コード例 #1
0
// this sample can run either as a regular sample, or as a client for multi-process (remote mode)
int main(int argc, char** argv)
{
  xn::Context context;
  xn::ScriptNode scriptNode;
  XnVSessionGenerator* pSessionGenerator;
  XnBool bRemoting = FALSE;

  XnStatus rc = XN_STATUS_OK;
  xn::EnumerationErrors errors;

  rc = g_Context.InitFromXmlFile(SAMPLE_XML_FILE, g_ScripeNode, &errors);
  //CHECK_ERRORS(rc, errors, "InitFromXmlFile");
  //CHECK_RC(rc, "InitFromXml");

  rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
  //CHECK_RC(rc, "Find depth generator");
  rc = g_Context.FindExistingNode(XN_NODE_TYPE_SCENE, g_SceneAnalyzer);
  //CHECK_RC(rc, "Find scene analyzer");

  rc = g_Context.StartGeneratingAll();
  //CHECK_RC(rc, "StartGenerating");

  // Main loop
  while (!xnOSWasKeyboardHit())
  {
  }

  return 0;
}
コード例 #2
0
ファイル: OniTrackApp.cpp プロジェクト: pholz/OniTrack
void OniTrackApp::setup()
{
	bRemoting = FALSE;
	
	XnStatus rc = context.InitFromXmlFile(SAMPLE_XML_FILE);
	if (rc != XN_STATUS_OK)
	{
		printf("Couldn't initialize: %s\n", xnGetStatusString(rc));
		shutdown();
	}
	
	pSessionGenerator = new XnVSessionManager();
	rc = ((XnVSessionManager*)pSessionGenerator)->Initialize(&context, "Click", "RaiseHand");
	if (rc != XN_STATUS_OK)
	{
		printf("Session Manager couldn't initialize: %s\n", xnGetStatusString(rc));
		delete pSessionGenerator;
		shutdown();
	}
	
	
	context.StartGeneratingAll();
	
	pSessionGenerator->RegisterSession(NULL, &SessionStart, &SessionEnd, &SessionProgress);
	
	
	wc.RegisterWave(NULL, OnWaveCB);
	wc.RegisterPointUpdate(NULL, OnPointUpdate);
	pSessionGenerator->AddListener(&wc);
	
	printf("Please perform focus gesture to start session\n");
	printf("Hit any key to exit\n");
	
}
コード例 #3
0
ファイル: main.cpp プロジェクト: ndruger/kinect-modeling-tool
int main(int argc, char **argv)
{
	XnStatus nRetVal = XN_STATUS_OK;

	if (argc > 1)
	{
		nRetVal = g_Context.Init();
		CHECK_RC(nRetVal, "Init");
		nRetVal = g_Context.OpenFileRecording(argv[1]);
		if (nRetVal != XN_STATUS_OK)
		{
			printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal));
			return 1;
		}
	}
	else
	{
		nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH);
		CHECK_RC(nRetVal, "InitFromXml");
	}
	g_tunnel = new Tunnel();

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(nRetVal, "Find depth generator");
	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks, hCalibrationCallbacks, hPoseCallbacks;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
	{
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
		{
			printf("Pose required, but not supported\n");
			return 1;
		}
		g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

	glInit(&argc, argv);
	glutMainLoop();
}
コード例 #4
0
ファイル: main.cpp プロジェクト: 89grad/Fish-Game
void AllocateAllGlobals()
{
  // Configure
  XnStatus rc = g_Context.InitFromXmlFile(SAMPLE_XML_FILE, g_ScriptNode);
  if (rc != XN_STATUS_OK)
    {
      printf("Error initializing: %s\n", xnGetStatusString(rc));
      CleanupExit();
    }
  
  if(NULL == g_pSessionManager)
    {
      g_pSessionManager = new XnVSessionManager();
    }
  if(NULL == g_pSessionManager)
    {
      printf("Couldn't create PointTracker!! (out of memory)\n");
      CleanupExit();
    }
  
  if(NULL == g_pTrackPad)
    {
      g_pTrackPad = new XnVSelectableSlider2D(g_TP_XDim, g_TP_YDim);
    }
  if(NULL == g_pTrackPad)
    {
      printf("Couldn't create TrackPad!! (out of memory)\n");
      CleanupExit();
    }
  
  g_Context.StartGeneratingAll();
}
コード例 #5
0
ファイル: main.cpp プロジェクト: AF83/ucengine-kinect
int main(int argc, char ** argv)
{
	XnStatus rc = XN_STATUS_OK;

	// Initialize OpenNI
	rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH);
	CHECK_RC(rc, "InitFromXmlFile");

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, "Find depth generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_HANDS, g_HandsGenerator);
	CHECK_RC(rc, "Find hands generator");

	// Create NITE objects
	g_pSessionManager = new XnVSessionManager;
	rc = g_pSessionManager->Initialize(&g_Context, "Click,Wave", "RaiseHand");
	CHECK_RC(rc, "SessionManager::Initialize");

	g_pSessionManager->RegisterSession(NULL, SessionStarting, SessionEnding, NULL);

	g_pDrawer = new XnVPointDrawer(20, g_DepthGenerator);
	g_pFlowRouter = new XnVFlowRouter;
	g_pFlowRouter->SetActive(g_pDrawer);
	g_pSessionManager->AddListener(g_pFlowRouter);

	g_pDrawer->RegisterNoPoints(NULL, NoHands);
	g_pDrawer->SetDepthMap(g_bDrawDepthMap);

	// init & register circle control
	XnVCircleDetector circle;
	circle.RegisterCircle(NULL, OnCircleCB);
	circle.RegisterNoCircle(NULL, OnNoCircleCB);
	g_pSessionManager->AddListener(&circle);

	// init & register swipe control
	XnVSwipeDetector swipe;
	swipe.RegisterSwipeUp(NULL, OnSwipeUpCB);
	swipe.RegisterSwipeDown(NULL, OnSwipeDownCB);
	swipe.RegisterSwipeLeft(NULL, OnSwipeLeftCB);
	swipe.RegisterSwipeRight(NULL, OnSwipeRightCB);
	g_pSessionManager->AddListener(&swipe);

	// init & register wave control
	XnVWaveDetector wave;
	wave.RegisterWave(NULL, OnWaveCB);
	g_pSessionManager->AddListener(&wave);

	// Initialization done. Start generating
	rc = g_Context.StartGeneratingAll();
	CHECK_RC(rc, "StartGenerating");

	// Mainloop
	glInit(&argc, argv);
	glutMainLoop();
}
コード例 #6
0
ファイル: Kinect.cpp プロジェクト: chverma/IPV_SpaceInvaders
/**   
	* @fn initKinect
	* Start Kinect
    * This is where you start the kinect and s are checked for connection of the same
    * If you activate the state variables and unicia session for Kinect
    * Starts motion capture
    * The flow of movements
    * It is finished start the kinect once you register a movement with the same
*/
int initKinect()
{
	XnStatus rc = XN_STATUS_OK;
	xn::EnumerationErrors errors;

	rc = g_Context.InitFromXmlFile(SAMPLE_XML_FILE, g_ScriptNode, &errors);
	CHECK_ERRORS(rc, errors, KNT_Msgs[KNT_INIT_FROM_XML_FILE]);
	CHECK_RC(rc, KNT_Msgs[KNT_INIT_FROM_XML]);

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, KNT_Msgs[KNT_FIND_DEPTH_GEN]);

	// Create and initialize point tracker
	g_pSessionManager = new XnVSessionManager;
	rc = g_pSessionManager->Initialize(&g_Context, "Wave", "RaiseHand");
	if (rc != XN_STATUS_OK)
	{
		printf(KNT_Msgs[KNT_COULD_NOT_INIT_SESSION], xnGetStatusString(rc));
		delete g_pSessionManager;
		return rc;
	}

	g_pSessionManager->RegisterSession(NULL, &SessionStart, &SessionEnd);

	// Start catching signals for quit indications
	CatchSignals(&g_bQuit);

	// Create and initialize the main slider
	g_pMainSlider = new XnVSelectableSlider1D(3);
	g_pMainSlider->RegisterItemSelect(NULL, &MainSlider_OnSelect);
	g_pMainSlider->RegisterActivate(NULL, &MainSlider_OnActivate);
	g_pMainSlider->RegisterDeactivate(NULL, &MainSlider_OnDeactivate);
	g_pMainSlider->RegisterPrimaryPointCreate(NULL, &MainSlider_OnPrimaryCreate);
	g_pMainSlider->RegisterPrimaryPointDestroy(NULL, &MainSlider_OnPrimaryDestroy);
	g_pMainSlider->RegisterValueChange(NULL, &MainSlider_OnValueChange);
	g_pMainSlider->SetValueChangeOnOffAxis(true);

	// Creat the flow manager
	g_pMainFlowRouter = new XnVFlowRouter;

	// Connect flow manager to the point tracker
	g_pSessionManager->AddListener(g_pMainFlowRouter);

	g_Context.StartGeneratingAll();

	g_init_kinect = true;

	printf(KNT_Msgs[KNT_WAVE_GESTURE]);
	printf(KNT_Msgs[KNT_HIT_ANY_2_EXIT]); 

	return 0;
}
コード例 #7
0
int main(int argc, char **argv)
{
	XnStatus rc = XN_STATUS_OK;
	xn::EnumerationErrors errors;

	rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH);
	CHECK_ERRORS(rc, errors, "InitFromXmlFile");
	CHECK_RC(rc, "InitFromXml");

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, "Find depth generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_SCENE, g_SceneAnalyzer);
	CHECK_RC(rc, "Find scene analyzer");

	rc = g_Context.StartGeneratingAll();
	CHECK_RC(rc, "StartGenerating");

	#ifdef USE_GLUT

	glInit(&argc, argv);
	glutMainLoop();

	#elif defined(USE_GLES)

	if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
	{
		printf("Error initing opengles\n");
		CleanupExit();
	}

	glDisable(GL_DEPTH_TEST);
//	glEnable(GL_TEXTURE_2D);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	while ((!_kbhit()) && (!g_bQuit))
	{
		glutDisplay();
		eglSwapBuffers(display, surface);
	}

	opengles_shutdown(display, surface, context);

	CleanupExit();

	#endif
}
コード例 #8
0
ファイル: KinectTouch.cpp プロジェクト: comoc/KinectTouch
int initOpenNI(const XnChar* fname) {
	XnStatus nRetVal = XN_STATUS_OK;

	// initialize context
	nRetVal = xnContext.InitFromXmlFile(fname);
	CHECK_RC(nRetVal, "InitFromXmlFile");

	// initialize depth generator
	nRetVal = xnContext.FindExistingNode(XN_NODE_TYPE_DEPTH, xnDepthGenerator);
	CHECK_RC(nRetVal, "FindExistingNode(XN_NODE_TYPE_DEPTH)");

	// initialize image generator
	nRetVal = xnContext.FindExistingNode(XN_NODE_TYPE_IMAGE, xnImgeGenertor);
	CHECK_RC(nRetVal, "FindExistingNode(XN_NODE_TYPE_IMAGE)");

	return nRetVal;
}
コード例 #9
0
    bool open(void)
    {
        // 途中で初期化に失敗したときに、適切にクリーンアップされるようにすべき
	XnStatus status = context_.InitFromXmlFile(Config_file);
	if (status != XN_STATUS_OK) {
	    fprintf(stderr, "InitFromXmlFile() failed.\n");
	    return false;
	}

	status = context_.FindExistingNode(XN_NODE_TYPE_DEPTH, depth_);
	if (status != XN_STATUS_OK) {
	    fprintf(stderr, "FindExistingNode() failed.\n");
	    return false;
	}

	return true;
    }
コード例 #10
0
ファイル: kica.cpp プロジェクト: phelrine/kica
void xn_init(char *argv)
{
  xn_call_and_check(gContext.InitFromXmlFile("../conf/SamplesConfig.xml"), "init from xml");
  
  xn::ImageGenerator image;
  xn_call_and_check(gContext.FindExistingNode(XN_NODE_TYPE_IMAGE, image), 
		    "find image node");
  xn_call_and_check(gContext.FindExistingNode(XN_NODE_TYPE_DEPTH, gDepthGenerator),
		    "find depth node");
  xn_call_and_check(gContext.FindExistingNode(XN_NODE_TYPE_USER, gUserGenerator),
		    "find user node");

  XnCallbackHandle userCB, poseCB, calibrationCB; 
  gUserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
  gUserGenerator.RegisterUserCallbacks(xn_onFoundUser, xn_onLostUser, NULL, userCB);
  gUserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(NULL, xn_onCalibrated, NULL, calibrationCB);
  gUserGenerator.GetSkeletonCap().GetCalibrationPose(gPose);
  gUserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(xn_onPoseDetected, NULL, NULL, poseCB);
  

  gImageDrawer = new ImageDrawer(image);  
  gImageDrawer->setDrawRegion(WIN_SIZE_X/15, WIN_SIZE_Y/15, WIN_SIZE_X/3, WIN_SIZE_Y/3);
  
  gDepthDrawer = new DepthDrawer(gDepthGenerator, gUserGenerator);
  gDepthDrawer->setDrawRegion(0, 0, WIN_SIZE_X, WIN_SIZE_Y);
  
  gSkeletonDrawer = new SkeletonDrawer(gUserGenerator, gDepthGenerator);
  gSkeletonDrawer->setDrawRegion(0, 0, WIN_SIZE_X, WIN_SIZE_Y);
    
  capture  = new Capture(&gContext);
  capture->setFileName(argv);

  XnSkeletonJoint joints[] = {
    XN_SKEL_HEAD, XN_SKEL_NECK, XN_SKEL_TORSO, 
    XN_SKEL_LEFT_SHOULDER, XN_SKEL_LEFT_ELBOW, XN_SKEL_LEFT_HAND,
    XN_SKEL_RIGHT_SHOULDER, XN_SKEL_RIGHT_ELBOW, XN_SKEL_RIGHT_HAND,
    XN_SKEL_LEFT_HIP, XN_SKEL_LEFT_KNEE, XN_SKEL_LEFT_FOOT,
    XN_SKEL_RIGHT_HIP, XN_SKEL_RIGHT_KNEE, XN_SKEL_RIGHT_FOOT,
  };

  for(int i = 0; i < sizeof(joints)/sizeof(XnSkeletonJoint); i++){
    capture->addSkeletonJoint(joints[i]);
  }
}
コード例 #11
0
ファイル: ContextWrapper.cpp プロジェクト: CaoJohn/PyOpenNI
void Context_InitFromXmlFile_wrapped(xn::Context& self, const std::string& initializationFilename) {

#ifdef _DEBUG
    PyCout << "Initializing OpenNI.." << std::endl;
#endif

    XnStatus returnCode;
    returnCode = self.InitFromXmlFile(initializationFilename.c_str());

#ifdef _DEBUG
    if (returnCode == XN_STATUS_OK)
        PyCout << "OpenNI was initialized successfully" << std::endl;
    else {
        PyCout << "OpenNI failed to initialize: " <<
                xnGetStatusName(returnCode) << std::endl;
    }
#endif

    return check(returnCode);
}
コード例 #12
0
ファイル: Test.cpp プロジェクト: robotota/edu
/***********************************************************************************
* Main routine - additions here also. Session manager and Point control objects
will be initialized and the callbacks assigned
***********************************************************************************/
int main(int argc,char *argv[]){

	//------------------ Context initializations go in here ------------------
	
	xn::EnumerationErrors errors;								
	rc = cxt.InitFromXmlFile(SAMPLE_XML_PATH,&errors);			//initialize the context from the xml file
	
	if(rc != XN_STATUS_OK){
		printf("Failed to open:%s", xnGetStatusString(rc));		//handle error in reading from XML
		return rc;
	}
	
	rc = cxt.FindExistingNode(XN_NODE_TYPE_DEPTH,depthGen);		//try to find the depth node from the context
	if(rc != XN_STATUS_OK){										//handle error if node is not found
		printf("Failed to open Depth node!");
		return rc;
	}

	//-------------------- Init Nite objects -----------------------
	sessionMgr = new XnVSessionManager();							//session manager is created
	rc = sessionMgr->Initialize(&cxt,"Click,Wave","RaiseHand");		//session manager is initialized 
	if(rc!= XN_STATUS_OK){											//check if this init operation was good
		printf("Session manager couldn't be initialized");
		return rc;
	}

	sessionMgr->RegisterSession(&cxt,sessionStart,sessionEnd);		//register the callbacks for the session manager

	pointCtrl = new XnVPointControl("Point Tracker");				//create the point control object
	pointCtrl->RegisterPrimaryPointCreate(&cxt,pointCreate);		//register the primary point created handler
	pointCtrl->RegisterPrimaryPointUpdate(&cxt,pointUpdate);		//register the primary point updated handler
	pointCtrl->RegisterPrimaryPointDestroy(&cxt,pointDestroy);		//register the primary point destroyed handler
	
	sessionMgr->AddListener(pointCtrl);								//make the session manager listen to the point control object
	nullifyHandPoint();												//initialize the global variable to track hand points

	//----------------- GL initializations go in here --------------
	initGraphics(argc,argv);										//init GL routine
	glutMainLoop();													//start the main loop for openGL
	return 0;
}
コード例 #13
0
ファイル: main.cpp プロジェクト: cphoward/AquaKinect
int configKinect(){
		
	XnStatus rc = XN_STATUS_OK;
	xn::EnumerationErrors errors;

	// Initialize OpenNI
	rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_ScriptNode, &errors);
	CHECK_ERRORS(rc, errors, "InitFromXmlFile");
	CHECK_RC(rc, "InitFromXmlFile");

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, "Find depth generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_GESTURE, g_GestureGenerator);
	CHECK_RC(rc, "Find gesture generator");

	XnCallbackHandle hGestureIntermediateStageCompleted, hGestureProgress, hGestureReadyForNextIntermediateStage;
	g_GestureGenerator.RegisterToGestureIntermediateStageCompleted(GestureIntermediateStageCompletedHandler, NULL, hGestureIntermediateStageCompleted);
	g_GestureGenerator.RegisterToGestureReadyForNextIntermediateStage(GestureReadyForNextIntermediateStageHandler, NULL, hGestureReadyForNextIntermediateStage);
	g_GestureGenerator.RegisterGestureCallbacks(NULL, GestureProgressHandler, NULL, hGestureProgress);

	// Create NITE objects
	g_pSessionManager = new XnVSessionManager;
	rc = g_pSessionManager->Initialize(&g_Context, "Click,Wave", "RaiseHand");
	CHECK_RC(rc, "SessionManager::Initialize");

	g_pSessionManager->RegisterSession(NULL, SessionStarting, SessionEnding, FocusProgress);

	pointHandler = new PointHandler(20, g_DepthGenerator); 
	g_pFlowRouter = new XnVFlowRouter;
	g_pFlowRouter->SetActive(pointHandler);

	g_pSessionManager->AddListener(g_pFlowRouter);

	pointHandler->RegisterNoPoints(NULL, NoHands);

	// Initialization done. Start generating
	rc = g_Context.StartGeneratingAll();
	CHECK_RC(rc, "StartGenerating");

	return rc;
}
コード例 #14
0
int main(int argc, char **argv) {
  ros::init(argc, argv, "scene_tracker");
  ros::NodeHandle nh;

  string configFilename = ros::package::getPath("openni_tracker") + "/openni_tracker.xml";
  XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str());
  CHECK_RC(nRetVal, "InitFromXml");

  nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
  CHECK_RC(nRetVal, "Find depth generator");

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK) {
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

  XnCallbackHandle hUserCallbacks;
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

	ros::Rate r(30);

        
  ros::NodeHandle pnh("~");
  string frame_id("openni_depth_frame");
  pnh.getParam("camera_frame_id", frame_id);
                
	while (ros::ok()) {
		g_Context.WaitAndUpdateAll();
		publishTransforms(frame_id);
		r.sleep();
	}

	g_Context.Shutdown();
	return 0;
}
コード例 #15
0
ファイル: main.cpp プロジェクト: ABMNYZ/OpenNI
int main(int argc, char* argv[])
{
	XnStatus				rc;
	xn::EnumerationErrors	errors;

	// Create a context with default settings
	rc = g_context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors);
	if (rc == XN_STATUS_NO_NODE_PRESENT)
	{
		XnChar strError[1024];
		errors.ToString(strError, 1024);
		printf("%s\n", strError);
		return (rc);
	}
	else if (rc != XN_STATUS_OK)
	{
		printf("Open failed: %s\n", xnGetStatusString(rc));
		return (rc);
	}

	SimpleViewer& viewer = HandViewer::CreateInstance(g_context);

	rc = viewer.Init(argc, argv);
	if (rc != XN_STATUS_OK)
	{
		printf("Viewer init failed: %s\n", xnGetStatusString(rc));
		return 1;
	}

	rc = viewer.Run();
	if (rc != XN_STATUS_OK)
	{
		printf("Viewer run failed: %s\n", xnGetStatusString(rc));
		return 1;
	}

	return 0;
}
コード例 #16
0
int main(int argc, char** argv)
{
	XnStatus returnCode;
	xn::EnumerationErrors enumErrors;

	// Create a context with default settings
	returnCode = context.InitFromXmlFile(SAMPLE_XML_PATH, scriptNode, &enumErrors);
	if (returnCode == XN_STATUS_NO_NODE_PRESENT)
	{
		XnChar strError[1024];
		enumErrors.ToString(strError, 1024);
		std::cout<<strError<<std::endl;
		return returnCode;
	}
	else if (returnCode != XN_STATUS_OK)
	{
		std::cout<<std::endl<<"Open failed: "<<xnGetStatusString(returnCode)<<std::endl;
		return (returnCode);
	}

	SimpleViewer& viewer = HandViewer::CreateInstance(context);
	returnCode = viewer.Init(argc, argv);
	if (returnCode != XN_STATUS_OK)
	{
		std::cout<<std::endl<<"Viewer init failed: "<<xnGetStatusString(returnCode)<<std::endl;
		return returnCode;
	}


	returnCode = viewer.Run();
	if (returnCode != XN_STATUS_OK)
	{
		std::cout<<std::endl<<"Viewer run failed: "<<xnGetStatusString(returnCode)<<std::endl;
		return returnCode;
	}

	return 0;
}
コード例 #17
0
int main(int argc, char **argv) {
    ros::init(argc, argv, "openni_hand_tracker");
    ros::NodeHandle nh;

    string configFilename = ros::package::getPath("openni_tracker") + "/openni_tracker.xml";
    XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str());
    CHECK_RC(nRetVal, "InitFromXml");

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
    CHECK_RC(nRetVal, "Find depth generator");
	
    // Create generators
    nRetVal = g_GestureGenerator.Create(g_Context);
    CHECK_RC(nRetVal, "Unable to create GestureGenerator.");

    nRetVal = g_HandsGenerator.Create(g_Context);
    CHECK_RC(nRetVal, "Unable to create HandsGenerator.");
    
    ROS_INFO("Create Generator Success");

/*

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK) {
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) {
		ROS_INFO("Supplied user generator doesn't support skeleton");
		return 1;
	}

    XnCallbackHandle hUserCallbacks;
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);

	XnCallbackHandle hCalibrationCallbacks;
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) {
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) {
			ROS_INFO("Pose required, but not supported");
			return 1;
		}

		XnCallbackHandle hPoseCallbacks;
		g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);

		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
*/

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

	ros::Rate r(30);

        
        ros::NodeHandle pnh("~");
        string frame_id("openni_depth_frame");
        pnh.getParam("camera_frame_id", frame_id);
                
	while (ros::ok()) {
		g_Context.WaitAndUpdateAll();
		r.sleep();
	}

	g_Context.Shutdown();
	return 0;
}
コード例 #18
0
int main(int argc, char **argv)
{
	XnStatus nRetVal = XN_STATUS_OK;

	memset(COM_tracker,0,15*100*sizeof(float));
	if (argc > 1)
	{
		nRetVal = g_Context.Init();
		CHECK_RC(nRetVal, "Init");
		nRetVal = g_Context.OpenFileRecording(argv[1], g_Player);
		if (nRetVal != XN_STATUS_OK)
		{
			printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal));
			return 1;
		}
	}
	else
	{
		xn::EnumerationErrors errors;
		nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors);
		if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
		{
			XnChar strError[1024];
			errors.ToString(strError, 1024);
			printf("%s\n", strError);
			return (nRetVal);
		}
		else if (nRetVal != XN_STATUS_OK)
		{
			printf("Open failed: %s\n", xnGetStatusString(nRetVal));
			return (nRetVal);
		}
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		printf("No depth generator found. Using a default one...");
		xn::MockDepthGenerator mockDepth;
		nRetVal = mockDepth.Create(g_Context);
		CHECK_RC(nRetVal, "Create mock depth");

		// set some defaults
		XnMapOutputMode defaultMode;
		defaultMode.nXRes = 320;
		defaultMode.nYRes = 240;
		defaultMode.nFPS = 30;
		nRetVal = mockDepth.SetMapOutputMode(defaultMode);
		CHECK_RC(nRetVal, "set default mode");

		// set FOV
		XnFieldOfView fov;
		fov.fHFOV = 1.0225999419141749;
		fov.fVFOV = 0.79661567681716894;
		nRetVal = mockDepth.SetGeneralProperty(XN_PROP_FIELD_OF_VIEW, sizeof(fov), &fov);
		CHECK_RC(nRetVal, "set FOV");

		XnUInt32 nDataSize = defaultMode.nXRes * defaultMode.nYRes * sizeof(XnDepthPixel);
		XnDepthPixel* pData = (XnDepthPixel*)xnOSCallocAligned(nDataSize, 1, XN_DEFAULT_MEM_ALIGN);

		nRetVal = mockDepth.SetData(1, 0, nDataSize, pData);
		CHECK_RC(nRetVal, "set empty depth map");

		g_DepthGenerator = mockDepth;
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		printf("No image node exists! check your XML.");
		return 1;
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}
	nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	CHECK_RC(nRetVal, "Register to user callbacks");

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

#ifndef USE_GLES
	glInit(&argc, argv);
	glutMainLoop();
#else
	if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
	{
		printf("Error initializing opengles\n");
		CleanupExit();
	}

	glDisable(GL_DEPTH_TEST);
	glEnable(GL_TEXTURE_2D);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	while (!g_bQuit)
	{
		glutDisplay();
		eglSwapBuffers(display, surface);
	}
	opengles_shutdown(display, surface, context);

	CleanupExit();
#endif
}
コード例 #19
0
int main(int argc, char **argv)
{
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;
    TotalFrames = 0;
    static struct rusage ru;
    long double t;
    double w;
    struct timeval timStart;
    struct timeval timEnd;
    struct timeval Wall;
    bool Sample = true;
    XnFPSData xnFPS;
    XnUserID aUsers[MAX_NUM_USERS];
	XnUInt16 nUsers;
	XnSkeletonJointTransformation torsoJoint;

    if (argc > 1)
	{

    	//parse the cmd line
    	if (strcasecmp(argv[1],"--help") == 0)
    	{
    		PrintHelpHeader(argv[0]);
    		return 1;
    	}
    	numOfUser = atoi(argv[1]);
    	if(numOfUser == 0)
    	{
    		PrintHelpHeader(argv[0]);
    		return 1;
    	}
    	else if(numOfUser > 2)
    	{
    		printf("Maximal Users allowed is 2\n");
    		return 1;
    	}

	}
    else
    {
    	numOfUser = 4;
    }

    const char *fn = NULL;
    if    (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH;
    else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL;
    else {
        printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL);
        return XN_STATUS_ERROR;
    }
    printf("Reading config from: '%s'\n", fn);

    nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors);
    if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
    {
        XnChar strError[1024];
        errors.ToString(strError, 1024);
        printf("%s\n", strError);
        return (nRetVal);
    }
    else if (nRetVal != XN_STATUS_OK)
    {
        printf("Open failed: %s\n", xnGetStatusString(nRetVal));
        return (nRetVal);
    }

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
    CHECK_RC(nRetVal,"No depth");

#if (XN_PLATFORM != XN_PLATFORM_MACOSX)	
    //we want out benchmark application will be running only on one CPU core
    cpu_set_t mask;
	CPU_ZERO(&mask);
	CPU_SET(1,&mask);
	sched_setaffinity(0,sizeof(mask),&mask);
#endif	
	//initialize the FPS calculator
	nRetVal = xnFPSInit(&xnFPS, 90);
	CHECK_RC(nRetVal, "FPS Init");
	//ensure the User generator exists
    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    if (nRetVal != XN_STATUS_OK)
    {
        nRetVal = g_UserGenerator.Create(g_Context);
        CHECK_RC(nRetVal, "Find user generator");
    }
    //register to generators callbacks
    XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
    {
        printf("Supplied user generator doesn't support skeleton\n");
        return 1;
    }
    nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
    CHECK_RC(nRetVal, "Register to user callbacks");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
    CHECK_RC(nRetVal, "Register to calibration start");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
    CHECK_RC(nRetVal, "Register to calibration complete");
    //ensure calibration
    if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
    {
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
        {
            printf("Pose required, but not supported\n");
            return 1;
        }
        nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
        CHECK_RC(nRetVal, "Register to Pose Detected");
        g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
    }
    //set skeleton profile (all joints)
    g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
    //start to generate
    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");



    printf("%c[%d;%d;%dmPrimeSense Skeleton Benchmark Application\n ", 0x1B, BRIGHT,BLUE,BG_BLACK);
    printf("%c[%d;%d;%dmSet Maximal users to %d ", 0x1B, BRIGHT,BLUE,BG_BLACK,numOfUser);
	printf("%c[%dm\n", 0x1B, 0);
    printf("Starting to run\n");
    if(g_bNeedPose)
    {
        printf("Assume calibration pose\n");
    }

    XnUInt32 epochTime = 0;
    //each 30 frames (1 second) we start the CPU resources usages
    while (!xnOSWasKeyboardHit())
    {
    	if (Sample)
    	{	//get the beginning sample of CPU resources
    		getrusage(RUSAGE_SELF, &ru);
    		timStart=ru.ru_utime;
    		t=(double)timStart.tv_sec * 1000000.0 + (double)timStart.tv_usec \
    		   + (double)ru.ru_stime.tv_sec*1000000.0+(double)ru.ru_stime.tv_usec;
    		//get the wall clock time
    		gettimeofday(&Wall,NULL);

    		w=(double)Wall.tv_sec * 1000000.0 + (double)Wall.tv_usec;
    		Sample = false;
    	}
    	g_Context.WaitOneUpdateAll(g_UserGenerator);
    	xnFPSMarkFrame(&xnFPS);
        // print the torso information for the first user already tracking every 1 second to prevent CPU of printf
        if(TotalFrames % 30 == 0)
        {
			nUsers=MAX_NUM_USERS;
			g_UserGenerator.GetUsers(aUsers, nUsers);
			int numTracked=0;
			int userToPrint=-1;
			for(XnUInt16 i=0; i<nUsers; i++)
			{
				if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE)
					continue;

				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_TORSO,torsoJoint);
				printf("User %d Located At distance of %6.2f mm from the sensor\n",aUsers[i],torsoJoint.position.position.Z);

			 }
			//get the finish sample of the CPU resources
			getrusage(RUSAGE_SELF, &ru);
			timEnd=ru.ru_utime;
			t = (double)timEnd.tv_sec * 1000000.0 + (double)timEnd.tv_usec \
				+	(double)ru.ru_stime.tv_sec*1000000.0+(double)ru.ru_stime.tv_usec	- t;
			//get the wall clock
			gettimeofday(&Wall,NULL);

			w = (double)Wall.tv_sec * 1000000.0 + (double)Wall.tv_usec - w;

			XnDouble fps=xnFPSCalc(&xnFPS);
			//print stuff.
			printf("%c[%d;%d;%dmCPU Utilization=%3.2f%%\t", 0x1B, BRIGHT,RED,BG_BLACK,(double)100*t/w);
			printf("%c[%d;%d;%dmFPS=%3.2f ", 0x1B, BRIGHT,RED,BG_BLACK,(double)fps);
			printf("%c[%dm\n", 0x1B, 0);
			Sample= true;

		}
        TotalFrames++;
        
    }
    g_scriptNode.Release();
    g_DepthGenerator.Release();
    g_UserGenerator.Release();
    g_Context.Release();

}
コード例 #20
0
int main(int argc, char **argv) {
    ros::init(argc, argv, "tracker_2");
    ros::NodeHandle nh;

    string configFilename = ros::package::getPath("openni_tracker_multi") + "/openni_tracker.xml";
    XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str());
    CHECK_RC(nRetVal, "InitFromXml");

//    XnStatus nRetVal = XN_STATUS_OK;

    //xnLogInitFromXmlFile(csXmlFile);

    nRetVal = g_Context.Init();
    XN_IS_STATUS_OK(nRetVal);


   // SELECTION OF THE DEVICE
    xn::EnumerationErrors errors;
    xn::Device g_Device;
        // find devices
    xn::NodeInfoList list;
    xn::NodeInfoList list_depth;
        nRetVal = g_Context.EnumerateProductionTrees(XN_NODE_TYPE_DEVICE, NULL, list, &errors);
    XN_IS_STATUS_OK(nRetVal);

    printf("The following devices were found:\n");
        int i = 1;
        for (xn::NodeInfoList::Iterator it = list.Begin(); it != list.End(); ++it, ++i)
        {
            xn::NodeInfo deviceNodeInfo = *it;

            xn::Device deviceNode;
            deviceNodeInfo.GetInstance(deviceNode);
            XnBool bExists = deviceNode.IsValid();
            if (!bExists)
            {
                g_Context.CreateProductionTree(deviceNodeInfo, deviceNode);
                // this might fail.
            }

            if (deviceNode.IsValid() && deviceNode.IsCapabilitySupported(XN_CAPABILITY_DEVICE_IDENTIFICATION))
            {
                const XnUInt32 nStringBufferSize = 200;
                XnChar strDeviceName[nStringBufferSize];
                XnChar strSerialNumber[nStringBufferSize];

                XnUInt32 nLength = nStringBufferSize;
                deviceNode.GetIdentificationCap().GetDeviceName(strDeviceName, nLength);
                nLength = nStringBufferSize;
                deviceNode.GetIdentificationCap().GetSerialNumber(strSerialNumber, nLength);
                printf("[%d] %s (%s)\n", i, strDeviceName, strSerialNumber);
            }
            else
            {
                printf("[%d] %s\n", i, deviceNodeInfo.GetCreationInfo());
            }

            // release the device if we created it
            if (!bExists && deviceNode.IsValid())
            {
                deviceNode.Release();
            }
        }
        printf("\n");
        printf("Choose device to open (1): ");

        int chosen=0;
        if (argc != 2)
        {
            printf("Choose device to open (1): ");
            int nRetval = scanf("%d", &chosen);
        }
        else
        {
        chosen = atoi(argv[1]);
        }

            // create it
            xn::NodeInfoList::Iterator it = list.Begin();
            for (i = 1; i < chosen; ++i)
            {
                it++;
            }

        xn::NodeInfo deviceNode = *it;
        nRetVal = g_Context.CreateProductionTree(deviceNode, g_Device);
        printf("Production tree of the device created.\n");

    // SELECTION OF THE DEPTH GENERATOR
        nRetVal = g_Context.EnumerateProductionTrees(XN_NODE_TYPE_DEPTH, NULL, list_depth, &errors);
        XN_IS_STATUS_OK(nRetVal);

        printf("The following devices were found:\n");
            int i_depth = 1;
            for (xn::NodeInfoList::Iterator it_depth = list_depth.Begin(); it_depth != list_depth.End(); ++it_depth, ++i_depth)
            {
                xn::NodeInfo depthNodeInfo = *it_depth;

                xn::Device depthNode;
                depthNodeInfo.GetInstance(depthNode);
                XnBool bExists_depth = depthNode.IsValid();
                if (!bExists_depth)
                {
                    g_Context.CreateProductionTree(depthNodeInfo, depthNode);
                    // this might fail.
                }

                if (depthNode.IsValid() && depthNode.IsCapabilitySupported(XN_CAPABILITY_DEVICE_IDENTIFICATION))
                {
                    const XnUInt32 nStringBufferSize = 200;
                    XnChar strDeviceName[nStringBufferSize];
                    XnChar strSerialNumber[nStringBufferSize];

                    XnUInt32 nLength = nStringBufferSize;
                    depthNode.GetIdentificationCap().GetDeviceName(strDeviceName, nLength);
                    nLength = nStringBufferSize;
                    depthNode.GetIdentificationCap().GetSerialNumber(strSerialNumber, nLength);
                    printf("[%d] %s (%s)\n", i, strDeviceName, strSerialNumber);
                }
                else
                {
                    printf("[%d] %s\n", i, depthNodeInfo.GetCreationInfo());
                }

                // release the device if we created it
                if (!bExists_depth && depthNode.IsValid())
                {
                    depthNode.Release();
                }
            }
            printf("\n");
        printf("Choose device to open (1): ");

        int chosen_depth = 1;
        /*if (argc != 2)
        {
            printf("Choose device to open (1): ");
            int nRetval_depth = scanf("%d", &chosen_depth);
        }
        else
        {
        chosen_depth = atoi(argv[1]);
        }*/


            // create it
            xn::NodeInfoList::Iterator it_depth = list_depth.Begin();
            for (i = 1; i < chosen_depth; ++i)
            {
                it_depth++;
            }

        xn::NodeInfo depthNode = *it_depth;
        nRetVal = g_Context.CreateProductionTree(depthNode, g_DepthGenerator);
        printf("Production tree of the DepthGenerator created.\n");

        nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
        printf("Production tree of the depth generator created.\n");
        XN_IS_STATUS_OK(nRetVal);
        printf("XN_IS_STATUS_OK(nRetVal).\n");



    CHECK_RC(nRetVal, "Find depth generator");
     printf("CHECK_RC(nRetVal, Find depth generator);\n");

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    printf("User generator found.\n");
    if (nRetVal != XN_STATUS_OK) {
        nRetVal = g_UserGenerator.Create(g_Context);
        printf("User generator created.\n");
        CHECK_RC(nRetVal, "Find user generator");
    }

    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) {
        printf("Supplied user generator doesn't support skeleton.\n");
        ROS_INFO("Supplied user generator doesn't support skeleton");
        return 1;
    }

    XnCallbackHandle hUserCallbacks;
    g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);

    XnCallbackHandle hCalibrationCallbacks;
    g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

    if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) {
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) {
            ROS_INFO("Pose required, but not supported");
            return 1;
        }

        XnCallbackHandle hPoseCallbacks;
        g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);

        g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
    }

    g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");

    ros::Rate r(30);


        ros::NodeHandle pnh("~");
        string frame_id("/kinect2_depth_frame");
        pnh.getParam("camera_frame_id", frame_id);

    while (ros::ok()) {
        g_Context.WaitAndUpdateAll();
        publishTransforms(frame_id);
        r.sleep();
    }

    g_Context.Shutdown();
    return 0;
}
コード例 #21
0
ファイル: main.cpp プロジェクト: sparkgene/recorder_test
int main(int argc, char **argv)
{
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;
    
    if( USE_RECORED_DATA ){
        g_Context.Init();
        g_Context.OpenFileRecording(RECORD_FILE_PATH);
        xn::Player player;
        
        // Player nodeの取得
        nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_PLAYER, player);
        CHECK_RC(nRetVal, "Find player");
        
        LOG_D("PlaybackSpeed: %d", player.GetPlaybackSpeed());
        
        xn:NodeInfoList nodeList;
        player.EnumerateNodes(nodeList);
        for( xn::NodeInfoList::Iterator it = nodeList.Begin();
            it != nodeList.End(); ++it){
            
            if( (*it).GetDescription().Type == XN_NODE_TYPE_IMAGE ){
                nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator);
                CHECK_RC(nRetVal, "Find image node");
                LOG_D("%s", "ImageGenerator created.");
            }
            else if( (*it).GetDescription().Type == XN_NODE_TYPE_DEPTH ){
                nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
                CHECK_RC(nRetVal, "Find depth node");
                LOG_D("%s", "DepthGenerator created.");            
            }
            else{
                LOG_D("%s %s %s", ::xnProductionNodeTypeToString((*it).GetDescription().Type ),
                      (*it).GetInstanceName(),
                      (*it).GetDescription().strName);
            }
        }
    }
    else{
        LOG_I("Reading config from: '%s'", CONFIG_XML_PATH);
        
        nRetVal = g_Context.InitFromXmlFile(CONFIG_XML_PATH, g_scriptNode, &errors);
        if (nRetVal == XN_STATUS_NO_NODE_PRESENT){
            XnChar strError[1024];
            errors.ToString(strError, 1024);
            LOG_E("%s\n", strError);
            return (nRetVal);
        }
        else if (nRetVal != XN_STATUS_OK){
            LOG_E("Open failed: %s", xnGetStatusString(nRetVal));
            return (nRetVal);
        }
        
        nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
        CHECK_RC(nRetVal,"No depth");
        
        // ImageGeneratorの作成
        nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator);
        CHECK_RC(nRetVal, "Find image generator");
        
    }
    // UserGeneratorの取得
    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    if(nRetVal!=XN_STATUS_OK){
        nRetVal = g_UserGenerator.Create(g_Context); 
        CHECK_RC(nRetVal, "Create user generator");
    }

    
    XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)){
        LOG_E("%s", "Supplied user generator doesn't support skeleton");
        return 1;
    }
    nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
    CHECK_RC(nRetVal, "Register to user callbacks");

    g_SkeletonCap = g_UserGenerator.GetSkeletonCap();
    nRetVal = g_SkeletonCap.RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
    CHECK_RC(nRetVal, "Register to calibration start");

    nRetVal = g_SkeletonCap.RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
    CHECK_RC(nRetVal, "Register to calibration complete");
    
    if (g_SkeletonCap.NeedPoseForCalibration()){
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)){
            LOG_E("%s", "Pose required, but not supported");
            return 1;
        }
        nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
        CHECK_RC(nRetVal, "Register to Pose Detected");
        g_SkeletonCap.GetCalibrationPose(g_strPose);
    }
    
    g_SkeletonCap.SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
    
    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");
    
    // 表示用の画像データの作成
    XnMapOutputMode mapMode;
    g_ImageGenerator.GetMapOutputMode(mapMode);
    g_rgbImage = cvCreateImage(cvSize(mapMode.nXRes, mapMode.nYRes), IPL_DEPTH_8U, 3);

    LOG_I("%s", "Starting to run");
    if(g_bNeedPose){
        LOG_I("%s", "Assume calibration pose");
    }

    xn::Recorder recorder;
    if( DO_RECORED && !USE_RECORED_DATA ){
        // レコーダーの作成
        LOG_I("%s", "Setup Recorder");
        nRetVal = recorder.Create(g_Context);
        CHECK_RC(nRetVal, "Create recorder");
        
        // 保存設定
        nRetVal = recorder.SetDestination(XN_RECORD_MEDIUM_FILE, RECORD_FILE_PATH);
        CHECK_RC(nRetVal, "Set recorder destination file");
        
        // 深度、ビデオカメラ入力を保存対象として記録開始
        nRetVal = recorder.AddNodeToRecording(g_DepthGenerator, XN_CODEC_NULL);
        CHECK_RC(nRetVal, "Add depth node to recording");
        nRetVal = recorder.AddNodeToRecording(g_ImageGenerator, XN_CODEC_NULL);
        CHECK_RC(nRetVal, "Add image node to recording");
        
        LOG_I("%s", "Recorder setup done.");
    }

    while (!xnOSWasKeyboardHit())
    {
        g_Context.WaitOneUpdateAll(g_UserGenerator);
        if( DO_RECORED  && !USE_RECORED_DATA ){
            nRetVal = recorder.Record();
            CHECK_RC(nRetVal, "Record");
        }

        // ビデオカメラ画像の生データを取得
        xn::ImageMetaData imageMetaData;
        g_ImageGenerator.GetMetaData(imageMetaData);
        // メモリコピー
        xnOSMemCopy(g_rgbImage->imageData, imageMetaData.RGB24Data(), g_rgbImage->imageSize);
        // BGRからRGBに変換して表示
        cvCvtColor(g_rgbImage, g_rgbImage, CV_RGB2BGR);

        // UserGeneratorからユーザー識別ピクセルを取得
        xn::SceneMetaData sceneMetaData;
        g_UserGenerator.GetUserPixels(0, sceneMetaData);
        
        XnUserID allUsers[MAX_NUM_USERS];
        XnUInt16 nUsers = MAX_NUM_USERS;
        g_UserGenerator.GetUsers(allUsers, nUsers);
        for (int i = 0; i < nUsers; i++) {
            
            // キャリブレーションに成功しているかどうか
            if (g_SkeletonCap.IsTracking(allUsers[i])) {
                // スケルトンを描画
                DrawSkelton(allUsers[i], i);
            }
        }
        
        // 表示
        cvShowImage("User View", g_rgbImage);

        // ESCもしくはqが押されたら終了させる
        if (cvWaitKey(10) == 27) {
            break;
        }
    }

    if( !USE_RECORED_DATA ){
        g_scriptNode.Release();
    }
    g_DepthGenerator.Release();
    g_UserGenerator.Release();
    g_Context.Release();

	if (g_rgbImage != NULL) {
		cvReleaseImage(&g_rgbImage);	
	}
	g_Context.Shutdown();

    
}
コード例 #22
0
ファイル: main.cpp プロジェクト: maddy-z/Kinect-Explorer
int main ( int argc, char ** argv )
{
	// 
	// Initializing Calibration Related
	// 

	// ARTagHelper artagHelper	( colorImgWidth, colorImgHeight, ARTAG_CONFIG_FILE,		ARTAG_POS_FILE );
	ARTagHelper artagHelper		( colorImgWidth, colorImgHeight, ARTAG_CONFIG_A3_FILE,	ARTAG_POS_A3_FILE );

	ExtrCalibrator extrCalibrator ( 6, KINECT_INTR_FILE, KINECT_DIST_FILE );
	// unsigned char * kinectImgBuf = new unsigned char[colorImgWidth * colorImgHeight * 3];

	// 
	// Initializing OpenNI Settings
	// 

	int ctlWndKey = -1;

	XnStatus nRetVal = XN_STATUS_OK;
	xn::EnumerationErrors errors;

	// 
	// Initialize Context Object
	// 
	
	nRetVal = g_Context.InitFromXmlFile ( CONFIG_XML_PATH, g_ScriptNode, &errors );
	if ( nRetVal == XN_STATUS_NO_NODE_PRESENT ) 
	{
		XnChar strError[1024];
		errors.ToString ( strError, 1024 );
		printf ( "XN_STATUS_NO_NODE_PRESENT:\n%s\n", strError );
		
		system ( "pause" );
		return ( nRetVal );
	}
	else if ( nRetVal != XN_STATUS_OK )
	{
		printf ( "Open FAILED:\n%s\n", xnGetStatusString ( nRetVal ) );	
	
		system ( "pause" );
		return ( nRetVal );
	}

	// 
	// Handle the Depth Generator Node.
	// 
	
	nRetVal = g_Context.FindExistingNode ( XN_NODE_TYPE_DEPTH, g_DepthGen );
	if ( nRetVal != XN_STATUS_OK )
	{
		printf ( "No Depth Node Exists! Please Check your XML.\n" );
		return ( nRetVal );
	}
	
	// 
	// Handle the Image Generator node
	// 
	
	nRetVal = g_Context.FindExistingNode ( XN_NODE_TYPE_IMAGE, g_ImageGen );
	if ( nRetVal != XN_STATUS_OK )
	{
		printf ( "No Image Node Exists! Please Check your XML.\n" );
		return ( nRetVal );
	}

	// g_DepthGen.GetAlternativeViewPointCap().SetViewPoint( g_ImageGen );

	g_DepthGen.GetMetaData ( g_DepthMD );
	g_ImageGen.GetMetaData ( g_ImageMD );

	assert ( g_ImageMD.PixelFormat() == XN_PIXEL_FORMAT_RGB24 );
	assert ( g_DepthMD.PixelFormat() == XN_PIXEL_FORMAT_GRAYSCALE_16_BIT );

	// 
	// Create OpenCV Showing Window and Related Data Structures
	// 

	cv::namedWindow ( IMAGE_WIN_NAME, CV_WINDOW_AUTOSIZE );
	cv::namedWindow ( DEPTH_WIN_NAME, CV_WINDOW_AUTOSIZE );

	cv::Mat depthImgMat  ( g_DepthMD.YRes(), g_DepthMD.XRes(), CV_16UC1 );
	cv::Mat depthImgShow ( g_DepthMD.YRes(), g_DepthMD.XRes(), CV_8UC3  );
	cv::Mat colorImgMat  ( g_ImageMD.YRes(), g_ImageMD.XRes(), CV_8UC3 );

#define ARTAG_DEBUG

#ifdef ARTAG_DEBUG
	
	cv::setMouseCallback ( IMAGE_WIN_NAME, ClickOnMouse, 0 );

#endif

	bool flipColor = true;

	// 
	// Start to Loop
	// 

	while ( ctlWndKey != ESC_KEY_VALUE ) 
	{
		// 
		// Try to Get New Frame From Kinect
		// 
	
		nRetVal = g_Context.WaitAnyUpdateAll ();

		g_DepthGen.GetMetaData ( g_DepthMD );
		g_ImageGen.GetMetaData ( g_ImageMD );

		assert ( g_DepthMD.FullXRes() == g_DepthMD.XRes() && g_DepthMD.FullYRes() == g_DepthMD.YRes() );
		assert ( g_ImageMD.FullXRes() == g_ImageMD.XRes() && g_ImageMD.FullYRes() == g_ImageMD.YRes() );

		GlobalUtility::CopyColorRawBufToCvMat8uc3 ( (const XnRGB24Pixel *)(g_ImageMD.Data()), colorImgMat );

#ifdef SHOW_DEPTH_WINDOW

		GlobalUtility::CopyDepthRawBufToCvMat16u  ( (const XnDepthPixel *)(g_DepthMD.Data()), depthImgMat );
		// GlobalUtility::ConvertDepthCvMat16uToYellowCvMat ( depthImgMat, depthImgShow );
		GlobalUtility::ConvertDepthCvMat16uToGrayCvMat ( depthImgMat, depthImgShow );

		cv::imshow ( DEPTH_WIN_NAME, depthImgShow );

#endif

		ctlWndKey = cvWaitKey ( 15 );

		if ( ctlWndKey == 'f' || ctlWndKey == 'F' ) 
		{
			artagHelper.Clear();

			artagHelper.FindMarkerCorners ( (unsigned char *)(g_ImageMD.Data()) );
			artagHelper.PrintMarkerCornersPos2dInCam ();
			extrCalibrator.ExtrCalib ( artagHelper );

			std::cout << "\nKinect Extr Matrix:" << std::endl;
			extrCalibrator.PrintMatrix ( extrCalibrator.GetMatrix ( ExtrCalibrator::EXTR ) );

			std::cout	<< "Reprojection ERROR = " 
						<< extrCalibrator.ComputeReprojectionErr ( artagHelper ) << std::endl
						// << extrCalibrator.ComputeReprojectionErr ( artagHelper.m_MarkerCornerPosCam2d, artagHelper.m_MarkerCornerPos3d, 24 ) << std::endl
						<< "Valid Marker Number = " << artagHelper.GetValidMarkerNumber() << std::endl
						<< std::endl;

			extrCalibrator.SaveMatrix ( ExtrCalibrator::EXTR, KINECT_EXTR_FILE );
		}
		if ( ctlWndKey == 's' || ctlWndKey == 'S' )
		{
			flipColor = !flipColor;
		}

		if ( flipColor ) { 
			cv::cvtColor ( colorImgMat, colorImgMat, CV_RGB2BGR );
		}

		artagHelper.DrawMarkersInCameraImage ( colorImgMat );
		cv::imshow ( IMAGE_WIN_NAME, colorImgMat );
	}

	g_Context.Release ();
	
	system	( "pause" );
	exit	( EXIT_SUCCESS );

}
コード例 #23
0
ファイル: main.cpp プロジェクト: imclab/Bingsu
int main(int argc, char **argv)
{
	XnStatus rc = XN_STATUS_OK;
	xn::EnumerationErrors errors;

	rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH);
	CHECK_ERRORS(rc, errors, "InitFromXmlFile");
	CHECK_RC(rc, "InitFromXml");

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, "Find depth generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	CHECK_RC(rc, "Find user generator");

	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON) ||
		!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
	{
		printf("User generator doesn't support either skeleton or pose detection.\n");
		return XN_STATUS_ERROR;
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	rc = g_Context.StartGeneratingAll();
	CHECK_RC(rc, "StartGenerating");

	XnCallbackHandle hUserCBs, hCalibrationCBs, hPoseCBs;
	g_UserGenerator.RegisterUserCallbacks(NewUser, LostUser, NULL, hUserCBs);
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(CalibrationStarted, CalibrationEnded, NULL, hCalibrationCBs);
	g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(PoseDetected, NULL, NULL, hPoseCBs);


	#ifdef USE_GLUT

	glInit(&argc, argv);
	glutMainLoop();

	#else

	if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
	{
		printf("Error initing opengles\n");
		CleanupExit();
	}

	glDisable(GL_DEPTH_TEST);
//	glEnable(GL_TEXTURE_2D);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	while ((!_kbhit()) && (!g_bQuit))
	{
		glutDisplay();
		eglSwapBuffers(display, surface);
	}

	opengles_shutdown(display, surface, context);

	CleanupExit();

	#endif
}
コード例 #24
0
int main()
{
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;

    const char *fn = NULL;
    if    (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH;
    else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL;
    else {
        printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL);
        return XN_STATUS_ERROR;
    }
    printf("Reading config from: '%s'\n", fn);

    nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors);
    if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
    {
        XnChar strError[1024];
        errors.ToString(strError, 1024);
        printf("%s\n", strError);
        return (nRetVal);
    }
    else if (nRetVal != XN_STATUS_OK)
    {
        printf("Open failed: %s\n", xnGetStatusString(nRetVal));
        return (nRetVal);
    }

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    if (nRetVal != XN_STATUS_OK)
    {
        nRetVal = g_UserGenerator.Create(g_Context);
        CHECK_RC(nRetVal, "Find user generator");
    }

    XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
    {
        printf("Supplied user generator doesn't support skeleton\n");
        return 1;
    }
    nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
    CHECK_RC(nRetVal, "Register to user callbacks");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
    CHECK_RC(nRetVal, "Register to calibration start");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
    CHECK_RC(nRetVal, "Register to calibration complete");

    if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
    {
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
        {
            printf("Pose required, but not supported\n");
            return 1;
        }
        nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
        CHECK_RC(nRetVal, "Register to Pose Detected");
        g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
    }

    g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");

    XnUserID aUsers[MAX_NUM_USERS];
    XnUInt16 nUsers;
    XnSkeletonJointTransformation torsoJoint;

    printf("Starting to run\n");
    if(g_bNeedPose)
    {
        printf("Assume calibration pose\n");
    }

	while (!xnOSWasKeyboardHit())
    {
        g_Context.WaitOneUpdateAll(g_UserGenerator);
        // print the torso information for the first user already tracking
        nUsers=MAX_NUM_USERS;
        g_UserGenerator.GetUsers(aUsers, nUsers);
        for(XnUInt16 i=0; i<nUsers; i++)
        {
            if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE)
                continue;

            g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_TORSO,torsoJoint);
                printf("user %d: head at (%6.2f,%6.2f,%6.2f)\n",aUsers[i],
                                                                torsoJoint.position.position.X,
                                                                torsoJoint.position.position.Y,
                                                                torsoJoint.position.position.Z);
        }
        
    }
    g_scriptNode.Release();
    g_UserGenerator.Release();
    g_Context.Release();

}
コード例 #25
0
ファイル: StickFigure.cpp プロジェクト: imclab/StickFigureOSC
int main(int argc, char **argv)
{
	sender.setup(HOST, PORT);
	
	XnStatus rc = XN_STATUS_OK;

	rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH);
	CHECK_RC(rc, "InitFromXml");

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, "Find depth generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	CHECK_RC(rc, "Find user generator");

	XnCallbackHandle h;

	g_UserGenerator.RegisterUserCallbacks(NewUser, LostUser, NULL, h);
	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	XnCallbackHandle hCalib;
	XnCallbackHandle hPose;
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(&CalibrationStart, &CalibrationEnd, NULL, hCalib);
	g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(&PoseDetected, NULL, NULL, hPose);

	rc = g_Context.StartGeneratingAll();
	CHECK_RC(rc, "StartGenerating");

	xn::DepthMetaData depthMD;
	g_DepthGenerator.GetMetaData(depthMD);

	fXRes = depthMD.XRes();
	fYRes = depthMD.YRes();
	fMaxDepth = depthMD.ZRes();
	
	nCutOffMin = 0;
	nCutOffMax = fMaxDepth;

	nPointerX = fXRes / 2;
	nPointerY = fXRes / 2;
	nPointerDiffX = (WIN_SIZE_X / fXRes / 2) + 1;
	nPointerDiffY = (WIN_SIZE_Y / fXRes / 2) + 1;

	if (argc == 2)
	{
		nCutOffMax = atol(argv[1]);
	}

	srand(XnUInt32(time(NULL)));

	glutInit(&argc, argv);
	glutInitDisplayString("stencil depth>16 double rgb samples=0");
    glutInitWindowSize(WIN_SIZE_X, WIN_SIZE_Y);
	glutCreateWindow("Prime Sense Stick Figure Sample");
	glutSetCursor(GLUT_CURSOR_NONE);

	init_opengl();

	glut_helpers_initialize();

	cb.passive_motion_function = MotionCallback;
	cb.keyboard_function = key;

	camera.configure_buttons(0);
	camera.set_camera_mode(true);
	camera.set_parent_rotation( & camera.trackball.r);
	camera.enable();

	object.configure_buttons(1);
	object.translator.t[2] = -1;
	object.translator.scale *= .1f;
	object.trackball.r = rotationf(vec3f(2.0,0.01,0.01), to_radians(180));
	object.set_parent_rotation( & camera.trackball.r);
	object.disable();

	light.configure_buttons(0);
	light.translator.t = vec3f(.5, .5, -1);
	light.set_parent_rotation( & camera.trackball.r);
	light.disable();

	reshaper.zNear = 1;
	reshaper.zFar = 100;

    // make sure all interactors get glut events
	glut_add_interactor(&cb);
	glut_add_interactor(&camera);
	glut_add_interactor(&reshaper);
	glut_add_interactor(&light);
	glut_add_interactor(&object);

	camera.translator.t = vec3f(0, 0, 0);
	camera.trackball.r = rotationf(vec3f(0, 0, 0), to_radians(0));

	light.translator.t = vec3f (0, 1.13, -2.41);
	light.trackball.r = rotationf(vec3f(0.6038, -0.1955, -0.4391), to_radians(102));

	glutIdleFunc(idle);
	glutDisplayFunc(display);
	// Per frame code is in display
	glutMainLoop();


	return (0);
}
コード例 #26
0
int main(int argc, char **argv)
{
	XnStatus nRetVal = XN_STATUS_OK;

	if (argc > 1)
	{
		nRetVal = g_Context.Init();
		CHECK_RC(nRetVal, "Init");
		nRetVal = g_Context.OpenFileRecording(argv[1], g_Player);
		if (nRetVal != XN_STATUS_OK)
		{
			printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal));
			return 1;
		}
	}
	else
	{
		xn::EnumerationErrors errors;
		nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors);
		if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
		{
			XnChar strError[1024];
			errors.ToString(strError, 1024);
			printf("%s\n", strError);
			return (nRetVal);
		}
		else if (nRetVal != XN_STATUS_OK)
		{
			printf("Open failed: %s\n", xnGetStatusString(nRetVal));
			return (nRetVal);
		}
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(nRetVal, "Find depth generator");
	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected, hCalibrationInProgress, hPoseInProgress;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}
	nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	CHECK_RC(nRetVal, "Register to user callbacks");
	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
	CHECK_RC(nRetVal, "Register to calibration start");
	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
	CHECK_RC(nRetVal, "Register to calibration complete");

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
	{
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
		{
			printf("Pose required, but not supported\n");
			return 1;
		}
		nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
		CHECK_RC(nRetVal, "Register to Pose Detected");
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationInProgress(MyCalibrationInProgress, NULL, hCalibrationInProgress);
	CHECK_RC(nRetVal, "Register to calibration in progress");

	nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseInProgress(MyPoseInProgress, NULL, hPoseInProgress);
	CHECK_RC(nRetVal, "Register to pose in progress");

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

#ifndef USE_GLES
	glInit(&argc, argv);
	glutMainLoop();
#else
	if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
	{
		printf("Error initializing opengles\n");
		CleanupExit();
	}

	glDisable(GL_DEPTH_TEST);
	glEnable(GL_TEXTURE_2D);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	while (!g_bQuit)
	{
		glutDisplay();
		eglSwapBuffers(display, surface);
	}
	opengles_shutdown(display, surface, context);

	CleanupExit();
#endif
}
コード例 #27
0
void KinectDataPub::initOpenNI(const char* fn)
{
  XnStatus nRetVal = XN_STATUS_OK;
  xn::EnumerationErrors errors;

  if (!fileExists(fn)){
    printf("Could not find '%s'. Aborting.\n", fn);
    exit(XN_STATUS_ERROR);
  }

  nRetVal = context.InitFromXmlFile(fn, scriptNode, &errors);
  if (nRetVal == XN_STATUS_NO_NODE_PRESENT){
    XnChar strError[1024];
    errors.ToString(strError, 1024);
    printf("%s\n", strError);
    exit(nRetVal);
  }
  else if (nRetVal != XN_STATUS_OK){
    printf("Open failed: %s\n", xnGetStatusString(nRetVal));
    exit(nRetVal);
  }

  printf("Reading config from '%s'\n", fn);

  nRetVal = context.FindExistingNode(XN_NODE_TYPE_DEPTH, depthGen);
  CHECK_RC(nRetVal, "Find depth generator");

  nRetVal = context.FindExistingNode(XN_NODE_TYPE_USER, userGen);
  if (nRetVal != XN_STATUS_OK){
    nRetVal = userGen.Create(context);
    CHECK_RC(nRetVal, "Find user generator");
  }

  XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete,
    hPoseDetected;

  if (!userGen.IsCapabilitySupported(XN_CAPABILITY_SKELETON)){
    printf("Supplied user generator doesn't support skeleton\n");
    exit(EXIT_FAILURE);
  }

  nRetVal = userGen.RegisterUserCallbacks(newUserCB, lostUserCB, NULL,
					  hUserCallbacks);
  CHECK_RC(nRetVal, "Register to user callbacks");
  nRetVal = userGen.GetSkeletonCap().
    RegisterToCalibrationStart(calibrationStartCB, NULL, hCalibrationStart);
  CHECK_RC(nRetVal, "Register to calibration start");
  nRetVal = userGen.GetSkeletonCap().
    RegisterToCalibrationComplete(calibrationCompleteCB, NULL,
				  hCalibrationComplete);
  CHECK_RC(nRetVal, "Register to calibration complete");

  if (userGen.GetSkeletonCap().NeedPoseForCalibration()){
    needPose = TRUE;
    if (!userGen.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)){
      printf("Pose required, but not supported\n");
      exit(EXIT_FAILURE);
    }
    nRetVal = userGen.GetPoseDetectionCap().
      RegisterToPoseDetected(poseDetectedCB, NULL, hPoseDetected);
    CHECK_RC(nRetVal, "Register to Pose Detected");
    userGen.GetSkeletonCap().GetCalibrationPose(strPose);
  }

  userGen.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
  userGen.GetSkeletonCap().SetSmoothing(0.1f);
}
コード例 #28
0
ファイル: main.cpp プロジェクト: ami-lab/AmI-Platform
void initFromContextFile() {
    /*
        Initialize Context from XML file + lookup generators of the needed type:
        - depth (for depth images)
        - image (for RGB images)
        - skeleton (for Skeleton position and tracking)

        Errors in the XML file, lack thereof or lack of generators of the mentioned types
        will stop the program altogether.
    */


    printf("xml file is: %s\n", getKinectXMLConfig());
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;

    if (g_useSpecifiedDevice) {
        xnLogInitFromXmlFile(getKinectXMLConfig());

        nRetVal = g_Context.Init();
        if (nRetVal != XN_STATUS_OK) {
            printf("Open failed: %s\n", xnGetStatusString(nRetVal));
            exit(1);
        }

        // find devices
        xn::NodeInfoList list;
        nRetVal = g_Context.EnumerateProductionTrees(XN_NODE_TYPE_DEVICE, NULL, list, &errors);
        if (nRetVal != XN_STATUS_OK) {
            printf("Enumerate devices failed: %s\n", xnGetStatusString(nRetVal));
            exit(1);
        }

        for (xn::NodeInfoList::Iterator it = list.Begin(); it != list.End(); ++it) {
            xn::NodeInfo deviceNodeInfo = *it;
            xn::Device deviceNode;
            deviceNodeInfo.GetInstance(deviceNode);
            XnBool bExists = deviceNode.IsValid();
            if (!bExists) {
                g_Context.CreateProductionTree(deviceNodeInfo, deviceNode);
                // this might fail.
            }
            if (deviceNode.IsValid()
                    && deviceNode.IsCapabilitySupported(XN_CAPABILITY_DEVICE_IDENTIFICATION)) {
                deviceNodeInfo.GetAdditionalData();
                const XnChar* ci = deviceNodeInfo.GetCreationInfo();
                if (deviceMatches(std::string(ci))) {
                    // now run the rest of the XML
                    nRetVal = g_Context.RunXmlScriptFromFile(getKinectXMLConfig(), g_scriptNode, &errors);
                    if (nRetVal != XN_STATUS_OK) {
                        printf("run xml script from file failed: %s\n", xnGetStatusString(nRetVal));
                        exit(1);
                    }
                } else {
                    // release the device if we created it
                    if (!bExists && deviceNode.IsValid()) {
                        deviceNode.Release();
                    }
                }
            }
        }

    } else {

        nRetVal = g_Context.InitFromXmlFile(getKinectXMLConfig(), g_scriptNode, &errors);
        if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
        {
            XnChar strError[1024];
            errors.ToString(strError, 1024);
            printf("%s\n", strError);
            exit(1);
        }
        else if (nRetVal != XN_STATUS_OK)
        {
            printf("Open failed: %s\n", xnGetStatusString(nRetVal));
            exit(1);
        }
    }

    if (g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator) != XN_STATUS_OK) {
        printf("XML file should contain a depth generator\n");
        exit(1);
    }

    if (g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator) != XN_STATUS_OK) {
        printf("XML file should contain an image generator\n");
        exit(1);
    }

    if (g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator) != XN_STATUS_OK) {
        printf("XML file should contain an user generator\n");
        exit(1);
    }

    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) {
        printf("Supplied user generator doesn't support skeleton\n");
        exit(1);
    }
}
コード例 #29
0
int main(int argc, char **argv)
{
    commInit("192.168.1.255", 54321);
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;

    const char *fn = NULL;
    if    (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH;
    else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL;
    else {
        printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL);
        return XN_STATUS_ERROR;
    }
    printf("Reading config from: '%s'\n", fn);

    nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors);
    if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
    {
        XnChar strError[1024];
        errors.ToString(strError, 1024);
        printf("%s\n", strError);
        return (nRetVal);
    }
    else if (nRetVal != XN_STATUS_OK)
    {
        printf("Open failed: %s\n", xnGetStatusString(nRetVal));
        return (nRetVal);
    }

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
    CHECK_RC(nRetVal,"No depth");

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    if (nRetVal != XN_STATUS_OK)
    {
        nRetVal = g_UserGenerator.Create(g_Context);
        CHECK_RC(nRetVal, "Find user generator");
    }

    XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
    {
        printf("Supplied user generator doesn't support skeleton\n");
        return 1;
    }
    nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
    CHECK_RC(nRetVal, "Register to user callbacks");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
    CHECK_RC(nRetVal, "Register to calibration start");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
    CHECK_RC(nRetVal, "Register to calibration complete");

    if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
    {
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
        {
            printf("Pose required, but not supported\n");
            return 1;
        }
        nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
        CHECK_RC(nRetVal, "Register to Pose Detected");
        g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
    }

    g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");

    XnUserID aUsers[MAX_NUM_USERS];
    XnUInt16 nUsers;
    int j;

    printf("Starting to run\n");
    if(g_bNeedPose)
    {
        printf("Assume calibration pose\n");
    }
    XnUInt32 epochTime = 0;
    while (!xnOSWasKeyboardHit())
    {
        g_Context.WaitOneUpdateAll(g_UserGenerator);
        // print the torso information for the first user already tracking
        nUsers=MAX_NUM_USERS;
        g_UserGenerator.GetUsers(aUsers, nUsers);
        int numTracked=0;
        int userToPrint=-1;
        for(XnUInt16 i=0; i<nUsers; i++)
        {
            if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE)
                continue;

            if(getJoints(aUsers[i])){
              /**
              printf("Left Elbow: %.2f\nLeft Shoulder Roll: %.2f\nLeft Shoulder Pitch: %.2f\nHead Pitch: %.2f\n", 
                  findAngle(jointArr[6], jointArr[4], jointArr[8], 0),
                  findAngle(jointArr[4], jointArr[10], jointArr[6], 0),
                  findAngle(jointArr[4], jointArr[10], jointArr[6], 1),
                  findAngle(jointArr[2], jointArr[1], jointArr[0], 1)
                  );
              **/
              float headAngle = findAngle(jointArr[2], jointArr[1], jointArr[0], 1);
              float leftElbowAngle = findAngle(jointArr[6], jointArr[4], jointArr[8], 0);
              float leftShoulderRoll = findAngle(jointArr[4], jointArr[10], jointArr[6], 0);
              float leftShoulderPitch = findAngle(jointArr[4], jointArr[10], jointArr[6], 1);
              float rightElbowAngle = findAngle(jointArr[5], jointArr[3], jointArr[7], 0);
              float rightShoulderRoll = findAngle(jointArr[3], jointArr[9], jointArr[5], 0);
              float rightShoulderPitch = findAngle(jointArr[3], jointArr[9], jointArr[5], 1);
              ostringstream ostr;
              ostr << "{"<<headAngle<<",{"<<leftShoulderPitch<<","<<leftShoulderRoll<<","<<
                leftElbowAngle<<"},{"<<rightShoulderPitch<<","<<rightShoulderRoll<<","<<rightElbowAngle<<"},}";
              string send = ostr.str();
              //cout<<send;
              //printRotation(aUsers[i]);
              commSend(send);
              usleep(200000);             
            }
        }
        
    }
    g_scriptNode.Release();
    g_DepthGenerator.Release();
    g_UserGenerator.Release();
    g_Context.Release();


}
コード例 #30
0
ファイル: kinect_joints.cpp プロジェクト: rqou/prlite-pc
int main(int argc, char **argv) {
	ros::init(argc, argv, "PersonTracker");
	ros::NodeHandle nh;
	ros::Rate loop_rate(10);
    ROS_INFO("Initalizing Arm Connection....");
    ros::Publisher leftArmPublisher = nh.advertise<prlite_kinematics::SphereCoordinate>("/armik/n0/position", 1000);
    ros::Publisher rightArmPublisher = nh.advertise<prlite_kinematics::SphereCoordinate>("/armik/n1/position", 1000);
	yourmom = nh.advertise<prlite_kinematics::some_status_thing>("kinect_hack_status", 1000);
    ros::Duration(2.0).sleep();
    prlite_kinematics::SphereCoordinate coord;
	prlite_kinematics::some_status_thing status;
    coord.radius = 35.0;
    coord.phi = 0.0;
    coord.theta = 0.0;
	status.lulz = 0;	//initialized/reset
	yourmom.publish(status);
    leftArmPublisher.publish(coord);
    rightArmPublisher.publish(coord);
	ROS_INFO("Initalizing Kinect + NITE....");
	XnStatus nRetVal = XN_STATUS_OK;
	xn::EnumerationErrors errors;
	nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, &errors);
	
	if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
	{
		XnChar strError[1024];
		errors.ToString(strError, 1024);
		printf("%s\n", strError);
		return (nRetVal);
	} else if (nRetVal != XN_STATUS_OK) {
		printf("Open failed: %s\n", xnGetStatusString(nRetVal));
		return (nRetVal);
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(nRetVal, "Find depth generator");
	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks, hCalibrationCallbacks, hPoseCallbacks;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
	{
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
		{
			printf("Pose required, but not supported\n");
			return 1;
		}
		g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");
    ROS_INFO("Ready To Go!\n");

	while (ros::ok()) {
		// Update OpenNI
		g_Context.WaitAndUpdateAll();
		xn::SceneMetaData sceneMD;
		xn::DepthMetaData depthMD;
		g_DepthGenerator.GetMetaData(depthMD);
		g_UserGenerator.GetUserPixels(0, sceneMD);
		// Print positions
		XnUserID aUsers[15];
		XnUInt16 nUsers = 15;
		g_UserGenerator.GetUsers(aUsers, nUsers);
		for (int i = 0; i < nUsers; ++i) {
			if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])) {
				// Read joint positions for person (No WRISTs)
				XnSkeletonJointPosition torsoPosition, lShoulderPosition, rShoulderPosition, neckPosition, headPosition, lElbowPosition, rElbowPosition;
                XnSkeletonJointPosition rWristPosition, lWristPosition, rHipPosition, lHipPosition, lKneePosition, rKneePosition;
                XnSkeletonJointPosition lFootPosition, rFootPosition;
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_TORSO, torsoPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_NECK, neckPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_HEAD, headPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_SHOULDER, lShoulderPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_SHOULDER, rShoulderPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_ELBOW, lElbowPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_ELBOW, rElbowPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_HAND, lWristPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_HAND, rWristPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_HIP, lHipPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_HIP, rHipPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_KNEE, lKneePosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_KNEE, rKneePosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_FOOT, lFootPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_FOOT, rFootPosition);

                // Read Joint Orientations
                XnSkeletonJointOrientation torsoOrientation, lShoulderOrientation, rShoulderOrientation, lHipOrientation, rHipOrientation;
                XnSkeletonJointOrientation lWristOrientation, rWristOrientation, lElbowOrientation, rElbowOrientation;
                XnSkeletonJointOrientation headOrientation, neckOrientation;
                XnSkeletonJointOrientation lKneeOrientation, rKneeOrientation, lFootOrientation, rFootOrientation;
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_TORSO, torsoOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_HEAD, headOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_NECK, neckOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_SHOULDER, lShoulderOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_SHOULDER, rShoulderOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_HIP, lHipOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_HIP, rHipOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_ELBOW, lElbowOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_ELBOW, rElbowOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_HAND, lWristOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_HAND, rWristOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_KNEE, lKneeOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_KNEE, rKneeOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_FOOT, lFootOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_FOOT, rFootOrientation);

	            XnFloat* m = torsoOrientation.orientation.elements;
	            KDL::Rotation torsoO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lShoulderOrientation.orientation.elements;
                KDL::Rotation lShouldO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rShoulderOrientation.orientation.elements;
                KDL::Rotation rShouldO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lHipOrientation.orientation.elements;
                KDL::Rotation lHipO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rHipOrientation.orientation.elements;
                KDL::Rotation rHipO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = headOrientation.orientation.elements;
                KDL::Rotation headO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = neckOrientation.orientation.elements;
                KDL::Rotation neckO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lElbowOrientation.orientation.elements;
                KDL::Rotation lElbowO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rElbowOrientation.orientation.elements;
                KDL::Rotation rElbowO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lWristOrientation.orientation.elements;
                KDL::Rotation lWristO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rWristOrientation.orientation.elements;
                KDL::Rotation rWristO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lKneeOrientation.orientation.elements;
                KDL::Rotation lKneeO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rKneeOrientation.orientation.elements;
                KDL::Rotation rKneeO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lFootOrientation.orientation.elements;
                KDL::Rotation lFootO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rFootOrientation.orientation.elements;
                KDL::Rotation rFootO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);

	            double qx = 0.0, qy = 0.0, qz = 0.0, qw = 0.0;

				// Get Points in 3D space
				XnPoint3D torso = torsoPosition.position;
				XnPoint3D lShould = lShoulderPosition.position;
				XnPoint3D rShould = rShoulderPosition.position;
                XnPoint3D lElbow = lElbowPosition.position;
                XnPoint3D rElbow = rElbowPosition.position;
                XnPoint3D lWrist = lWristPosition.position;
                XnPoint3D rWrist = rWristPosition.position;
                XnPoint3D neck = neckPosition.position;
                XnPoint3D head = headPosition.position;
                XnPoint3D lHip = lHipPosition.position;
                XnPoint3D rHip = rHipPosition.position;
                XnPoint3D lKnee = lKneePosition.position;
                XnPoint3D rKnee = rKneePosition.position;
                XnPoint3D lFoot = lFootPosition.position;
                XnPoint3D rFoot = rFootPosition.position;

                // ---------- ARM CONTROLLER HACK ------------------

                // Calculate arm length of user
                double lenL = calc3DDist( lShould, lElbow ) + calc3DDist( lElbow, lWrist );
                double lenR = calc3DDist( rShould, rElbow ) + calc3DDist( rElbow, rWrist );
                double distL = calc3DDist(lShould, lWrist);
                double distR = calc3DDist(rShould, rWrist);

                // Calculate positions
                prlite_kinematics::SphereCoordinate lCoord;
                prlite_kinematics::SphereCoordinate rCoord;

                lCoord.radius = 35 * (distL / lenL);
                rCoord.radius = 35 * (distR / lenR);

                lCoord.theta = -atan2(lShould.X - lWrist.X, lShould.Z - lWrist.Z);
                rCoord.theta = -atan2(rShould.X - rWrist.X, rShould.Z - rWrist.Z);
                if(lCoord.theta > 1.0) lCoord.theta = 1.0;
                if(lCoord.theta < -1.0) lCoord.theta = -1.0;
                if(rCoord.theta > 1.0) rCoord.theta = 1.0;
                if(rCoord.theta < -1.0) rCoord.theta = -1.0;

                lCoord.phi = -atan2(lShould.Y - lWrist.Y, lShould.X - lWrist.X);
                rCoord.phi = -atan2(rShould.Y - rWrist.Y, rShould.X - rWrist.X);
                if(lCoord.phi > 1.25) lCoord.phi = 1.25;
                if(lCoord.phi < -0.33) lCoord.phi = -0.33;
                if(rCoord.phi > 1.2) rCoord.phi = 1.25;
                if(rCoord.phi < -0.33) rCoord.phi = -0.33;

                ROS_INFO("User %d: Left (%lf,%lf,%lf), Right (%lf,%lf,%lf)", i, lCoord.radius, lCoord.theta, lCoord.phi, rCoord.radius, rCoord.theta, rCoord.phi);

                // Publish to arms
                leftArmPublisher.publish(rCoord);
                rightArmPublisher.publish(lCoord);

                // ---------- END HACK -----------------

                // Publish Transform
                static tf::TransformBroadcaster br;
                tf::Transform transform;
                std::stringstream body_name, neck_name, lshould_name, rshould_name, head_name, relbow_name, lelbow_name, lwrist_name, rwrist_name;
                std::stringstream lhip_name, rhip_name, lknee_name, rknee_name, lfoot_name, rfoot_name;
                body_name << "Torso (" << i << ")" << std::ends;
                neck_name << "Neck (" << i << ")" << std::ends;
                head_name << "Head (" << i << ")" << std::ends;
                lshould_name << "Shoulder L (" << i << ")" << std::ends;
                rshould_name << "Shoulder R (" << i << ")" << std::ends;
                lelbow_name << "Elbow L (" << i << ")" << std::ends;
                relbow_name << "Elbow R (" << i << ")" << std::ends;
                lwrist_name << "Wrist L (" << i << ")" << std::ends;
                rwrist_name << "Wrist R (" << i << ")" << std::ends;
                lhip_name << "Hip L (" << i << ")" << std::ends;
                rhip_name << "Hip R (" << i << ")" << std::ends;
                lknee_name << "Knee L (" << i << ")" << std::ends;
                rknee_name << "Knee R (" << i << ")" << std::ends;
                lfoot_name << "Foot L (" << i << ")" << std::ends;
                rfoot_name << "Foot R (" << i << ")" << std::ends;

                // Publish Torso
                torsoO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(torso.X / ADJUST_VALUE, torso.Y / ADJUST_VALUE, torso.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", body_name.str().c_str()));  
                // Publish Left Shoulder
                lShouldO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lShould.X / ADJUST_VALUE, lShould.Y / ADJUST_VALUE, lShould.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lshould_name.str().c_str()));
                // Publish Right Shoulder
                rShouldO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rShould.X / ADJUST_VALUE, rShould.Y / ADJUST_VALUE, rShould.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rshould_name.str().c_str())); 
                // Publish Left Elbow
                lElbowO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lElbow.X / ADJUST_VALUE, lElbow.Y / ADJUST_VALUE, lElbow.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lelbow_name.str().c_str()));
                // Publish Right Elbow
                rElbowO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rElbow.X / ADJUST_VALUE, rElbow.Y / ADJUST_VALUE, rElbow.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", relbow_name.str().c_str()));
                // Publish Left Wrist
                lWristO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lWrist.X / ADJUST_VALUE, lWrist.Y / ADJUST_VALUE, lWrist.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lwrist_name.str().c_str()));
                // Publish Right Wrist
                rWristO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rWrist.X / ADJUST_VALUE, rWrist.Y / ADJUST_VALUE, rWrist.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rwrist_name.str().c_str()));
                // Publish Neck
                neckO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(neck.X / ADJUST_VALUE, neck.Y / ADJUST_VALUE, neck.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", neck_name.str().c_str())); 
                // Publish Head
                headO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(head.X / ADJUST_VALUE, head.Y / ADJUST_VALUE, head.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", head_name.str().c_str()));
                // Publish Left Hip
                lHipO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lHip.X / ADJUST_VALUE, lHip.Y / ADJUST_VALUE, lHip.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lhip_name.str().c_str()));
                // Publish Right Hip
                rHipO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rHip.X / ADJUST_VALUE, rHip.Y / ADJUST_VALUE, rHip.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rhip_name.str().c_str())); 
                // Publish Left Knee
                lKneeO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lKnee.X / ADJUST_VALUE, lKnee.Y / ADJUST_VALUE, lKnee.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lknee_name.str().c_str()));
                // Publish Right Knee
                rKneeO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rKnee.X / ADJUST_VALUE, rKnee.Y / ADJUST_VALUE, rKnee.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rknee_name.str().c_str())); 
                // Publish Left Foot
                lFootO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lFoot.X / ADJUST_VALUE, lFoot.Y / ADJUST_VALUE, lFoot.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lfoot_name.str().c_str()));
                // Publish Right Foot
                rFootO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rFoot.X / ADJUST_VALUE, rFoot.Y / ADJUST_VALUE, rFoot.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rfoot_name.str().c_str()));
			}
		}
		ros::spinOnce();
		//loop_rate.sleep();
	}
	g_Context.Shutdown();
	return 0;
}