コード例 #1
0
ファイル: surface.cpp プロジェクト: AdamRi/scummvm-pink
Common::Rect Surface::render(Graphics::Surface *surface, int dx, int dy, bool mirror, Common::Rect src_rect, uint zoom) const {
	if (src_rect.isEmpty()) {
		src_rect = Common::Rect(0, 0, w, h);
	}
	Common::Rect dst_rect(x + dx, y + dy, x + dx + zoom * src_rect.width() / 256, y + dy + zoom * src_rect.height() / 256);
	if (dst_rect.left < 0) {
		src_rect.left = -dst_rect.left;
		dst_rect.left = 0;
	}
	if (dst_rect.right > surface->w) {
		src_rect.right -= dst_rect.right - surface->w;
		dst_rect.right = surface->w;
	}
	if (dst_rect.top < 0) {
		src_rect.top -= dst_rect.top;
		dst_rect.top = 0;
	}
	if (dst_rect.bottom > surface->h) {
		src_rect.bottom -= dst_rect.bottom - surface->h;
		dst_rect.bottom = surface->h;
	}
	if (src_rect.isEmpty() || dst_rect.isEmpty())
		return Common::Rect();

	if (zoom == 256) {
		const byte *src = (const byte *)getBasePtr(0, src_rect.top);
		byte *dst_base = (byte *)surface->getBasePtr(dst_rect.left, dst_rect.top);

		for (int i = src_rect.top; i < src_rect.bottom; ++i) {
			byte *dst = dst_base;
			for (int j = src_rect.left; j < src_rect.right; ++j) {
				byte p = src[(mirror? w - j - 1: j)];
				if (p != 0xff)
					*dst++ = p;
				else
					++dst;
			}
			dst_base += surface->pitch;
			src += pitch;
		}
	} else {
		byte *dst = (byte *)surface->getBasePtr(dst_rect.left, dst_rect.top);
		for(int i = 0; i < dst_rect.height(); ++i) {
			for (int j = 0; j < dst_rect.width(); ++j) {
				int px = j * 256 / zoom;
				const byte *src = (const byte *)getBasePtr(src_rect.left + (mirror? w - px - 1: px), src_rect.top + i * 256 / zoom);
				byte p = *src;
				if (p != 0xff)
					dst[j] = p;
			}
			dst += surface->pitch;
		}
	}
	return dst_rect;
}
コード例 #2
0
ファイル: walk.cpp プロジェクト: andrew889/scummvm
int BbvsEngine::rectSubtract(const Common::Rect &rect1, const Common::Rect &rect2, Common::Rect *outRects) {
	int count = 0;
	Common::Rect workRect = rect1.findIntersectingRect(rect2);
	if (!workRect.isEmpty()) {
		count = 0;
		outRects[count] = Common::Rect(rect2.width(), workRect.top - rect2.top);
		if (!outRects[count].isEmpty()) {
			outRects[count].translate(rect2.left, rect2.top);
			++count;
		}
		outRects[count] = Common::Rect(workRect.left - rect2.left, workRect.height());
		if (!outRects[count].isEmpty()) {
			outRects[count].translate(rect2.left, workRect.top);
			++count;
		}
		outRects[count] = Common::Rect(rect2.right - workRect.right, workRect.height());
		if (!outRects[count].isEmpty()) {
			outRects[count].translate(workRect.right, workRect.top);
			++count;
		}
		outRects[count] = Common::Rect(rect2.width(), rect2.bottom - workRect.bottom);
		if (!outRects[count].isEmpty()) {
			outRects[count].translate(rect2.left, workRect.bottom);
			++count;
		}
	} else {
		outRects[0] = rect2;
		count = 1;
	}
	return count;
}
コード例 #3
0
ファイル: ThemeEngine.cpp プロジェクト: megaboy/scummvm
void ThemeEngine::addDirtyRect(Common::Rect r) {
	// Clip the rect to screen coords
	r.clip(_screen.w, _screen.h);

	// If it is empty after clipping, we are done
	if (r.isEmpty())
		return;

	// Check if the new rectangle is contained within another in the list
	Common::List<Common::Rect>::iterator it;
	for (it = _dirtyScreen.begin(); it != _dirtyScreen.end();) {
		// If we find a rectangle which fully contains the new one,
		// we can abort the search.
		if (it->contains(r))
			return;

		// Conversely, if we find rectangles which are contained in
		// the new one, we can remove them
		if (r.contains(*it))
			it = _dirtyScreen.erase(it);
		else
			++it;
	}

	// If we got here, we can safely add r to the list of dirty rects.
	_dirtyScreen.push_back(r);
}
コード例 #4
0
bool PaintControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
    if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
        return false;

    if (_rectangle.contains(backgroundImageSpacePos)) {
        int mouseItem = _engine->getScriptManager()->getStateValue(StateKey_InventoryItem);

        if (eligeblity(mouseItem)) {
            _engine->getCursorManager()->changeCursor(_cursor);

            if (_mouseDown) {
                Common::Rect bkgRect = paint(backgroundImageSpacePos);
                if (!bkgRect.isEmpty()) {
                    Common::Rect imgRect = bkgRect;
                    imgRect.translate(-_rectangle.left, -_rectangle.top);

                    Graphics::Surface imgUpdate = _bkg->getSubArea(imgRect);

                    _engine->getRenderManager()->blitSurfaceToBkg(imgUpdate, bkgRect.left, bkgRect.top, _colorKey);
                }
            }
            return true;
        }
    }

    return false;
}
コード例 #5
0
Common::Rect PaintControl::paint(const Common::Point &point) {
    Common::Rect paintRect = Common::Rect(_brush->w, _brush->h);
    paintRect.moveTo(point);
    paintRect.clip(_rectangle);

    if (!paintRect.isEmpty()) {
        Common::Rect brushRect = paintRect;
        brushRect.translate(-point.x, -point.y);

        Common::Rect bkgRect = paintRect;
        bkgRect.translate(-_rectangle.left, -_rectangle.top);

        for (int yy = 0; yy < brushRect.height(); yy++) {
            uint16 *mask = (uint16 *)_brush->getBasePtr(brushRect.left, brushRect.top + yy);
            uint16 *from = (uint16 *)_paint->getBasePtr(bkgRect.left, bkgRect.top + yy);
            uint16 *to   = (uint16 *)_bkg->getBasePtr(bkgRect.left, bkgRect.top + yy);
            for (int xx = 0; xx < brushRect.width(); xx++) {
                if (*mask != 0)
                    *(to + xx) = *(from + xx);

                mask++;
            }
        }

    }
    return paintRect;
}
コード例 #6
0
ファイル: render.cpp プロジェクト: michailBs/scummvm
void Render::addDirtyRect(Common::Rect r) {
	if (_fullRefresh)
		return;

	// Clip rectangle
	r.clip(_backGroundSurface.w, _backGroundSurface.h);

	// If it is empty after clipping, we are done
	if (r.isEmpty())
		return;

	// Check if the new rectangle is contained within another in the list
	Common::List<Common::Rect>::iterator it;
	for (it = _dirtyRects.begin(); it != _dirtyRects.end(); ) {
		// If we find a rectangle which fully contains the new one,
		// we can abort the search.
		if (it->contains(r))
			return;

		// Conversely, if we find rectangles which are contained in
		// the new one, we can remove them
		if (r.contains(*it))
			it = _dirtyRects.erase(it);
		else
			++it;
	}

	// If we got here, we can safely add r to the list of dirty rects.
	if (_vm->_interface->getFadeMode() != kFadeOut)
		_dirtyRects.push_back(r);
}
コード例 #7
0
ファイル: cliprect.cpp プロジェクト: AdamRi/scummvm-pink
/**
 * Creates the union of two rectangles.
 * Returns True if there is a union.
 * @param pDest			destination rectangle that is to receive the new union
 * @param pSrc1			a source rectangle
 * @param pSrc2			a source rectangle
 */
bool UnionRectangle(Common::Rect &pDest, const Common::Rect &pSrc1, const Common::Rect &pSrc2) {
	pDest.left   = MIN(pSrc1.left, pSrc2.left);
	pDest.top    = MIN(pSrc1.top, pSrc2.top);
	pDest.right  = MAX(pSrc1.right, pSrc2.right);
	pDest.bottom = MAX(pSrc1.bottom, pSrc2.bottom);

	return !pDest.isEmpty();
}
コード例 #8
0
ファイル: paint16.cpp プロジェクト: pdpdds/scummvm
void GfxPaint16::fillRect(const Common::Rect &rect, int16 drawFlags, byte color, byte priority, byte control) {
	Common::Rect r = rect;
	r.clip(_ports->_curPort->rect);
	if (r.isEmpty()) // nothing to fill
		return;

	int16 oldPenMode = _ports->_curPort->penMode;
	_ports->offsetRect(r);
	int16 x, y;
	byte curVisual;

	// Doing visual first
	if (drawFlags & GFX_SCREEN_MASK_VISUAL) {
		if (oldPenMode == 2) { // invert mode
			for (y = r.top; y < r.bottom; y++) {
				for (x = r.left; x < r.right; x++) {
					curVisual = _screen->getVisual(x, y);
					if (curVisual == color) {
						_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, priority, 0, 0);
					} else if (curVisual == priority) {
						_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, color, 0, 0);
					}
				}
			}
		} else { // just fill rect with color
			for (y = r.top; y < r.bottom; y++) {
				for (x = r.left; x < r.right; x++) {
//20140521
			//		if(y >= 0)															
						_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, color, 0, 0);
				}
			}
		}
	}

	if (drawFlags < 2)
		return;
	drawFlags &= GFX_SCREEN_MASK_PRIORITY|GFX_SCREEN_MASK_CONTROL;

	// we need to isolate the bits, sierra sci saved priority and control inside one byte, we don't
	priority &= 0x0f;
	control &= 0x0f;

	if (oldPenMode != 2) {
		for (y = r.top; y < r.bottom; y++) {
			for (x = r.left; x < r.right; x++) {
				_screen->putPixel(x, y, drawFlags, 0, priority, control);
			}
		}
	} else {
		for (y = r.top; y < r.bottom; y++) {
			for (x = r.left; x < r.right; x++) {
				_screen->putPixel(x, y, drawFlags, 0, !_screen->getPriority(x, y), !_screen->getControl(x, y));
			}
		}
	}
}
コード例 #9
0
ファイル: tattoo_map.cpp プロジェクト: popey/scummvm
void TattooMap::restoreArea(const Common::Rect &bounds) {
	Screen &screen = *_vm->_screen;

	Common::Rect r = bounds;
	r.clip(Common::Rect(0, 0, screen._backBuffer1.w(), screen._backBuffer1.h()));

	if (!r.isEmpty())
		screen._backBuffer1.blitFrom(screen._backBuffer2, Common::Point(r.left, r.top), r);
}
コード例 #10
0
ファイル: render_manager.cpp プロジェクト: superg/scummvm
void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y) {
	Common::Rect srcRect = _srcRect;
	if (srcRect.isEmpty())
		srcRect = Common::Rect(src.w, src.h);
	srcRect.clip(src.w, src.h);
	Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h);
	srcRect.clip(dstRect);

	if (srcRect.isEmpty() || !srcRect.isValidRect())
		return;

	Graphics::Surface *srcAdapted = src.convertTo(dst.format);

	// Copy srcRect from src surface to dst surface
	const byte *srcBuffer = (const byte *)srcAdapted->getBasePtr(srcRect.left, srcRect.top);

	int xx = _x;
	int yy = _y;

	if (xx < 0)
		xx = 0;
	if (yy < 0)
		yy = 0;

	if (_x >= dst.w || _y >= dst.h) {
		srcAdapted->free();
		delete srcAdapted;
		return;
	}

	byte *dstBuffer = (byte *)dst.getBasePtr(xx, yy);

	int32 w = srcRect.width();
	int32 h = srcRect.height();

	for (int32 y = 0; y < h; y++) {
		memcpy(dstBuffer, srcBuffer, w * srcAdapted->format.bytesPerPixel);
		srcBuffer += srcAdapted->pitch;
		dstBuffer += dst.pitch;
	}

	srcAdapted->free();
	delete srcAdapted;
}
コード例 #11
0
ファイル: graphics.cpp プロジェクト: AdamRi/scummvm-pink
bool GraphicsManager::draw(Drawable *drawable, BackgroundType type, bool transition) {
	// TODO handle transition properly
	if (transition)
		clear(type);

	// TODO store rect for later use
	Common::Rect rect = drawable->draw(getSurface(type));

	return (!rect.isEmpty());
}
コード例 #12
0
ファイル: surface.cpp プロジェクト: AlbanBedel/scummvm
void Surface::allocateSurface(const Common::Rect &bounds) {
	deallocateSurface();

	if (bounds.isEmpty())
		return;

	_bounds = bounds;
	_surface = new Graphics::Surface();
	_surface->create(bounds.width(), bounds.height(), g_system->getScreenFormat());
	_ownsSurface = true;
}
コード例 #13
0
ファイル: paint16.cpp プロジェクト: pdpdds/scummvm
// This version of drawCel is not supposed to call BitsShow()!
void GfxPaint16::drawCel(GfxView *view, int16 loopNo, int16 celNo, const Common::Rect &celRect, byte priority, uint16 paletteNo, uint16 scaleX, uint16 scaleY) {
	Common::Rect clipRect = celRect;
	clipRect.clip(_ports->_curPort->rect);
	if (clipRect.isEmpty()) // nothing to draw
		return;

	Common::Rect clipRectTranslated = clipRect;
	_ports->offsetRect(clipRectTranslated);
	if (scaleX == 128 && scaleY == 128)
		view->draw(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, paletteNo, false);
	else
		view->drawScaled(celRect, clipRect, clipRectTranslated, loopNo, celNo, priority, scaleX, scaleY);
}
コード例 #14
0
void Director::drawRect(const Common::Rect &rect) {
	_surface.fillRect(rect, 0);
	for (uint i = 0; i < _sprites.size(); ++i) {
		const Common::Rect &spriteRect = _sprites[i]->getBounds();
		Common::Rect interRect = rect.findIntersectingRect(spriteRect);
		if (interRect.isEmpty())
			continue;

		Common::Rect srcRect(interRect);
		srcRect.translate(-spriteRect.left, -spriteRect.top);
		_surface.transBlitFrom(*_sprites[i]->getDecoder()->getCurrentFrame(), srcRect, interRect, _sprites[i]->getDecoder()->getTransparentColourIndex());
	}
}
コード例 #15
0
ファイル: render_manager.cpp プロジェクト: superg/scummvm
Graphics::Surface *RenderManager::getBkgRect(Common::Rect &rect) {
	Common::Rect dst = rect;
	dst.clip(_backgroundWidth, _backgroundHeight);

	if (dst.isEmpty() || !dst.isValidRect())
		return NULL;

	Graphics::Surface *srf = new Graphics::Surface;
	srf->create(dst.width(), dst.height(), _currentBackgroundImage.format);

	srf->copyRectToSurface(_currentBackgroundImage, 0, 0, Common::Rect(dst));

	return srf;
}
コード例 #16
0
ファイル: opengl.cpp プロジェクト: briankory/tlj-residual
void OpenGLGfxDriver::drawSurface(const Graphics::Surface *surface, Common::Point dest, Common::Rect rect) {
	// Draw the whole surface by default
	if (rect.isEmpty())
		rect = Common::Rect(surface->w, surface->h);

	start2DMode();

	float rasterX = (2 * (float)dest.x / (float)_screenWidth);
	float rasterY = (2 * (float)dest.y / (float)_screenHeight);
	glRasterPos2f(-1.0f + rasterX, 1.0f - rasterY);
	glDrawPixels(surface->w, surface->h, GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels);

	//glBegin(GL_QUADS); glVertex3i(-1, -1, -1); glVertex3i(1, -1, -1); glVertex3i(1, 1, -1); glVertex3i(-1, 1, -1); glEnd();

	end2DMode();
}
コード例 #17
0
ファイル: paint16.cpp プロジェクト: Templier/scummvm-test
// used in SCI0early exclusively
void GfxPaint16::invertRectViaXOR(const Common::Rect &rect) {
	Common::Rect r = rect;
	int16 x, y;
	byte curVisual;

	r.clip(_ports->_curPort->rect);
	if (r.isEmpty()) // nothing to invert
		return;

	_ports->offsetRect(r);
	for (y = r.top; y < r.bottom; y++) {
		for (x = r.left; x < r.right; x++) {
			curVisual = _screen->getVisual(x, y);
			_screen->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, curVisual ^ 0x0f, 0, 0);
		}
	}
}
コード例 #18
0
ファイル: surface.cpp プロジェクト: MaddTheSane/scummvm
/**
 * @brief Marks a dirty rectangle on the surface
 * @param r The rectangle to be marked dirty
 */
void Surface::markDirtyRect(Common::Rect r) {
	Common::List<Common::Rect>::iterator it;

	r.clip(w, h);

	if (r.isEmpty())
		return;

	it = _dirtyRects.begin();
	while (it != _dirtyRects.end()) {
		if (it->contains(r))
			return;

		if (r.contains(*it))
			it = _dirtyRects.erase(it);
		else
			++it;
	}

	_dirtyRects.push_back(r);
}
コード例 #19
0
ファイル: transitions.cpp プロジェクト: CobaltBlues/scummvm
// Like pixelation but uses 8x8 blocks - works against the whole screen.
// TODO: it seems this needs to get applied on _picRect only if possible
void GfxTransitions::blocks(bool blackoutFlag) {
	uint16 mask = 0x40, stepNr = 0;
	Common::Rect blockRect;
	uint32 msecCount = 0;

	do {
		mask = (mask & 1) ? (mask >> 1) ^ 0x240 : mask >> 1;
		if (mask >= 40 * 25)
			continue;
		blockRect.left = (mask % 40) << 3; blockRect.right = blockRect.left + 8;
		blockRect.top = (mask / 40) << 3; blockRect.bottom = blockRect.top + 8;
		blockRect.clip(_picRect);
		if (!blockRect.isEmpty())
			copyRectToScreen(blockRect, blackoutFlag);
		if ((stepNr & 7) == 0) {
			msecCount += 5;
			updateScreenAndWait(msecCount);
		}
		stepNr++;
	} while (mask != 0x40);
}
コード例 #20
0
ファイル: transitions.cpp プロジェクト: CobaltBlues/scummvm
// Pixelates the new picture over the old one - works against the whole screen.
// TODO: it seems this needs to get applied on _picRect only if possible
void GfxTransitions::pixelation(bool blackoutFlag) {
	uint16 mask = 0x40, stepNr = 0;
	Common::Rect pixelRect;
	uint32 msecCount = 0;

	do {
		mask = (mask & 1) ? (mask >> 1) ^ 0xB400 : mask >> 1;
		if (mask >= _screen->getWidth() * _screen->getHeight())
			continue;
		pixelRect.left = mask % _screen->getWidth(); pixelRect.right = pixelRect.left + 1;
		pixelRect.top = mask / _screen->getWidth();	pixelRect.bottom = pixelRect.top + 1;
		pixelRect.clip(_picRect);
		if (!pixelRect.isEmpty())
			copyRectToScreen(pixelRect, blackoutFlag);
		if ((stepNr & 0x3FF) == 0) {
			msecCount += 9;
			updateScreenAndWait(msecCount);
		}
		stepNr++;
	} while (mask != 0x40);
}
コード例 #21
0
ファイル: compare.cpp プロジェクト: 86400/scummvm
uint16 GfxCompare::isOnControl(uint16 screenMask, const Common::Rect &rect) {
	int16 x, y;
	uint16 result = 0;

	if (rect.isEmpty())
		return 0;

	if (screenMask & GFX_SCREEN_MASK_PRIORITY) {
		for (y = rect.top; y < rect.bottom; y++) {
			for (x = rect.left; x < rect.right; x++) {
				result |= 1 << _screen->getPriority(x, y);
			}
		}
	} else {
		for (y = rect.top; y < rect.bottom; y++) {
			for (x = rect.left; x < rect.right; x++) {
				result |= 1 << _screen->getControl(x, y);
			}
		}
	}
	return result;
}
コード例 #22
0
ファイル: animate.cpp プロジェクト: MathiasBartl/scummvm
void GfxAnimate::updateScreen(byte oldPicNotValid) {
	AnimateList::iterator it;
	const AnimateList::iterator end = _list.end();
	Common::Rect lsRect;
	Common::Rect workerRect;

	for (it = _list.begin(); it != end; ++it) {
		if (it->showBitsFlag || !(it->signal & (kSignalRemoveView | kSignalNoUpdate) ||
										(!(it->signal & kSignalRemoveView) && (it->signal & kSignalNoUpdate) && oldPicNotValid))) {
			lsRect.left = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsLeft));
			lsRect.top = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsTop));
			lsRect.right = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsRight));
			lsRect.bottom = readSelectorValue(_s->_segMan, it->object, SELECTOR(lsBottom));

			workerRect = lsRect;
			workerRect.clip(it->celRect);

			if (!workerRect.isEmpty()) {
				workerRect = lsRect;
				workerRect.extend(it->celRect);
			} else {
				_paint16->bitsShow(lsRect);
				workerRect = it->celRect;
			}
			writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsLeft), it->celRect.left);
			writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsTop), it->celRect.top);
			writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsRight), it->celRect.right);
			writeSelectorValue(_s->_segMan, it->object, SELECTOR(lsBottom), it->celRect.bottom);
			// may get used for debugging
			//_paint16->frameRect(workerRect);
			_paint16->bitsShow(workerRect);

			if (it->signal & kSignalHidden)
				it->signal |= kSignalRemoveView;
		}
	}
	// use this for debug purposes
	// _screen->copyToScreen();
}
コード例 #23
0
ファイル: video.cpp プロジェクト: project-cabal/cabal
void ZVision::playVideo(Video::VideoDecoder &vid, const Common::Rect &destRect, bool skippable, Subtitle *sub) {
	Common::Rect dst = destRect;
	// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
	if (dst.isEmpty())
		dst = Common::Rect(vid.getWidth(), vid.getHeight());

	Graphics::Surface scaled;

	if (vid.getWidth() != dst.width() || vid.getHeight() != dst.height())
		scaled.create(dst.width(), dst.height(), vid.getPixelFormat());

	uint16 x = _workingWindow.left + dst.left;
	uint16 y = _workingWindow.top + dst.top;
	uint16 finalWidth = dst.width() < _workingWindow.width() ? dst.width() : _workingWindow.width();
	uint16 finalHeight = dst.height() < _workingWindow.height() ? dst.height() : _workingWindow.height();
	bool showSubs = (_scriptManager->getStateValue(StateKey_Subtitles) == 1);

	_clock.stop();
	vid.start();
	_videoIsPlaying = true;

	// Only continue while the video is still playing
	while (!shouldQuit() && !vid.endOfVideo() && vid.isPlaying()) {
		// Check for engine quit and video stop key presses
		while (_eventMan->pollEvent(_event)) {
			switch (_event.type) {
			case Common::EVENT_KEYDOWN:
				switch (_event.kbd.keycode) {
				case Common::KEYCODE_q:
					if (_event.kbd.hasFlags(Common::KBD_CTRL))
						quitGame();
					break;
				case Common::KEYCODE_SPACE:
					if (skippable) {
						vid.stop();
					}
					break;
				default:
					break;
				}
			default:
				break;
			}
		}

		if (vid.needsUpdate()) {
			const Graphics::Surface *frame = vid.decodeNextFrame();
			if (sub && showSubs)
				sub->process(vid.getCurFrame());

			if (frame) {
				if (scaled.getPixels()) {
					_renderManager->scaleBuffer(frame->getPixels(), scaled.getPixels(), frame->getWidth(), frame->getHeight(), frame->getFormat().bytesPerPixel, scaled.getWidth(), scaled.getHeight());
					frame = &scaled;
				}
				Common::Rect rect = Common::Rect(x, y, x + finalWidth, y + finalHeight);
				_renderManager->copyToScreen(*frame, rect, 0, 0);
				_renderManager->processSubs(0);
			}
		}

		// Always update the screen so the mouse continues to render
		_system->updateScreen();

		_system->delayMillis(vid.getTimeToNextFrame() / 2);
	}

	_videoIsPlaying = false;
	_clock.start();
}
コード例 #24
0
void Sprite::blit(const Sprite &from, const Common::Rect &area, int32 x, int32 y, bool transp) {
	// Sanity checks
	assert((x >= 0) && (y >= 0) && (x <= 0x7FFF) && (y <= 0x7FFF));

	if (!exists() || !from.exists())
		return;

	Common::Rect toArea = getArea(true);

	toArea.left = x;
	toArea.top  = y;
	if (toArea.isEmpty())
		return;

	Common::Rect fromArea = from.getArea();

	fromArea.clip(area);
	fromArea.setWidth (MIN(fromArea.width() , toArea.width()));
	fromArea.setHeight(MIN(fromArea.height(), toArea.height()));
	if (fromArea.isEmpty() || !fromArea.isValidRect())
		return;

	int32 w = fromArea.width();
	int32 h = fromArea.height();

	const int32 fromTop   = fracToInt(fromArea.top  * from._scaleInverse);
	const int32 fromLeft  = fracToInt(fromArea.left * from._scaleInverse);

	const byte *src = (const byte *) from._surfaceTrueColor.getBasePtr(fromLeft, fromTop);
	      byte *dst = (      byte *)      _surfaceTrueColor.getBasePtr(x, y);

	const uint8 *srcT = from._transparencyMap + fromTop * from._surfaceTrueColor.w + fromLeft;
	      uint8 *dstT =      _transparencyMap +       y *      _surfaceTrueColor.w + x;

	frac_t posW = 0, posH = 0;
	while (h-- > 0) {
		posW = 0;

		const byte *srcRow = src;
		      byte *dstRow = dst;

		const uint8 *srcRowT = srcT;
		      uint8 *dstRowT = dstT;

		for (int32 j = 0; j < w; j++, dstRow += _surfaceTrueColor.bytesPerPixel, dstRowT++) {
			if (!transp || (*srcRowT == 0)) {
				// Ignore transparency or source is solid => copy
				memcpy(dstRow, srcRow, _surfaceTrueColor.bytesPerPixel);
				*dstRowT = *srcRowT;
			} else if (*srcRowT == 2) {
				// Half-transparent
				if (*dstRowT == 1)
					// But destination is transparent => propagate
					memcpy(dstRow, srcRow, _surfaceTrueColor.bytesPerPixel);
				else
					// Destination is solid => mix
					ImgConv.mixTrueColor(dstRow, srcRow);

				*dstRowT = *srcRowT;
			}

			// Advance source data
			posW += from._scaleInverse;
			while (posW >= ((frac_t) FRAC_ONE)) {
				srcRow += from._surfaceTrueColor.bytesPerPixel;
				srcRowT++;
				posW -= FRAC_ONE;
			}

		}

		dst  += _surfaceTrueColor.pitch;
		dstT += _surfaceTrueColor.w;

		// Advance source data
		posH += from._scaleInverse;
		while (posH >= ((frac_t) FRAC_ONE)) {
			src  += from._surfaceTrueColor.pitch;
			srcT += from._surfaceTrueColor.w;
			posH -= FRAC_ONE;
		}

	}
}
コード例 #25
0
ファイル: video.cpp プロジェクト: jaeyeonkim/scummvm-kor
void ZVision::playVideo(Video::VideoDecoder &videoDecoder, const Common::Rect &destRect, bool skippable) {
	byte bytesPerPixel = videoDecoder.getPixelFormat().bytesPerPixel;

	uint16 origWidth = videoDecoder.getWidth();
	uint16 origHeight = videoDecoder.getHeight();

	uint scale = 1;
	// If destRect is empty, no specific scaling was requested. However, we may choose to do scaling anyway
	if (destRect.isEmpty()) {
		// Most videos are very small. Therefore we do a simple 2x scale
		if (origWidth * 2 <= 640 && origHeight * 2 <= 480) {
			scale = 2;
		}
	} else {
		// Assume bilinear scaling. AKA calculate the scale from just the width.
		// Also assume that the scaling is in integral intervals. AKA no 1.5x scaling
		// TODO: Test ^these^ assumptions
		scale = destRect.width() / origWidth;

		// TODO: Test if we need to support downscale.
	}

	uint16 pitch = origWidth * bytesPerPixel;

	uint16 finalWidth = origWidth * scale;
	uint16 finalHeight = origHeight * scale;

	byte *scaledVideoFrameBuffer;
	if (scale != 1) {
		scaledVideoFrameBuffer = new byte[finalWidth * finalHeight * bytesPerPixel];
	}

	uint16 x = ((WINDOW_WIDTH - finalWidth) / 2) + destRect.left;
	uint16 y = ((WINDOW_HEIGHT - finalHeight) / 2) + destRect.top;

	_clock.stop();
	videoDecoder.start();

	// Only continue while the video is still playing
	while (!shouldQuit() && !videoDecoder.endOfVideo() && videoDecoder.isPlaying()) {
		// Check for engine quit and video stop key presses
		while (!videoDecoder.endOfVideo() && videoDecoder.isPlaying() && _eventMan->pollEvent(_event)) {
			switch (_event.type) {
			case Common::EVENT_KEYDOWN:
				switch (_event.kbd.keycode) {
				case Common::KEYCODE_q:
					if (_event.kbd.hasFlags(Common::KBD_CTRL))
						quitGame();
					break;
				case Common::KEYCODE_SPACE:
					if (skippable) {
						videoDecoder.stop();
					}
					break;
				default:
					break;
				}
			default:
				break;
			}
		}

		if (videoDecoder.needsUpdate()) {
			const Graphics::Surface *frame = videoDecoder.decodeNextFrame();

			if (frame) {
				if (scale != 1) {
					scaleBuffer((const byte *)frame->getPixels(), scaledVideoFrameBuffer, origWidth, origHeight, bytesPerPixel, scale);
					_system->copyRectToScreen(scaledVideoFrameBuffer, pitch * 2, x, y, finalWidth, finalHeight);
				} else {
					_system->copyRectToScreen((const byte *)frame->getPixels(), pitch, x, y, finalWidth, finalHeight);
				}
			}
		}

		// Always update the screen so the mouse continues to render
		_system->updateScreen();

		_system->delayMillis(videoDecoder.getTimeToNextFrame());
	}

	_clock.start();

	if (scale != 1) {
		delete[] scaledVideoFrameBuffer;
	}
}
コード例 #26
0
ファイル: screen.cpp プロジェクト: AndywinXp/scummvm
bool Screen::unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2) {
	destRect = src1;
	destRect.extend(src2);

	return !destRect.isEmpty();
}
コード例 #27
0
ファイル: render_manager.cpp プロジェクト: superg/scummvm
void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y, uint32 colorkey) {
	Common::Rect srcRect = _srcRect;
	if (srcRect.isEmpty())
		srcRect = Common::Rect(src.w, src.h);
	srcRect.clip(src.w, src.h);
	Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h);
	srcRect.clip(dstRect);

	if (srcRect.isEmpty() || !srcRect.isValidRect())
		return;

	Graphics::Surface *srcAdapted = src.convertTo(dst.format);
	uint32 keycolor = colorkey & ((1 << (src.format.bytesPerPixel << 3)) - 1);

	// Copy srcRect from src surface to dst surface
	const byte *srcBuffer = (const byte *)srcAdapted->getBasePtr(srcRect.left, srcRect.top);

	int xx = _x;
	int yy = _y;

	if (xx < 0)
		xx = 0;
	if (yy < 0)
		yy = 0;

	if (_x >= dst.w || _y >= dst.h) {
		srcAdapted->free();
		delete srcAdapted;
		return;
	}

	byte *dstBuffer = (byte *)dst.getBasePtr(xx, yy);

	int32 w = srcRect.width();
	int32 h = srcRect.height();

	for (int32 y = 0; y < h; y++) {
		switch (srcAdapted->format.bytesPerPixel) {
		case 1: {
			const uint *srcTemp = (const uint *)srcBuffer;
			uint *dstTemp = (uint *)dstBuffer;
			for (int32 x = 0; x < w; x++) {
				if (*srcTemp != keycolor)
					*dstTemp = *srcTemp;
				srcTemp++;
				dstTemp++;
			}
		}
		break;

		case 2: {
			const uint16 *srcTemp = (const uint16 *)srcBuffer;
			uint16 *dstTemp = (uint16 *)dstBuffer;
			for (int32 x = 0; x < w; x++) {
				if (*srcTemp != keycolor)
					*dstTemp = *srcTemp;
				srcTemp++;
				dstTemp++;
			}
		}
		break;

		case 4: {
			const uint32 *srcTemp = (const uint32 *)srcBuffer;
			uint32 *dstTemp = (uint32 *)dstBuffer;
			for (int32 x = 0; x < w; x++) {
				if (*srcTemp != keycolor)
					*dstTemp = *srcTemp;
				srcTemp++;
				dstTemp++;
			}
		}
		break;

		default:
			break;
		}
		srcBuffer += srcAdapted->pitch;
		dstBuffer += dst.pitch;
	}

	srcAdapted->free();
	delete srcAdapted;
}
コード例 #28
0
ファイル: render_manager.cpp プロジェクト: superg/scummvm
void RenderManager::prepareBackground() {
	_backgroundDirtyRect.clip(_backgroundWidth, _backgroundHeight);
	RenderTable::RenderState state = _renderTable.getRenderState();

	if (state == RenderTable::PANORAMA) {
		// Calculate the visible portion of the background
		Common::Rect viewPort(_workingWidth, _workingHeight);
		viewPort.translate(-(_screenCenterX - _backgroundOffset), 0);
		Common::Rect drawRect = _backgroundDirtyRect;
		drawRect.clip(viewPort);

		// Render the visible portion
		if (!drawRect.isEmpty()) {
			blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX - _backgroundOffset + drawRect.left, drawRect.top);
		}

		// Mark the dirty portion of the surface
		_backgroundSurfaceDirtyRect = _backgroundDirtyRect;
		_backgroundSurfaceDirtyRect.translate(_screenCenterX - _backgroundOffset, 0);

		// Panorama mode allows the user to spin in circles. Therefore, we need to render 
		// the portion of the image that wrapped to the other side of the screen
		if (_backgroundOffset < _screenCenterX) {
			viewPort.moveTo(-(_screenCenterX - (_backgroundOffset + _backgroundWidth)), 0);
			drawRect = _backgroundDirtyRect;
			drawRect.clip(viewPort);

			if (!drawRect.isEmpty())
				blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX - (_backgroundOffset + _backgroundWidth) + drawRect.left, drawRect.top);

			Common::Rect tmp = _backgroundDirtyRect;
			tmp.translate(_screenCenterX - (_backgroundOffset + _backgroundWidth), 0);
			if (!tmp.isEmpty())
				_backgroundSurfaceDirtyRect.extend(tmp);

		} else if (_backgroundWidth - _backgroundOffset < _screenCenterX) {
			viewPort.moveTo(-(_screenCenterX + _backgroundWidth - _backgroundOffset), 0);
			drawRect = _backgroundDirtyRect;
			drawRect.clip(viewPort);

			if (!drawRect.isEmpty())
				blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX + _backgroundWidth - _backgroundOffset + drawRect.left, drawRect.top);

			Common::Rect tmp = _backgroundDirtyRect;
			tmp.translate(_screenCenterX + _backgroundWidth - _backgroundOffset, 0);
			if (!tmp.isEmpty())
				_backgroundSurfaceDirtyRect.extend(tmp);

		}
	} else if (state == RenderTable::TILT) {
		// Tilt doesn't allow wrapping, so we just do a simple clip
		Common::Rect viewPort(_workingWidth, _workingHeight);
		viewPort.translate(0, -(_screenCenterY - _backgroundOffset));
		Common::Rect drawRect = _backgroundDirtyRect;
		drawRect.clip(viewPort);
		if (!drawRect.isEmpty())
			blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, drawRect.left, _screenCenterY - _backgroundOffset + drawRect.top);

		// Mark the dirty portion of the surface
		_backgroundSurfaceDirtyRect = _backgroundDirtyRect;
		_backgroundSurfaceDirtyRect.translate(0, _screenCenterY - _backgroundOffset);

	} else {
		if (!_backgroundDirtyRect.isEmpty())
			blitSurfaceToSurface(_currentBackgroundImage, _backgroundDirtyRect, _backgroundSurface, _backgroundDirtyRect.left, _backgroundDirtyRect.top);
		_backgroundSurfaceDirtyRect = _backgroundDirtyRect;
	}

	// Clear the dirty rect since everything is clean now
	_backgroundDirtyRect = Common::Rect();

	_backgroundSurfaceDirtyRect.clip(_workingWidth, _workingHeight);
}