コード例 #1
0
ファイル: MAJ.cpp プロジェクト: alcemirfernandes/GD
void MAJ::CheckForUpdate()
{
    UpdateChecker * checker = UpdateChecker::Get();
    checker->DownloadInformation(/*excludeFromStatistics=*/true);

    versionMAJTxt->SetLabel(gd::String::From(checker->newMajor)+"."+gd::String::From(checker->newMinor)+"."+gd::String::From(checker->newBuild)+"."+gd::String::From(checker->newRevision));

    wxString info = _("No informations about the new version.");
    if ( !checker->info.empty() ) info = checker->info;

    wxString link = _("No link");
    if ( !checker->link.empty() ) link = checker->link;

    infoEdit->ChangeValue(info);
    linkCtrl->SetLabel(link);
    linkCtrl->SetURL(link);
    linkCtrl->Refresh(); //Need to call manually update.

    //Too slow
    /*if ( checker->newVersionAvailable )
        downloadAndInstallBt->Enable(true);*/
}
コード例 #2
0
ファイル: Game_Develop_EditorApp.cpp プロジェクト: Slulego/GD
/**
 * Program entry point
 */
bool Game_Develop_EditorApp::OnInit()
{
    //Setting up working directory:
#ifdef LINUX
    string tmp; //Make sure current working directory is executable directory.
    if ( string(argv[0]) != "/" )
    {
        char buffer[1024];
        tmp += ( getcwd( buffer, 1024 ) );
        tmp += "/";
    }
    tmp += argv[0];
    tmp = tmp.substr( 0, tmp.find_last_of( "/" ) );
    chdir( tmp.c_str() );
#endif
#ifdef WINDOWS
    wxString exeDirectory = argv[0]; //Make sure current working directory is executable directory.
    unsigned int backslashpos = exeDirectory.find_last_of( "\\" );
    if ( backslashpos > exeDirectory.length() ) backslashpos = 0;
    unsigned int slashpos = exeDirectory.find_last_of( "/" );
    if ( slashpos > exeDirectory.length() ) slashpos = 0;

    exeDirectory = exeDirectory.substr( 0, slashpos > backslashpos ? slashpos : backslashpos );
    chdir( exeDirectory.c_str() );
#endif

    //Parse command line:
    wxCmdLineEntryDesc cmdLineDesc[] = {
        {wxCMD_LINE_PARAM, NULL, NULL, ("Files to open"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_MULTIPLE | wxCMD_LINE_PARAM_OPTIONAL},
        {wxCMD_LINE_SWITCH, "h", "help", ("Display help about launching GDevelop using command line") },
        {wxCMD_LINE_SWITCH, "v", "version", ("Display GDevelop version and quit"), wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP },
        {wxCMD_LINE_OPTION, NULL, ("lang"), ("Force loading a specific language ( Example : /lang=en_GB )"), wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL },
        {wxCMD_LINE_SWITCH, NULL, ("allowMultipleInstances"), ("Allow to launch GDevelop even if it is already opened") },
        {wxCMD_LINE_SWITCH, NULL, ("noCrashCheck"), ("Don't check if GDevelop crashed during last use.") },
        {wxCMD_LINE_NONE}
    };

    wxCmdLineParser parser (cmdLineDesc, argc, argv);
    parser.AddUsageText("For more information about using GDevelop, please refer to the online help.");
    if ( parser.Parse(false) > 0 )
        ;
    else if ( parser.Found( wxT("version") ) )
    {
        cout << gd::VersionWrapper::FullString() << endl;
        return false;
    }
    else if ( parser.Found( wxT("help") ) )
    {
        cout << parser.GetUsageString();
        return false;
    }

    cout << "GDevelop initialization started:" << endl;
    SetAppName("GDIDE");
    SetAppDisplayName("GDevelop IDE");

    std::vector<std::string> filesToOpen;
    for (unsigned int i = 0;i<parser.GetParamCount();++i)
    {
        filesToOpen.push_back(string(parser.GetParam(i).mb_str()));
    }

    //Load configuration
    #if defined(LINUX)
    wxString ConfigPath = wxFileName::GetHomeDir() + "/.config/GDevelop/";
    #else
    wxString ConfigPath = wxFileName::GetHomeDir() + "/.GDevelop/";
    #endif
    if ( !wxDirExists( ConfigPath ) )
        wxMkdir( ConfigPath );

    wxFileConfig *config = new wxFileConfig( _T( "GDevelop" ), _T( "Compil Games" ), ConfigPath + "options.cfg" );
    wxConfigBase::Set( config );
    cout << "* Config file set." << endl;

    //Set language
    {
        wxString wantedLanguage;
        if ( !parser.Found( wxT("lang") ))
            config->Read("/Lang", &wantedLanguage);
        else
            parser.Found( wxT("lang"), &wantedLanguage);

        //If SelectLanguage.cfg file exists, then read the language from it
        if ( wxFileExists(ConfigPath+"SelectLanguage.cfg") )
        {
            wxTextFile languageFile;
            languageFile.Open(ConfigPath+"SelectLanguage.cfg");

            wantedLanguage = languageFile.GetFirstLine();
            languageFile.Close();

            wxRemoveFile(ConfigPath+"SelectLanguage.cfg");
        }

        //Retrieve languages files
        std::vector <std::string> languagesAvailables;
        wxDir dir(wxGetCwd()+"/locale/");
        wxString filename;

        bool cont = dir.GetFirst(&filename, "", wxDIR_DIRS);
        while ( cont )
        {
            languagesAvailables.push_back(string(filename.mb_str()));
            cont = dir.GetNext(&filename);
        }

        //Retrieve selected language
        int languageId = wxLANGUAGE_DEFAULT;
        for (unsigned int i = 0;i<languagesAvailables.size();++i)
        {
            if ( wxLocale::FindLanguageInfo(languagesAvailables[i])->CanonicalName == wantedLanguage )
                languageId = wxLocale::FindLanguageInfo(languagesAvailables[i])->Language;
        }

        gd::LocaleManager::Get()->SetLanguage(languageId);

    }
    cout << "* Language loaded" << endl;

    #ifdef RELEASE
    {
        wxLogNull noLogPlease;
        singleInstanceChecker = new wxSingleInstanceChecker;
        if ( singleInstanceChecker->IsAnotherRunning() && !parser.Found( wxT("allowMultipleInstances") ) )
        {
            //There is already another instance running: Ask it to open the requested files.
            cout << "* Instance already existing: Redirecting the file to open to it." << endl;

            STClient * client = new STClient;
            wxString hostName = "localhost"; //Mandatory to provide the host ( for TCP/IP based implementations ).
            wxConnectionBase * connection = client->MakeConnection(hostName, "GDIDE", "GDevelop IDE");

            if ( connection )
            {
                for (unsigned int i = 0; i < filesToOpen.size(); ++i)
                    connection->Execute(filesToOpen[i]);

                connection->Disconnect();
                delete connection;
            }
            else
            {
                if ( !filesToOpen.empty() )
                    wxMessageBox(_("It seems that GDevelop is busy and can't open the requested file.\nPlease close any open dialogs and retry."),
                        _("Sorry! :/"), wxICON_INFORMATION|wxOK);
            }

            delete client;
            delete singleInstanceChecker;

            cout << "* Bye!" << endl;
            return false; // OnExit() won't be called if we return false
        }
        else
        {
            //No other instance running: Set this instance as the main one, creating a server that will
            //be called by other instance if necessary.
            server = new STServer;
            if ( !server->Create("GDIDE") )
                cout << " * FAILED to create an IPC service.";
        }
    }
    #endif

    cout << "* Single instance handling done" << endl;

    wxInitAllImageHandlers();

    cout << "* Image handlers loaded" << endl;

    //Check if the last session terminated not normally.
    bool recoveringFromBug = false;
    #if defined(RELEASE)
    if ( !parser.Found( wxT("noCrashCheck") )
        && wxFileExists(wxFileName::GetTempDir()+"/GameDevelopRunning.log")
        && !wxFileExists(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log") )
    {
        recoveringFromBug = true;

        //Get the files opened during the last crash
        std::vector<string> openedFiles;
        wxTextFile projectsLogFile(wxFileName::GetTempDir()+"/GameDevelopRunning.log");
        if (projectsLogFile.Open())
        {
            for (wxString str = projectsLogFile.GetFirstLine(); !projectsLogFile.Eof(); str = projectsLogFile.GetNextLine())
                openedFiles.push_back(gd::ToString(str));
        }

        projectsLogFile.Close();

        //Show an explanation window and offer the user to load the autosaves.
        BugReport dialog(NULL, openedFiles);
        if ( dialog.ShowModal() == 1 )
        {
            for (unsigned int i = 0; i < openedFiles.size(); ++i)
            {
                if ( wxFileExists(openedFiles[i]+".autosave") )
                    filesToOpen.push_back(openedFiles[i]+".autosave");
            }

        }
    }
    #endif
    cout << "* Crash management ended" << endl;

    //Creating the console Manager
    /* Deactivated, as the compilation thread can output messages at any time, resulting in the wxTextCtrl of console frame to be updated at any time
       which is dangerous ( GUI must be only updated from main thread )
    #if defined(RELEASE) && defined(WINDOWS)
    ConsoleManager * consoleManager;
    consoleManager = ConsoleManager::Get();
    cout << "ConsoleManager created" << endl;
    #endif
    */

    //Splash screen
    wxBitmap bitmap;
    bitmap.LoadFile( wxString("res/GD-Splashscreen.png"), wxBITMAP_TYPE_PNG );
    SplashScreen * splash = new SplashScreen(bitmap, 2, 0, -1, wxNO_BORDER | wxFRAME_SHAPED);
    cout << "* Splash Screen created" << endl;

    //Create the file logging the opened projects
    wxFile errorDetectFile(wxFileName::GetTempDir()+"/GameDevelopRunning.log", wxFile::write);
    errorDetectFile.Write(" ");
    errorDetectFile.Close();

    //Les log
    cout << "* Displaying GDevelop version information :" << endl;
    cout << "GDevelop " << gd::VersionWrapper::FullString() << ", built "
         << gd::VersionWrapper::Date() << "/" << gd::VersionWrapper::Month() << "/" << gd::VersionWrapper::Year() << endl;

    cout << "* Creating a useless SFML texture" << endl;
    sf::RenderWindow window;
    sf::Window window2;

    cout << "* Removing CppPlatform/Extensions/AStarAutomatism.xgdle" << endl;
    if ( wxFileExists("CppPlatform/Extensions/AStarAutomatism.xgdle") )
        wxRemoveFile("CppPlatform/Extensions/AStarAutomatism.xgdle");

    //Load platforms and extensions
    cout << "* Loading platforms and extensions:" << endl;
    bool loadExtensions = true;

    #if defined(RELEASE)
    if ( !parser.Found( wxT("noCrashCheck") ) && wxFileExists(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log") )
    {
        int whattodo = 0;
        {
            wxTextFile extensionErrorDetectFile;
            extensionErrorDetectFile.Open(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log");

            ExtensionBugReportDlg dialog(NULL, extensionErrorDetectFile.GetFirstLine());
            whattodo = dialog.ShowModal();
        }
        wxRemoveFile(wxFileName::GetTempDir()+"/ExtensionBeingLoaded.log");

        if ( whattodo == 0 ) return false;
        else if ( whattodo == 1 ) loadExtensions = false;
    }
    #endif

    if ( loadExtensions ) gd::PlatformLoader::LoadAllPlatformsInManager(".");

    #if defined(RELEASE)
    wxSetAssertHandler(NULL); //Don't want to have annoying assert dialogs in release
    #endif

    cout << "* Platform and extensions loading ended." << endl;
    wxFileSystem::AddHandler( new wxZipFSHandler );

    //Creating main window
    cout << "* Creating main window" << endl;
    mainEditor = new MainFrame( 0 );
    SetTopWindow( mainEditor );

    //Open files
    for (unsigned int i = 0;i<filesToOpen.size();++i)
        mainEditor->Open(filesToOpen[i]);

    cout << "* Connecting shortcuts" << endl;
    Connect(wxID_ANY,wxEVT_KEY_DOWN, wxKeyEventHandler(Game_Develop_EditorApp::OnKeyPressed));

    //Set help provider
    {
        gd::HelpFileAccess::Get()->SetHelpProvider(::HelpProvider::Get());
        ::HelpProvider::Get()->SetParentWindow(mainEditor);
    }
    cout << "* Help provider set" << endl;

    cout << "* Loading events editor configuration" << endl;
    gd::InstructionSentenceFormatter::Get()->LoadTypesFormattingFromConfig();

    //Save the event to log file
    cout << "* Creating log file (if activated)" << endl;
    LogFileManager::Get()->InitalizeFromConfig();
    LogFileManager::Get()->WriteToLogFile("GDevelop initialization ended"),

    //Fin du splash screen, affichage de la fenêtre
    splash->Destroy();
    mainEditor->Show();
    cout << "* Initializing platforms..." << endl;

    gd::PlatformManager::Get()->NotifyPlatformIDEInitialized();

    cout << "* Initialization ended." << endl;

    //gd::LogWarning(_("This is a beta version of GDevelop 3.\n\nSome features may be missing and bugs present: Report any feedback on www.forum.compilgames.net.\nThanks!"));

    //Checking for updates
    {
        wxString result;
        config->Read( "Startup/CheckUpdate", &result );
        if ( result != "false" )
        {
            UpdateChecker * checker = UpdateChecker::Get();
            checker->DownloadInformation();
            if ( checker->newVersionAvailable )
            {
                MAJ dialog(mainEditor, true);
                if ( dialog.ShowModal() == 2 )
                {
                    mainEditor->Destroy();
                    return true;
                }
            }
        }
        mainEditor->RefreshNews();
    }

    //Pay what you want reminder
    if (!recoveringFromBug)
    {
        int result = 3;
        config->Read( "Startup/Reminder", &result );

        //Force again the display when upgrading from a version older than 3.3.71
        bool reminder3371Shown = false;
        config->Read( "Startup/Reminder3371Shown", &reminder3371Shown );
        if (!reminder3371Shown)
        {
            result = 3;
            config->Write( "Startup/Reminder3371Shown", true);
        }

        //Decrement the counter and show the reminder only after 3 launch in a row.
        if ( result > 0 )
        {
            result--;
            config->Write( "Startup/Reminder", result);
        }
        if ( result == 0 )
        {
            ReminderDialog dialog(mainEditor);
            dialog.ShowModal();
        }

    }


    return true;

}