }

    return strength;
}
コード例 #4
0
ファイル: LoadFile.cpp プロジェクト: PrimexWare/comp345Risk
bool LoadFile::load(string fileType, string fileName)
{
	transform(fileType.begin(), fileType.end(), fileType.begin(), tolower);

	if (fileType == "map")
	{
		ifstream in;

		cout << "Loading map, please wait..." << endl;

		in.open("../MapFiles/"+fileName+".map");

		if (in.fail())
		{
			cout << "Unable to open file." << endl;
			return false;
		}
		else
		{
			string line;

			while (in.good())	//Keep on parsing line by line while there are still lines in the .map file
			{
				getline(in, line);

				if (line == "[Map]")		//Pasring through the [Map] block to get all the general info
				{
					string delimiter = "=";
					size_t pos = 0;

					for (int i = 0; i < 5; i++)
					{
						getline(in, line);
						pos = line.find(delimiter);

						switch (i)
						{
						case 0:	//Grabbing Author data
							map.setAuthor(line.substr(pos + 1));			//line.substr(pos+1) --> grabs the data after the "=" delimiter
							break;
						case 1:	//Grabbing Image data
							map.setImage(line.substr(pos + 1));
							break;
						case 2:	//Grabbing Wrap data
							map.setWrap(line.substr(pos + 1));
							break;
						case 3:	//Grabbing Scroll data
							map.setScroll(line.substr(pos + 1));
							break;
						case 4:	//Grabbing Warn data
							map.setWarn(line.substr(pos + 1));
							break;
						default:
							break;
						}
					}
					continue;	//restart from the top of the while loop
				}
				else if (line == "[Continents]")		//Pasring through the [Continents] block to retieve all Continents
				{
					string delimiter = "=";
					Continent cont;
					size_t pos = 0;
					int x = 0;

					getline(in, line);

					while (line != "")
					{
						pos = line.find(delimiter);

						cont.setName(line.substr(0, pos));		//Grabbing the name of the continent
						x = stoi(line.substr(pos + 1));			//Grabbing and converting the value string to int
						cont.setVal(x);

						map.addContinents(cont);				//Push the continent onto map's vector of continents
						getline(in, line);
					}
					continue;		//restart from the top of the while loop
				}
				else if (line == "[Territories]")		//Pasring through the [Territories] block to retieve all Territories
				{
					string delimiter = ",";
					Continent cont;
					Territory terr;
					size_t pos = 0;
					int coorX = 0, coorY = 0;

					while (true)
					{
						int i = 0;
						terr.clearTerritories();

						getline(in, line);

						if (line == "")			//continue to the next line if current line is a blank
							getline(in, line);

						if (in.eof())			//if end of file then break and close the file
							break;

						while ((pos = line.find(delimiter)) != string::npos)		//keep on looping until all data from the line is all stored
						{
							switch (i)		//i is used as an index to determine what kind of data we are storing
							{
							case 0:	//Storing the Territory's name
								terr.setName(line.substr(0, pos));
								line.erase(0, pos + delimiter.length());
								i++;
								break;
							case 1:	//Storing the X coordinate
								coorX = stoi(line.substr(0, pos));
								terr.setXcoordinate(coorX);
								line.erase(0, pos + delimiter.length());
								i++;
								break;
							case 2:	//Storing the Y coordinate
								coorY = stoi(line.substr(0, pos));
								terr.setYcoordinate(coorY);
								line.erase(0, pos + delimiter.length());
								i++;
								break;
							case 3:	//Storing the Territory's Continent
								terr.setContinent(line.substr(0, pos));
								line.erase(0, pos + delimiter.length());
								i++;
								break;
							default:	//When index outgrows 3, then we are now storing all Adjacent Territories in a vector
								terr.addAdjTerritory(line.substr(0, pos));
								line.erase(0, pos + delimiter.length());
								break;
							}
						}
						terr.addAdjTerritory(line);

						map.addTerritories(terr);	//Finally pushing the Territory onto the map's territory vector
					}
				}
			}

			in.close();

			cout << "Map has been loaded successfully!" << endl;
		}
		return true;
	}
	else if (fileType == "txt")
	{
		bool x = loadAdapter.load(fileType, fileName);
		this->map = loadAdapter.getMap();
		
		return x;
	}
	else
	{
		cout << "Invalid Map type. " + fileType + " format not supported" << endl;
		return false;
	}
}