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SA-MP Audio Plugin

Note: This project is no longer under active development. Its most useful feature, streaming audio, has been integrated into SA-MP itself, though it can still be used alongside SA-MP. It has been put here mainly for archival purposes.

This plugin creates a TCP server that can communicate with external clients to transfer and play back audio files, stream audio files from the Internet, and control in-game radio stations. It has several features, including:

  • Seamless integration with SA-MP (San Andreas Multiplayer)
  • Audio playback with looping, pausing, resuming, and stopping, restarting, seeking, and volume adjusting
  • Internet audio file streaming that supports nearly all online stations, including SHOUTcast and Icecast
  • Sequence system for gapless playback of multiple audio files
  • Support for multiple audio streams per client
  • In-game 3D sound support with dynamic volume adjustment and panning
  • Support for MOD, WAV, AIFF, MP3/MP2/MP1, OGG, WMA, FLAC, MIDI, WV, SPX, MPC, AC3, AAC, ALAC, TTA, and APE formats
  • Support for multiple sound effects that can be applied instantly
  • In-game radio station adjustment support
  • Audio pack system for organizing audio files and ensuring easy distribution among clients
  • Local file transfers with CRC checks and remote file transfers with file size checks to ensure that files do not get re-downloaded

Compilation (Windows)

Open the solution file (audio.sln) in Microsoft Visual Studio 2010 or higher. Build the project.

Download

The latest binaries for Windows and Linux can be found here.

Documentation

More information can be found in the SA-MP forum thread as well as the README file in the binary package.

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Audio Client Plugin for SA-MP (San Andreas Multiplayer)

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