コード例 #1
0
void ArenaTeam::Roster(WorldPacket & data)
{
	data.Initialize(SMSG_ARENA_TEAM_ROSTER);
	data.reserve(m_memberCount * 81 + 9);
	data << m_id;
	data << m_memberCount;
	data << GetPlayersPerTeam();

	for(uint32 i = 0; i < m_memberCount; ++i)
	{
		PlayerInfo* info = m_members[i].Info;
		// TODO : burlex figure out why this became null
		if( info != NULL )
		{
			data << uint64(info->guid);
			data << uint8( (info->m_loggedInPlayer != NULL) ? 1 : 0 );
			data << info->name;
			data << uint32( m_members[i].Info->guid == m_leader ? 0 : 1); // Unk
			data << uint8( info->lastLevel );
			data << uint8( info->cl );
			data << m_members[i].Played_ThisWeek;
			data << m_members[i].Won_ThisWeek;
			data << m_members[i].Played_ThisSeason;
			data << m_members[i].Won_ThisSeason;
			data << m_stat_rating; // (actually personal rating here /shrug)
		}
	}
}
コード例 #2
0
ファイル: ArenaTeam.cpp プロジェクト: arcticdev/arcticdev
void ArenaTeam::Roster(WorldPacket & data)
{
	data.Initialize(SMSG_ARENA_TEAM_ROSTER);
	data.reserve(m_memberCount * 81 + 9);
	data << m_id;
	data << uint8(0); //3.0.8, played? Specifies whether we are sending 2 extra floats for each member
	data << m_memberCount;
	data << GetPlayersPerTeam();

	for(uint32 i = 0; i < m_memberCount; ++i)
	{
		PlayerInfo* info = m_members[i].Info;
		// TODO : burlex figure out why this became null
		if( info != NULL )
		{
			data << uint64(info->guid);
			data << uint8( (info->m_loggedInPlayer != NULL) ? 1 : 0 );
			data << info->name;
			data << uint32( m_members[i].Info->guid == m_leader ? 0 : 1); // Unk
			data << uint8( info->lastLevel );
			data << uint8( info->cl );
			data << m_members[i].Played_ThisWeek;
			data << m_members[i].Won_ThisWeek;
			data << m_members[i].Played_ThisSeason;
			data << m_members[i].Won_ThisSeason;
			data << m_members[i].PersonalRating;
			// if uint8 flag at the beginning is not 0, 2 unknown floats are expected here
		}
	}
}
コード例 #3
0
ファイル: ArenaTeam.cpp プロジェクト: AtVirus/Descent-core
void ArenaTeam::Roster(WorldPacket & data)
{
/*
13329
{SERVER} Packet: (0xAC5E) SMSG_ARENA_TEAM_ROSTER PacketSize = 56 TimeStamp = 22277707
A2 69 74 00 
00 
01 00 00 00 
05 00 00 00 
43 E7 38 03 00 00 00 01 
01 
47 75 6E 62 6F 6F 74 00 
00 00 00 00 
55 level
03 class
00 00 00 00 Played_ThisWeek
00 00 00 00 Won_ThisWeek
00 00 00 00 Played_ThisSeason
00 00 00 00 Won_ThisSeason
00 00 00 00 PersonalRating
14333
{SERVER} Packet: (0xA276) SMSG_ARENA_TEAM_ROSTER PacketSize = 95 TimeStamp = 2996061
6B 22 79 00 
00 
02 00 00 00 
02 00 00 00 
8F DC 38 03 00 00 00 01 
01 
48 6F 6C 6F 77 00 
00 00 00 00 
55 
09 
01 00 00 00 
00 00 00 00 
01 00 00 00 
00 00 00 00 
00 00 00 00 
E9 D7 38 03 00 00 00 01 
01 
55 64 72 65 61 00 
01 00 00 00 
55 
08 
01 00 00 00 
00 00 00 00 
01 00 00 00 
00 00 00 00 
00 00 00 00 

*/
	data.Initialize(SMSG_ARENA_TEAM_ROSTER);
	data.reserve(m_memberCount * 81 + 9);
	data << m_id;
	data << uint8(0); // 3.0.8
	data << m_memberCount;
	data << GetPlayersPerTeam();

	for(uint32 i = 0; i < m_memberCount; ++i)
	{
		PlayerInfo* info = m_members[i].Info;
		// TODO : burlex figure out why this became null
		if( info != NULL )
		{
			data << uint64(info->guid);
			data << uint8( (info->m_loggedInPlayer != NULL) ? 1 : 0 );
			data << info->name;
			data << uint32( m_members[i].Info->guid == m_leader ? 0 : 1); // Unk
			data << uint8( info->lastLevel );
			data << uint8( info->_class );
			data << m_members[i].Played_ThisWeek;
			data << m_members[i].Won_ThisWeek;
			data << m_members[i].Played_ThisSeason;
			data << m_members[i].Won_ThisSeason;
			data << m_members[i].PersonalRating;
		}
	}
}