A C++ project featuring a framework for team AI in shooter games demonstrated through CTF matches. The framework heavily relies on behaviour trees and focuses on the flexibility/reusability of the components it is made up of. Test scenarios can be created using a basic editor. DirectX 11 is used for the graphical output.
BlurEffect/SquadAI
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A C++ project featuring a framework for team AI in shooter games demonstrated through CTF matches. The framework heavily relies on behaviour trees and focuses on the flexibility/reusability of the components it is made up of. Test scenarios can be created using a basic editor. DirectX 11 is used for the graphical output.
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