void handle_sent_chat_message(vector<char> packet, reader r){ Bot* my_bot = Bot::instance(); string message; r.read(U); r.read(message); // create stream with message stringstream stream; stream.str(message); // process string command; stream >> command; if (command == "/start"){ my_bot->state = E_STATE_NOENEMY; // store star coords to save starting coords my_bot->start_X = my_bot->X; my_bot->start_Y = my_bot->Y; //GET FIRST PARAMETER //int whatever; //stream >> whatever; //cout << "Started with parameter " << whatever << endl; } else if (command == "/stop"){ my_bot->state = E_STATE_STOPPED; } else if (command == "/monsters"){ cout << "MONSTERS:" << endl; for each(auto mob in my_bot->monsters){ cout << "Mob ID:" << mob.second.ID << ", coords: [" << mob.second.X << ", " << mob.second.Y << "]" << endl; } }
void handle_rest_packet(vector<char> packet, reader r){ byte param; r.read(U); r.read(param); cout << "Rest packet sent with param: " << dec << (int)param << endl; }
void handle_load_player(vector<char> packet, reader r){ DWORD player_ID, p1, p2; r.read(U); r.read(player_ID); r.read(p1); r.read(p2); //cout << "Selected player ID = " << player_ID << endl; }
void handle_use_item_packet(vector<char> packet, reader r){ DWORD param; r.read(U); r.read(param); cout << "used item ID: " << hex << (int)param << endl; }
void handle_skill_attack(vector<char> packet, reader r){ DWORD monster_ID; byte skill_ID, p1; r.read(U); r.read(skill_ID); r.read(p1); r.read(monster_ID); cout << dec << "sent: Attack with Skill: skill_id=" << (int)skill_ID << ", p1 = " << (int)p1 << ", monster_id = " << (int)monster_ID << "time: " << GetTickCount() << endl; }
void handle_preskill(vector<char> packet, reader r){ DWORD monster_id; byte skill_id; r.read(U); r.read(skill_id); r.read(monster_id); cout << dec << "sent: Preskill with skill_id = " << (int)skill_id << ", monster_id = " << (int)monster_id << "time: " << GetTickCount() << endl; }
void handle_attack(vector<char> packet, reader r){ DWORD monster_ID, p2; byte p1; r.read(U); r.read(p1); r.read(monster_ID); r.read(p2); cout << dec << "sent: Attack, p1=" << (int)p1 << ", monster_id=" << (int)monster_ID << ", p3=" << (int)p2 << "time: " << GetTickCount() << endl; }
void handle_move_end_packet(vector<char> packet, reader r){ Bot* my_bot = Bot::instance(); signed char dX, dY, dZ; r.read(U); r.read(dX); r.read(dY); r.read(dZ); my_bot->X += dX; my_bot->Y += dY; my_bot->Z += dZ; cout << "sent move end packet" << endl; }
void handle_check_version_packet(vector<char> packet, reader r){ // init maps in bot Bot* my_bot = Bot::instance(); my_bot->setup(); //read U r.read(U); // send login send_login_packet(); //cout << "sent login packet" << endl; }
symbol * assembler::read(symbol & ans) { string s = rdr.read(); return identify(s, ans); }