UniverseArray::GMValueMode OutputMap::grandMasterValueMode() { UniverseArray* ua = claimUniverses(); UniverseArray::GMValueMode mode = ua->gMValueMode(); releaseUniverses(false); return mode; }
void OutputMap::setGrandMasterValueMode(UniverseArray::GMValueMode mode) { bool changed = false; UniverseArray* ua = claimUniverses(); if(ua->gMValueMode() != mode) { ua->setGMValueMode(mode); changed = true; } releaseUniverses(changed); emit grandMasterValueModeChanged(mode); }