コード例 #1
0
ファイル: GVTManagerFactory.cpp プロジェクト: wilseypa/warped
Configurable*
GVTManagerFactory::allocate(SimulationConfiguration& configuration,
                            Configurable* parent) const {
    Configurable* retval = 0;
    TimeWarpSimulationManager* mySimulationManager =
        dynamic_cast<TimeWarpSimulationManager*>(parent);
    ASSERT(mySimulationManager != NULL);
    // the following cases are possible:

    // (1) GVTManager is Mattern. In this is the case, we need to find
    //     a GVT estimation period (if any; defaults to 1). Then
    //     instantiate the MatternGVTStateManager with a state period (if
    //     one is found).
    std::string gvtManagerType = configuration.get_string({"TimeWarp", "GVTManager", "Type"},
                                                          "Mattern");
    std::string simulationType = configuration.get_string({"Simulation"}, "Sequential");
    int gvtPeriod = configuration.get_int({"TimeWarp", "GVTManager", "Period"}, 1000);

    if (simulationType == "ThreadedTimeWarp") {
        if (gvtManagerType == "Mattern") {
            retval = new ThreadedMatternGVTManager(
                dynamic_cast<ThreadedTimeWarpSimulationManager*>(parent),
                gvtPeriod);
            debug::debugout << "("
                            << mySimulationManager->getSimulationManagerID()
                            << ") configured a Mattern GVT Manager with period = "
                            << gvtPeriod << endl;
            return retval;
        } else {
            mySimulationManager->shutdown("Unknown GVTManager choice \"" + gvtManagerType + "\"");
        }
    }

    if (gvtManagerType == "Mattern") {
        retval = new MatternGVTManager(mySimulationManager, gvtPeriod);
        debug::debugout << "("
                        << mySimulationManager->getSimulationManagerID()
                        << ") configured a Mattern GVT Manager with period = "
                        << gvtPeriod << endl;
    } else {
        mySimulationManager->shutdown(
            "Unknown GVTManager choice \"" + gvtManagerType + "\"");
    }

    return retval;
}
コード例 #2
0
Configurable *
OptFossilCollManagerFactory::allocate(SimulationConfiguration &configuration,
		Configurable *parent) const {
	Configurable *retval = NULL;
	TimeWarpSimulationManager *mySimulationManager =
			dynamic_cast<TimeWarpSimulationManager *> (parent);
	ThreadedTimeWarpSimulationManager *myThreadedSimulationManager =
			dynamic_cast<ThreadedTimeWarpSimulationManager *> (parent);

	ASSERT( mySimulationManager != NULL );
	// the following cases are possible:

	// (1) Manager is Cheby.
	// (2) None is used.


	if (configuration.optFossilCollManagerTypeIs("CHEBY")) {
		unsigned int checkpointPeriod = 1000;
		unsigned int minSamples = 64;
		unsigned int maxSamples = 100;
		unsigned int defaultLength = 2000;
		double riskFactor = 0.99;
		configuration.getOptFossilCollPeriod(checkpointPeriod);
		configuration.getOptFossilCollMinSamples(minSamples);
		configuration.getOptFossilCollMaxSamples(maxSamples);
		configuration.getOptFossilCollDefaultLength(defaultLength);
		configuration.getOptFossilCollRiskFactor(riskFactor);
		if (configuration.simulationTypeIs("ThreadedTimeWarp")) {
			retval = new ThreadedChebyFossilCollManager(myThreadedSimulationManager,
					checkpointPeriod, minSamples, maxSamples, defaultLength,
					riskFactor);
			myThreadedSimulationManager->setOptFossilColl(true);

		} else {
			retval = new ChebyFossilCollManager(mySimulationManager,
					checkpointPeriod, minSamples, maxSamples, defaultLength,
					riskFactor);
			mySimulationManager->setOptFossilColl(true);
			utils::debug << "("
					<< mySimulationManager->getSimulationManagerID()
					<< ") configured a Cheby Optimistic Fossil Collection Manager "
					<< "with checkpoint interval: " << checkpointPeriod
					<< ", and risk factor: " << riskFactor << endl;
		}
	} else if (configuration.optFossilCollManagerTypeIs("NONE")) {
		retval = NULL;
	} else {
		mySimulationManager->shutdown(
				"Unknown FossilManager choice \""
						+ configuration.getGVTManagerType() + "\"");
	}

	return retval;
}
コード例 #3
0
Configurable*
StateManagerFactory::allocate(SimulationConfiguration& configuration,
                              Configurable* parent) const {
    StateManager* retval = 0;

    ThreadedStateManager* retvalue = 0;

    TimeWarpSimulationManager* mySimulationManager =
        dynamic_cast<TimeWarpSimulationManager*>(parent);
    ASSERT(mySimulationManager != 0);

    // the following cases are possible:

    // (1) StateManager is InfrequentStateManager. In this is the case,
    //     we need to find a state period (if any; defaults to 1). Then
    //     instantiate the InfrequentStateManager with a state period
    //     (if one is found).

    // (2) StateManager is AdaptiveStateManager. In this case, we just
    //     instantiate the AdaptiveStateManager and go on.

    std::string simulationType = configuration.get_string({"Simulation"}, "Sequential");
    std::string stateManagerType = configuration.get_string({"TimeWarp", "StateManager", "Type"},
                                                            "Periodic");
    int stateManagerPeriod = configuration.get_int({"TimeWarp", "StateManager", "Period"}, 10);

    if (simulationType == "ThreadedTimeWarp") {
        if (stateManagerType == "Periodic") {
            retvalue = new ThreadedPeriodicStateManager(
                dynamic_cast<ThreadedTimeWarpSimulationManager*>(parent),
                stateManagerPeriod);
            mySimulationManager->setStateMgrType(STATICSTATE);
            debug::debugout << "("
                            << mySimulationManager->getSimulationManagerID()
                            << ") configured a Threaded Periodic State Manager with period = "
                            << stateManagerPeriod << endl;
            return retvalue;
        } else if (stateManagerType == "Adaptive") {
            retvalue = new ThreadedCostAdaptiveStateManager(
                dynamic_cast<ThreadedTimeWarpSimulationManager*>(parent));
            mySimulationManager->setStateMgrType(ADAPTIVESTATE);
            debug::debugout << "("
                            << mySimulationManager->getSimulationManagerID()
                            << ") configured an Adaptive State Manager with period = "
                            << stateManagerPeriod << endl;
            return retvalue;
        } else {
            mySimulationManager->shutdown("Unknown StateManager choice \"" + stateManagerType + "\"");
        }
    }

    if (stateManagerType == "Periodic") {
        retval = new PeriodicStateManager(mySimulationManager, stateManagerPeriod);
        mySimulationManager->setStateMgrType(STATICSTATE);
        debug::debugout << "(" << mySimulationManager->getSimulationManagerID()
                        << ") configured a Periodic State Manager with period = "
                        << stateManagerPeriod << endl;
    } else if (stateManagerType == "Adaptive") {
        retval = new CostAdaptiveStateManager(mySimulationManager);
        mySimulationManager->setStateMgrType(ADAPTIVESTATE);
        debug::debugout << "(" << mySimulationManager->getSimulationManagerID()
                        << ") configured an Adaptive State Manager with period = "
                        << stateManagerPeriod << endl;
    } else {
        mySimulationManager->shutdown("Unknown StateManager choice \"" + stateManagerType + "\"");
    }
    return retval;
}