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DrewFitz/FunGL

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FunGL

A simple playground for my OpenGL experiments

TODO

General

  • Finish this readme
  • Remove GLFW dependency
  • Configure Makefiles for building on Windows, Linux

Renderer

  • Create global "renderer info" class (screen res, etc)
  • Create more robust model loader class
  • Create scene class (drawing manager)
    • efficient renderable scenes
  • Create material shader library
  • Make ui manager
    • Text area
    • icons
    • status bars
    • static elements
  • Modify printer class for more flexible texture atlases
  • Maybe create a "render font" file format
  • Modify Printer::print() to be variadic so I can stop snprintf-ing

Textures

  • Formats:
    • BMP
    • TGA
    • TIFF
    • PNG
  • Make texture object interact with FBO object

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Just a place for me to toy with OpenGL.

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