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transexe.c
executable file
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transexe.c
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/*===================================================================
Include File...
===================================================================*/
#include "main.h"
#include <stdio.h>
#include "new3d.h"
#include "quat.h"
#include "compobjects.h"
#include "bgobjects.h"
#include "object.h"
#include "networking.h"
#include "transexe.h"
#include "models.h"
/*===================================================================
Externals...
===================================================================*/
extern RENDERMATRIX identity;
extern MODEL Models[MAXNUMOFMODELS];
/*===================================================================
Globals...
===================================================================*/
int16_t NumOfTransExe = 0;
TRANSEXE TransExe[MAXTRANSEXE];
/*===================================================================
Add Translucent Execute Buffer...
Input : LPD3DMATRIX Matrix...Only needed if ya need to do a compunded view Matrix
lpExBuf... Pointer to Execution Buffer
int UseIdentity....set to 0 for normal background...1 for Bikes etc..
===================================================================*/
void AddTransExe( /*LPD3DMATRIX Matrix*/RENDERMATRIX *Matrix , /*LPDIRECT3DEXECUTEBUFFER lpExBuf*/RENDEROBJECT *renderObject , int UseIdentity, u_int16_t Model, u_int16_t group, int16_t NumVerts )
{
if( NumOfTransExe < MAXTRANSEXE )
{
TransExe[NumOfTransExe].UseIdentity = UseIdentity;
if( UseIdentity == 0 )
{
TransExe[NumOfTransExe].Matrix = *Matrix;
}
// TransExe[NumOfTransExe].lpExBuf = lpExBuf;
TransExe[NumOfTransExe].renderObject = (*renderObject);
TransExe[NumOfTransExe].Model = Model;
TransExe[NumOfTransExe].NumVerts = NumVerts;
TransExe[NumOfTransExe].group = group;
#ifdef NEW_LIGHTING
TransExe[NumOfTransExe].render_lighting_use_only_light_color_and_blend = render_lighting_use_only_light_color_and_blend;
TransExe[NumOfTransExe].render_lighting_use_only_light_color = render_lighting_use_only_light_color;
TransExe[NumOfTransExe].render_lighting_point_lights_only = render_lighting_point_lights_only;
TransExe[NumOfTransExe].render_lighting_enabled = render_lighting_enabled;
TransExe[NumOfTransExe].render_light_ambience = render_light_ambience;
TransExe[NumOfTransExe].render_light_ambience_alpha = render_light_ambience_alpha;
TransExe[NumOfTransExe].render_color_blend_red = render_color_blend_red;
TransExe[NumOfTransExe].render_color_blend_green = render_color_blend_green;
TransExe[NumOfTransExe].render_color_blend_blue = render_color_blend_blue;
#endif
NumOfTransExe++;
}
}
/*===================================================================
Execute Translucent Execute Buffers for specific group...
===================================================================*/
void ExecuteTransExe( u_int16_t group )
{
int16_t i;
u_int16_t Model;
bool Display;
for( i = 0 ; i < NumOfTransExe ; i++ )
{
if ( TransExe[i].group == group )
{
Display = true;
#ifdef NEW_LIGHTING
render_lighting_enabled = TransExe[i].render_lighting_enabled;
render_lighting_use_only_light_color_and_blend = TransExe[i].render_lighting_use_only_light_color_and_blend;
render_lighting_use_only_light_color = TransExe[i].render_lighting_use_only_light_color;
render_lighting_point_lights_only = TransExe[i].render_lighting_point_lights_only;
render_light_ambience = TransExe[i].render_light_ambience;
render_light_ambience_alpha = TransExe[i].render_light_ambience_alpha;
render_color_blend_red = TransExe[i].render_color_blend_red;
render_color_blend_green = TransExe[i].render_color_blend_green;
render_color_blend_blue = TransExe[i].render_color_blend_blue;
#endif
if( TransExe[i].Model != (u_int16_t) -1 )
{
Model = TransExe[i].Model;
if( !( Models[ Model ].Flags & MODFLAG_Clip ) )
continue; // do not display fields clipped
if( ( Models[ Model ].Flags & MODFLAG_Light ) )
{
if( !LightModel2( Models[ Model ].ModelNum, &Models[ Model ].Pos ) ) Display = false;
}
switch( Models[ Model ].Func )
{
case MODFUNC_Explode:
ProcessModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 1, 0, 0 );
break;
case MODFUNC_Regen:
ProcessModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 0, 1, 0 );
break;
case MODFUNC_Scale:
case MODFUNC_Scale2:
ProcessModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 0, 0, 1 );
break;
case MODFUNC_SphereZone:
ProcessSphereZoneModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, (u_int8_t) Models[ Model ].Red, (u_int8_t) Models[ Model ].Green, (u_int8_t) Models[ Model ].Blue );
break;
case MODFUNC_OrbitPulsar:
if( ( Ships[ Models[ Model ].Ship ].Object.Flags & SHIP_Stealth ) )
{
if( !LightModel( Model, &Models[ Model ].Pos ) ) Display = false;
}
break;
case MODFUNC_ScaleDonut:
// ProcessModelExec( TransExe[i].lpExBuf, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 1, 1, 1 );
break;
case MODFUNC_Nothing:
default:
break;
}
}
if( TransExe[i].UseIdentity == 1 )
{
FSSetWorld(&identity);
}
else
{
FSSetWorld(&TransExe[i].Matrix);
}
if( Display )
draw_object(&TransExe[i].renderObject);
#ifdef NEW_LIGHTING
render_reset_lighting_variables();
#endif
}
}
#ifdef NEW_LIGHTING
render_reset_lighting_variables();
#endif
FSSetWorld(&identity);
}
void ExecuteTransExeUnclipped( u_int16_t group )
{
int16_t i;
u_int16_t Model;
bool Display;
for( i = 0 ; i < NumOfTransExe ; i++ )
{
if ( TransExe[i].group == group )
{
Display = true;
#ifdef NEW_LIGHTING
render_lighting_enabled = TransExe[i].render_lighting_enabled;
render_lighting_use_only_light_color_and_blend = TransExe[i].render_lighting_use_only_light_color_and_blend;
render_lighting_use_only_light_color = TransExe[i].render_lighting_use_only_light_color;
render_lighting_point_lights_only = TransExe[i].render_lighting_point_lights_only;
render_light_ambience = TransExe[i].render_light_ambience;
render_light_ambience_alpha = TransExe[i].render_light_ambience_alpha;
render_color_blend_red = TransExe[i].render_color_blend_red;
render_color_blend_green = TransExe[i].render_color_blend_green;
render_color_blend_blue = TransExe[i].render_color_blend_blue;
#endif
if( TransExe[i].Model != (u_int16_t) -1 )
{
Model = TransExe[i].Model;
if( ( Models[ Model ].Flags & MODFLAG_Clip ) )
continue; // do not display clipped models here
if( ( Models[ Model ].Flags & MODFLAG_Light ) )
{
if( !LightModel2( Models[ Model ].ModelNum, &Models[ Model ].Pos ) ) Display = false;
}
switch( Models[ Model ].Func )
{
case MODFUNC_Explode:
ProcessModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 1, 0, 0 );
break;
case MODFUNC_Regen:
ProcessModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 0, 1, 0 );
break;
case MODFUNC_Scale:
case MODFUNC_Scale2:
ProcessModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 0, 0, 1 );
break;
case MODFUNC_SphereZone:
ProcessSphereZoneModelExec( /*TransExe[i].lpExBuf*/&TransExe[i].renderObject, TransExe[i].NumVerts, (u_int8_t) Models[ Model ].Red, (u_int8_t) Models[ Model ].Green, (u_int8_t) Models[ Model ].Blue );
break;
case MODFUNC_OrbitPulsar:
if( ( Ships[ Models[ Model ].Ship ].Object.Flags & SHIP_Stealth ) )
{
if( !LightModel( Model, &Models[ Model ].Pos ) ) Display = false;
}
break;
case MODFUNC_ScaleDonut:
// ProcessModelExec( TransExe[i].lpExBuf, TransExe[i].NumVerts, Models[ Model ].Scale, Models[ Model ].MaxScale, 1, 1, 1 );
break;
case MODFUNC_Nothing:
default:
break;
}
}
else
continue; // do not display non-model translucencies
if( TransExe[i].UseIdentity == 1 )
{
FSSetWorld(&identity);
}
else
{
FSSetWorld(&TransExe[i].Matrix);
}
if( Display )
draw_object(&TransExe[i].renderObject);
#ifdef NEW_LIGHTING
render_reset_lighting_variables();
#endif
}
}
#ifdef NEW_LIGHTING
render_reset_lighting_variables();
#endif
FSSetWorld(&identity);
}