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FreeFT

Introduction

FreeFT is an open-source, real-time, isometric action game engine inspired by Fallout Tactics, a game from 2001 created by an Australian company, Micro Forte.

Compiled binaries can be downloaded from SourceForge http://sourceforge.net/projects/freeft

Building

For compilation, G++ in version 4.9 is required or Clang 3.4 (many C++14 features are used), and following libraries:

  • libfwk (included as submodule): http://github.com/nadult/libfwk This library also depends on few other libs (SDL2, libogg, libvorbis, freetype2)

  • zlib, OpenAL, mpg123, libzip:
    these should be available in your distro's package repositories

Running

To run this program, resources from original Fallout Tactics are required. If you didn't grab a free copy from gog.com, then you can buy it on Amazon, or on Steam (when it will be available).

FT has to be installed and resources converted with a convert program. After instaling FT just run convert.exe. It might ask you to provide a path to original Fallout Tactics. The conversion shouldn't take more than a few minutes.

To convert resources under linux, you can use this command: ./convert -p "/home/user_name/.wine/drive_c/tactics/" all

Basic controls in the game

  • LMB on tile: move (shift: walk)
  • LMB on entity: interact
  • RMB: attack (shift: secondary attack)
  • Middle mouse dragging: change view
  • keypad + / -: change stance
  • T key: teleport to cursor

Inventory (bottom left corner):

  • up / down: select item
  • up / down + CTRL: select item in container
  • left / right: move item to / from container
  • E key: equip / unequip selected item

Used libraries and resources

License

The code if freely available but if you want to use it, commercially or not, please contact the author (e-mail: nadult (at) fastmail.fm).

Screenshots

Third tech-demo:

Fourth tech-demo:

Early version of game editor:

Videos

Multi-player gamplay with bots

Single-player gameplay demo

First tech-demo

Editor in action

Path-finding demo

Disclaimer

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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Isometric action game engine

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