void PhysicsDebug::drawLine(const btVector3& from,const btVector3& to,const btVector3& color) { mIC->BeginVertex(); mIC->SetPosition3(from.get128()); mIC->SetColor(FromRGBf(color.x(), color.y(), color.z())); mIC->EndVertex(); mIC->BeginVertex(); mIC->SetPosition3(to.get128()); mIC->SetColor(FromRGBf(color.x(), color.y(), color.z())); mIC->EndVertex(); }