コード例 #1
0
    //-----------------------------------------------------------------------
    TexturePtr TextureManager::loadRawData(const String &name, const String& group,
        DataStreamPtr& stream, ushort uWidth, ushort uHeight, 
        PixelFormat format, TextureType texType, 
        int numMipmaps, Real gamma, bool hwGamma)
	{
        TexturePtr tex = create(name, group, true);

        tex->setTextureType(texType);
        tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
			static_cast<size_t>(numMipmaps));
        tex->setGamma(gamma);
		tex->setHardwareGammaEnabled(hwGamma);
		tex->loadRawData(stream, uWidth, uHeight, format);
		
        return tex;
	}
コード例 #2
0
    //-----------------------------------------------------------------------
    TexturePtr TextureManager::loadImage( const String &name, const String& group,
        const Image &img, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, 
		PixelFormat desiredFormat, bool hwGamma)
    {
        TexturePtr tex = create(name, group, true);

        tex->setTextureType(texType);
        tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
			static_cast<size_t>(numMipmaps));
        tex->setGamma(gamma);
        tex->setTreatLuminanceAsAlpha(isAlpha);
        tex->setFormat(desiredFormat);
		tex->setHardwareGammaEnabled(hwGamma);
        tex->loadImage(img);

        return tex;
    }
コード例 #3
0
    //-----------------------------------------------------------------------
    TextureManager::ResourceCreateOrRetrieveResult TextureManager::createOrRetrieve(
            const String &name, const String& group, bool isManual, ManualResourceLoader* loader,
            const NameValuePairList* createParams, TextureType texType, int numMipmaps, Real gamma,
            bool isAlpha, PixelFormat desiredFormat, bool hwGamma)
    {
		ResourceCreateOrRetrieveResult res =
            Ogre::ResourceManager::createOrRetrieve(name, group, isManual, loader, createParams);
		// Was it created?
		if(res.second)
        {
            TexturePtr tex = res.first;
            tex->setTextureType(texType);
            tex->setNumMipmaps((numMipmaps == MIP_DEFAULT)? mDefaultNumMipmaps :
				static_cast<size_t>(numMipmaps));
            tex->setGamma(gamma);
            tex->setTreatLuminanceAsAlpha(isAlpha);
            tex->setFormat(desiredFormat);
			tex->setHardwareGammaEnabled(hwGamma);
        }
        return res;
    }