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Call of Duty Extended

CoDExtended is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

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Call of Duty Extended is a modification for Call of Duty 1, which does what it says it extends CoD with new features and it fixes known bugs.

[ Windows Standalone (Patch 1.1 & 1.5 in one binary, altough the older MDLL variant only supports 1.5) ]

  1. Copy CoDExtended.exe into your Call of Duty folder
  2. Run your Call of Duty server
  3. Run CoDExtended.exe (After 5 seconds it'll automatically close)
  4. Load any map e.g /map mp_carentan
  5. The tool should be now working and you can use it's possibilities.

[ Linux ]

Binary releases; http://cod1.eu/codextended.so

  1. Compile the .so
  2. Copy over the compiled library "codextended.so" to your Call of Duty folder where cod_lnxded is located. *3. Download the xtnded_server.pk3 and modify it to your needs (it's for the callbacks) [http://cod1.eu/xtnded/xtnded_server.pk3]
  3. Add this to your starting line (Library path may be not needed)
  • may not be needed.

LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. LD_PRELOAD=codextended.so ./cod_lnxded

  1. Run the server like you normally would

:: Features

  • GSC > C/C++
  • Extending the functions/methods of the default GSC script
  • New memberfields additions
  • Various callbacks e.g ClientCommand
  • Bugfixes e.g (q3dirtrav)
  • Much more unlisted features

:: Player Features

  • Collision (If the collision is turned off then you can stand ontop of other people. ;])
  • Velocity altering
  • Instead of the self.angles > self getplayerangles() which returns better angles
  • Play player-animation(s) with a script

:: Entity features

  • Entity collision and damage feedback

For any questions feel free to ask me on xfire: phpcod or steam: riicchhaarrd

Thanks to kung foo man (http://killtube.org) and his libcod project (CoD 2/4 linux memory modification) (https://github.com/kungfooman/libcod)

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  • C++ 62.9%
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