void cGroupManager::GenerateDefaultUsersIni(cIniFile & a_IniFile) { LOGWARN("Regenerating users.ini, all users will be reset"); a_IniFile.AddHeaderComment(" This file stores the players' groups."); a_IniFile.AddHeaderComment(" The format is:"); a_IniFile.AddHeaderComment(" [PlayerName]"); a_IniFile.AddHeaderComment(" Groups = GroupName1, GroupName2, ..."); a_IniFile.WriteFile("users.ini"); }