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4.3.4
4.3.4 Build Status
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Introduction

VortexCore is a MMORPG Framework based mostly in C++.

It is derived from TrinityCore and MaNGOS, the Massive Network Game Object Server, and is based on the code of that projects with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.

It is completely open source; community involvement is highly encouraged.

If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.

For further information of VortexCore project, please contact us via email.

Requirements

  • Platform: Linux, Windows or Mac
  • Processor with SSE2 support
  • Boost ≥ 1.49
  • MySQL ≥ 5.1.0
  • CMake ≥ 2.8.11.2 / 2.8.9 (Windows / Linux)
  • OpenSSL ≥ 1.0.0
  • GCC ≥ 4.7.2 (Linux only)
  • MS Visual Studio ≥ 12 (2013) (Windows only)

Install

Detailed installation guides are available in the wiki for Windows, Linux and Mac OSX.

Reporting issues

Issues can be reported via the Github issue tracker.

Please take the time to review existing issues before submitting your own to prevent duplicates.

In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.

Submitting fixes

Fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork.

Copyright

License: GPL 2.0

Read file COPYING

Authors & Contributors

Read file THANKS

Links

Site

Wiki

Documentation (powered by Doxygen)

Forums

About

VortexCore is a public wow emulation project of development in C/C++

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  • C++ 87.7%
  • C 9.0%
  • Assembly 1.5%
  • Objective-C 1.1%
  • CMake 0.6%
  • C# 0.1%