Project for COMP 371 (Computer Graphics) at Concordia, 2012.
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Darkneon/battle-royal-near-earth
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Jonathan Bergeron 9764453 Jeffrey How 9430954 Robert Jakubowicz 6045707 Stefanie Lavoie 1951750 Addison Rodomista 1967568 Compile Directions: 1. In Microsoft Visual Studio, click on the project. 2. Click on Properties 3. Click on Debugging 4. Change Working Directory to $(SolutionDir) This version works on windows, mac and linux?. Key Bindings: f1 --------------- cycle wireframe/smooth shading/flat shading f2 --------------- mouse look (freelook) f3 --------------- commander camera f4 ---------------- toggle bird view f5 --------------- side view camera f6 --------------- toggle skins f8 --------------- toggle splitscreen f10 -------------- toggle team number Alt-Enter -------- fullscreen b ---------------- debugger k ---------------- Toggle environmental mapping [ ] -------------- roll camera / ---------------- reset roll/pitch l ---------------- toggle light (in bird view) t ---------------- toggle texture arrows ----------- move camera around page up/down ----- rotate end -------------- reset rotation angle to 0 = ---------------- zoom in - ---------------- zoom out 0 ---------------- reset zoom p ---------------- toggle ambient light 1 --------------- camera of light 1 2 --------------- camera of light 2 3 --------------- camera of light 3 4 --------------- camera of light 4 5 --------------- on/off light 1 6 --------------- on/off light 2 7 --------------- on/off light 3 8 --------------- on/off light 4 9 --------------- on/off all lights GamePlay: Space ----------- levitate ufo wasd ------------ move ufo in commander view… move robot in robot view r --------------- set robot destination with ufo f --------------- mate ufo with robot Toggle robot components: i --------------- cycle components j --------------- turn component off u --------------- turn component on DeathMatch Controls: player 1: mouse move ------------look around mouse left button ---- shoot / respawn wasd ----------------- move around player 2 (joystick): arrows --------------- to move forwards/backwards and strafe bumpers -------------- to turn left or right a -------------------- to shoot /respawn AntTweakBar is used (http://www.antisphere.com/Wiki/tools:anttweakbar) for the debugging window. The output in the makefile has been modified to accomodate our project structure Dirent API for windows http://www.softagalleria.net/dirent.php Installation ------------ OSX: cd include/TweakAnt/src/ make -f Makefile.osx Linux: cd include/TweakAnt/src/ make
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Project for COMP 371 (Computer Graphics) at Concordia, 2012.
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