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Grooves Game Boy Programming (salvaged)

The following files were salvaged from: http://freespace.virgin.net/stephen.blanksby/

Using the Internet Archive, the Way Back Machine: http://web.archive.org/

Description

ID Folder/File Description of contents (taken from original source)
01 Example1.zip Basic Screen Output
02 Example2.zip Input + Output Example
03 Example3.zip Input + Output and simple strings
04 Example4.zip Basic joypad use
05 Sprite1.zip Using backgrounds
06 Sprite2.zip Putting a sprite on the Screen
07 Sprite3.zip Animating a Sprite
08 Sprite4.zip Joypad controlled Sprites
09 Sprite4a.zip Updated efficient Sprite Movement
10 Detect.zip Collision Detection Ver.1
11 Det1-2.zip Collision Detection Ver.1.2
12 Det14.zip Collision Detection Ver 1.4
13 Det15.zip Collision Detection Ver 1.5 -Tidier more effiecient code-
14 Det16.zip Collision Detection Ver 1.6 -Level Storage System-
15 Det161.zip Collision Detection Ver 1.6 -Graphics by Russellkum@aol.com
16 Random.zip Simple random number generator

Archive information

Original author

Stephen Blanksby

Original URL

http://freespace.virgin.net/stephen.blanksby/

Archive URL

http://web.archive.org/web/20040610035032/http://freespace.virgin.net/stephen.blanksby/

Archive date

2004-06-04

Retrieval date

2014-09-21

Releases

No releases published

Packages

No packages published

Languages

  • C 97.1%
  • Shell 2.9%