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DeimosSpace

Repositories:

Ogre3D - https://bitbucket.org/sinbad/ogre/
Dependencies - https://bitbucket.org/cabalistic/ogredeps
Boost - http://www.boost.org/
SkyX - https://bitbucket.org/ogreaddons/skyx (optional)
HydraX - https://bitbucket.org/ogreaddons/hydrax (optional)
MyGUI - https://github.com/MyGUI/mygui
PhysX - https://github.com/NVIDIAGameWorks/PhysX-3.3
OgrePhysX - https://bitbucket.org/ogreaddons/ogrephysx (optional)

Environments:

OGRE_HOME - project path
OGRE_DEPENDENCIES_DIR - project path
BOOST_ROOT - boost path
MYGUI_DEPENDENCIES_DIR - project path
OGRE_SOURCE_DIR - project path (in CMake)
PHYSX_DIR - physx path (to PhysX SDK)

All externals should be in the same folder as project.
In CMake field CMAKE_INSTALL_PREFIX should be changed to the project path.
In CMake building of any samples should be disabled.
In PhysX solution set "Runtime Library" (in Code Generation) to "Multi-Threaded DLL" for all projects.

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Its a repository for my game projects

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