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LoveMore

Native extensions for LÖVE

GameObject and Component

obj = lovemore.newGameObject();
obj:addComponent(lovemore.newComponent(
{
	name = "test",
    update = function(self, dt)
		self.transform:rotate(dt * 90);
	end
});
lovemore.stage:addChild(obj);

SpriteRenderer

img = love.graphics.newImage("pic.png");

sp = lovemore.newGameObject();
com = lovemore.newSpriteRenderer(img);
sp:addComponent(com);
sp.transform:setPosition(100, 100);
sp.parent = lovemore.stage;

sp2 = lovemore.newSprite(img);
sp2.transform:setPosition(50, 50);
sp2.parent = sp;

SpineAnimator

spine = lovemore.newGameObject();
spine.transform:setPosition(x + 200, y + 50);
spine.transform.scale = 0.5;
spine:addComponent(lovemore.newSpineAnimator("spineboy.json", "spineboy.atlas"));
lcoal comSpine = lovemore.newComponent({
  start = function(self)
    self.spAnim = SpineAnimator.castFrom(self.owner:getComponent("SpineAnimator"));
	self.spAnim:setAnimation(0, "walk", false);
	self.spAnim:setAnimationListener("complete", function(track, loopCount)
      if trackIndex == 0 then
        self.spAnim:setAnimation(1, "jump", false);
      elseif trackIndex == 1 then
        self.spAnim:setAnimation(0, "walk", false);
      end
    end);
  end
});
spine:addComponent(comSpine);
lovemore.stage:addChild(spine);

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Native extensions for LÖVE

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