virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & /* The function has nothing to do with the current context */) { FunctionEvent & event = dynamic_cast<FunctionEvent&>(event_); //Declaring the pointer to the function parameters codeGenerator.AddGlobalDeclaration(event.globalDeclaration); //Declaring function prototype. codeGenerator.AddGlobalDeclaration("void "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext *, std::map <std::string, std::vector<RuntimeObject*> *>);\n"); //Generating function code: std::string functionCode; functionCode += "\nvoid "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext * runtimeContext, std::map <std::string, std::vector<RuntimeObject*> *> objectsListsMap)\n{\n"; gd::EventsCodeGenerationContext callerContext; { std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(event.GetObjectsPassedAsArgument(), callerContext); for (unsigned int i = 0;i<realObjects.size();++i) { callerContext.EmptyObjectsListNeeded(realObjects[i]); functionCode += "std::vector<RuntimeObject*> "+ManObjListName(realObjects[i]) + ";\n"; functionCode += "if ( objectsListsMap[\""+realObjects[i]+"\"] != NULL ) "+ManObjListName(realObjects[i])+" = *objectsListsMap[\""+realObjects[i]+"\"];\n"; } } functionCode += "{"; gd::EventsCodeGenerationContext context; context.InheritsFrom(callerContext); //Generating function body code std::string conditionsCode = codeGenerator.GenerateConditionsListCode(event.GetConditions(), context); std::string actionsCode = codeGenerator.GenerateActionsListCode(event.GetActions(), context); std::string subeventsCode = codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context); functionCode += codeGenerator.GenerateObjectsDeclarationCode(context); std::string ifPredicat = "true"; for (unsigned int i = 0;i<event.GetConditions().size();++i) ifPredicat += " && condition"+ToString(i)+"IsTrue"; functionCode += conditionsCode; functionCode += "if (" +ifPredicat+ ")\n"; functionCode += "{\n"; functionCode += actionsCode; if ( event.HasSubEvents() ) //Sub events { functionCode += "\n{\n"; functionCode += subeventsCode; functionCode += "}\n"; } functionCode += "}\n"; functionCode += "}\n"; //Context end functionCode += "}\n"; //Function end codeGenerator.AddCustomCodeOutsideMain(functionCode); return ""; }
virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { TimedEvent & event = dynamic_cast<TimedEvent&>(event_); const gd::Layout & scene = codeGenerator.GetLayout(); codeGenerator.AddIncludeFile("TimedEvent/TimedEventTools.h"); //Notify parent timed event that they have a child for (unsigned int i = 0;i<TimedEvent::codeGenerationCurrentParents.size();++i) TimedEvent::codeGenerationCurrentParents[i]->codeGenerationChildren.push_back(&event); //And register this event as potential parent TimedEvent::codeGenerationCurrentParents.push_back(&event); event.codeGenerationChildren.clear(); //Prepare code for computing timeout std::string timeOutCode; gd::CallbacksForGeneratingExpressionCode callbacks(timeOutCode, codeGenerator, context); gd::ExpressionParser parser(event.GetTimeoutExpression()); if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), scene, callbacks) || timeOutCode.empty()) timeOutCode = "0"; //Prepare name std::string codeName = !event.GetName().empty() ? "GDNamedTimedEvent_"+codeGenerator.ConvertToString(event.GetName()) : "GDTimedEvent_"+ToString(&event); std::string outputCode; outputCode += "if ( static_cast<double>(GDpriv::TimedEvents::UpdateAndGetTimeOf(*runtimeContext->scene, \""+codeName+"\"))/1000000.0 > "+timeOutCode+")"; outputCode += "{"; outputCode += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context); std::string ifPredicat; for (unsigned int i = 0;i<event.GetConditions().size();++i) { if (i!=0) ifPredicat += " && "; ifPredicat += "condition"+ToString(i)+"IsTrue"; } if ( !ifPredicat.empty() ) outputCode += "if (" +ifPredicat+ ")\n"; outputCode += "{\n"; outputCode += codeGenerator.GenerateActionsListCode(event.GetActions(), context); if ( event.HasSubEvents() ) //Sub events { outputCode += "\n{\n"; outputCode += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context); outputCode += "}\n"; } outputCode += "}\n"; outputCode += "}"; //This event cannot be a parent of other TimedEvent anymore if (!TimedEvent::codeGenerationCurrentParents.empty()) TimedEvent::codeGenerationCurrentParents.pop_back(); else std::cout << "Error! CodeGenerationCurrentParents cannot be empty!"; return outputCode; }
std::string Array3DEvent::CodeGenerator::Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext &context) { arr::threeDim::Array3DEvent &event = dynamic_cast<arr::threeDim::Array3DEvent&>(event_); // Adding needed includes codeGenerator.AddIncludeFile("stack"); codeGenerator.AddIncludeFile("Array/ArrayValue.h"); codeGenerator.AddIncludeFile("Array/Array3D.h"); codeGenerator.AddIncludeFile("Array/ArrayTools.h"); //Adding the main code of the event std::string code("// 3D-Array Iterate Event\n"); std::string arrayNameExpr; gd::CallbacksForGeneratingExpressionCode callbacks(arrayNameExpr, codeGenerator, context); gd::ExpressionParser parser(event.GetArrayName()); parser.ParseStringExpression(codeGenerator.GetPlatform(), codeGenerator.GetProject(), codeGenerator.GetLayout(), callbacks); if (arrayNameExpr.empty()) arrayNameExpr = "\"\""; //If generation failed, we make sure output code is not empty. code += "arr::Array3D ¤tArray = arr::ArrayManager::GetInstance()->GetArray3D(runtimeContext->scene->game, " + arrayNameExpr + ");\n"; code += "for(unsigned int x = 0; x < currentArray.GetSize(1); x++)\n"; code += "{\n"; { code += "for(unsigned int y = 0; y < currentArray.GetSize(2); y++)\n"; code += "{\n"; { code += "for(unsigned int z = 0; z < currentArray.GetSize(3); z++)\n"; code += "{\n"; { code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PushNewEventInfo(x, y, z, currentArray.GetValue(x, y, z));"; // Generating condition/action/sub-event // code += codeGenerator.GenerateConditionsListCode(event.GetConditions(), context); std::string ifPredicat; for (unsigned int i = 0;i<event.GetConditions().size();++i) { if (i!=0) ifPredicat += " && "; ifPredicat += "condition"+ToString(i)+"IsTrue"; } if ( !ifPredicat.empty() ) code += "if (" +ifPredicat+ ")\n"; code += "{\n"; code += codeGenerator.GenerateActionsListCode(event.GetActions(), context); if ( event.HasSubEvents() ) { code += "\n{\n"; code += codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context); code += "}\n"; } code += "}\n"; /////////////////////////////////////////// code += "arr::ArrayManager::GetInstance()->GetArray3DEventInfo(runtimeContext->scene->game).PopEventInfo();"; } code += "}\n"; } code += "}\n"; } code += "}\n"; return code; }